Ol' Grumpy's guide to Cataclysm instance protocols

- After a few weeks, those jerks who constantly say "go go go" in runs will have died a lot and will either have stopped playing or learned to stop doing that.
- Same for people who feel the need to pull while the tank/rest of the group is regaining mana and so on.
- Abilities that haven't seen much use in Wrath of the Lich King will probably make a comeback. You're going to need to learn to Polymorph, Sap, Trap, Hex and use other forms of CC.
- For the first few months of Cataclysm, at least, there will have to be more of a focus on skill and execution than numbers. Switching targets properly, not breaking CC before it's called for, and using your abilities at the right time will be rewarded.
- You're going to get whole new dungeons you haven't seen hundreds of times already, with all-new mechanics. Glory in once again having no idea what this pull does.
- The return of CC also means the return of marking pulls. As I said literally hundreds of times back in The Burning Crusade, I did not put all those shapes above mobs' heads because Lucky the Leprechaun promised me a balanced breakfast.
- Tanks and healers are going to be expected to carry more of the weight in individual instance runs. Frankly, if DPS pulls aggro, breaks CC or otherwise gets attention, it's likely they're going to die. When that happens, don't blame your healer for not healing you and don't blame the tank.
- Tanks are going to have to relearn asking for CC. No, you can't just tank six mobs. No, you can't. Even if you could somehow hold aggro on them, you'd die. You simply can't play it the way you have been, trying to zerg down every trash pull.
- DPS players, get ready to wait in the LFD tool. Get ready to wait a really long time. Expect to see queues go way, way up as a result of tanking and healing becoming more demanding. Many people who are tanking now are not going to have the patience to mark every pull and explain every fight. Many people who are healing now will not be able to adjust to the new triage system. You are going to see extended wait times; learn to cope with them.
The new old basics
First up, if you're a tank, get used to being expected to mark pulls, explain how you intend them to go and lead the instance. Other players can do this, to be sure, but it almost always devolves upon the tank. So step up to it. And please, try and familiarize yourself with your group and its capacities. If you have a priest healer, a shadow priest DPSer, a fury warrior DPSer and a ret paladin DPSer in addition to yourself as a bear druid, don't ask the shadow priest to sheep. Don't ask the fury warrior for Chains of Ice. The ret paladin and shadow priest have CC options; learn what they are.
Second, learn to ignore that "go go go" guy. He's an idiot. Don't pull until your healer is ready. You can ask, or you can look at his mana bar; I personally prefer to ask, if there's any doubt. Don't rush your groups and don't let anyone else rush them, either. Do not try to be a tyrant. I can't stress this enough. Many tanks, when faced with a situation that is stressful, find themselves treating the group like the enemy. They're not. Control your prima donna instincts.
DPS players, by all means offer to pull if you have a longer range than the tank. But don't pull without asking first; even if the tank can get the mob back, it's just rude and makes chaos more likely. Use your CC intelligently if asked, and please learn to reapply it. Follow the markings, please. Taunts aren't magical bullets that fix all aggro problems. If you're more experienced and a better choice to lead a run than a tank, by all means speak up. As long as you do so without being a jerk, a lot of tanks might welcome someone else's doing the labor of marking and explaining. Just be cool about it; it's often easier for a DPS player to see the whole fight, and good tanks will know that. Don't be overly pushy with this, however.
Healers, make sure groups let you get your mana back if you feel like they're not. In many ways, the healer is the most important person in the group, and in Cataclysm dungeons, the new triage system of healing is going to put a lot of pressure on you until you learn it. No, it's not your fault if a DPS player dies because he broke CC or pulled aggro, or if a tank died because he tried to tank way too much. Don't let these things discourage you. If you have a valid, working form of CC that you can use without taking away from healing, please do.
For everyone, I must tell you, learn to accept a wipe. Wipes are going to happen. In the first few months wipes are going to happen frequently. Instances will be new to players, some players will be new to their class or role, and the mechanics of play are a lot less forgiving. If you're in the habit of dropping group as soon as a wipe happens, don't waste your time queuing up. You'll just end up annoyed.
In general, we're about to see a paradigm shift in how instances work, and being a good group player means being at least cool and somewhat considerate of the other players. Try it and see. It makes runs much easier for everyone.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: Analysis / Opinion, Cataclysm
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Reader Comments (Page 2 of 12)
Thyrial Oct 8th 2010 4:39AM
@teron (and everyone else for that matter) - Not everyone is the same... yes Wrath dungeons were boring after awhile, but at least they could be run easily when you were bored of them but had to run them to gear up another toon or help people. In TBC the dungeons ended up feeling like work after the first month or so. Should dungeons be stupid easy like wrath? No, but they also shouldn't be as hard as they were in TBC and are now in the beta. They easily could have gone for a middle ground. Now instead not only will the Dungeon Finder queues become stupidly long for DPS, but when they finally get a group half the time it will be a wipefest. People can try to argue that all they want but people STILL wipe over and over on some of the Icecrown 5-mans and they are jokes compared to the TBC/Cata dungeons. I just think it's stupid of them to go through all the trouble of designing the Dungeon Finder and auch to make PUGing easier and then go back to a design philosophy that makes PUGing a stupid idea.
u9k13 Oct 8th 2010 7:46AM
@ revrant
If a tank goes for the corner in HoR I leave, he is a noob and cant tank for shit. Any decent tank picks up the mobs in teh center defines a kill order and you know, talks to the group. A bad tank runs for the corner with some lame los attempt and expects teh healer to pick up the slack with the aoe dmg being increased.
And yes I tank HoR in the centre, its piss easy. I tell my group the kill order, I ask dps to interrrupt casters or death grip them in or whatever, and you know what? it always works. A bit of communication and things go smoothly.
Bronwyn Oct 8th 2010 8:03AM
While I look forward to again having to pay attention to what you're doing and follow kill orders (though I don't think it was as 'gone' in Wrath as a lot of people seem to think, at least I used CC early on in the expansion and definitely in raids before they were all outgeared), I'm also a little worried, frankly, about what that's going to mean for randoms.
I know that in this post you make it out to sound like there's only 1 "gogogogogo" guy per group, but I've had times when I've had entire groups of people who think if you mark or want CC you're a baddy who can't handle actually "working" at tanking, etc.
So I'm a bit cynical about how smooth the transition is going to be and I'll freely admit I'm not looking forward to the trouble.
Eccentrica Oct 8th 2010 9:41AM
It sounds wonderful. Dungeons will require thought and planning, and the idiots/self-obsesses will get weeded out.
When I first started running instances, I saw group roles this wasy:
The Tank's job is to hold the attention of whatever mob(s) are smacking him/her in the face. Preferrably keeping said mob's back turned to the rest of us. It is also his/her job to protect his/her healer. It is not his/her job to run around like a lunatic pulling angry monsters off of the DPS.
The Healer's job is to keep the Tank alive. Possibly throwing the DPS a bandaid if possible. Maybe.
The DPSer's job is to kill whatever the Tank is attacking and to keep themselves out of trouble and alive. If we die it is our fault. When in trouble we run to the Tank, not away from him/her screaming as if our hair was on fire. If we die it is our fault. We are to ask if the Tank wants CC. We are to dispel/decurse any nasties on the Tank, and we are to use Omen to ensure we never ever pull aggro off of the Tank. And, oh yeah, if we die it is our fault. If the group wipes it is probably our fault too.
Lee Weaver Oct 8th 2010 10:12AM
I agree this is going to completely suck, Blizzard finally got tanking to a great place in WOTLK. It’s the tanks job to get the attention of the bad guys and keep it, making us dance while doing it makes no sense. I should be able to run in and shockwave, TC, devastate, devastate, repeat, and keep everything attention, with a few shouts and taunts tossed in, I should NEVER have to hit the tab key, NEVER. AOE tanking is the way tanking was meant to be; it WORKS, and WORKS well. What is so wrong with that? WAAAA it's boring, then go PvP if you like to jump around and hit lots of keys. A tank should not have to be a twitch gamer to do his job. I have invested hundreds of dollars into this game and they are on the edge of ruining it for me. I'm not pleased 1 bit, and it's all to capitulate to the adrenaline junkies.
Rihahn Oct 8th 2010 10:44AM
As a pro-healer (Resto Shammy, Holy Pally, Tree Druid, and Holy Priest mains (I have a bandaid for *any* occasion)) I welcome our new, harder, more attention to detail instances...
Frankly, I miss the Vanilla and BC eras; where an instance run was a real effort involving an hour or two of tactics, planning, communication, and playing your best... I really feel that Wrath just kinda rolled over and wanted it's belly rubbed most of the time.
I'm all for Blizzard taking the grunt work out of the game (rep grinds suck, completely), but yes, bring back instance=skill... The ADD riddled hopping freakshow impatient can go bust battlegrounds or something.
nikdaheratik Oct 8th 2010 12:01PM
@u9k13:
I disagree with your comment about the HoR trash room. I think you're right that people are confused about who should and shouldn't be going LoS, but I think that strat works great for DKs and Pally and is not so great for Druids and Warriors. And good DPS should be able to follow a kill order (*hint* it's the HEALER first guyz) whether they're in the middle or coming around the corner.
And by the end of BC, I had all of the CC for heroics that I ran regularly memorized anyways. It was still kind of dull, but in a different way. And a paladin made H Shattered Halls soo much easier.
Mayhew Oct 8th 2010 1:28PM
@nikdaheratik:
I'm a warrior tank, and I finally learned something a week or two ago that completely changed how I felt about tanking in the center of the room (I used to hate it, but now I think it's pretty funny.
What I learned is that the dais in the center of the room blocks LoS, if you aren't standing on it. This means that you can force ranged to come to you by just positioning the group on the opposite side of the dais from them. Or, if there is one ranged that is within LoS and one that isn't, you can focus on the one that is in LoS, and the other one will automatically come to you.
It has completely changed how I feel about tanking that event, and I now enjoy it a whole lot more than I used to. I just can't believe that it took me so many months of hiding in a corner to realize that the dais blocked LoS.
Mayhew Oct 8th 2010 1:29PM
Arrgh. Fun* not funny.
WTB Edit button.
Baek Oct 8th 2010 2:18PM
Really like any expansion WoW has had, it will be tough starting out (Wrath not so much as TBC). People will wipe a bunch learning the encounters, getting gear, re-training on CC and healing and tanking the new way. Once things have been out for a while things will be different. While tanks still might not be able to handle all 6 of the mobs and some will require CC still and planing, people will know the when/where/how of the dungeons and things will be smoother and quicker.
The only thing that will be an issue for me is time. I get home most nights from work and have about 45 minutes or so till I have to start up a raid. It will be tight fitting in my daily random heroic at the start of the expansion when raiding becomes a priority, unless we all get a handle on things by then and we cut it down to maybe sub 30 minute runs. Only time will tell.
Ikarus Oct 8th 2010 2:32PM
I don't know why chump got voted down. That was my exact same thought. I'm not against the challenge, or going back to CC and marking targets. I just assume most people probably haven't followed the changes coming in Cata. What I'm not looking forward to is having to repeatedly explain to those who haven't been following along that this isn't Wrath. Explaining how Mana regen has changed. I can't just spam heal everyone to full. Explaining how tanks can't hold 5+ adds anymore.
Again, my emphasis is on the word "repeatedly". I'm happy to work with a workable team. I'm just a cynic I guess. So many bad LFD experiences.
Having said all that, I am *DEFINITELY* looking forward to the expansion :)
Eirik Oct 8th 2010 2:52PM
I find it depressing that people down-voted the parent comment of this thread. Come on, folks. He didn't post vitriol, he didn't post QQ, he didn't post something that was obviously inaccurate. He posted his own opinion. You disagreed with it, as is your right.
Yes, some people WILL find the transition depressing. Didn't Rossi spend a fair portion of the article on just that? That some folks wouldn't have the patience for tanking in the new paradigm?
One thing that Rossi didn't cover (or which I missed, if he did), is that since 4.0.1 brings out the new mechanics, it is also a perfect opportunity for tanks (and everyone else) to ask dungeon groups to practice their CC discipline in a "safe environment". Sure, you can LOLAOE your way through heroics. So... don't. Mark trash mobs. Count broken CC and lack of CC as a Fail, and use the opportunity to learn what works and what won't. Do this, and by the time Cataclysm rolls around, you'll have adjusted, and life won't suck nearly as much as if you were just being thrown into it cold.
SamLowry Oct 9th 2010 12:01AM
To those who keep saying that dps has to dial it down when the tank sucks, just how far can a mage crank it down short of running up to the baddie and slapping it with their staff?
I was stuck with such a lousy tank tonight while leveling in the mid-70s and had to keep Mana Shield constantly up just to stay alive. I used Cone of Cold more than any ranged dps because every time I fired off anything at least one of the baddies would come after me.
I do NOT want to repeat such an experience each time any of my 80s goes through a new instance, which, come to think of it, is exactly what happens now in HoR. That one has about an 80% failure rate in my estimation because most groups break up during either the first or second wipe.
splodesondeath Oct 7th 2010 9:12PM
Words of wisdom.
Also, a random unrelated thing which I noticed the other day.
There is someone in Toronto running for mayor (judging from the sign on the person's lawn) named Rocco Rossi. Is he related to our most wonderful warrior columnist?
Noah Oct 7th 2010 9:20PM
unfortunately, no. He's an idiot. Not as much as Rob Ford, but more so then the other two candidates. On a different topic, I am pumped that I'm gonna be challenged again. This sounds like Loken in the first three months of wrath. You needed a group that had the patience of doing a LK run now. I say, bring it on and For The Horde!
Noah Oct 7th 2010 9:22PM
fortunately. Didn't mean to group you with him
splodesondeath Oct 7th 2010 9:35PM
Well, my suspicions about the insanity of the neighbour on whose lawn I saw this sign have been confirmed.
Ronin Oct 7th 2010 11:02PM
Really? So some gamer on the internet tells you so-and-so is an idiot, without anything to back it up, and you just take his word for it? Wow. Way to look into a candidate and/or the issues and make an informed decision.
Zheo Oct 8th 2010 8:39AM
@ Ronin
Obviously the person commenting that Rocco Rossi is an idiot lives in Toronto or the area (as do I) and is able to comment. How do I know this? He's also discussing another mayoral candidate, Rob Ford. So yeah, the guy that put somethign on the internet knows what he's talking about.
Hiwa Oct 8th 2010 9:07AM
@Zheo--no, the guy who put something up on the internet is just expressing an opinion. He doesn't necessarily 'know' anything, since politics famously makes people lose a great deal of their common sense and perspective.