Shifting Perspectives: Predictions for Cataclysm druids

I enjoy the business of prognostication. Nobody remembers the crap you'll get wrong -- and if you get anything even vaguely right, you'll be considered a visionary, thanks to a wonderful little thing called confirmation bias. Personally, I've had it up to here with beta dungeon groups. I'm sick of idiots who start to AoE off the pull while I'm tanking and tanks who say, "Give me 10 minutes to fix my bars" while I'm healing. I've had quite enough of titchy little numbers that insist on changing from patch to patch. It's time to return the Tuesday portion of this column to form -- hog-wild speculation and completely baseless conjecture!

Wrath of the Lich King saw a phenomenon that we might call the Age of Plate. Death knights and paladins were the two most popular classes for the length of the expansion, and warrior numbers held steady. Between that and the protection warrior spec's becoming the hell a lot more popular in the transition between The Burning Crusade and Wrath, there was a glut in the population of potential tanks even if you didn't count druids (whose numbers increased as well).
So how'd this happen? These are my guesses:
- The early death knight was overpowered. That wasn't Blizzard's intent, but there were a lot of factors that led to it.
- Burst ruled PvP. In the effort to combat the "drain team" boredom that infested arena toward the end of The Burning Crusade, Blizzard gave more classes access to on-demand burst on top of its more generalized effort to improve hybrid DPS. Plate classes, with higher armor and traditionally higher health, weathered this better than most.
- The retribution paladin's damage stopped sucking and tankadins finally got a decent (if uncontrollable) cooldown. Retribution became a viable spec in the leap to Wrath (too viable, for a time), and protection got the new version of Ardent Defender.
- Paladins became a "one-man army." Ghostcrawler (lead systems designer) singled out the paladin especially for being able to do too much regardless of spec, and the death knight was plagued (if you can call it that) with the same problem. I always thought that Zardoz's battleground statistics were a subtle commentary on this, although the trend was more intense earlier in the expansion.
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Protection warrior gameplay rocks. The protection warrior, after a great deal of work on Blizzard's part in the Wrath beta, is widely believed to be the most interactive and fun tank in the game. While that's ultimately a matter of personal preference, it's a very common sentiment on the forums, and I'm disposed to agree.
It's been a year since we ran the column Shifting Perspectives: The disappearance of the bear, and I still think this was one of the more important factors behind the bear population's nosedive. It was a hard lesson on the extent to which the druid's fate is driven by other players' choices, regardless of how well it's doing at the time, and that's something I've thought about a lot in any discussion concerning the future of the spec.
So what's ahead? Here goes:
- The "plate glut" isn't fated to last. The paladin faces the introduction of an additional resource system (holy power) that (beta coverage aside) is likely to confuse a lot of players. Paladins are also facing the loss of their traditional status as the premier AoE tank with Blizzard's efforts to standardize (read: nerf) threat tools. The death knight faces an equally uncertain future with the restriction of tanking to the blood tree and a number of changed mechanics, and both classes are in designer crosshairs for too much survivability at too little cost. Neither augurs well for a return of the sometimes-lopsided population stats we saw of either class, and the death knight's worrying lack of crowd control is going to be an unfortunate issue in early heroics.
- Savage Defense/Vengeance/block are going to get tinkered with a lot. As of now, Vengeance increases raw attack power, which itself increases the size of the shield granted by Savage Defense. As a fight winds on, the bear's damage taken gets lower and lower -- until and unless Vengeance drops or decays (e.g., tank rotation or waiting for add spawns), at which point it shoots back up. But right now we're taking too little damage (or at least that's my impression) on the beta in comparison to our shield tank colleagues, and I expect this to change.
- The tanking forums will host a huge number of fights concerning the above. Really, I should go on tour as a psychic with the brilliant insight here.
- Dungeon finder waits for anyone other than a tank are going to get ugly. I've touched on this in the patch 4.0.1 bear article, so let's be frank: Pugging as a tank on the beta is usually a frustrating experience. Some of this is the natural result of people familiarizing themselves with new dungeons (tanks included), but a lot of it's behavior from players unaccustomed to serious consequences for pulling aggro or screwing up a pull. If I had a nickel for every time someone launched World War III on a mob I was line-of-sighting, I'd be writing this from the Riviera. With guild achievements contingent on all- or mostly-guild groups and the unpredictable nature of group quality through the dungeon finder, I don't expect the tool to be as widely used by tanks for a while.

The cat has traditionally played second banana to its ursine cousin for two reasons:
- Crap damage.
- "You can tank, right?"
So what's ahead? I've only got one big guess here, because overall, cats really aren't changing all that much:
- Cats have a bright future in rated battlegrounds (until we get nerfed). Arena has always been a touchy subject for hybrid DPS, which can approximate a pure class' damage but falls woefully short of the control they exercise over a fight. This is significantly less true of battlegrounds, and the cat's speed, burst, instant spells, Roots, snare and cooldowns are a deadly mix. Add to that two gap-closers, a new interrupt off the global cooldown and access to the best PvP gear outside of arena ... yeah. I'm a little concerned that cats, bears or both will come in for a nerf as a result. With the new talent trees, cats should have fairly easy access to most of the bear's goodies, with most of its damage now free of having to keep Savage Roar running. I think that puts us within a stone's throw of being the ultimate nightmare opponent.

A moment of silence, please.
Restoration
If you've read any amount of beta coverage, it's obvious that a lot of healers have had a miserable time. As with tanking, some of it's the result of players' simply being unfamiliar with new content, and healers are in the unfortunate position of having to pour their mana bars into others' mistakes and inexperience. However, the truth is that druid healing has improved a great deal even in the two months I've been privileged to be in the beta, and my quality of life in dungeons also took a nice leap once I reconciled myself to the idea of just letting over-aggroing DPS die. But even now in a heroic, it's difficult to untangle whether you're having a lousy time because you don't know the boss, the tank is undergeared, the DPS isn't doing a good job, people are taking unnecessary damage or something's wrong with how you're healing. I think I'm on shakier territory here as a result, but there are a few trends I still see happening.
The resto druid is still a healer oriented around HoTs:
- Our mastery depends on it.
- The provision of Replenishment depends on it.
- Efflorescence depends on it.
- And it's also where most of the bonuses in the spec are.
So what's ahead? Crossing my fingers that some of this won't happen, but:
- We will not be competitive raid healers, at least not immediately. This has less to do with us than with the content I expect Blizzard's programming for early Cataclysm raids. The developers can't put a Blood Queen Lana'thel or Twin Valks doppelganger in tier 11 without causing healers to reroll en masse; we just don't have the efficiency to deal with widespread, constant raid damage anymore. By necessity, the nature of raid damage has to change, and I doubt it will change in a way that will benefit HoTs.
- We will be mandatory tank healers, similar to (though less effective than) paladins now. Lifebloom is back and it's hungry for more. It also just so happens to be our ticket to Replenishment, regen on tier 11 gear, and extra Omen procs, so even if you're a raid healer, count on being a tank healer.
- Our mastery bonus will get changed again. The current form of mastery is weak unless you're a (stop me if you've heard this one before) tank healer. We no longer have any long-duration HoT, so the window of time to take advantage of any HoT you've slapped on a random raid member is generally small.
- It'll be a patch or two before we see the new version of Tree Form. I still find it a little ironic that the model's finally getting an upgrade right when the form's artistic quality ceases to be a concern.
Every week, Shifting Perspectives treks across Azeroth in pursuit of druidic truth, beauty and insight. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny, from a look at the disappearance of the bear tank to thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 3 of 5)
Aaron Oct 5th 2010 10:19PM
Ugh. I need to hear good news about resto, I'm getting depressed. Is there any?
Dendaris Oct 5th 2010 11:00PM
I keep looking for it (the good news) and remaining hopeful, but I fear the worst. If it's just plain awful, I don't imagine Blizzard would let our cries go unresolved indefinitely, but I don't know how quickly things would improve.
Still, I've got my fingers crossed that it won't be bad. There's no denying that it will be different though.
Lissanna Oct 5th 2010 11:17PM
Good news! We won't suck at tank healing, so we'll still be wanted in raids (as opposed to the holy pally #'s that are low enough that they are afraid of not being wanted at all). Also good news! We have a useful mastery for at least some role in raids, rather than a mastery that is totally useless all the time. Cata could have gone live so much worse should be the comforting take-home message. I've been saying that we wouldn't likely be good "raid healers" since I hit level 83 in Beta.
If druids don't get raid healing spots at level 85 in Cataclysm, the devs will have to give us a real direct healing spell to use. It's possible that they expect everyone to use single-target spells for AOE healing, but I just don't see it. I'm hoping to try and do some raid testing in Beta for the first time ever just because I'm so concerned about it all.
If my predictions come true, I'll just keep asking for my Healing Shrooms every day.
arcady0 Oct 6th 2010 1:13AM
If tanks, DPS, and healers are getting nerfed. All of them...
Then I guess the good news is that we're all in the same boat. Resto is getting nerfed, but perhaps hopefully no more than anyone else.
Its the folks who get more nerfed than the average that will have to worry. But that said, I'd welcome paladins getting a heavier nerf bat than others just because there are too many of them out there... Just nerfing them down to being equal with other classes would be enough to get rid of many of them.
Jorges Oct 5th 2010 10:26PM
Finally, time for us Cats to be OP... at least for some time.
Let us enjoy this moment.
Meatwadz Oct 6th 2010 1:37PM
If you aren't topping dps charts as a feral druid you are probably doing it wrong. Us kitties have been in an EXCELLENT place for most of this expansion. I honestly don't understand the resto QQ. You lose Tree Form and GAIN the ability to use offensive spells and cc without losing a gcd and dropping a raid-wide healing buff. Tree Form is a LIMITATION and this change is a MASSIVE BUFF. Your bass-ackwards mob-mentality is going to get us nerfed at what expense? So you can RP as a tree? The real nerf was to us kitties, who are doing LESS dps than on live while mages are critting 35k arcane blasts with NO STACKS. From what I have read (from very well-known druids on beta) is that kitty dps at 85 is not even viable, much less competitive. We traded 30% of our dps for what? A kick? A fancy addition to an already broken ability (FCC)?? Magic mushrooms we can't even use???... I'll trade you back anyday.
Jorges Oct 6th 2010 1:49PM
@ Meatwadz:
Me (and the Author), were talking about being OP in PvP.
I usually top the meters in PvE :) http://oi53.tinypic.com/32zjazq.jpg
Meatwadz Oct 6th 2010 2:02PM
Jorges,
My apologies. The pve nerfs have got me all sorts of bummed out (and apparently on edge). I never meant to flame.
wow Oct 6th 2010 2:44PM
@Meatwadz What? Feral cats are nowhere near topping charts. Take a long look down the World of Logs dps records if you need proof. Bottom line...if a feral cat is topping charts, he's either significantly more geared than everyone else, or all the Rogues, DKs, Mages, etc in that raid completely suck.
Jorges Oct 6th 2010 7:05PM
@Meatwadz:
It's ok dude. I'm bummed too by that. But oh well, we will manage.
@WoW:
Sadly, I don't have a link or something, but I clearly remember one day in gchat when they were telling me how the top dps in_the_world was a Cat.
No amount of overgear will take you to the top of the charts if you lack skill. And to be honest, there are not too many out there. Skilled Cats are a rare sight, and most people drop the spec because its "too complicated". Wich is what I love of it.
I'm the only raiding cat on my guild, and on my server I have yet to see another one. My server is Quel'Thalas-US btw, if you want to check. I'm far from overgeared, I don't even have heroic gear. I run in a casual guild and we haven't even downed the LK in normal 25 (too many obstacles and unfortunate events that come with casual guilds).
I'm not saying I'm the best or anything, I know there are a lot of better players than me. But to be on the top 5 as Cat, skill is way more important than gear.
themightysven Oct 5th 2010 10:50PM
ah, tree form.
If they're gonna mess with it, (and with 4.0.1 dropping any day now) it would have been great if they put a little more thought behind it.
like:
tree form-increases armor and spell power by x and y and makes immune to z (poisons maybe?) also can only cast heals r, s, and t in tree form (there are so many druid heals, so could be situational)
note that it's not a cooldown because:
Caster form- increase Spirit by w%
Major heals in Tree, caster form to regen mana and light heals
could do the same set-up for Lazerchickens for cross-spec consistency.
also, that useless first tier shapeshifter talent?
for 1 point halves mana cost of shifting, reduces gcd on shifting to 1 sec.
for 2 points removes mana cost of shifting, removes shifting from gcd.
Rob Oct 5th 2010 11:11PM
No boomkin love?
Lissanna Oct 5th 2010 11:18PM
Tyler does boomkin on Fridays.
Matthew Oct 5th 2010 11:56PM
Tyler does "whats wrong with eclipse" on Fridays.
(I still love his posts)
Emelie from Dunemaul Oct 6th 2010 10:16AM
And in the boomkin column comments, someone *always* asks about "Why isn't this about feral/resto stuff? We don't want the boomkin stuff..."
It almost saddens me that there is such a schism between Boomkin and Feral/Resto. Aren't druids supposed to unite? =(
Boomkins really are a red/7 headed stepchild =(
Matt Oct 6th 2010 11:55AM
Or maybe people ask for more feral stuff because Boomkins get a weekly column to themselves while cat/bear/tr...resto share a wekly column.
Of course it is written by Allison so it counts x3.
Foxfire Oct 5th 2010 11:56PM
I just wanted to add in my two cents and say that many of us are quite happy with the tree changes. I've never liked the tree form and I am quite happy it's going away.
That's about all I can add at the moment as I haven't ptr'd and didn't get beta access. But however good or bad it may be, I'm willing to wait for final numbers (ie: release & raiding before the wailing and gnashing of teeth).
Mainly just posting to say some people are happy with the tree changes, since it just seems to be the sad bunnies posting about it.
Dendaris Oct 6th 2010 2:00AM
If you're overall happy with the changes coming to the restoration build based solely on the fact that we won't look like a tree all of the time, then I don't think you have any sort of appreciation for playing as a resto druid. Cosmetic changes (whether you favor or dislike them) are incredibly superficial when our healing mechanics are being significantly overhauled.
That said, I mean no hard feelings. I'm guessing that you're experienced with playing as a restoration druid to even be posting what you said, but I still can't understand why you'd base optimism on tree form becoming a transient cooldown effect.
Personally, I'm sad that the tree form is "going away." If a graphical improvement comes, that's great, but I don't dislike the current look except that we look identical to the balance druids' treants. I do sometimes forget what my non-tree self looks like, but shifting makes sense to me. Will feral druids have bear and cat forms as cooldowns in the future? Will balance druids have moonkin form as a cooldown? The one undeniable positive point in "losing" the tree form will be that we'll blend in a little bit better on the battlefield, making us less of a knee-jerk target for PvP.
Meatwadz Oct 6th 2010 1:47PM
Feral druids have a transient cooldown. It is called berserk and it is responsible for keeping us at a competitive dps and pvp burst level as other dps classes. Think of ToL as the same think.
Healing doesn't require a form. When a boom, cat, or bear casts a healing spell, do they shift into a tree to do it? No.. they shift to CASTER. Seems to me that ToL was originally designed with the intent of it being used as a cooldown. Same goes with Moonkin if you ask me.
B1ue Oct 6th 2010 4:58PM
Personally, I'm alright with Tree of Life becoming a cooldown. At this point in gear level, I spend most trash pulls and part of every boss fight in caster form anyways (in five mans at least, have to be slightly more on my toes in icc25) in order to help with dps or control. If the mechanics of the current tree are being given to my base form, I'm cool. Also, the fact that the new Tree lets you do more, better things with your healing spells makes it feel like more of a form anyways, in the same way that bear form gives me a totally different set of tools to do a job.
While Boomkins suffer from a similar boring form (the mechanics, I mean the mechanics), I'm alright with them keeping theirs. I want them popping out of their dps form in order to throw a heal or two out. The reason for that is that they will have so many more mana management tools than trees that I don't want them to wind up being the healers in later stages of fights simply because they're the only ones with enough mana to do the job.
What I do dislike is that at the same time they're giving tree the ability to spend their gcds as they like, they nerf our hot times to the ground , forcing us to use those gcds just to keep our main targets hotted up. I find this annoying.