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10-05-2010 @ 5:40AM
I would still like to see a way for two guilds to form an alliance. I understand they want to encourage us to join large guilds and stop having so many private guilds running around for bank alts and the like, but with this they're sending a sort of mixed message. We want you in a big guild, but not one that's -too- big. Which I also understand, or we would only have one or two guilds per server.What I want to see is a guild alliance option that allows a smaller guild to ally with a larger and both share in the achievements and benefits while still having separate guild channels, banks and members. There should be an inter-guild chat, but optional. Some of us prefer smaller guilds with friends and simply don't want to put up with the drama of a huge guild full of strangers. Those folks who prefer the smaller guilds and who actually treat them as guilds should have some sort of option to befriend another one so that they can reach some of the benefits they may not be able to on their own.This would be limited to one alliance per guild, of course, but beyond helping out a smaller guild this would also be a good way for those with over 600 players to create a sister guild that is more part of the larger guild than just a shared channel. It's a thought anyway.
10-05-2010 @ 8:46AM
I don't think there will ever be a problem with there only being one or two guilds per server. It's a good hypothetical, but it's clearly disproven by the evidence we have right in front of us: only a tiny percentage of players belong to megaguilds of over 600 members.There's no valid reason to disallow players from guilding with as many or as few other people as they please. The playerbase has found its own natural balance of guild sizes--and now Blizzard is ripping that away because they don't want to take the time to fix something that they didn't bother to make work right in the first place.
10-05-2010 @ 9:43AM
I like your idea, but I think it should be made clear that (at least it looks to me) Blizzard is imposing this cap for more a technical reason than a "we don't want you in one of the 15 super-guilds that exist" reason."new guild system in Cataclysm we are tracking many more things on each individual player in a guild and in order to support that, we need to limit the amount of members to a reasonable level."Could they also not want people leeching off super-guilds or filling up small guilds with meaningless alts for the sake of achievements or rewards? Sure, but I do think its worth noting that they didn't really take issue with guilds going over the cap until the new system, and probably anything over 600 people is too draining on the system.
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