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10-07-2010 @ 9:25PM
I'm not going to lie. This is my least favorite change. The fact is I didn't do dungeons before wrath got two reasons. 1) as a casual, I wasn't confident in my abilities to do anything other than a simple rotation and 2) also as a casual, I don't have much time.To me regs should be more forgiving and heroics should be hard.If wrath was for casuals, cata seems to be more for the hard core. Can't they meet somewhere in the middle.I'm still excited about the expansion though
10-07-2010 @ 9:52PM
I think you'll find it'll be all fine in the end, at the moment everything's still being balanced etc and it's mostly conjecture as to how thing will pan out. People will fairly quickly have better gear than what the beta-testers are attempting in, plus better knowledge of the instances etc so I think that the 'middle ground' that you're after will probably surface. Yep, the heroics will require you to be better geared (easily doable from running normals) and the pace will need to be slower, but that's all, it'll be great fun!
10-07-2010 @ 10:18PM
I can tell you, as some one who has played since Vanilla, that the instances even back that weren't necessarily "hard" (well, not usually). It just required a little planning before action. Just take things one step at a time and you will fine. It will go something like this: "Ok, cc the guy on the left, we focus on the dragon guy, and then kill the ogre. Once that is done, we will finish off the cc'ed target." So long as every one does their job, things should work out pretty well. There will be more dangers to watch out for, but in general, as long as you pay attention to what is going on, you should be just fine.Now, from what I have seen of some of the heroic encounters, there WILL be some pretty damned challenging material but the concepts remain the same. Do you job, pay attention to your surroundings. Gear wont be as big a problem as you might think also (unless you are a tank); even if you are a little lower than the suggested gear level, you can usually pull through so long as you use your head a little. A slightly under geared dps will out damage a dead dps no mater his gear.
10-08-2010 @ 1:45PM
"A slightly under geared dps will out damage a dead dps no mater his gear."The exception to this rule is a fire mage that has just put Living Bomb on 10+ mobs, with Invisibility on cooldown. Make no mistake, that mage is a dead mage. But they aren't going to get out-dps'd. :)
10-08-2010 @ 10:49PM
Well, I was more specifically talking about over-all damage done. Sure the dps numbers will sky rocket for the mage but that does not equate to total damage. Let us assume that the mage dies in about 3 seconds after his little stunt, but the group was able to pick things up and pull through. For simplicity of numbers, lets say that the mage only attacked 5 mobs and the dot component ticked for a total of 100 damage each, and dealt 50 aoe damage to all targets after 12 seconds (we are also assuming that target swapping takes 0 time, there is no gcd nor aoe damage cap, procs, crits, haste, resistance, gay truckers, what have you). If I have done my maths right, this would come out to a total of 1750 raw total damage, or roughly 146 dps over 12 seconds. Now, let us also assume that this mage took a whopping 20% out of each mob's total hp, leaving them with 7k hp each. We can already tell that pretty much all group members (healer aside) will overtake that mage in terms of damage dealt by the end of the fight. And the mage gets kicked from the group immediately after for being an asshat; dps aren't exactly difficult to replace.TL;DR? Short lived, heavy burst does not compare to steady, reliable damage in a pve setting.
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