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10-04-2010 @ 3:34PM
Please, read all of this comment before you reply. If you're too lazy, don't downrank it or troll it for being long. My apologies for the wall of text.This is genius. What I have always wanted to do is make my own quest lines. Maybe even my own NPC. But a system to make your own dungeon would be a little too easy to exploit. Just put the "bosses" as trash and give them epic loots. This WOULD happen. Look at Little Big Planet. Started off great. It was the only reason I would even touch my PS3. Then, as time wore on, people got bored, and now look at it. To get to the good stuff, you have to wade waist deep through all of the sh*t, all the levels with giant c*cks made out of wood and the impossible levels (yes, impossible) that some ten year old thought was funny and put it on. While Blizzard COULD go ahead and try to funnel through only the good stuff, they have a lot on their plate. WoW, the next (hopefully) WoW expansion. Starcraft, Diablo, the next Diablo they will put off for years again...and by the time they came up with this system, they will probably have even more games out. Like any other game with user-based content, the crap would leak through. You may never have noticed, but early on in the story-line creator in City of Heroes, there were a lot of missions from users that simply told the player to go and f*ck themselves. There were the ones that gave you exp for doing nothing. these were taken down very fast by the developers (I forget their name), but they were there. They made their mark. And for every single one that was put up, a few idiots said to themselves, "That looks like fun, let's go ahead and make one just like that."/end rant.On the other hand, almost no one is going to read this far into my comment and they are going to downrate it...
10-04-2010 @ 3:40PM
I read it all =D and concur.
10-04-2010 @ 3:41PM
"On the other hand, almost no one is going to read this far into my comment and they are going to downrate it..."I read the whole thing and thought you made some fine points. But now I'm gonna downrate it, 'cause NOBODY PUTS BABY IN A CORNER!
10-04-2010 @ 3:51PM
Huh, well now I want to uprate this comment but not before taking TheBigFatMuffinMan by the hand and giving him the dance of a lifetime while "The Time of My Life" plays and I dress all Patrick Swayze-like (And if anyone disagrees with me I will roadhouse you! [yes, I'm fully aware it's a completely different film but I feel it fits the Swayze reference]).Capital opinion, sir.
10-04-2010 @ 4:43PM
Taking into account the success with the map maker in Starcraft 2 I don't see this being too far fetched. "But a system to make your own dungeon would be a little too easy to exploit. Just put the "bosses" as trash and give them epic loots. This WOULD happen. "Considering that SC2 custom maps do not offer any achievement points, any ranking, any rise in stature, WoW could implement a custom dungeon feature that offers no benefit other than the enjoyment of completion, in which the wheat rises to the top and the chaff is downranked into obscurity. Your little big planet point would still remain completely valid with there being thousands of maps shaped like a phallus.
10-04-2010 @ 5:10PM
Broderbund had a great game in the 80's called "Lode Runner". One of the best features (IMO) was the ability to design your own "level" and save it ~ sharing it with friends, or running it on your own.I think the ability to design your own WoW instance - or populate an existing instance - would be a lot of fun, if implemented correctly. You could select an instance (or build a random one from existing themes - underwater, night elf ruins, haunted castle, etc.), determine level range, mob table, boss table, and loot table from pre-selected options, and the system would populate it accordingly. So...Hob's Dire Maul:Level 15 - 18Mobs: Shadow Raven Priests, diseased ghouls, felguards, floating eyes, polar bears (all level appropriate and randomly distributed between stationary and wandering).Bosses (names chosen from random name-generator): Voidwalker boss / Dwarf paladin boss / Moth bossLoot table: level-appropriate, emphasis on warlock gear. Hob's Wailing Caverns:Level 74 - 77Mobs: Grimtotem tauren, lashers, ancients, batsBosses: four murloc bosses, which summon a final tauren bossLoot table: level-appropriate, class emphasis exchanged for 0.1% chance to drop a random mount or random epic weaponJust ideas, but you could definitely have a system that controls the mobs, loot tables, and bosses, without being a welfare instance or a d*** in a box instance.
10-04-2010 @ 5:24PM
Absolutely right. As I said upthread, that's what happened when they gave us the ability to do this in City of Heroes. Some had good intentions but couldn't write their way out of a paper bag, while many more just wanted maximum loot and eeps for minimum effort. The devs couldn't or wouldn't spend the time and manpower to police it. End result: a few gems in a massive pile of #%@&.
10-04-2010 @ 11:00PM
This mirrors the dichotomy between open source and proprietary software. OSS advocates see this as harnessing the creativity of thousands of people, while proprietary advocates just see the mess.Do I want user generated content? I don't think so. For the occasional gem the RNG throws up, you have to wade through a lot of manure. I've participated in a lot of mod and software development and in the end I prefer to see content that some creative and talented people were paid to make. Content that has been thoroughly tested and has been designed with an idea of the big picture, rather than someone's bee in their bonnet.I'm happy with Blizzard's creativity, design and ongoing development and I see no need for anyone else to participate directly. We already have forums, blogs, in-game messaging, PTRs and beta patches to try and influence the game.On the other hand, one thing I would like to see, is being able to play the bosses and adds against raiding players. There would of course, have to be some restrictions on controlling the bosses, but it would add a different feel for all existing dungeons.
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