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10-05-2010 @ 9:15PM
With the new 3 secs between holy power generators I don't think prot paladins will see a dip. They took away consecration as a viable AoE threat generator and gave HotR every 3 secs which now scales from attack power; don't understand any fathomable reasoning behind it.
10-05-2010 @ 9:34PM
Because, as you may have noticed, my fellow paladins are a whiny lot. Rather than work around difficult mechanics, our incredibly large player base affords us the ability to just moan and complain until something changes. The problem is that they have their cake now, and they're not going to be happy when it gets taken away from them (TO THE GROUND, BABY BUT PROT THIS TIME UNLESS RET ALSO SEEMS TO BE OP AGAIN IN WHICH CASE THEY'LL GO TO THE GROUND TOO! BABY!) and the bitching will just start up again.The plus side is that when this happens I expect a lot of the facerollers to disappear and leave those of us who play the class for its feel and its lore and not for its OP-ness to revel in our new Holy combo points fun.
10-05-2010 @ 9:37PM
Because Consecrate was guaranteed threat. All you had to do was use it on every cooldown to keep the ground up 100% of the time (which was possible since Sanctuary and Divine Plea could handle the mana). Hammer of the Righteousness is now AE threat that you have to make the active decision to cast.
10-06-2010 @ 12:11AM
Helig, I'm going to have to disagree with you.The problem with the entire set up was that Holy Power(Batman) was tacked on to prot when it didn't need it and the result was forcing us to deal with an utterly crappy resource when the other two specs had something dynamic. Holy could heal the beacon for additional HP(B) and get faster generation, Ret was all about getting more and how you dealt with it was the skill. Prot, just had it every 4.5 seconds. Yippee. wow. How great a system.Let's look at the warrior system in LK: You have a spammable ability (devastate) you have something that procs on a defensive stat (revenge) and either of them could lower the CD of Shield Slam. Dynamic, fun, allowed you to change things up.Now these abilities have free sunders, and cleave. Prior to that in BC warriors were a rotation tank.Blizzard decided to make tankadins rotation tanks in LK. Prior to that you had "cast consecrate, holy shield, judge something, recast seal and now wait" So now in Cataclysm how did they propose changing tankadins? "You get a rotation with gaps in it, and a huge CD spell will have a chance to lower the CD on stuff with themselves a longish CD. No, you don't get a spammable ability and some defensive thing along with a low CD move getting a proc to end the CD."It was a stupid idea. Really. Instead of allowing tanks to hit buttons a lot and keep active, keep engaged they made tankadins just have long wait times. Seriously, how is that fun? So warriors get to hit a button every GCD, and have to for good threat and control, and paladins get to sit around and wait for a while?Personally I think they should have tankadins have Crisader strike or HotR have no CD. Set them to use mana along with Judgement. Everything else is HP(B) based. Now you have tankadins caring about HP(B) and how to use it up fast, they have to keep up a buff, keep up debuffs, decide if a 1HP(B) Holy Shield is worth it or if they should get it to 3 for the long duration and if ShoR is needed RIGHT NOW or can wait another 3 seconds. Have Divine Plea generate some so they can start a pull with AS by casting that like a shout or HoW.They'd have to lower the damage on HotR, but that would be fine.Sorry about the hijack Alison.
10-06-2010 @ 10:17AM
I feel like Holy Power is turning out to be a needless mechanic that makes ret paladins into second-class rogues, holy paladins unfortunately complicated, and spoils what prot paladins had going well for them. I would be fine with what their rotation did being messed around with: less AoE? Sure. But it was in a pretty good place. If it ain't broke...
10-06-2010 @ 1:25PM
Whoa, now.Don't pollute our precious few druid threads.Paladin QQ thread is THAT WAY====>
10-06-2010 @ 1:26PM
@Heilig "Rather than work around difficult mechanics, our incredibly large player base affords us the ability to just moan and complain until something changes. " There was zero difficulty in the 4.5 sec rotation, is simply was not fun and left picking up adds an exercise in RNG. This on top of having to constantly stare at your action bars instead of the battlefield was quite honestly a poor overall protection design decision.Having played warrior and paladin on the PTR (before the 3 sec decision) I had decided my warrior was going to be my tank strictly based on fun factor.And I've been playing pally since a mark of skill was your ability to walk backwards in prot spec while killing mobs.
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