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10-05-2010 @ 3:58AM
The problem with this is say you have altoholic members who each have used their 10 slots. If all of those characters are in the guild, that limits it to 60 accounts. Of course the average player doesn't use all ten slots, but it's still extremely restricting in an expansion that is supposed to be the most guild-friendly and group-oriented yet.How do you choose who to restrict from the benefits of guild perks? So many of the perks are alt-friendly with boosted xp and funds, yet we have to go and level multiple guilds because of a hard cap? Seems unfair to me.
10-05-2010 @ 4:30AM
An easy solution is to just not fill up the guild with your alts. I mean, how many guilds that are over 600 could get under the cap by simply kicking all the alts or inactive members? Most of them I imagine.Not to mention, even with alts, 600 is a really really generous cap, considering the average person is not going to have all 10 character slots filled up. Yes, there a couple super huge guilds that actually have that many players, but they should take solace and at least be happy that it's not auto-kicking them and that their guild will get to stay together. I mean, yeah, they're guild won't be able to grow, but if you're hitting that cap, growth isn't exactly something you need to be worried about.
10-05-2010 @ 6:04AM
@GizenMy guild currently has five officers, each with between five and ten alts. That eats up space quite quickly.In general...Our guild is a social guild and we actively encourage people who like the levelling process/can't join a raiding guild because of RL commitments/work shifts/need plenty of time off WoW for family...All of this builds up a guild with a lot of members, who's members log on throughout the day and who's WoW-times are uncertain. This means that even with 350 toons in guild we'll only rarely get more than 25 people on at once... but we do often have ten people logged on in the mornings/mid day when many other guilds are dead.I can see us hitting the level cap by the end of Cata and still not "feel" like a large guild, just because of the disparate times people log on.
10-05-2010 @ 9:00AM
Back in TBC days, we danced dangerously close to the 500 softcap on a regular basis. To combat this we came up with a few rules:1. "Trainee" members are booted after 14 days of inactivity. You're a trial member, and if you're not trying to be here during that period, why did you want to come here?2. Main toons (denoted by the tag "Main" in the Officer note) get a notice just before 2 months saying something like, "You up an' die er whut?" (It might have been 3 months back then, can't say for sure.)3. Alts of mains ("XXX's Alt" in the officer note) are booted automatically at 2 months inactivity, no questions. If they play that alt again and want it reguilded, we had no issues, but if they didn't ask, the roster was clean.This kept the roster very manageable and continues to do so. As a large, diverse guild, we're kind of laying out sandbags for the potential of a Cataclysmic flood to our roster, but this kind of thing will help us keep the roster clean...well ahead of the hard 600 now set in place.
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