Ol' Grumpy's guide to Cataclysm instance protocols

- After a few weeks, those jerks who constantly say "go go go" in runs will have died a lot and will either have stopped playing or learned to stop doing that.
- Same for people who feel the need to pull while the tank/rest of the group is regaining mana and so on.
- Abilities that haven't seen much use in Wrath of the Lich King will probably make a comeback. You're going to need to learn to Polymorph, Sap, Trap, Hex and use other forms of CC.
- For the first few months of Cataclysm, at least, there will have to be more of a focus on skill and execution than numbers. Switching targets properly, not breaking CC before it's called for, and using your abilities at the right time will be rewarded.
- You're going to get whole new dungeons you haven't seen hundreds of times already, with all-new mechanics. Glory in once again having no idea what this pull does.
- The return of CC also means the return of marking pulls. As I said literally hundreds of times back in The Burning Crusade, I did not put all those shapes above mobs' heads because Lucky the Leprechaun promised me a balanced breakfast.
- Tanks and healers are going to be expected to carry more of the weight in individual instance runs. Frankly, if DPS pulls aggro, breaks CC or otherwise gets attention, it's likely they're going to die. When that happens, don't blame your healer for not healing you and don't blame the tank.
- Tanks are going to have to relearn asking for CC. No, you can't just tank six mobs. No, you can't. Even if you could somehow hold aggro on them, you'd die. You simply can't play it the way you have been, trying to zerg down every trash pull.
- DPS players, get ready to wait in the LFD tool. Get ready to wait a really long time. Expect to see queues go way, way up as a result of tanking and healing becoming more demanding. Many people who are tanking now are not going to have the patience to mark every pull and explain every fight. Many people who are healing now will not be able to adjust to the new triage system. You are going to see extended wait times; learn to cope with them.
The new old basics
First up, if you're a tank, get used to being expected to mark pulls, explain how you intend them to go and lead the instance. Other players can do this, to be sure, but it almost always devolves upon the tank. So step up to it. And please, try and familiarize yourself with your group and its capacities. If you have a priest healer, a shadow priest DPSer, a fury warrior DPSer and a ret paladin DPSer in addition to yourself as a bear druid, don't ask the shadow priest to sheep. Don't ask the fury warrior for Chains of Ice. The ret paladin and shadow priest have CC options; learn what they are.
Second, learn to ignore that "go go go" guy. He's an idiot. Don't pull until your healer is ready. You can ask, or you can look at his mana bar; I personally prefer to ask, if there's any doubt. Don't rush your groups and don't let anyone else rush them, either. Do not try to be a tyrant. I can't stress this enough. Many tanks, when faced with a situation that is stressful, find themselves treating the group like the enemy. They're not. Control your prima donna instincts.
DPS players, by all means offer to pull if you have a longer range than the tank. But don't pull without asking first; even if the tank can get the mob back, it's just rude and makes chaos more likely. Use your CC intelligently if asked, and please learn to reapply it. Follow the markings, please. Taunts aren't magical bullets that fix all aggro problems. If you're more experienced and a better choice to lead a run than a tank, by all means speak up. As long as you do so without being a jerk, a lot of tanks might welcome someone else's doing the labor of marking and explaining. Just be cool about it; it's often easier for a DPS player to see the whole fight, and good tanks will know that. Don't be overly pushy with this, however.
Healers, make sure groups let you get your mana back if you feel like they're not. In many ways, the healer is the most important person in the group, and in Cataclysm dungeons, the new triage system of healing is going to put a lot of pressure on you until you learn it. No, it's not your fault if a DPS player dies because he broke CC or pulled aggro, or if a tank died because he tried to tank way too much. Don't let these things discourage you. If you have a valid, working form of CC that you can use without taking away from healing, please do.
For everyone, I must tell you, learn to accept a wipe. Wipes are going to happen. In the first few months wipes are going to happen frequently. Instances will be new to players, some players will be new to their class or role, and the mechanics of play are a lot less forgiving. If you're in the habit of dropping group as soon as a wipe happens, don't waste your time queuing up. You'll just end up annoyed.
In general, we're about to see a paradigm shift in how instances work, and being a good group player means being at least cool and somewhat considerate of the other players. Try it and see. It makes runs much easier for everyone.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: Analysis / Opinion, Cataclysm
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Reader Comments (Page 3 of 12)
nikdaheratik Oct 8th 2010 12:05PM
Why yes, Ronin is in fact making an important decision based on input from an anonymous source who may or may not know WTH they are talking about.
How is that any dumber than many other people who vote, and don't know one candidate from another and make their decision based on whether they have a "D" or an "R" by their name?
nikdaheratik Oct 8th 2010 12:06PM
I meant to say "splodesondeath" is making the decision, Ronin, not that Ronin is making that decision.
Lerossa Oct 7th 2010 9:14PM
Nice article :) I'm looking forward to the changes in tanking and leading folks through unknown territory again. Can't say the queue times are going to land me with a civil group though..
Arrowsmith Oct 7th 2010 9:15PM
"For everyone, I must tell you, learn to accept a wipe. Wipes are going to happen. In the first few months wipes are going to happen frequently."
This. SO MUCH this.
Remember kiddies, at the end of the day it's just a game and human error is going to happen.
MrJackSauce Oct 7th 2010 10:02PM
I read that and tears of joy cascaded down my face, blurring my eyes and making the words on the screen look mysteriously like a cute little kit....ooooooOOOH!
Sithril Oct 7th 2010 10:49PM
Wipes are fun.
Simple as that. And yes it IS true!
brian Oct 8th 2010 12:23AM
After months of skipping optional bosses because it delays the badges you get from your random, people will have a very hard time adjusting to this.
I, for one, never minded wiping. It was a chance to think about what went wrong, while admiring the otherworldly monochrome of the spirit world.
Mandacaru Oct 8th 2010 4:33AM
Agreed!
also, to complement Ol' Grumpy's 2nd last paragraph: "If you're in the habit of dropping group as soon as a wipe happens..." you're an idiot!!!
great post!
cheers
Swifteye Oct 8th 2010 7:53AM
The only time I mind wiping is in the three ICC dungeons (HoR, I'm looking in your direction... *mutter*). Simply because between the stark black-and-white of the world through Death's eyes, the vast amounts of white in Icecrown, and the huge amount of white smoke that billows outta that undead gryphon's butt, I have a helluva time trying to see where I'm going to get back into the Citadel.
Other than that specific problem though, wipes are fun. It's times like these I'm really happy my main toons are a mage and a priest (read: clothies)... sorry about yer repair bills there, plate-wearers! :p
relmatos Oct 8th 2010 8:41AM
First week: Loads of nerdrage quiting from people who cant accept wipes
Second week: Loads of nerdrage crying from people who break CCs and die
Third week: Peace begins to settle into the game and we get the fun dungeons we had back in tbc.
I can only think of 2 downsides to this.
1- Longer waiting times as a dps
2- I'll have to find a place for Hex so I can activate it as soon as needed. My mage is used to polymorph but my shammy rarely ever had to CC. Usually I'd just end up off-tanking a mob if necessary. Oh well, at least it's a new challenge.
Mayhew Oct 8th 2010 1:36PM
@Swifteye:
I have bad news for you, Swifteye. In Cataclysm, the durability on cloth, leather, and mail armor is being increased to match that of plate. So your repair bills are going to be just as high as those of us plate wearers.
*Evil laugh*
Scard Oct 7th 2010 9:16PM
Hale-friggin-lujah!! Bring on the challenge!
As a player with two tanks, three healers and three dps at 80, I gladly welcome the changes. Maybe this will finally allow truly talented players to shine and the massive amounts of players who are all about "gogogogogo" and "zomg you can't do 9000 dps? you suck" to fall by the wayside.
Russell Oct 7th 2010 10:06PM
It's not the people who fail to do 9k dps who are the problem, its the geared lvl 80's who can't break 1.5k. It's the people who pull for you if you're not chain pulling. It's the people with a terrible attitude and absolutely no patience.
Kaiser Oct 7th 2010 10:35PM
@Russell Low DPS is never a problem in a heroic. No one is pulling aggro with 1.5k DPS unless your a tank in mostly blue items.
99% of the problems I have when tanking are high dps players nuking and blowing cooldowns to break Recount before I even hit the mobs. They always assume that
a) They can burn the mob down before the mob reaches them;
b) That healer must be bored and needs to heal the DPS who can't be arsed to install Omen, as well as the tank;
c) Someone else will Tricks/MD the tank (even though they are the only Hunter/Rogue in the group).
I for one can't wait for the DPS to try that crap in Cataclysm. OOPS-POW-SURPRISE! Dead...
jbodar Oct 7th 2010 11:18PM
@Kaiser
Low DPS definitely could be a problem in Cata though. If the healer goes OOM before the DPS can kill the boss or encounter mechanics require killing things quickly, you're in deep crap. A good, current example of the latter is if you have all low DPS in H-HOR. Usually, either the starting trash waves begin to overlap, or LK catches up to you.
Haro Oct 8th 2010 3:24AM
@jbodar: that's correct. In my oppinion, if they decrease the capability of tanks to tank everything at the same time, make healers go OOM and re-introduce the DPSs into CCing, they should reduce the (relative) DPS requirements.
firstlordmoth Oct 7th 2010 9:17PM
I would only disagree on one point. Sometimes you need to be a tyrant. Feel free to tell mr. gogogo to go get stuffed, and if he persists, vote to kick him. Mouthbreathers like that need to have their leashes jerked a few times to remind them that things have changed. Some will not learn, and we should not feel obligated to carry them as an added source of stress into the new world.
jfofla Oct 7th 2010 9:18PM
As a Pally Healer I am going to run lots of 5 mans again after the patch to get used to the Cata way of healing.
Then in Cata Heroics, if one DPS says "Go, go, go", he is off the heal list.
Emile Oct 7th 2010 11:16PM
Hehe, you made me smile, just as I handle it.
Am usually tanking, but also often healing, every now and then dpsing. But sometimes I take 10s to respond to something in guildchat or a roommate or something and when I turn my head back to the screen I see gggooggogo. I've already started vote-kicking them, just cos it annoys me.
Yomamma Oct 7th 2010 9:19PM
You rock Ol' Grumpy!!!!!!! This should be mandatory reading for anyone who decides to go into the LFD queue!!