Spiritual Guidance: Finishing Wrath raids as a 4.0.1 healing priest

Previously on Lo -- Spiritual Guidance, I assaulted your eyeballs with monoliths of text describing what's going to be happening in patch 4.0.1. This week, in response to a couple of emails I got, I'm going to scale it all back and talk less about the nitty-gritty and more about how to apply the patch to whatever it is you're still doing in the game. Working on heroic Lich King? OK, we'll talk about that. Halion? Sure, we'll do that too. Farming Invincible? Err ... Well, I guess I could draft up some sort of farm content. ICC drinki -- An ESRB rating falls on Dawn's head. Yes, well, let's get to it, shall we?
Simplifying 4.0.1
If you read last week's article, you'll know every class is getting lots of new talents to consider, but seeing as only a small portion of the actual game is spent selecting talents, I think we'd do well to talk about our actual abilities and spells for a bit. They're what we actually deal with most of the time, after all. And from that perspective, 4.0.1 isn't scary at all. Here's what's we're getting as far as "new" abilities go.
- Heal
- Archangel (discipline)
- Power Word: Barrier (discipline)
- Chakra (holy)
- Holy Word: Chastise (holy)
Heal As a level 80 priest in patch 4.0.1, you won't use this ability. You can, but you don't need to. If my memory serves me correctly, the spell heals for about 5k for the price of 350 mana (this is compared to the more expensive [but still the same price we're used to] Flash Heal, which heals for 8-10k for 1,000 mana.) It has a longer-than-we're-used-to cast time, which isn't ideal for the pacing of damage we currently see in Icecrown Citadel and Ruby Sanctum, but we're going to be so much stronger in general that it won't be a big deal if you do want to use some slower cast time spells.
The thing is, unless you want to change up the way healing jobs are divided, you probably won't find yourself in a situation where Heal is going to be needed by holy or disc priests. To clarify what I mean by that, if you want to, say ... have your disc priest start tank healing again, then that disc priest will want to employ Heal. But if you're sticking with the boss strategies you've been using up until now, then there is no reason to incorporate the new ranks of the spell.
Archangel This ability restores mana when you use it, but to use it you must have stacks of Evangelism, which you will acquire by casting Smite on enemy targets. The mana you restore is quite significant -- about 10k after you subtract the cost of Smite, which is more than the 4k you'd get from a mana pot and quite comparable to the 20k you'd get from using Hymn of Hope and Shadowfiend at the same time. The big difference is you can use Archangel every 30 seconds. Sound cheesy? Well, it is -- at least for the final weeks that you play Wrath, anyway. The thing about Archangel, though, is that like Heal, you don't need it. You won't run out of mana very easily at 80, so using it will be purely for kicks or a once- or twice-per-fight sort of thing.
Power Word: Barrier Now, here is a spell you actually can and should use at 80. Of course, you can still get by without it, but it's quite fun to use on the old content. The spell isn't too expensive at level 80, and the amount of absorption is acceptable. My experience using the spell at level 85 (I'm not the type of masochist who likes to pug with the crazies on PTR, even for the sake of testing) in 5-mans is quite positive, and it has a similar effect to Divine Hymn in the way that it stops the damage on your raid and lets you catch up when you've been falling behind. Using it on a larger group, either 10- or 25-man, will work best if you announce you're casting it so people know they'll need to adjust to it, but in general, I've noticed that when players see it go up, they instinctively move into it. In that regard, I suppose I should warn all players to keep an eye out for things on the ground, since the cluster of bodies will make it hard to see.
Chakra This talent is pretty complex, but in 4.0.1, you're really only going to need to concern yourself with two versions of it: Renew and Prayer of Healing. Renew Chakra actually isn't too hot on the beta with 5-mans right now because of the high cost of upkeeping a spam playstyle. Pre-HoTs and topping off with HoTs is just too expensive for priests. We won't have to deal with that in 4.0.1 though, so enjoy it while it lasts. The reduced GCD is amazing, and the new changes to haste will be a huge buff if you're already packing a lot of haste (which I suspect you are as a holy priest.) Just remember, once you get past the early 80s and start healing in Cataclysm, you won't get to spam for more than a few moments due to mana cost.
For Prayer of Healing Chakra, you'll constantly need to be using Prayer of Healing to maintain the stance, which can be a hassle, but the amount of AoE fire power you get really does make up for the inconvenience. The most recent beta build (build 13131) also does us a favor by reducing the cast time on Prayer of Healing to 2.5 seconds. That should help the clunky-ness a little and make it feel a bit less repetitive.
As a note, the other versions of Chakra will get more usage in Cataclysm. Heal Chakra is great when mana is tight, but since that won't be the case in 4.0.1, there isn't a strong motivation to use it outside of 5- or 10-man content. I just can't see a holy priest single-target healing outside of 5-mans when we have so much incredible AoE healing available. Similarly, I don't see Smite Chakra getting much play time, since there isn't even a possibility for holy priests to have Archangel at level 80 and without that talent there is little incentive to DPS as healers.
Holy Word: Chastise This spell by itself is going to be quite situational for us as healers. Once we have Chakra there is little reason for us to not have Chakra active, so using Holy Word: Chastise as a disorient will often be impossible if we're already in a healing stance. PvP holy priests will easily find a time and place for the spell, and lower level priests can use it for soloing, or maybe a second response to agro in dungeons when Fade is on cooldown; But at level cap we'll likely prefer our healing stances, and with them the additional healing spells that the talent Revelations brings.
If you don't recall, Holy Word: Chastise can morph into three different spells depending on what state of Chakra you're in. Heal Chakra's version is Holy Word: Serenity, a sizable instant cast heal with a 6 second healing buff that increases your chance to crit the buffed target. The instant cast heal is definitely nice, but the buff is just too short, functioning much like Borrowed Time (the next spell you cast will get X benefit) except if you need to switch to another target you're out of luck. The duration, the crit percentage, or both could stand to be tweaked a little. Of course, I say all of this like there is going to be a chance to use the ability. Again, patch 4.0.1 won't give us many reasons to use this.
Next is Renew's Holy Word: Aspire, which is an instant cast heal with a successive HoT. Not too many complaints on this one; it's nice to drop on the tank for some bonus healing and spammers should enjoy the extra druid-like feeling they get when using it. It's like the cousin of Regrowth.
Finally, Holy Word: Sanctuary, is the Holy Word for Prayer of Healing. It's an AoE HoT that heals players for as long as they stand in it. It's quite flashy (I used it as my article image today) but the heal amount is a bit insignificant. I guess it's not supposed to substitute a direct heal though, so no big deal considering you can put it down and forget about it. For now, it should find some good use in the existing content, but I'll get more into that down below.
Lich King
Today I'm focusing just on Lich King (rather than all of Icecrown Citadel) because I think most PvEers are working on the fight at some level of difficulty now. Whether it's 10-man normal, 25-man normal or up, the fight has been a wall for a lot of players for good reason. The fight is legitimately hard and requires a certain degree of precise play to complete; you can't stumble through the fight and win, even with good gear. To anyone who has defeated LK already, congratulations -- and if you haven't, patch 4.0.1 might be just the medicine you need to finish up Wrath's content before Azeroth is sundered.
Before I get started, you should know that I am going to assume you guys know the basics of the fight for priests already. If you don't, I wrote up a guide on the fight several months back, which I encourage you check out.
Discipline You'll have a few options in this fight now that you didn't have before. Previously, you probably spent this fight shielding your allies before Infest and then helping out on the tank and raid as you had time. You can still do that, but now with the changes to disc's single-target healing, you can also make a return to healing the tank if your group is down a paladin. You might not get as much mileage as you did in early Ulduar and Naxxramas, but that's because your new single-target healing is designed for Cataclysm, not Wrath. The overall buff from the patch will probably assist any shortcomings the playstyle has, though, so give it a shot if you're interested and have a group willing to break the mold. Try incorporating Heal into your lineup by casting it after you use Power Word: Shield so you can utilize the haste buff. The use of Heal will also lower the duration of Weakened Soul on the healed target, which will let you use Power Word: Shield again sooner. Power Word: Barrier can be used in phase 3, either to soak up damage from the Vile Spirits or from Wicked Spirits in the Frostmourne room if you're doing heroic. Archangel and Smite is perfect for transition phases, to restore any mana you used up shielding people (provided your raid is properly spread and not taking tons of damage from Pain and Suffering.)
Holy Keeping Inspiration up on the tanks is now the responsibility of you and the resto shaman exclusively. Disc priests won't be able to get the talent at level 80, so don't count on them to be applying the buff. That said, you can pretty much stick to the same job you had before (raid healing and spot healing), except you have more AoE tools than you did before. As I said earlier, avoid Heal Chakra, since the content doesn't really demand it right now. You'll either want to go with Renew Chakra or Prayer of Healing Chakra, switching up if you feel it's necessary, but I'd lean more toward the former, given the 30 percent buff and the general buffs from the patch; both will really pump up Renew quite adequately for the fight. With Renew Chakra, you can pick up the job of the disc priest for handling Infests. There might be some exceptions on heroics, but a tick or two plus some direct healing (in the form of a Prayer of Healing) should be all you need. The lowered GCD will make holy priests ideal for quickly going up and down your raid frames and getting players pre-HoTed before an Infest. They'll even be better at this than disc priests are with their shields.
A holy priest can also opt to use Prayer of Healing Chakra, which might seem excessive in overhealing, between the the constant upkeep of Prayer of Healing and the use of Holy Word: Sanctuary. With Circle of Healing thrown in too, you'll be killing mosquitoes with cannonballs -- but that's kind of what holy is about, anyway. I would recommend using Holy Word: Sanctuary in places where the raid is regrouping after things like Defile or phase 3 Vile Spirits. If you place them before large raid movement, they're going to go unused and possibly confuse people, since there is a lot of visual junk in the fight already.
Halion
Because Halion is very accepting of different types of healers, there isn't as much to say about it as Lich King. Again, you should check out my previously written Halion guide if you need to get the basics of the fight for healing priests.
Discipline Power Word: Barrier honestly won't do much in this fight except during maybe phase 3 in the normal realm when there is a lot fire everywhere, plus adds if you're doing heroic. You can opt to save it for healing scarier moments, or use it on top of the tank before you need to move out for a Consumption or Combustion debuff. You'll probably do a lot more tank healing on this fight than you have in other 3.3 content, so feel free to break out Heal and Greater Heal, and have some fun with your new talents like Strength of Soul and Train of Thought.
Holy Your playstyle will remain largely intact, so Renew Chakra will do good for maintaining HoT spam. Obviously, you'll want to keep Body and Soul and use it on targets who get the debuff. In the shadow realm, every time your raid is moving for Twilight Cutters, you can use Holy Word: Aspire on the tank so there is a little less panic during the transition. If you want to, you can try to use Prayer of Healing Chakra as well, but I think Renew will take the cake due to the heavy movement on this fight. Prayer of Healing Chakra just requires too much upkeep with slow cast time.
And that's it. If you're still a little concerned about 4.0.1 and the rest of Wrath, don't be. It's really not a big change when you look at it from a step back, and you're going to have a lot of fun for a month or so while it happens. Earlier, I asked Kinaesthesia (as I am prone to do) if he wanted to add anything to this article before I finished it, and he said, "You got most of it; the patch before an expansion is like playing with all the cheat codes turned on." Keep that in mind.
Filed under: Priest, (Priest) Spiritual Guidance
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Reader Comments (Page 2 of 2)
Bob Oct 4th 2010 12:56PM
You keep saying mana won't be an issue, but you never say why. I would think that mana issues will be worse, rather than better, than they would be at 85. Please explain empirically why this isn't the case.
Aris Oct 4th 2010 1:04PM
"You got most of it; the patch before an expansion is like playing with all the cheat codes turned on."
This is the reason. It was the same way in BC just before Wrath hit. You get all the new power of the pending expansion while still working in the previous one.
Dawn Moore Oct 4th 2010 3:06PM
I might have said why in a previous article, I'm sorry if I didn't rehash it this time around. Anyway, the reason mana is not a problem is that the stat system is changing, and thus mana pools are going way way up. But while that is happening, the mana cost of level 80 spells is not. So... double the mana before, no change in price, so no mana problems. This is temporary though; as soon as you hit level 81 things will start to transition to the way they are at level 85
Tish Oct 4th 2010 1:12PM
Comments like this "Today I'm focusing just on Lich King (rather than all of Icecrown Citadel) because I think most PvEers are working on the fight at some level of difficulty now. " are kind of a petpeve of mine on most WoW blogs.
Seriously NOT everyone is on the Lich King. My 10-man raiding group only started up around July and we only have up to festergut on farm. We spent an hour last week wiping on Rotface before we got him for the second time ever (first time was months ago and must have been beginners luck cause it was also our first try). We only raid 1 day a week for 2.5hrs, this past week being the first one we extended the raid lock out so we could work on progression. We are trying to find a second night that can work for us to get some progression going, but I'm not sure if we will see the Lich King before Dec 7 even with that.
So I would just like to make it known, that not every one is as far along as you assume (and you aren't the only one who has made this type of assumption).
Dawn Moore Oct 4th 2010 3:00PM
I've had one comment like this before and I just don't get it... What is it that upsets you? Is it wrong for me to assume you guys are very capable players? Does it not come off that way? Because that's how I feel.
WoWProgress says 60-80% of guild groups are 11/12 on 10 man, and that's not counting pugs. I also think the average WoW Insider reader is a bit ahead of other players, and the comments I get each week seem to reflect that. I don't know why you'd be upset at my assumption - if you were upset at the lack of coverage for other content then I'd understand that, but just the assumption doesn't make sense to me. Please don't think I am trying to mock you when I say these things. You yourself pointed out the lightness of your schedule as the reason for being behind. Why let yourself get offended when you have a complete understanding of how and why you are different than most players? Please know I do my best to accommodate my readers, and honestly I wrote this article specifically in response to some e-mails people wrote me. If you had written me an e-mail on any issue, I would try to do the same thing for you if it was appropriate for a broad audience. I want to write for my readers as best as I can but I only have so much information to go off on if people don't tell me.
Bob Oct 4th 2010 1:38PM
That's not true of anything I've actually tested on the PTR. It was that way pre-Wrath, but Wrath didn't do anything to alter the fundamental equations underlying the entire game.
Pgood Oct 4th 2010 2:58PM
Question: For Discipline priests, Smite use seems fun and mandatory in this expansion. But there’s something you’ve forgotten: Smite needs to actually HIT for any of these talents to work, and I don’t know ANY healer that puts hit rating on their gear right now, and if they do, it’s only because they dual-specced Shadow. Why doesn’t your build go into Shadow to pickup Twisted Faith (converts Spirit value to Hit Rating)? Those 2 points alone would probably mean you wouldn’t need hit rating on your gear at all, and you could gear, gem and enchant for mastery, intellect, spirit, or whatever you need without feeling like Atonement will only work 50% of the time.
To get there, I'd take Darkness and Veiled Shadows. Haste is always good, and Shadowfiend might end up being a necessary mana regen spell for us.
Dawn Moore Oct 4th 2010 3:08PM
Check out the article I wrote previously that is linked in the first paragraph. At the bottom I talk about glyphs, and one of the glyphs you can and should get is the Glyph of Divine Accuracy, which gives your holy damage spells more than enough hit rating to hit any target. =)
Pgood Oct 4th 2010 3:33PM
Thanks for the quick response.
Divine Accuracy wasn't linked, so I wasn't sure about it. At least as linked by the MMO-Champion database, it only gives you the +hit% to Smite, which is ALMOST all we need, but a Glyph of Smite adds +20% damage to Smite while under the effects of Holy Fire, which means +24% Smite healing (with Atonement at 120% of the damage), and we'll need to hit with Holy Fire, too, if we want that extra oomph.
As well, taking the Shadow skills I listed increases haste (and boy do our non-instant spells' cast times, especially Smite itself, give me the shakes), gives us Shadowfiend as mana return (which would also need hit rating), and the ability to make Spirit count for mana return AND hit, making it doubly useful for us.
Maybe I'm just concentrating on Atonement too much, but it seems VERY awesome, and I want to use the unique niche it provides (tank/melee DPS healing BY DPS-ing). I really like the idea of pressure on the tank and melee meaning I throw down PW:B, throw down a Holy Fire, and let my DPS do the rest, hehe.
Tish Oct 4th 2010 3:50PM
I guess it more of just a personal pet-peave in general and today you were lucky enough that I felt like voicing my annoyance.
When I read or hear (podcast) these types of assumptions I just feel like I must be a crappy player or something since clearly EVERYONE else is already on the Lich King, or more commonly made assumption I see, working on Heroic modes. I guess you are right though, that it is my own personal offense and I need to just get over it. I don't usually get offended very easily at things, and I guess this type of thing just makes me feel like a second class citizen or something. That and nobody I know is actually on LK or Heroic modes, so in my small sample size it feels like your assumptions must be wrong, but like you said wowprogress shows a different story.
Thanks for doing what you do, I do enjoy reading your column every week.
Tish Oct 4th 2010 3:51PM
Darn, that was meant to be in reply to the post Dawn made in reply to my post made earlier. :(