Shifting Perspectives: Predictions for Cataclysm druids

I enjoy the business of prognostication. Nobody remembers the crap you'll get wrong -- and if you get anything even vaguely right, you'll be considered a visionary, thanks to a wonderful little thing called confirmation bias. Personally, I've had it up to here with beta dungeon groups. I'm sick of idiots who start to AoE off the pull while I'm tanking and tanks who say, "Give me 10 minutes to fix my bars" while I'm healing. I've had quite enough of titchy little numbers that insist on changing from patch to patch. It's time to return the Tuesday portion of this column to form -- hog-wild speculation and completely baseless conjecture!

Wrath of the Lich King saw a phenomenon that we might call the Age of Plate. Death knights and paladins were the two most popular classes for the length of the expansion, and warrior numbers held steady. Between that and the protection warrior spec's becoming the hell a lot more popular in the transition between The Burning Crusade and Wrath, there was a glut in the population of potential tanks even if you didn't count druids (whose numbers increased as well).
So how'd this happen? These are my guesses:
- The early death knight was overpowered. That wasn't Blizzard's intent, but there were a lot of factors that led to it.
- Burst ruled PvP. In the effort to combat the "drain team" boredom that infested arena toward the end of The Burning Crusade, Blizzard gave more classes access to on-demand burst on top of its more generalized effort to improve hybrid DPS. Plate classes, with higher armor and traditionally higher health, weathered this better than most.
- The retribution paladin's damage stopped sucking and tankadins finally got a decent (if uncontrollable) cooldown. Retribution became a viable spec in the leap to Wrath (too viable, for a time), and protection got the new version of Ardent Defender.
- Paladins became a "one-man army." Ghostcrawler (lead systems designer) singled out the paladin especially for being able to do too much regardless of spec, and the death knight was plagued (if you can call it that) with the same problem. I always thought that Zardoz's battleground statistics were a subtle commentary on this, although the trend was more intense earlier in the expansion.
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Protection warrior gameplay rocks. The protection warrior, after a great deal of work on Blizzard's part in the Wrath beta, is widely believed to be the most interactive and fun tank in the game. While that's ultimately a matter of personal preference, it's a very common sentiment on the forums, and I'm disposed to agree.
It's been a year since we ran the column Shifting Perspectives: The disappearance of the bear, and I still think this was one of the more important factors behind the bear population's nosedive. It was a hard lesson on the extent to which the druid's fate is driven by other players' choices, regardless of how well it's doing at the time, and that's something I've thought about a lot in any discussion concerning the future of the spec.
So what's ahead? Here goes:
- The "plate glut" isn't fated to last. The paladin faces the introduction of an additional resource system (holy power) that (beta coverage aside) is likely to confuse a lot of players. Paladins are also facing the loss of their traditional status as the premier AoE tank with Blizzard's efforts to standardize (read: nerf) threat tools. The death knight faces an equally uncertain future with the restriction of tanking to the blood tree and a number of changed mechanics, and both classes are in designer crosshairs for too much survivability at too little cost. Neither augurs well for a return of the sometimes-lopsided population stats we saw of either class, and the death knight's worrying lack of crowd control is going to be an unfortunate issue in early heroics.
- Savage Defense/Vengeance/block are going to get tinkered with a lot. As of now, Vengeance increases raw attack power, which itself increases the size of the shield granted by Savage Defense. As a fight winds on, the bear's damage taken gets lower and lower -- until and unless Vengeance drops or decays (e.g., tank rotation or waiting for add spawns), at which point it shoots back up. But right now we're taking too little damage (or at least that's my impression) on the beta in comparison to our shield tank colleagues, and I expect this to change.
- The tanking forums will host a huge number of fights concerning the above. Really, I should go on tour as a psychic with the brilliant insight here.
- Dungeon finder waits for anyone other than a tank are going to get ugly. I've touched on this in the patch 4.0.1 bear article, so let's be frank: Pugging as a tank on the beta is usually a frustrating experience. Some of this is the natural result of people familiarizing themselves with new dungeons (tanks included), but a lot of it's behavior from players unaccustomed to serious consequences for pulling aggro or screwing up a pull. If I had a nickel for every time someone launched World War III on a mob I was line-of-sighting, I'd be writing this from the Riviera. With guild achievements contingent on all- or mostly-guild groups and the unpredictable nature of group quality through the dungeon finder, I don't expect the tool to be as widely used by tanks for a while.

The cat has traditionally played second banana to its ursine cousin for two reasons:
- Crap damage.
- "You can tank, right?"
So what's ahead? I've only got one big guess here, because overall, cats really aren't changing all that much:
- Cats have a bright future in rated battlegrounds (until we get nerfed). Arena has always been a touchy subject for hybrid DPS, which can approximate a pure class' damage but falls woefully short of the control they exercise over a fight. This is significantly less true of battlegrounds, and the cat's speed, burst, instant spells, Roots, snare and cooldowns are a deadly mix. Add to that two gap-closers, a new interrupt off the global cooldown and access to the best PvP gear outside of arena ... yeah. I'm a little concerned that cats, bears or both will come in for a nerf as a result. With the new talent trees, cats should have fairly easy access to most of the bear's goodies, with most of its damage now free of having to keep Savage Roar running. I think that puts us within a stone's throw of being the ultimate nightmare opponent.

A moment of silence, please.
Restoration
If you've read any amount of beta coverage, it's obvious that a lot of healers have had a miserable time. As with tanking, some of it's the result of players' simply being unfamiliar with new content, and healers are in the unfortunate position of having to pour their mana bars into others' mistakes and inexperience. However, the truth is that druid healing has improved a great deal even in the two months I've been privileged to be in the beta, and my quality of life in dungeons also took a nice leap once I reconciled myself to the idea of just letting over-aggroing DPS die. But even now in a heroic, it's difficult to untangle whether you're having a lousy time because you don't know the boss, the tank is undergeared, the DPS isn't doing a good job, people are taking unnecessary damage or something's wrong with how you're healing. I think I'm on shakier territory here as a result, but there are a few trends I still see happening.
The resto druid is still a healer oriented around HoTs:
- Our mastery depends on it.
- The provision of Replenishment depends on it.
- Efflorescence depends on it.
- And it's also where most of the bonuses in the spec are.
So what's ahead? Crossing my fingers that some of this won't happen, but:
- We will not be competitive raid healers, at least not immediately. This has less to do with us than with the content I expect Blizzard's programming for early Cataclysm raids. The developers can't put a Blood Queen Lana'thel or Twin Valks doppelganger in tier 11 without causing healers to reroll en masse; we just don't have the efficiency to deal with widespread, constant raid damage anymore. By necessity, the nature of raid damage has to change, and I doubt it will change in a way that will benefit HoTs.
- We will be mandatory tank healers, similar to (though less effective than) paladins now. Lifebloom is back and it's hungry for more. It also just so happens to be our ticket to Replenishment, regen on tier 11 gear, and extra Omen procs, so even if you're a raid healer, count on being a tank healer.
- Our mastery bonus will get changed again. The current form of mastery is weak unless you're a (stop me if you've heard this one before) tank healer. We no longer have any long-duration HoT, so the window of time to take advantage of any HoT you've slapped on a random raid member is generally small.
- It'll be a patch or two before we see the new version of Tree Form. I still find it a little ironic that the model's finally getting an upgrade right when the form's artistic quality ceases to be a concern.
Every week, Shifting Perspectives treks across Azeroth in pursuit of druidic truth, beauty and insight. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny, from a look at the disappearance of the bear tank to thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives
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Reader Comments (Page 5 of 5)
Finwe Oct 6th 2010 1:04PM
I have a suggestion that you might want to throw out in the next week or so.
I am a bear as my primary spec. I haven't done any testing on the PTR. But I do a bit of personal theorycrafting for gear and specs. I've noticed that with the stat redistribution on gear, a bears supplemental items (neck, cloak, rings) actually change priority with 4.0.1.
Since Wrath started, we've been wearing the standard leather DPS gear (with a slight lean toward the primary stats), but we've been wearing the typical tanking gear in our other slots. The main reason for this is the large amount of stamina that has traditionally been found on those items. By my calculations, after the stamina goes up across the board, all of the DPS stamina/agility items suddenly become more powerful than the tanking stamina/strength/dodge items. A big part of this is how much benefit we get from agility, specifically the dodge conversion. I haven't seen the new conversion rate for level 85 yet, so I don't know if this will hold true into the Cataclysm end-game.
For now, it would be good for those remaining tanks our there (and the DPS they're rolling against) to know that these pieces have become the new BiS items for bears. On average, it looks like a 264 tanking ring is about equal (although slightly weaker) for a bear than a 251 DPS ring.
I know that on patch day, I will be trading in my ICC rep ring for the DPS version. I would recommend that other bears at least consider doing the same.
Rob Oct 6th 2010 1:57PM
This IMO, don't really address the reality; there are very few bear tanks. If they were OP everyone would play them. They aren't. DKs are much easier, paladins are much easier. There is ancedotal evidence then there is surveys of the user base which Allison has shown previously. The number of bear tanks is very very few. Pretty much anyone who does heroics knows this. I think the dev's would be wise to figure out whats going on. Maybe with the nerfs to DKs and paladins that number will rise, but now I'm thinking warriors will become strong again.
Xandee Oct 6th 2010 2:07PM
I will miss my tree form...
I won't miss shape-shifting for cyclone.
I will miss my tree form ....
I will miss my tree ...
Tree form didn't make us the odd healer out...It made us the unique healer.
Brett Oct 6th 2010 3:16PM
I'm more or less resigned to speccing out of Resto when the Cataclysm class changes drop, and dabbling with Boomkin or something, if not putting my druid on the shelf. Radically changing the dungeon and raid tanking/healing model without giving druid healers the tools to remain effective and fun to play in this Brave New World = epic fail, Blizzard.
Jorges Oct 6th 2010 6:26PM
@Meatwadz:
It's ok dude. I'm bummed too by that. But oh well, we will manage.
@WoW:
Sadly, I don't have a link or something, but I clearly remember one day in gchat when they were telling me how the top dps in_the_world was a Cat.
No amount of overgear will take you to the top of the charts if you lack skill. And to be honest, there are not too many out there. Skilled Cats are a rare sight, and most people drop the spec because its "too complicated". Wich is what I love of it.
I'm the only raiding cat on my guild, and on my server I have yet to see another one. My server is Quel'Thalas-US btw, if you want to check. I'm far from overgeared, I don't even have heroic gear. I run in a casual guild and we haven't even downed the LK in normal.
I'm not saying I'm the best or anything, I know there are a lot of better players than me. But to be on the top 5 as cat, skill is way more important than gear.
Jorges Oct 6th 2010 7:00PM
This was a response to a previous post I did and somehow it appeared here. Apologies if it doesn't make sense =/
cindi Oct 6th 2010 11:51PM
Balance?? I know I'm behind the Cataclysm times here but plz tell me the Funky Chicken is still with us!
Dae Oct 7th 2010 12:23PM
Um, where is the moonkin summary? We are druids too ya know v.v
Goku Oct 10th 2010 10:54PM
Looks like no more insta-queues for tanks... Heals are gonna be so scarce that tanks are gonna get antsy. I say suck it up(I am a Druid healer too) and queue, your gonna level faster than most because you will be in demand, re-learn your class. And at 85 you will have your pick or guild as one of the best restos on the server. When you het that realm(world?) first Deathwing kill, all this BS will be behind you and you will shine!
Also when the eventual buff to resto comes back around, you will be a god once again, unfortunately you have better chances playing Russian Roulette every Tuesday until then.
RIP Tree, I welcome the new model, but healers not usually one to use 'Use:' trinkets, getting a cooldown beyond Innervate is gonna mess with a lot of people.
Good Healing Fellow Former Treetards!
Jynks Oct 12th 2010 10:55AM
So, does Balance no longer exist, Allison?
Georgeparty Nov 12th 2010 11:45AM
Why you missed out moonkin form?
I've had a break from Wow for about 5 months now, I was planning on levelling as feral instead of My current spec of Balance in Cataclysm.
I'm wondering now if it would gimp my dmg switching to feral or should I still switch anyhow?
Relyimah Nov 12th 2010 8:01AM
There were so many comments, I didn't have time to read them all. The only thing I have to say about healing as a tree at 85 is: Innervate, it's no longer a perk, it's a way of life.
I agree with Allison, Blizz has changed us into purely tank healers without the slightest notice or forewarning. All it has become is "roll lifebloom on tank, refresh with nourish" and pray you don't have to do it too many times because you'll be out of mana quicker than you can shake a stick at. Oh, yeah, that's right, permatree form has gone, so no sticks either. Well, then we're just reduced to waving as 2K+ mana cost spells suck us dry.
On the topic of the tree form...um, I'm a girl...that new form looks like a male tree, goatee and all. It's bad enough girl gamers are told, "girls don't play WoW," but to totally take away a form that was at least androgynous and replace it with a man's attributes is a tad ridiculous. I asked for the "walking wisteria look," not a sex change. Not as ridiculous as asking for Boomers with Boobs, but something along the lines of a wooden Freya type look with a few flowers would have been nice.
As far as cats go, my paws are still bleeding from the declawing we've taken. Way to go Blizz, lift us out of the cellar in Wrath only to shove us back into the hole in Cata. /golfclap.