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10-04-2010 @ 2:58PM
Question: For Discipline priests, Smite use seems fun and mandatory in this expansion. But there’s something you’ve forgotten: Smite needs to actually HIT for any of these talents to work, and I don’t know ANY healer that puts hit rating on their gear right now, and if they do, it’s only because they dual-specced Shadow. Why doesn’t your build go into Shadow to pickup Twisted Faith (converts Spirit value to Hit Rating)? Those 2 points alone would probably mean you wouldn’t need hit rating on your gear at all, and you could gear, gem and enchant for mastery, intellect, spirit, or whatever you need without feeling like Atonement will only work 50% of the time.To get there, I'd take Darkness and Veiled Shadows. Haste is always good, and Shadowfiend might end up being a necessary mana regen spell for us.
10-04-2010 @ 3:08PM
Check out the article I wrote previously that is linked in the first paragraph. At the bottom I talk about glyphs, and one of the glyphs you can and should get is the Glyph of Divine Accuracy, which gives your holy damage spells more than enough hit rating to hit any target. =)
10-04-2010 @ 3:33PM
Thanks for the quick response.Divine Accuracy wasn't linked, so I wasn't sure about it. At least as linked by the MMO-Champion database, it only gives you the +hit% to Smite, which is ALMOST all we need, but a Glyph of Smite adds +20% damage to Smite while under the effects of Holy Fire, which means +24% Smite healing (with Atonement at 120% of the damage), and we'll need to hit with Holy Fire, too, if we want that extra oomph.As well, taking the Shadow skills I listed increases haste (and boy do our non-instant spells' cast times, especially Smite itself, give me the shakes), gives us Shadowfiend as mana return (which would also need hit rating), and the ability to make Spirit count for mana return AND hit, making it doubly useful for us.Maybe I'm just concentrating on Atonement too much, but it seems VERY awesome, and I want to use the unique niche it provides (tank/melee DPS healing BY DPS-ing). I really like the idea of pressure on the tank and melee meaning I throw down PW:B, throw down a Holy Fire, and let my DPS do the rest, hehe.
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