Blood Sport: Rank 1 gladiator PvP secrets
Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.
Listening Music: Two awesome kids covering Foo Fighters' Everlong.
Before I got into the arena scene, I thought attaining a gladiator title (let alone a rank 1 title) was reserved for the very best PvPers. I wasn't at my computer for five hours a day grinding away at BGs and arena matches. I didn't have any special accomplishments or skills to bring to the table. I thought that I would never attain one of those awesome 310 percent speed flying mounts I wanted so badly.
Then I hit rank 1. I was initially surprised with how easy it was, but looking back on it, it seemed everything fell in place just right. Since then, I've been there and back a few times but each time much differently. I've seen lots of people achieve rank 1 in different ways, so we're going to have an awesomely long list of helpful tips and secrets used by those few individuals with Adjective Gladiator titles.
Smurf your armory page
When you start to get to the higher levels of arena play, enemy teams will most assuredly be looking on your armory page to see where your team's weak spots are. In Season 6, we played with a holy paladin who entered 5v5 matches with ~400 resilience. He was very squishy.
We told him to log out with a full set of PvP gear on that was gemmed and enchanted for survivability (resilience gems and stamina enchants, etc., the works). When enemy teams scouted his armory, they saw our paladin as a terrible target. In reality, he was the best target for them to attack, but we deceived our opponents with a "smurfed" armory page.
Armory smurfing is a 100 percent completely legal way of hiding information to enemy arena opponents. I encourage you to do so if you think any opponents will be attempting to view your team's page as a way of gaining valuable information.
Dummies aren't just for PvE
Practice dummies in Orgrimmar or Ironforge are great for figuring out optimal gear or maximum DPS rotations. However, high-rated teams very rarely practice on dummies. This is a shame, because practice dummies are fantastic for getting your switches down.
Compositions that rely on quick burst kills, such as 2346 (elemental shaman, destruction warlock, hunter or warrior, priest/paladin healer), would do very well to practice their switches on dummies. Before I hit rank 1 with a burst comp 5v5, our elemental shaman had the amazing idea of practicing switches on dummies.
Our elemental shaman/destruction warlock/mortal strike warrior trio went from killing enemies in three globals down to killing enemies in two globals. Once we started throwing in priest damage, we could take enemies from 100 percent to 0 percent (i.e., killing someone before his screen even shows him to be taking damage) very reliably. What's more nuts is that we were able to do this every 10 seconds because we were only limited by the cooldown of Chaos Bolt (which we had our warlock glyph for).
The practice dummies helped us practice. Who would have thought?
Countercomp
An important part of being successful in arena is understanding how your team functions versus how enemy teams function. If all the top teams on your battlegroup are spell cleave teams, you might want to consider making a composition to counter these spell cleaves.
Some people consider countercomping to be "cheap," "lame" or "cheating." It's none of those. It's awesome. Think about it -- if you can give yourself an advantage against the top 10 teams on your battlegroup just by playing a certain class composition, why wouldn't you? Why aren't the top teams taking advantage of this fact?
Countercomping is a part of arena. It's completely necessary, too. If countercomping didn't exist, everyone would just find the best 3v3 or 5v5 class composition and play it mercilessly without fear because there is no counter to it. This would be terrible, as only three or five classes would be viable within an arena bracket. If you don't have a geared PvP alt of that class, you might be doomed to disadvantage for an entire season. That sucks.
Countercomping is good for the game. Take advantage of it, and laugh at anyone who calls you names because you want to be successful.
Sniping and spying
Sniping and spying are incredibly controversial issues within the arena community, but I don't know why. Once again, this is one of these 100 percent legal things that some people consider to be cheating or lame.
A sniping team is usually very high on the arena ladders. My teams usually begin sniping when we're in the top 5, although we've done top 10 in the past. Sniping teams take maximum advantage of the in-game friends list. Social panel for the win.
Snipers create level 1 alts (usually on separate accounts, but this isn't necessary) on other servers to spy on rival teams. The spy will have everyone on the rival team on their friend list. When these rival teams queue up for an arena together, they all show up in an arena together, giving the spy valuable information -- the targeted enemies are currently playing an arena game.
The spy will quickly contact all of his arena partners to tell them that they should get ready to queue up for an arena match. The goal is to log on quickly, form an arena raid, and queue up for arena within a matter of seconds. When the enemy team leaves the arena, hopefully they will queue up and hit the sniper team.
The sniper team will have prepared by talking to each other on Ventrilo or Skype about the different strategies they can employ against the enemy team. They will have an advantage when going into the arena match by having foreknowledge about who their enemies are (remember, the spy can just check which arena they entered if it's on a different account).
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? Read Blood Sport for pointers on arena play. Don't miss our interviews with successful arena PvPers, and see The Art of War(craft) for the inside line on battlegrounds and world PvP.
Listening Music: Two awesome kids covering Foo Fighters' Everlong.
Before I got into the arena scene, I thought attaining a gladiator title (let alone a rank 1 title) was reserved for the very best PvPers. I wasn't at my computer for five hours a day grinding away at BGs and arena matches. I didn't have any special accomplishments or skills to bring to the table. I thought that I would never attain one of those awesome 310 percent speed flying mounts I wanted so badly.
Then I hit rank 1. I was initially surprised with how easy it was, but looking back on it, it seemed everything fell in place just right. Since then, I've been there and back a few times but each time much differently. I've seen lots of people achieve rank 1 in different ways, so we're going to have an awesomely long list of helpful tips and secrets used by those few individuals with Adjective Gladiator titles.
Smurf your armory page
When you start to get to the higher levels of arena play, enemy teams will most assuredly be looking on your armory page to see where your team's weak spots are. In Season 6, we played with a holy paladin who entered 5v5 matches with ~400 resilience. He was very squishy.
We told him to log out with a full set of PvP gear on that was gemmed and enchanted for survivability (resilience gems and stamina enchants, etc., the works). When enemy teams scouted his armory, they saw our paladin as a terrible target. In reality, he was the best target for them to attack, but we deceived our opponents with a "smurfed" armory page.
Armory smurfing is a 100 percent completely legal way of hiding information to enemy arena opponents. I encourage you to do so if you think any opponents will be attempting to view your team's page as a way of gaining valuable information.
Dummies aren't just for PvE
Practice dummies in Orgrimmar or Ironforge are great for figuring out optimal gear or maximum DPS rotations. However, high-rated teams very rarely practice on dummies. This is a shame, because practice dummies are fantastic for getting your switches down.
Compositions that rely on quick burst kills, such as 2346 (elemental shaman, destruction warlock, hunter or warrior, priest/paladin healer), would do very well to practice their switches on dummies. Before I hit rank 1 with a burst comp 5v5, our elemental shaman had the amazing idea of practicing switches on dummies.
Our elemental shaman/destruction warlock/mortal strike warrior trio went from killing enemies in three globals down to killing enemies in two globals. Once we started throwing in priest damage, we could take enemies from 100 percent to 0 percent (i.e., killing someone before his screen even shows him to be taking damage) very reliably. What's more nuts is that we were able to do this every 10 seconds because we were only limited by the cooldown of Chaos Bolt (which we had our warlock glyph for).
The practice dummies helped us practice. Who would have thought?
Countercomp
An important part of being successful in arena is understanding how your team functions versus how enemy teams function. If all the top teams on your battlegroup are spell cleave teams, you might want to consider making a composition to counter these spell cleaves.
Some people consider countercomping to be "cheap," "lame" or "cheating." It's none of those. It's awesome. Think about it -- if you can give yourself an advantage against the top 10 teams on your battlegroup just by playing a certain class composition, why wouldn't you? Why aren't the top teams taking advantage of this fact?
Countercomping is a part of arena. It's completely necessary, too. If countercomping didn't exist, everyone would just find the best 3v3 or 5v5 class composition and play it mercilessly without fear because there is no counter to it. This would be terrible, as only three or five classes would be viable within an arena bracket. If you don't have a geared PvP alt of that class, you might be doomed to disadvantage for an entire season. That sucks.
Countercomping is good for the game. Take advantage of it, and laugh at anyone who calls you names because you want to be successful.
Sniping and spying
Sniping and spying are incredibly controversial issues within the arena community, but I don't know why. Once again, this is one of these 100 percent legal things that some people consider to be cheating or lame.
A sniping team is usually very high on the arena ladders. My teams usually begin sniping when we're in the top 5, although we've done top 10 in the past. Sniping teams take maximum advantage of the in-game friends list. Social panel for the win.
Snipers create level 1 alts (usually on separate accounts, but this isn't necessary) on other servers to spy on rival teams. The spy will have everyone on the rival team on their friend list. When these rival teams queue up for an arena together, they all show up in an arena together, giving the spy valuable information -- the targeted enemies are currently playing an arena game.
The spy will quickly contact all of his arena partners to tell them that they should get ready to queue up for an arena match. The goal is to log on quickly, form an arena raid, and queue up for arena within a matter of seconds. When the enemy team leaves the arena, hopefully they will queue up and hit the sniper team.
The sniper team will have prepared by talking to each other on Ventrilo or Skype about the different strategies they can employ against the enemy team. They will have an advantage when going into the arena match by having foreknowledge about who their enemies are (remember, the spy can just check which arena they entered if it's on a different account).
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? Read Blood Sport for pointers on arena play. Don't miss our interviews with successful arena PvPers, and see The Art of War(craft) for the inside line on battlegrounds and world PvP.Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)






Reader Comments (Page 1 of 2)
whitfield Oct 5th 2010 9:14AM
This is music. Kids seem to have a better grasp on reality and are more in touch with themselves and the world than we ever do as adults. This made my morning.
Josin Oct 5th 2010 9:33AM
IMO, the song's way to adult for kids. It just comes off as creepy to me. Sure, they're talented, but I have a hard time thinking that a ten-year-old is really connecting with the lyrics:
And I wonder
When I sing along with you
If everything could ever feel this real forever
If anything could ever be this good again
That's pretty heavy and jaded for a kid.
whitfield Oct 5th 2010 9:37AM
I'll give you that no doubt. But it's no where near as bad as the Kid Bopz songs that talk about sex.
Piisuke Oct 5th 2010 12:54PM
@Josin
They're covering it. It is not like they wrote it. Besides, what would be better? Covering Everlong, or Candy Shop?
JT Oct 5th 2010 9:22AM
This is just me, but a couple of these strats (specifically smurfing and sniping) seem like they take the "honor" out of "honor kill."
I know plenty of gladiators (myself most definitely not included; I much prefer the objective-based BGs to deathmatch-based arena) who simply put together a solid team, practice hard, and play hard against whoever they meet in the arena.
I like practicing target switching on training dummies, though. That's a good idea. And as far as counter comps go, that seems pretty legit. If 7/10 of the top teams in your group are scissors, rolling rock seems like a good call.
Camaris Oct 5th 2010 9:26AM
I don't care much for PvP (and I'm very glad that they turned Arena into something you can safely ignore in Wrath.. I hope it stays irrelevant to pure PvEers in Cata), but that music is awesome.
Camaris Oct 5th 2010 9:29AM
Oh, and also.. sniping, spying, arena-based social networking.. I admit I had no idea that this was going on. Kinda cool to realise that WoW has grown to be so diverse.
Erzfiend Oct 5th 2010 9:28AM
Oh my gosh...one of my favorite songs...and they absolutely did it justice.
wutsconflag Oct 5th 2010 2:35PM
One of my favorites, too, and those kids were awesome!
pr1me Oct 5th 2010 3:58PM
I'm a cynical, cranky old man these days but these kids... They're awesome.
My faith in humanity has been restored.
Noyou Oct 5th 2010 9:34AM
Damn. Those two kids have more talent than 50% of the crap on the radio. Nicely done!
Nick S Oct 5th 2010 9:46AM
If I was Blizzard, I'd change the Friends list so that only people who have friended you back can see your location.
Wildebeast Oct 5th 2010 9:52AM
This article answers alot of my questions about checking out the gear of HIGH end players and why they had odd gear arrangements on :(
My druid, according to armorylite, was the 5th best geared PvE feral druid on my server and when I went to inspect the other bears to compare gemming/enchanting they would most often be logged out in a PvP resto spec and level 70 pvp gear much to my dismay.
Smurfing sounds fun! I'm logging out in a [Blood Spattered Loincloth] I found the other day, wearing nothing else but Nibelung in a pvp boomkin spec1!!oeoneone1!!@eleven
Emile Oct 5th 2010 9:52AM
Listening Music: Two awesome kids covering Foo Fighters' Everlong.
^ This ^
Lathia Oct 5th 2010 10:53AM
Moore was a rank 1 gladiator? I don't think he's ever mentioned that in his prior articles. :)
Inaraserra Oct 5th 2010 11:09AM
Nice!!! I saw this on Facebook a while back - was at EP (that festival) this year and it was just full of all sorts of Epic Winnage like this :)
Strike FreedomX Oct 5th 2010 11:13AM
What I don't rather like about this post is the whole switching deal. Sure, switching fast is very important, but globaling someone in 2 globals is dumb, and I hate that blizzard built arena off that in WOTLK. I often even calling it getting "WOTLK'D"
wscotthinds Oct 5th 2010 11:22AM
The article made me laugh, and I agree with every last sentiment it espoused. I never knew the terms, and would normally engage in lengthy explanations of "smurfing" and "countercomping." Spying was something I always did back when I was competitive in S1-S5. I had many accounts and it was the logical thing to do.
As for countercomping I have never lost an argument concerning the lawful nature of the concept. I would also say that dual-spec was a blessing for this as well. Granted I still regularly need to switch a gem or two and a talent or two requiring a whole remap of the talents (would kill for a mod that I could program with my various specs that once my talents were jettisoned it would do all the mundane clicking for me). Great article.
Jehosaphat Oct 5th 2010 12:26PM
Talented does this, and very nicely IMO.
http://www.wowinterface.com/downloads/info12593-Talented.html
Brian B. Livesay Oct 5th 2010 11:34AM
I have 3 level 80's (Warlock, Hunter, Paladin) and have been PvPing extensively the last 3 arena seasons. This season I am healing as a PvP Paladin. You can look him up on wowarmory. His name is Sagarrick. :
http://www.wowarmory.com/character-sheet.xml?r=Arygos&cn=Sagarrick
I have a PvE shield and weapon on Saga and my arena teams are stuck at around the 1200 mark. Next season I am finding new partners.
I wonder, could my final gear choices have influenced our performance. I HATE having to RAID to get PVE gear in order to get better PVP gear (Like my shield and sword.. ... etc). So in cataclysm I hope that those who want to strictly pvp can do just that! What is your thoughts on this issue now, and in cataclysm? Also, do you think I should re-roll a new class with a better success rate or history in PvPing? (Such as a disc priest)?
Endpoint, Paladin healing is Tier 2 in my opinion. It is not top of the line PvP healing. It has limited offensive spells in pvp, cannot dispel, is easily cc, and overall is lacking in areas where the other 3 healing classes are fine. What is your thoughts on rerolling in this situation, or Paladin PvP healing in general?