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10-09-2010 @ 3:31PM
They don't necessarily need two flexible surfaces displaying and clipping, they could just paint the tabard's texture over top of the other texture being displayed on the "skirt layer" of the model. I'm glossing over details here, though -- what if the "skirt" currently displayed has an alpha mask that would cut out parts of the tabbard, for example? You need to "or" the two masks. Not hard, but just an example of how this isn't necessarily as straightforward as I first stated. I imagine they just didn't design it to work that way to begin with, and just don't consider it worthwhile to spend the time to make it work, it possible but not necessarily trivial to implement, and they have bigger fish to fry...
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