Know Your Lore: They are murloc

If you're a troll, you owe your current faction to them.
If you've leveled in Elwynn Forest, or on Bloodmyst Isle, or the Ghostlands, or the coast of Darkshore, or even in Durotar, you've heard their battle cry. If you've adventured in Northrend, you've learned that they can indeed speak and display intelligence, and in the upcoming Cataclysm, you'll discover that they suffer from the depredations of their ancient neighbors, the naga. Whether you've seen them in Serpentshrine Cavern, fought to free them on the Isle of Quel'Danas or tried to wipe them out in Blackfathom Depths, one thing is for certain.
They are murloc.
Murlocs may indeed be one of the oldest native races on Azeroth. It's clear that they are not one of the "seed races" created by the Titans or descended from said Titanic creations. No curse of flesh seems to be inherent in their origins. Like trolls and tauren, there is no known explanation for the existence of these aquatic folk. They simply are. Interestingly, murlocs are susceptible to the plague of undeath, but at least in one location, said murlocs retained their free will much as the Forsaken do.
Beyond this part be spoilers for Cataclysm. For indeed, these piscean folk have many secrets to share and much wisdom to impart.
World of Warcraft Lore - The MurlocsSeveral indicators from the murlocs themselves point to the possibility that the fish-men are but worshippers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms – and even more disturbing, that the murlocs' emergence is an indication of their incipient awakening.
It's pretty easy for your average adventurer to hate murlocs. After all, wherever you first encounter them, they almost always seem to share the same characteristics.
- They seem to like to pack fairly tightly together, usually around quest objectives.
- They blend in well with wherever they happen to be so that often you don't notice one until it attacks you.
- They run away when you almost have them killed, usually right into others of their kind, making a fairly controlled fight transform into utter chaos at the slightest notice.
- They make that sound when they attack or run away. You know the one I mean.
While the upcoming Cataclysm will disrupt the world, it will also bring with it new opportunities to see the world the way the murlocs see it. It would be a folly to assume all murloc tribes share a single culture or religion, but at least one tribe, the Rockpool, apparently suffered greatly from Deathwing's recent destruction of the balance between the elemental forces. The Rockpool apparently lived in peace for untold generations with the naga, until (as the deceased chief Neptool relates) the naga turned against them and their god, Neptulon the Tidehunter (the elemental lord of water), seeking to replace Neptulon with Azshara, the queen of the naga.
Since we see similar use of murlocs by naga in locations as distant as Outland itself (Serpentshrine Cavern, ruled by Lady Vashi, contains many murlocs seemingly obedient to the naga) and the Isle of Quel'Danas, it seems safe to assume that the naga have been enslaving murlocs from a great many tribes. It may be the rise and spread of the naga in recent years that has also caused the murlocs to begin their colonization of the shores of Azeroth. It may well be that some murlocs seem to escape while others deliberately accompany the serpentine host of the naga.
World of Warcraft Lore - The MurlocsIn the last few years, the vile naga have begun reemerging from their watery abodes, causing historians to speculate that their migration may have triggered the murlocs' slow encroachment onto land. Some also guessed that the murlocs might be working in concert with the sinister amphibians.
What we see here is that murlocs have displayed sufficient intelligence to communicate with the other races in areas ranging across the globe. Their cultures, while hardly uniform, share similar elements. They have lived alongside naga for eons, seemingly peacefully, before the recent rise of the subjects of Azshara. They now often serve as slaves to entities such as the Sea Witch who once attempted to enslave the Darkspear Tribe.
The murlocs seem to have a semi-animistic society, worshiping whatever entities in their nearby environment are powerful enough to compel said worship. While this often leads them into the servitude of powerful entities (such as the makura, the naga, even elemental forces), it also seems to allow them to adapt themselves to a region fairly quickly. Local murlocs might worship a powerful naga witch until said witch is defeated, wherein they immediately switch their veneration to whatever defeated it or remains in the area. How this fits into the Rockpool's worship of Neptulon is unclear, but there's no reason to assume they feel constrained to worship anything exclusively. (The pen-and-paper RPG mentioned a "Deep Mother" for example, which could be a deformed version of Therazane as seen through the eyes of an aquatic people who spend a great deal of time in underwater caves.)
Murlocs are extremely widespread, especially in the world's oceans and bodies of water. They can be found on all three of the known continents of the world. In addition, they seem highly adaptive and mutable, as we know for sure that deep sea murlocs differ greatly from coastal murlocs, who themselves are very different from gorlocs. Powerfully mutated murlocs have been encountered in the Wailing Caverns; murlocs have joined pirate crews, lived alongside the Twilight's Hammer, and can even descend into the same fel-touched madness that created the chaos orcs.
Murlocs are far more complicated than their initial appearances suggest. Wild murlocs have been released into Outland, they thrive throughout Azeroth, and their ancient cultures are just now beginning to be understood. The deepest lairs in the oceans have yet to be explored. Their ancient knowledge is as yet only dimly understood. They rise, unhurried, ancient and unfathomable as their watery homes.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm
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Reader Comments (Page 2 of 3)
sakura_kaiba Oct 6th 2010 6:23PM
Because the STV trolls were run out of their home by them, and the horde 'took them in'. That's why, in a nutshell.
Fletcher Oct 6th 2010 7:42PM
Not quite correct - the Darkspears got chucked out of Stranglethorn Vale by the other Gurubashi tribes for being too violent and uncivilized. They settled on some islands near the Maelstrom, where they met Thrall, who was busy fleeing from Lordaeron. After helping the Orcs defeat some Kul Tiras sailors, Thrall, Sen'jin, and the lads were kidnapped by the local murlocs, who planned to sacrifice them all to their deity, a "sea witch".
Naturally, this didn't go according to plan; Thrall broke out, rescued his peeps, and killed the murloc high priest - a little too late to save Sen'jin. The sea witch was pissed that they'd killed all her worshippers, and proceeded to sink the island under the sea. The Orcs and Trolls high-tailed it to Kalimdor, where Thrall granted the Trolls the Echo Isles. They lived happily there until Zalazane kicked them out.
Flaminturkey Oct 6th 2010 7:43PM
So you mean to tell me that if not for Murlocs, trolls might have gone Alliance?
As someone whose first love in WoW was playing a Troll but wound up playing Alliance due to having a lot of friends on that side, I've got to say.. I really hate Murlocs even more now!
The Dark Wayne [Planeteer: Power of the Batusi] Oct 6th 2010 10:26PM
What makes you say that they might have joined the alliance? The rest of the gurubashi trolls are no friends to Stormwind.
Boobah Oct 6th 2010 6:26PM
"...or even in Durotar..."
Huh? I remember lobster men, boar men, horse people, and bird women in Durotar, along with Orcs, Trolls, and a few Goblins, but I ain't ever seen a fish man there. You have to go north to Azshara or south to Dustwallow to find Murlocs on Kalimdor's east coast, IIRC.
Undra Oct 7th 2010 1:31PM
The Durotar murlocs were wiped out by Rexxar's band of elite ass-kickers in the Orc campaign for WC3's expansion. There aren't anymore because a half-ogre, a troll, a panda and Cairne himself did it right.
Vodkamartini Oct 6th 2010 7:23PM
(Slow day, written two of these. Think my one at http://wow.joystiq.com/2010/10/06/around-azeroth-beta-edition-the-more-things-change/2#comments was better ... anyhoo, enjoy ...)
CARTEL NEWS NETWORK ANNOUNCER: Murlocs. Even the Forsaken consider them lower than cockroaches. Now CNN goes deeper, finding more than what you wanted to know about Azeroth's pest.
This program is brought to you by SprayIt! Goblin cannisters! Kills plants, bugs, and small humanoids dead!
CARTEL NEWS NETWORK GOBLIN ANCHOR: Hello, this is Rolf Copter and you're in the Situation. Murlocs, you say? Mmmmrmmrrrrggllglllrrrrrr? All war-fighting sentients of Azeroth and now Outland have battled these pests, and none have a good opinion.
ORC HUNTER: Man, these things run into each other, panic, bring more of their buddies, and it's just chaotic. I ran out of ammo and traps several times battling these Murlocs. And some a-hole brought them to my old homeworld? I'm gonna kill that son of a -
HUMAN WARLOCK: Gah, balancing spells, soulstones and my idiot voidwalker while cleansing Elwynn Forest of these pests. You dot them, they just keep coming back with more.
GNOME MAGE: Something smaller than me and just as much of a pain in the (censored).
GOBLIN STOCKBROKER: You can't even make good money on their meat in the auction house!
ROLF COPTER: Well, the Murlocs now have a spokesman in Azeroth. Druids for the Ethical and Humane Treatment of Animals sent this Night Elf, who calls himself King Mrgl-Mrgl, to speak on their behalf. Now, King, I understand you've been in disguise with the Winterfin tribe of Murlocs?
KING MRGL-MRGL: Yes, I made this disguise from fish parts, old socks, and an old cloak that was laying around Stormwind when I took the boat to here. Those people are slobs and the way the misuse natural resour-
ROLF COPTER: Yeah, it could've fooled no one. But you fooled these dumb-as-brick murlocs?
KING MRGL-MRGL: My people you speak of! They're not as unintelligent as you make them out to be! One even tried to blackmail me if I hadn't given him some whale -
ROLF COPTER: Wait. "My people?" What do you mean, "my people?" You're a frickin' pointy-eared elf, not a fish!
KING MRGL-MRGL: We're all one people of one planet-
ROLF COPTER: Hey buddy, stop smoking the sea weed and listen: there's TWO planets now. And if you got blackmailed by a creature you were trying to fool, it really blows your credibility. And speaking of credibility issues, with me now is Druid Moonshine, who was with this "king" in the Emerald Dream. Mr. Moonshine, can you-
MOONSHINE: Please, call me Moonshine and forgive the interruption. And if I'm not mistaken, you were going to ask me how he was in the Emerald Dream? Well before he put on the costume, Druid Soju was a failure in the dream. He wet himself in both realities. We would ask him to channel his imagination into nature and he'd come up with faux wood paneling. He'd obsess over collecting stool samples. That took forever to break. Then when the time came to learn the secret of shapeshifting, he just couldn't do it. So he grabbed a live chicken, killed it, put its feathers all over his body and screamed he would pretend to be one with all the birds. Archdruid Malfurion Stormrage was concerned, and he said "sticking feathers up one's butt does not make him a chicken." But we needed a laugh in the Dream, so we let him do his thing and figured we'd set him straight when we all woke up. Then the Third War came, we were forced to wake up and heed the call to fight, and we caught him wearing furbolg skins and owl feathers claiming he was a great Moonkin battlecaster. Of course, he had no magic, he was just prancing around the battlefield, flapping his arms and getting loose fur and feathers everywhere. Somehow, the demons and orcs didn't kill him, so we were going to sedate him and put him straight after the troubles. But we lost him in the heat of battle and now find he's in Northrend, pretending to be a Murloc.
ROLF COPTER: Do you condone his "research?"
MOONSHINE: While I appreciate the passion for life my druidic brothers and sisters in DEHTA do, sometimes they take the whole thing a bit far. And in allowing my former colleague to fool them and become a leader of a Murloc tribe ... just doesn't look good for druids altogether.
ROLF COPTER: But he claims to be doing research on Murlocs and their society.
MOONSHINE: I disagree. He's exploiting them for his own amusement. Plus, what can one get out of understanding Murlocs that we don't already know? They're scavengers, they're a threat to anything sentient, and willing to submit to any dark power, whether it be a naga witch or a delusional druid. We had some members look into their cousins, the Gorlocs, and while somewhat sentient, they're smellier, just as annoying and more disgusting. I have a student who has gone mad collecting their eggs for a proto-drake. But they need to exist. After all, something needs to be on the bottom of the food or adventurers' chain.
ROLF COPTER: You have key points. Mr Mrgl-Mrgl, any response?
KING MRGL-MRGL: (Staring bitterly) Mrgglglgllgglll?
ROLF COPTER: I'll take that as a no. Thank you for your time gentlemen. Next: Earthquakes around Azeroth: Potent sign of doom or just aftershocks from Ogrestock? Silvermoon opens a treatment clinic for magically-addicted celebrities. Can it work -- and is it devaluing the local property prices? And we talk with Cairne Bloodhoof on what he's planning for the next five years in Thunder Bluff. Stay tuned.
Krem Oct 6th 2010 7:33PM
Iä, iä, [Whatever abyssal monsters the murlocs worship] fhtagn.
Seriously, though, murlocs are easily connected to Lovecraft's work-- Basically, they're Deep Ones.
"I think their predominant color was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked ... They were the blasphemous fish-frogs of the nameless design - living and horrible."
"They are said to serve the beings known as Father Dagon and Mother Hydra, as well as Cthulhu. They are opposed by mysterious beings known as the Old Ones, whose powerful magic can keep them in check."
"Father Dagon and Mother Hydra are both minor Great Old Ones; though it is possible that they are merely Deep Ones that have grown abnormally large. Together with Cthulhu, they form the triad of gods worshipped by the Deep Ones. (The name is inspired by Dagon, the Semitic fertility deity.)"
Seriously. If you've any Lovecraftian love in you, you're now excited and possibly aroused.
Now, then, a bit of a side-track-- The Makrura, 'lobster men', are, I dare say, directly from Stephen King's "The Dark Tower" series, where they were known as lobstrocities.
"A large, mutant crustacean vaguely resembling a lobster. It has a hard, spiny, dark blue exoskeleton, four pairs of jointed walking legs, a segmented body, sensory antennae, a tail fan, and compound eyes on stalks. It's easily four feet long and nearly two feet wide. They're known as Lobstrosities around these parts, and are vicious meat eaters."
Also, they taste delicious.
Skrotus Oct 6th 2010 8:40PM
Yes it's all very lovecraftian. We've already killed Dagon http://www.wowhead.com/npc=2937/dagun-the-ravenous and C'thun and Yogg-saron sound an awful lot like Cthulu and Yogg-Sothoth.
Krem Oct 6th 2010 9:09PM
They do, yes. But, really, compared to the actual gods from
Lovecraft.. Ours are tame, haha. I mean, the gods Lovecraft made were
so massively powerful, they could destroy our entire solar system
without caring, or even noticing. The lesser creatures, such as Cthulu
and Dagon, would pretty much end humanity should they become free.
Just knowing about them would drive most insane. They are so utterly
beyond our ken, we can't even pretend to give them personalities.
While warcraft's writers are good, they're not good enough, when it
comes to Lovecraftian horror, to really deliver. Plus, they're heavily
restricted. Even Knaack isn't allowed to make something on the scale
of most of Lovecraft's creations. And he's Knaack!
Also..
That is not dead which can eternal lie
And with strange æons, even death may die..
;)
Joakim Oct 7th 2010 6:04AM
Not to mention that "Azeroth" sounds very much like ... "Azathoth".
Omg :O
esmelerendreves Oct 8th 2010 3:01PM
I just shat bricks now.
Krem Oct 8th 2010 7:39PM
"Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes."
"At the seething and fiery center
He sits upon his ebon throne
Within his halls of darkness
Which no man has seen and survived the vision
Both blind and bereft of mind
He pipes unceasingly on his reed flute
And the notes that rise and fall in measured patterns
Are the foundations of all the worlds
Ever calculating in sound the structure of space and time
Were his flute ever to suddenly fall silent
All the spheres would shatter into one another
And the myriads of worlds
Would be unmade
As they were before creation
The flute of the blind idiot
Both makes and unmakes the worlds in ceaseless
Combinations
Spinning on the woven carpet of time
No creation without destruction
No destruction without creation
To unmake a thing is to make another
Each time a thing is made
Another is destroyed
The idiot god on his black throne
Does not choose
What shall rise into being
And what should pass away
He cares only to maintain
His mindless unholy music of
Random creation and destruction
No living creature can look upon his face
And endure its terrible heat
And black radiance
That is like the reverberating unseen rays of molten iron
Which strike and burn the skin
Of those who would dare
Gaze into the countenance of the idiot god
Never does he receive supplicants
In his black halls of uncouth angles and strange doors
Nor does he ever hear prayers or answer them
Endlessly he pipes
And endlessly he devours his own substance
For his hunger is insatiable
As he consumes his own wastes after the custom of idiots
As the god creates
So he destroys"
MusedMoose Oct 6th 2010 7:31PM
With Blizzcon coming up, here's what someone needs to do:
1. Get that murloc sound clip onto their cell phone.
2. Crank said phone's volume all the way up.
3. Go where there's a big crowd, wait for a lull in the crowd noise, and play the sound.
4. Get the crowd's reaction on film.
I've heard that's also fun for seeing who in a crowded place plays WoW - they'll jump and look around as soon as they hear the sound. ^_^
Great article, by the way; always loved working with the Winterfin.
Fletcher Oct 6th 2010 7:46PM
Murlocs are adorable. Adorable, I say.
Aikou Oct 6th 2010 8:18PM
this has honestly made me fall in love with murlocs. i want a murloc plushie now! >.
Drakkenfyre Oct 6th 2010 8:26PM
http://www.jinx.com/world_of_warcraft/other/talking_murloc_plush_toy.html?catid=1&cs=19&csd=murloc
Drakkenfyre Oct 6th 2010 8:25PM
For the people who weren't around in Burning Crusade when they introduced Quel'Danas and the daily to rescue the Murlocs.
"We're supposed to, save them?"
I always felt bad if I accidentally hit them with an AOE, and I would run out of their range instead of fighting back.
Zhiva Oct 6th 2010 8:29PM
http://wow.joystiq.com/2010/05/27/mrghlllghh-real-life-murlocs/comments/28252282/
Rob Oct 6th 2010 10:44PM
Thats all we need, giant freaking murlocs as raid bosses (actually that'd be awesome!)