The Light and How to Swing It: Cataclysm heroics from a holy paladin's perspective

I've been spending my evenings churning through heroics on the Cataclysm beta. It's a bit unsettling to heal as a holy paladin in the dungeon environment, because it feels like you're playing bizzaro-WoW. Holy Shock is your main heal, Holy Light isn't the button you go to when your tank is dipping dangerously low, and you're actually watching for procs instead of settling into a steady state of heal spamming.
Not only that, but we've now got options when it comes to healing more than one target. Our precious Glyph of Holy Light is gone, but it's been replaced by far more powerful options. Holy Radiance allows us to heal either melee or ranged players, based on our location. Light of Dawn gives us our AoE toolbox a ranged option, with a sweet graphic effect to boot. The core fundamentals of paladin healers are still around, and our Hand spells are still as potent as ever, but now we've got a more robust set of tools to handle every situation. Needless to say, your number of keybindings will expand significantly.
I'm leaning on Holy Shock
The holy paladin signature heal, Holy Shock, is so strong and cheap that you really have to use it. It's a different feeling to have a heal that we use on cooldown, since the old version of Holy Shock was so weak. I use Holy Shock as often as possible, and the Daybreak talent helps bolster the number of times I can use HS per fight. Not only that, but Speed of Light ensures that casting Holy Shock yields a benefit of some sort, creating synergy between our spells. While Infusion of Light used to tie Holy Shock and Flash of Light together, we never really had a reason to cast either spell. Daybreak, Speed of Light and Infusion of Light are all designed to capitalize on Holy Shock's potency to ensure that they remain relevant and useful.
Holy Shock also grants us holy power points, which lets us use the free and instant heal, Word of Glory. With Holy Shock being so cheap and powerful and also giving us access to another free heal, you actually save mana by casting it more often. Word of Glory has been nerfed a few times because paladins were leaning on it too much, but it's still a decent heal and really the only way we can burn our holy power effectively. The one thing I'm really missing (and looking forward to once Cataclysm goes live) is a good way to track Holy Shock's cooldown. It's a paradigm shift for us, and I can guarantee you that proper use of Holy Shock is going to be an important piece of paladin healing. Do we use our potent HS on the DPS who pulled aggro, or do we use it to top off the tank? I have had good luck simply using Holy Shock on whoever needs healing at the time, and then following up with a Speed of Light-infused Holy Light.
A tale of two heals
Paladins have healed for the past few years of content using only a pair of heals. Those heals are two brothers with little in common, except for the fact that they both made our hands shine with a golden glow. Flash of Light was weak but nearly free, while Holy Light was fast and powerful. At least, that's what I thought they felt like until I start healing in Cataclysm. Wielding these spells feels so different from how we use them today that you're better off forgetting what they do now and relearning them from scratch.
Holy Light is your auto-attack heal. It really fills the niche that Flash of Light resides in today. You can cast it nearly continuously, but don't expect for it to be fast enough to heal the entire party or powerful enough to keep up a tank under heavy damage. It's really just there so that we'll use more of our global cooldowns. You can heal through a dungeon using it primarily, but you'll really start to feel its weaknesses when your entire group takes damage or your tank gets slammed. Holy Shock helps to augment its weakness by giving you a bit of bursting healing every few seconds, but it's often not enough by itself.
Flash of Light, on the other hand, simply doesn't quite fit into its new role yet. It's meant to be our emergency heal, when we trade mana for speed and potency. It's incredibly fast, but unfortunately, it's just not powerful enough to warrant continued use. While it's far faster to cast five FoLs than it is to cast five HLs, you're better off using Light of Dawn or Holy Radiance to heal your group and then using a bigger heal to keep the tank alive. Flash of Light needs to have its potency increased to the point that it's truly an emergency heal-massive healing for a massive cost. Right now it's just too bland to find me using it regularly.
I know I said it was a tale of two heals, but we actually got a third one in Cataclysm. Divine Light is the de facto tank-healing spell and matches up the best with today's Holy Light. Its mana cost and slower casting speed do prohibit us from spamming it exclusively, though, and it's not a great choice for healing your raid. It's actually reasonably mana-efficient, but only if most of the healing goes to use. Tanks will be our primary targets for Divine Light, or we can use it in situations where we need higher HPS than Holy Light can allow but we can't afford to use Flash of Light to cover the gap.
Our new toolbox is exciting
Light of Dawn is incredibly fun to use, but only when it actually works. I've been learning how tricky it can be to target a cone correctly, especially when on the move. I have really been enjoying trying to position myself to maximize the LoD heal, although it made me come to a painful realization. Light of Dawn is most effective while our targets are at a distance, while Holy Radiance is only effective while our targets are nearby. The only real way to use both would be to stand with the melee group and then use LoD to try to capture as many of the ranged players as possible, but it feels like an unlucky angle on the cone would cause someone to die pretty quickly.
The other awesome thing about paladin healing is that we don't have to heal ourselves anymore. Both LoD and Holy Radiance affect the casting paladin, and the talent Protector of the Innocent makes sure that we're getting healed any time we're healing someone else. Think of it as a mini-Beacon of Light on yourself at all times. This would've been a godsend on fights like Marrowgar or Festergut, and I am so glad that Blizzard added this unique treat to paladins. It makes us far more resilient to incoming damage and helps solve the problem of too many people taking damage without enough GCDs to save them all. One heal can touch three people now, with Beacon and PotI used in tandem.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
Gukojon Oct 3rd 2010 6:25PM
Looks good! Can't wait to try this out.
Cthulu Oct 4th 2010 12:35AM
The mini beacon of light on yourself is a version of the priest binding heal. (2 flash heals for the price of one). Although much simpler to use than the priest version.
Elmouth Oct 8th 2010 12:45PM
Yes except beacon of light doesn't stack with itself.
PotI looks like an amazing tool for soloing old content
anurien Oct 3rd 2010 6:27PM
The Light of Dawn cone effect is a little like mages cone of cold as was (back in the day when i used to play a mage), I remember swinging it around and getting targets outside the area that was supposed to be affected. I have also noticed that this seems to happen with LoD. A combination of lag, server comunication times or some other random oddness? The other thing is when you manage to hit it and a casting animation is still in effect, gogo ceiling healing!
But i have to say Paladin healing in 5 mans is sooo much more fun! I might switch come cataclysm.
uncaringbear Oct 3rd 2010 6:27PM
So is the new healing style fun to play, or does it feel a bit bloated? Are we still required to use every single GCD to cast a heal spell? How is our mana regen?
CDave Oct 4th 2010 2:24PM
I'd like to know about mana regen and endurance as well.
ToyChristopher Oct 3rd 2010 6:31PM
For me protector of the innocent isn't a mini beacon of light. Usually it's doing more healing than beacon!
Sterdoker Oct 3rd 2010 6:38PM
"Light of Dawn is incredibly fun to use, but only when it actually works. I've been learning how tricky it can be to target a cone correctly, especially when on the move."
People who can't/won't play the PTR could practice this playing a frost dk.
Great article!
jbodar Oct 3rd 2010 8:21PM
I think you mean frost mage? DK's do not have any cone spells. Hungering Cold and Howling Blast are 360 degree effects, from the caster or the target, respectively.
MusedMoose Oct 3rd 2010 6:55PM
This actually sounds really interesting. I have no experience healing, and have never played a paladin past 30, but every time I read this column, it makes me eager to test out pally-healing. Especially with that whole "heal yourself whenever you heal someone else" bit. ^_^ Seriously looking forward to giving this a go once Cataclysm hits.
S.O. Oct 3rd 2010 6:59PM
What? A Wow Insider post about Cataclysm heroics with out mentioning how hard they are? INCONCIEVABLE
S.O. Oct 3rd 2010 7:00PM
Inconceivable* wtbeditbutton
Noyou Oct 4th 2010 12:38AM
You keep using this word. I do not think it means what you think it means.
M.L.T. Oct 3rd 2010 7:18PM
If i recall there was once a time FoL really felt that way, fast but inefficient. When Cata hits I guess healing with a pally needs some PotI training (sorry for the punt, can't resist it... lol) It is nice that the holy's toolbox is increasing, just wish it also comes with some new offensive spells as well.
Slaytanic Oct 3rd 2010 9:44PM
So how IS the new Bacon, with only a 50% output compared to the original?
And what about SS? Does it still have its hot when tapped by FoL? Is it scaling properly with spellpower?
Are there any stats I need to be looking into now in my gear that's different from the norm, so that I can better prepare for the change and not suffer too much of a culture shock? With holy shock? (See what I did there? :P )
Chase Christian Oct 3rd 2010 10:02PM
SS is... GONE. It's gone, man. Our mastery bonus grants us an absorption effect though.
50% Bacon is OK, but it's not going to be enough to keep a tank up in rough situations. Expect to heal your Bacon target to abuse Tower of Radiance for extra holy power so you can Word of Glory more often.
Heilig Oct 4th 2010 12:56AM
As I understand it, Word of Glory is ridiculously weak for holy. It's supposed to be ret and prot's little extra survivability. if they would make it scale with SP, it would be great in the holy toolbox, but as it stand, you almost never use it.
Elovan Oct 4th 2010 9:14AM
Okay, third times the charm, lets hope this one doesn't get eaten by the comment system...
@Heilig
That is dead wrong. WoG does scale with SP or AP, depending on which is higher, and heals for more than Holy Shock at 0 mana cost. I sacrificed many gnomes to the RNG gods when I got a streak of 5 WoG's thanks to Eternal Glory procs.
Zachary Oct 3rd 2010 10:57PM
Does protector of the Innocent only work if you have someone targeted? Would addons like Healbot or Vuhdoo, or a combo of Grid and Clique prevent you from receiving the added self-heal, since you don't actually have anyone targeted when casting the majority of your heals?
Lucict Oct 4th 2010 12:52AM
Protector the Innocent works with Clique and Vuhdo. Basically, whenever you direct heal someone (which is everytime you heal), you are healed for the talented amount. It can crit, and also appears that it scales slightly with spellpower.