Spiritual Guidance: Finishing Wrath raids as a 4.0.1 healing priest

Previously on Lo -- Spiritual Guidance, I assaulted your eyeballs with monoliths of text describing what's going to be happening in patch 4.0.1. This week, in response to a couple of emails I got, I'm going to scale it all back and talk less about the nitty-gritty and more about how to apply the patch to whatever it is you're still doing in the game. Working on heroic Lich King? OK, we'll talk about that. Halion? Sure, we'll do that too. Farming Invincible? Err ... Well, I guess I could draft up some sort of farm content. ICC drinki -- An ESRB rating falls on Dawn's head. Yes, well, let's get to it, shall we?
Simplifying 4.0.1
If you read last week's article, you'll know every class is getting lots of new talents to consider, but seeing as only a small portion of the actual game is spent selecting talents, I think we'd do well to talk about our actual abilities and spells for a bit. They're what we actually deal with most of the time, after all. And from that perspective, 4.0.1 isn't scary at all. Here's what's we're getting as far as "new" abilities go.
- Heal
- Archangel (discipline)
- Power Word: Barrier (discipline)
- Chakra (holy)
- Holy Word: Chastise (holy)
Heal As a level 80 priest in patch 4.0.1, you won't use this ability. You can, but you don't need to. If my memory serves me correctly, the spell heals for about 5k for the price of 350 mana (this is compared to the more expensive [but still the same price we're used to] Flash Heal, which heals for 8-10k for 1,000 mana.) It has a longer-than-we're-used-to cast time, which isn't ideal for the pacing of damage we currently see in Icecrown Citadel and Ruby Sanctum, but we're going to be so much stronger in general that it won't be a big deal if you do want to use some slower cast time spells.
The thing is, unless you want to change up the way healing jobs are divided, you probably won't find yourself in a situation where Heal is going to be needed by holy or disc priests. To clarify what I mean by that, if you want to, say ... have your disc priest start tank healing again, then that disc priest will want to employ Heal. But if you're sticking with the boss strategies you've been using up until now, then there is no reason to incorporate the new ranks of the spell.
Archangel This ability restores mana when you use it, but to use it you must have stacks of Evangelism, which you will acquire by casting Smite on enemy targets. The mana you restore is quite significant -- about 10k after you subtract the cost of Smite, which is more than the 4k you'd get from a mana pot and quite comparable to the 20k you'd get from using Hymn of Hope and Shadowfiend at the same time. The big difference is you can use Archangel every 30 seconds. Sound cheesy? Well, it is -- at least for the final weeks that you play Wrath, anyway. The thing about Archangel, though, is that like Heal, you don't need it. You won't run out of mana very easily at 80, so using it will be purely for kicks or a once- or twice-per-fight sort of thing.
Power Word: Barrier Now, here is a spell you actually can and should use at 80. Of course, you can still get by without it, but it's quite fun to use on the old content. The spell isn't too expensive at level 80, and the amount of absorption is acceptable. My experience using the spell at level 85 (I'm not the type of masochist who likes to pug with the crazies on PTR, even for the sake of testing) in 5-mans is quite positive, and it has a similar effect to Divine Hymn in the way that it stops the damage on your raid and lets you catch up when you've been falling behind. Using it on a larger group, either 10- or 25-man, will work best if you announce you're casting it so people know they'll need to adjust to it, but in general, I've noticed that when players see it go up, they instinctively move into it. In that regard, I suppose I should warn all players to keep an eye out for things on the ground, since the cluster of bodies will make it hard to see.
Chakra This talent is pretty complex, but in 4.0.1, you're really only going to need to concern yourself with two versions of it: Renew and Prayer of Healing. Renew Chakra actually isn't too hot on the beta with 5-mans right now because of the high cost of upkeeping a spam playstyle. Pre-HoTs and topping off with HoTs is just too expensive for priests. We won't have to deal with that in 4.0.1 though, so enjoy it while it lasts. The reduced GCD is amazing, and the new changes to haste will be a huge buff if you're already packing a lot of haste (which I suspect you are as a holy priest.) Just remember, once you get past the early 80s and start healing in Cataclysm, you won't get to spam for more than a few moments due to mana cost.
For Prayer of Healing Chakra, you'll constantly need to be using Prayer of Healing to maintain the stance, which can be a hassle, but the amount of AoE fire power you get really does make up for the inconvenience. The most recent beta build (build 13131) also does us a favor by reducing the cast time on Prayer of Healing to 2.5 seconds. That should help the clunky-ness a little and make it feel a bit less repetitive.
As a note, the other versions of Chakra will get more usage in Cataclysm. Heal Chakra is great when mana is tight, but since that won't be the case in 4.0.1, there isn't a strong motivation to use it outside of 5- or 10-man content. I just can't see a holy priest single-target healing outside of 5-mans when we have so much incredible AoE healing available. Similarly, I don't see Smite Chakra getting much play time, since there isn't even a possibility for holy priests to have Archangel at level 80 and without that talent there is little incentive to DPS as healers.
Holy Word: Chastise This spell by itself is going to be quite situational for us as healers. Once we have Chakra there is little reason for us to not have Chakra active, so using Holy Word: Chastise as a disorient will often be impossible if we're already in a healing stance. PvP holy priests will easily find a time and place for the spell, and lower level priests can use it for soloing, or maybe a second response to agro in dungeons when Fade is on cooldown; But at level cap we'll likely prefer our healing stances, and with them the additional healing spells that the talent Revelations brings.
If you don't recall, Holy Word: Chastise can morph into three different spells depending on what state of Chakra you're in. Heal Chakra's version is Holy Word: Serenity, a sizable instant cast heal with a 6 second healing buff that increases your chance to crit the buffed target. The instant cast heal is definitely nice, but the buff is just too short, functioning much like Borrowed Time (the next spell you cast will get X benefit) except if you need to switch to another target you're out of luck. The duration, the crit percentage, or both could stand to be tweaked a little. Of course, I say all of this like there is going to be a chance to use the ability. Again, patch 4.0.1 won't give us many reasons to use this.
Next is Renew's Holy Word: Aspire, which is an instant cast heal with a successive HoT. Not too many complaints on this one; it's nice to drop on the tank for some bonus healing and spammers should enjoy the extra druid-like feeling they get when using it. It's like the cousin of Regrowth.
Finally, Holy Word: Sanctuary, is the Holy Word for Prayer of Healing. It's an AoE HoT that heals players for as long as they stand in it. It's quite flashy (I used it as my article image today) but the heal amount is a bit insignificant. I guess it's not supposed to substitute a direct heal though, so no big deal considering you can put it down and forget about it. For now, it should find some good use in the existing content, but I'll get more into that down below.
Lich King
Today I'm focusing just on Lich King (rather than all of Icecrown Citadel) because I think most PvEers are working on the fight at some level of difficulty now. Whether it's 10-man normal, 25-man normal or up, the fight has been a wall for a lot of players for good reason. The fight is legitimately hard and requires a certain degree of precise play to complete; you can't stumble through the fight and win, even with good gear. To anyone who has defeated LK already, congratulations -- and if you haven't, patch 4.0.1 might be just the medicine you need to finish up Wrath's content before Azeroth is sundered.
Before I get started, you should know that I am going to assume you guys know the basics of the fight for priests already. If you don't, I wrote up a guide on the fight several months back, which I encourage you check out.
Discipline You'll have a few options in this fight now that you didn't have before. Previously, you probably spent this fight shielding your allies before Infest and then helping out on the tank and raid as you had time. You can still do that, but now with the changes to disc's single-target healing, you can also make a return to healing the tank if your group is down a paladin. You might not get as much mileage as you did in early Ulduar and Naxxramas, but that's because your new single-target healing is designed for Cataclysm, not Wrath. The overall buff from the patch will probably assist any shortcomings the playstyle has, though, so give it a shot if you're interested and have a group willing to break the mold. Try incorporating Heal into your lineup by casting it after you use Power Word: Shield so you can utilize the haste buff. The use of Heal will also lower the duration of Weakened Soul on the healed target, which will let you use Power Word: Shield again sooner. Power Word: Barrier can be used in phase 3, either to soak up damage from the Vile Spirits or from Wicked Spirits in the Frostmourne room if you're doing heroic. Archangel and Smite is perfect for transition phases, to restore any mana you used up shielding people (provided your raid is properly spread and not taking tons of damage from Pain and Suffering.)
Holy Keeping Inspiration up on the tanks is now the responsibility of you and the resto shaman exclusively. Disc priests won't be able to get the talent at level 80, so don't count on them to be applying the buff. That said, you can pretty much stick to the same job you had before (raid healing and spot healing), except you have more AoE tools than you did before. As I said earlier, avoid Heal Chakra, since the content doesn't really demand it right now. You'll either want to go with Renew Chakra or Prayer of Healing Chakra, switching up if you feel it's necessary, but I'd lean more toward the former, given the 30 percent buff and the general buffs from the patch; both will really pump up Renew quite adequately for the fight. With Renew Chakra, you can pick up the job of the disc priest for handling Infests. There might be some exceptions on heroics, but a tick or two plus some direct healing (in the form of a Prayer of Healing) should be all you need. The lowered GCD will make holy priests ideal for quickly going up and down your raid frames and getting players pre-HoTed before an Infest. They'll even be better at this than disc priests are with their shields.
A holy priest can also opt to use Prayer of Healing Chakra, which might seem excessive in overhealing, between the the constant upkeep of Prayer of Healing and the use of Holy Word: Sanctuary. With Circle of Healing thrown in too, you'll be killing mosquitoes with cannonballs -- but that's kind of what holy is about, anyway. I would recommend using Holy Word: Sanctuary in places where the raid is regrouping after things like Defile or phase 3 Vile Spirits. If you place them before large raid movement, they're going to go unused and possibly confuse people, since there is a lot of visual junk in the fight already.
Halion
Because Halion is very accepting of different types of healers, there isn't as much to say about it as Lich King. Again, you should check out my previously written Halion guide if you need to get the basics of the fight for healing priests.
Discipline Power Word: Barrier honestly won't do much in this fight except during maybe phase 3 in the normal realm when there is a lot fire everywhere, plus adds if you're doing heroic. You can opt to save it for healing scarier moments, or use it on top of the tank before you need to move out for a Consumption or Combustion debuff. You'll probably do a lot more tank healing on this fight than you have in other 3.3 content, so feel free to break out Heal and Greater Heal, and have some fun with your new talents like Strength of Soul and Train of Thought.
Holy Your playstyle will remain largely intact, so Renew Chakra will do good for maintaining HoT spam. Obviously, you'll want to keep Body and Soul and use it on targets who get the debuff. In the shadow realm, every time your raid is moving for Twilight Cutters, you can use Holy Word: Aspire on the tank so there is a little less panic during the transition. If you want to, you can try to use Prayer of Healing Chakra as well, but I think Renew will take the cake due to the heavy movement on this fight. Prayer of Healing Chakra just requires too much upkeep with slow cast time.
And that's it. If you're still a little concerned about 4.0.1 and the rest of Wrath, don't be. It's really not a big change when you look at it from a step back, and you're going to have a lot of fun for a month or so while it happens. Earlier, I asked Kinaesthesia (as I am prone to do) if he wanted to add anything to this article before I finished it, and he said, "You got most of it; the patch before an expansion is like playing with all the cheat codes turned on." Keep that in mind.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
jamie.holding Oct 3rd 2010 4:07PM
OMG MY CHARS NAME IS FOXYLIGHT!!
Jamie Oct 3rd 2010 5:59PM
As a fellow Jamie, I can only say you've let me down, you've let Dawn down, you've let the internet down.
But worst of all... you've let yourself down...
Iirdan Oct 3rd 2010 6:29PM
My Fox in the beta is named VanAllen.
Unfortunately he cannot Shadowform.
venomslife Oct 3rd 2010 4:37PM
i've been talking about this for a couple weeks with my friends, do you find mana to be a problem too dawn ?
Dawn Moore Oct 3rd 2010 4:42PM
Only on beta, but that's part of Blizzard's mission for healing in Cataclysm so it's not like it's something I want us to ultimately overcome. Mana should always be an issue if the game is to remain challenging and engaging for healers. =)
Narshe Oct 3rd 2010 7:52PM
I wouldnt surprised if 4.1 or w/e ends up buffing mana a bit. I kind of feel like their going to extremes with mana usage atm to see how far they "need" it to go, so that later they can improve it a bit to even it out.
Look at what they did with tanks in beta, most of the time threat was terrible until they recently buffed it explaining that they went to extremes to see how bad it would be before needing to adjust it.
I can see the same thing happening with healers after awhile, unless proper gear at 85 makes it easier.
Steph Oct 3rd 2010 5:58PM
I am so excited about this patch, I get butterflies in my tummy everytime I read something great.
I am also a little worried that I am going to go from an awesome healer to a fail healer.
I love disc but have thought a little about giving holy another try.
Uh oh, too excited again I think I might wet my pants. >}
tockar Oct 3rd 2010 6:13PM
I'm wonder when i get time to stack Evangelism while shielding raid before Infest. We'll see. At first i was very sceptical at "battle priest' design of disci priest, but now i can't wait for the patch. Just give it to us. Everyone is waiting. My "Shift + F" waits for Power Word: Barrier.
Dendaris Oct 3rd 2010 6:47PM
I appreciated this article. I don't have a priest, but my main character is a resto druid, and the big question on my mind (big enough to post to The Queue shortly before you posted this article) is how 4.01 is going to affect current end-game content. Although this article doesn't address druid healing for obvious reasons, it gives me some perspective on 4.01 healing and some of what to expect in ICC before Cataclysm launches. Many thanks!
Rufio Oct 3rd 2010 6:47PM
That character portrait of Fox? Brillance. Sheer and utter brilliance.
Antamune Oct 3rd 2010 7:32PM
Oh man i've been waiting for this! Im soo going to abuse our lvl 80 mana regen and what not while i still can. I've had the pre-xpack blues and even cancelled my account for the time being but i'm starting good ole wow up for this again!
Sidone Oct 3rd 2010 7:34PM
i didnt see it anywhere but...do we really gonna play with cheat codes on?
i mean we got 30% buff.. now new patch increases dps output a lot, healers got some new fun utilities( numbers seems +/- same to me) well except poor trees..
overall isnt that bit too much? its still 2 month till new dungeons/raids, how we are supposed to keep ourselves occupied? killing lk/halion with these buffs doesnt seem too fun to me...(maybe if they keep titles/mount, in that case are we gonna see so many light of the dawn as we see KS today or hand of A'dal at end of tbc?
anyone else hoping for reducing/removing icc buff?
Janaan Oct 4th 2010 12:10AM
If you want the ICC buff removed....turn it off. That's already been put in along with the buff, so if it's harder challenges you're looking for, do heroic modes without the buff. I'm guessing that that would be enough of a challenge to keep you occupied for a good long while.
Dawn Moore Oct 4th 2010 3:15AM
Unfortunately, there is only one way to turn the buff off - completely. It'd be cool if you could reduce it by increments of 5% but it's either 30% or 0%, and look at how many guilds have cleared Heroic ICC with 0% buff.
Like Sidone, I honestly don't like the buff either. I think it makes kills unsatisfying, because rather than slowly working toward something, slowly adding all the right moves and pieces, one day you log in and the kill just happens even though you didn't really perfect the level of play you were bringing to the fight. It doesn't really encourage players to get better and push themselves, it encourages players to say "let's come back when we have the next buff." I'm the sort of person who want to do the best I can in the time I am given, but with the zone buffs I know that it's not me getting better, it's the game. That's just no fun.
I used to play in a very casual guild when I started raiding and we didn't down Naxxramas on 25 til the end of January (so 3 months after the content came out.) Malygos we got some weeks later. But we worked on those fights hard every week, getting a little further each time, and when we finally got the kill it felt so good. Now, you could be doing the exact same thing at 5% buff in ICC for a month, be so close and just need to fix a few more things, then one day you come in and it's 10% and you one shot the kill... That's not because everyone got their game together since the last time you played. It's because you had the extra 5%. It's hollow, and you can't even turn it down back to what you were working on it at. It's all or nothing.
I understand that the buff allows people to see the content, but I think it caters too much to an instant gratification mindset, and makes everything less rewarding and epic. This is a game, but rewards from hard work really are worth the time and effort.
Maryse Oct 3rd 2010 7:44PM
Any advice on whether re-gemming will be required, particularly for Disc? Posters on the Elitist Jerks forum seem to be saying that because of the Borrowed Time nerf, loss of Enlightenment, and consolidated raid buffs, the haste rating needed to reach the hard GCD cap on PW:S will be 830.
Dawn Moore Oct 4th 2010 3:12PM
I'll play with it some and read up on what they're saying at EJ (haven't been there in a week or two.) If I don't write an article about it, I'll reply to your comment again and let you know.
Nlozon Oct 4th 2010 12:16AM
Um, is anyone else waiting for 4.0.1 so we can Life Group players from a stacked group when LK casts defile? Now we can just always stack(cheat)! /win
walden Oct 4th 2010 6:50AM
Leap of Faith is a lvl 85 ability. No Life Grip in 4.0.1, sorry. :(
Doug Oct 4th 2010 11:23AM
If we will be using Smite to regen mana, will we need to have some hit, and if we miss due to lack of hit, will it still stack evangelism?
Tish Oct 4th 2010 1:16PM
IIRC there is a glyph that will give our smite the +hit that it needs.