Totem Talk: Elemental mana management for Cataclysm

Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Get some Fulmination with your Lightning Bolts! Sort the shocks from the flames with Totem Talk: Elemental, brought to you by Sarah Nichol, otherwise known as Pewter from The 'mental Shaman and the Obscurecast, and founding member of TotemSpot.
Before I get stuck in this week, I'd like to take a moment to share some sad news -- Zamir has taken the decision to discontinue his elemental DPS spreadsheed, ZAP!, which has been invaluable for many of us for the past year. Zamir has been something of a catalyst for the elemental theorycrafting and blogging community, so please send him some good vibes. You can still find Zamir at his Planet of the Hats blog, and he is also involved in running TotemSpot. We salute you, Zamir! (No need to panic, though, there are several projects in the works to fill the void.)Last time, I discussed what the impending patch 4.0.1 meant for my beloved class. The original plan for this week involved heroics, sims and walls of numbers, but the issues with EU premades have rendered that hope a distant dream. Eleven-day queue, I bite my thumb at thee.
As for changes to the class, well, every time I see a changelog, I scan for shaman blue and feel a faint twinge of disappointment. Our totems have had some minor edits, such as a reduced cooldown from 30 seconds to 20 seconds for Stoneclaw Totem and a needed mana cost change from 7 percent base mana to 5 percent base mana for Searing Totem. Does this mean elemental is largely finished, or are we in store for some focused attention in future builds? A lot can change in two months, but with patch 4.0.1 on the horizon, I think our spec is likely to remain static for now. So this week, I'm taking a quick look at mana management, something that many of us have not worried about since Naxxramas.
Mana mechanics on call
The first time I felt the impact of the new soloing model was during an attempt at chain pulling in Deepholm. I pulled; my health went low. I killed. I healed. I pulled. I was OOM. Any use of AoE drains your mana faster than I can down a bottle of Leffe Brune. The days of downtime between pulls are back. This is why the change to Searing Totem, although extremely minor, is a welcome one. I am a big fan of the synergy between our DPS and regen talents in the 31-point talent trees, and the more I understand it, the happier I am to see the back of Unrelenting Storm and Water Shield.
Our major mana regen mechanic in Cataclysm is Rolling Thunder, a talent that scales with three stats. Lightning bolts cost 1,405 mana at level 85, while my dapper dwarf shaman currently regains 1,280 mana with each RT proc. As the mana regained is a percentage of her mana pool, eventually the amount she regains will exceed the cost of a single Lightning Bolt. Haste increases the amount of Lightning Bolts cast per combat and thus increases the opportunities for a proc. Spirit contributes via its function as spell hit (via Elemental Precision) because Rolling Thunder procs when the spell lands, not on spell cast. Obviously we will be gathering spirit for heroics and raids anyway, but it is something to keep in mind when balancing your gear on the road to 85.
We still have Clearcasting, which means that crit rating continues to improve our efficiency as casters, despite not actively returning mana to the pot. Yet again intellect proves its worth by increasing crit rating, and thus Clearcasting scales with intellect as well. Thunderstorm also scales with the size of our mana pool, and thus intellect (surprise!), as do the external mana regen mechanics from other classes.
Now in terms of a leveling talent build, if you are aiming to eliminate downtime, then take both Acuity and Convection. While I've found Reverberation very useful in dungeons at 85, low levels of haste and the sheer flexibility of Fulmination means that it is not a necessary talent while levelling. Convection can take some of the sting out of casting until your gear has improved.
Hex them where it hertz
The only caveat to all this talk about efficiency and mana regen is that the new soloing model also increases the need for survivability based utility spells. I know you have these buttons, and if you're anything like me, they aren't dusty, but give them a quick polish so that they're nice and bright and easy to find: Wind Shear, Hex, Earthbind Totem, Thunderstorm and our new Bind Elemental. You will need them, especially if you intend to cling to your four-piece bonus well beyond its use-by date.
Initial soloing ended up in a great impersonation of a jam smear on the floor due to a couple of stealthy adds. That was how I learned to hex pull again, something that was never needed in Wrath. I don't think my earth elemental has had so much exercise in my entire time as a shaman as it has in these hours spent leveling to 85. So if you are really not interested in taking Convection, pick up Earth's Grasp. Your gold funds will thank you.
Last, a note about the old habit of throwing a quick Lesser Healing Wave up during or after combat. For starters, the new version, Healing Surge, has a greater mana cost. Despite being a lifesaver in emergencies, overuse will increase the frequency of mana breaks. I found a Healing Wave, slow and weak but cheap, much more effective for soloing purposes. As a result, Glyph of Thunder is a decent option for levelling due to both the mana returns and the knockback use being available for every pull.
Amping up the gear
Is it wrong that a part of me just wants to wear new gear? I love Frost Witch's Regalia, but a change of look is intensely appealing (just don't believe Kelly when she tweets a link to the new shaman T11, that's all I can say.) It is important to remember, however, that in current raid gear at level 80 you are still somewhat overgeared for the content. Early greens won't look very attractive stats-wise to those in current raid gear, and it's not until level 82 that you will truly start to feel the lack of stats on your Wrath gear. The good news is that the changes to the stat system mean that most caster mail quest rewards are useful, which is a marked improvement and a point for Blizzard (although you might be drowning in crit and spirit until you can accost the Arcane Reforger).
Fox has already mentioned some of the new shields available to us, and Caenerys is currently sporting the Brightpolish Shield, available from a quest in Deepholm, which was the first time I really felt inclined to replace my pretty Bulwark of Smoldering Steel. (Shields for life!)
The first relic I picked up was the Cannon Stabilizer via one of the long (and very fun) obelisk quests in Uldum. Scribes get access to better relics, but for the rest of us, this particular Uldum quest offers the first upgrade to Bizuri's Totem of Shattered Ice. Luckily the quest is not obscure, so there is very little chance of missing it along the way.
I am growing quite fond of aesthetics the artists picked for the quest rewards. The warm colors feel very shamanesque, and the rough-hewn aesthetic is a welcome change to the icy brutality of Northrend. Not that Cataclysm isn't brutal in its aesthetic, but it has an organic feel that isn't nearly so creepy. I felt part of the landscape I was questing through, a stalwart adventurer who didn't have time for fancy-pants armor. Frost Witch Regalia would definitely have felt out of place on the sands of Uldum.
Brrr. Enough of these leveling notes. I'm going Ohm.
Filed under: Shaman, (Shaman) Totem Talk, Cataclysm






Reader Comments (Page 1 of 1)
Draev Oct 7th 2010 5:36PM
I played a prot warrior for the first 3 years of wow, when I finally got the nerve to level a caster class I absolutely loved the elemental shaman. Now its my main, and the Bulwark of Smouldering Steel will be hard to part with come Cataclysm.
I played with some of the new mechanics on the PTR, and I am glad for the changes, the mana regen aspects that you talk about will take some getting used to so I usually log onto the PTR and grind out mobs and heroics to get the hang of it before DW rips Azeroth apart, again...
Sarah Nichol Oct 8th 2010 10:46AM
I did jest about the look of the new 80+ shields, but now they've updated the graphic somewhat, the Brightpolish Shield is rather cool in it's own way, and certainly not as flat as the Wrath shields. I just wish it actually displayed on my dwarf's back, I feel all mage like with an invisible off-hand :(
Tom Oct 7th 2010 5:54PM
So many puns! I'm sh- oh, never mind.
Sarah Nichol Oct 8th 2010 10:43AM
I'm sorry my puns aren't current enough for you!
Lloren Oct 7th 2010 5:55PM
Roflmao @ the shaman "tier 11 preview". You got me.
Sarah Nichol Oct 8th 2010 10:43AM
Kelly got me too :(
arixian Oct 7th 2010 6:18PM
It sounds like there could be some tough decisions for talent points while leveling depending on play style. Will you be offering any suggested leveling and raiding builds?
How important is it to have Mastery on your items while leveling? I would think this might come in to play when making decisions on whether or not to replace a piece of WotLK gear with a quest green in Cataclysm.
Ikarus Oct 7th 2010 6:23PM
This. I'd like to see what you're suggesting for a level 80 leveling build
Pyromelter Oct 7th 2010 7:37PM
I don't think it will be that hard to decide on gear while leveling. As far as a raid build, I'm gonna take a stab at it for you guys:
http://cata.wowhead.com/talent#hhG0GRfkkGobh
I think the 5 points in enhance as our secondary tree is unquestioned. Regarding the 31 in the ele tree, the only points I didn't take were for Convection, because at level 80 in level 80 raid gear, you don't need it, and Elemental Warding, which might help your healers at first but there are a lot better dps talents in there for you to take. You can make an argument about not taking earthquake, as it might not be needed at endgame, but i'd rather have 1/1 Earthquake than 2/2 Earth's grasp; the only exception would be if I was charged with kiting on saurfang or dreamwalker. That being said, shaman are generally one of the worst classes at kiting, so I would hope you aren't responsible for that.
For leveling, I'd go with this:
http://cata.wowhead.com/talent#hGG0GRfkdhZbh
I don't see earthquake as a useful leveling talent unless you are doing a lot of BG's, so not worth it to take it for leveling. You definitely want the 100% snare on earthbind for leveling, as well as the mana reduction because we don't have replenishment while soloing. Your next points should go to the Ancestral Swiftness talent in the enhance tree, for instant ghost wolf as well as faster movement in non-wolf form.
Sarah Nichol Oct 8th 2010 3:59AM
Pyromelter has got a good build there for levelling, although I'd be inclined to slap a point in Earthquake just because it's awesome (and I love it) but it totally isn't needed for levelling.
Ikarus Oct 8th 2010 1:30PM
Thanks for the feedback. I'm curious as to why you didn't pick up Lava Surge. I guess for solo/questing it's not as great as you probably only need a single Lava Burst in your rotation per mob and it'll be off CD when you need it again. But I'd imaging most people will be hitting the new dungeons during the leveling process where I think that talent would shine.
Sarah Nichol Oct 8th 2010 1:37PM
Even in dungeons really. I think it depends how much haste you have (as haste/FS uptime is the only thing that increases the number of opportunities for a proc.) I actually levelled with the standard 'aim for end game' build and really noticed my lack of mana, but never needed Lava Surge all that often. On the other hand, once you're used to looking out for it you'll capitalize on it that much faster.
My main philosophy with levelling/soloing builds is find what works for you. The basic elemental build is pretty much a no-brainer, with lava surge/earthquaken not being so necessary, so all your choices are in the mana/utility side (Convection, Earth's Grasp, Reverb, and later on Ancestral Swiftness.)
dcb2124@gmail.com Oct 8th 2010 9:25AM
I gotta say. I was planning to reroll new characters on both horde and alliance sides for cataclysm. For the horde side I have been planning to roll a shaman, and from everything I've been reading, and what I've seen on the PTR, it looks like this might be my new #2 alt.
Sarah Nichol Oct 8th 2010 10:44AM
Wooo! Another convert. My work here is done (until next time.)
exordius Oct 7th 2010 7:49PM
can overload LB and CL proc mana returns and charge generation from RT?
approximately how much of our dps is contributed from overload procs?
some classes have definitive changes in their rotations or boosted damage during opening and burn phases, how are ele shamans competing in these areas without such talents?
is hex viable cc in pve? pvp? or is it breaking often before its cd finishes so we end up getting smacked?
Pyromelter Oct 7th 2010 8:08PM
I'm going by memory, so feel free to slap me if I'm wrong:
1. I believe they do proc mana returns and charge generation from RT
2. Overload is freaking amazing for shaman; I'm not up on the theorycrafting, but stacking mastery might be the way we'll go on this.
3. Elemental mastery is still a pretty big cooldown, and the talent stacks with the 2pt10 bonus so the burst is still there.
4. Hex will be more viable come cataclysm, but is of limited value in PvE today. In pvp, it's always been at least somewhat viable, although ele shaman burst is what you're there for. Bringing this back to overload, there is a video of a guy on a dummy who did 45k damage in 1 second with a lava burst overload proc along with earth shock. In other words, hex is okay, it's getting better in the expansion, but as an elemental shaman, your best use of a global cooldown is on a damaging spell.
http://www.youtube.com/watch?v=jRpza9CjfAM
If that video doesn't get you fired up with it's awesomeness of awesomesauce, I don't know what will :)
Zachary Hartley Oct 8th 2010 1:08AM
No, overload procs can not proc rolling thunder:
http://totemspot.com/forum/viewtopic.php?f=8&t=219&p=1954#p1969
Sarah Nichol Oct 8th 2010 4:10AM
As Zach says, RT does not proc from rolling thunder, only from Lighting Bolt and Chain Lightning direct casts. CL is that much more expensive though, so your regain:spend ratio gets worse.
Overload is pretty brilliant, there is still a lot of work to do, but so far our stats are approximately Spirit > Int > Mastery > Haste > Crit, although stacking one at the expense of the other is not something I'd advise until we know more (and you don't need a huge amount of spirit while levelling, but our cap for 85 raiding is somewhere in the region of 1200 spirit/hit, I forget the exact number.) Mastery is the only one of those stats that won't contribute to our casting efficiency, but is a great boost to dps so it's worth trying to reforge some crit into Mastery.
Elemental Mastery is a massive bonus as it now increases our damage done, as well as our haste (and the lovely instant cast) and don't forget Spirit Walker's Grace while allows us to cast on the move every 2 minutes. The T10 two-piece bonus is very nice, but for levelling purposes it's just not practical out in the field, despite the dps boost. By the time you read 85 you are sacrificing too much intellect and stamina. If you know you're going to need a moment of burst damage, you can also 'save' a 9 charge earth shock for the moment you need it, but of course that will sacrifice your overall DPS. Overload and Lava Surge are a little too RNG to be counted as 'on demand' burst though.
Hex has been very viable - in dungeons I've often had to Bind Elemental (AMAZING GRAPHIC) AND hex, and you can glyph it to make it more worthwhile. I'm not a fan of needing to glyph it to make it truly useful, but I've always been a big fan of turning people into frogs! I've not noticed it breaking early, particularly, except in the same way as a sheep.
exordius Oct 9th 2010 2:08AM
ty for the clarifying responses.
glad to know that our mastery is going to be as nice as hoped for
was wondering if there were any graphs of compat parses that show opening and burn phase dps vs overall dps from the beta, to see what contribution talents like improved soulfire or execute/HoW actually make and how competitive shammy dps is overall without such abilities.
that being said, i do LOVE ele mastery and the feedback talent just makes it shinier.
ty again