Totem Talk: Enhancement's path to victory in patch 4.0.1

Are you ready? Charge up your Maelstrom Weapons and dust off your Searing Totems -- Patch 4.0.1 is nearly upon us! Not sure what to do on your enhancement shaman? The quick-hit guide to enhancement in the cataclysmic world is below.
What's not changing
Let's start with some things that are not changing. Slow/slow is the way to go (for your weapons, I mean). Your weapons shouldn't be faster than 2.00 and ideally should be between 2.50 to 2.70 speed. Be wary of any weapon with a speed below 2.00; most likely it's been touched by a rogue and still has some residual poison on it meant to cripple your Windfuries and Flametongues.
We're also staying with the same imbues: Windfury on the main hand and Flametongue on the off hand. With this patch (as with every patch, it seems), there was a little bit of banter about going full spellpower, with fast/fast and a caster weapon main hand along with FT/FT, reforging spirit, and otherwise doing crazy things like looking for the next Torch of Holy Fire. Don't do it. Stay slow/slow, with WF/FT. We're meant to be melee doing primarily melee damage.
What is changing
A good place to start talking about what is changing would be my primer from a few weeks ago covering the hit and expertise caps. Hit your two caps and then stop; additional hit is no longer as desirable. Previously, with lower spell hit caps, the additional hit provided additional melee chance to hit, but now, because we'll need so much hit, any additional hit on top of that already high number is of marginal benefit. We'll be better off investing in agility once we hit both of our caps.
Just a reminder: If you're a draenei, you need 420 hit. If you're anything other than a space goat, you need 446 hit. I do so miss my space goat. The expertise cap remains unchanged at 80, meaning you need 140 expertise rating, or 26 expertise, in your character sheet.
Gemming and reforging
Before worrying about gems, first go hit your local thaumaturgist to reforge your gear. Your first priority should be getting to spell hit and expertise caps. The oversimplified advice is to reforge haste and crit into hit and expertise.
Remember, there are two simple rules to keep in mind for reforging:
- If a stat is already on the item, you can't reforge anything else into it.
- You can only reforge one stat.
Pro tip: Buy your gems now, today, right now, as you're reading this article. Take a minute and pick them up; I'll wait here.
Welcome back. Good thing you got those gems now, because after that patch drops, you'll be paying double or triple pre-patch prices just to get back to raid-ready status.
Here are the go-to gems by slot:
- Yellow: Rigid King's Amber or Accurate Ametrine if you still need hit and expertise
- Red: Delicate Cardinal Ruby
- Blue: Accurate Dreadstone or Glinting Dreadstone if you still need hit or expertise, or Nightmare Tear
Totems
We're still dropping Strength of Earth and Windfury Totems for earth and wind, with our water totem being conditional based on the raid or group composition. Personally, I always use Healing Stream unless for some strange reason we don't have Blessing of Wisdom from a paladin, a resto shaman, shadow priest or a ret paladin. The big change for this expansion is our fire totem; we're now dropping Searing Totem because of the new talents.
A hint from Mazuli on the Elitist Jerks Enhancement 4.0.1 thread about testing your rotations on the target dummy is to make sure you're in combat first, and then drop your Searing Totem. For whatever reason, our angry little fire totem doesn't hate target dummies, so to properly test your DPS enter combat first, then drop ST and go about your business.
Glyphs
My top three prime glyph choices are Feral Spirit, Lava Lash and Windfury Weapon, with Stormstrike being a close fourth. I'll have to do some testing to see if SS will edge out WF. As for major glyphs, I'm definitely picking up Lightning Shield, and you should, too. I'll keep Hex, Shammy Rage, Totemic Recall and Ghost Wolf handy, depending on the situation. But the good news is, once you learn them, you can just keep reusing them without having to keep a stack in the bank.
Spell priority
Our spell priority rotation is somewhat more streamlined and simplified, and in a huge turn of events, Lava Lash pulls ahead as one of our top sources of damage. Another big change for us is that we now have two stack-dependent abilities to unleash. Maelstrom Weapon (MW), which you already know and love, is joined in the combo-point category by Searing Flames. Improved Lava Lash (LL) will do increased damage for every lick of Searing Flames on your target. However, given the aggressiveness of Searing Totem (ST) and the cooldown of LL, we're better off using LL on every cooldown, rather than waiting for a five-stack. More on rotations below.
Elam over at Shaman on Ramen did some sim testing of rotations using EnhSim's alpha. If you're not subscribed to Elam's blog, head over there now and check it out. He's found his way back to the shamanistic ways after a brief stint as a hunter after patch 3.3.
But I digress; in his post he found the top priority was MW5, SW, FS, ST, SS, LL, ES, SR (with two-piece tier 10). He also concluded that the priority system is a lot less important than it is currently, meaning you can mash buttons a bit more out of order, without worrying about a super-strict priority, and not sacrifice a lot of DPS.
For me, first I'm going to be sure I use MW5_LB as soon as it's up. Next, I'm going to keep focused on keeping a Searing Totem down 100 percent of the time because the increase to Lava Lash is so significant. After those two abilities, I'll keep SS, LL and FS high on my priority list. Continue to use your wolves on every cooldown, work in ES as needed and use Shamanistic Rage (SR) when you need an extra kick.
May all your hits be crits!
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 4)
Zalvi24 Oct 9th 2010 12:09PM
hit rating gems are blue coming 4.0.1
Darky Oct 9th 2010 12:15PM
Actually due to the transmuting CD being removed on gems it is highly likely their prices will drop.
Vincent Oct 9th 2010 1:54PM
Not necessarily. Raw gem prices will likely drop once people catch on to the lack of a CD (provided, of course, that the prices for the mats don't skyrocket), but the demand for cut gems from people re-gemming will likely be quite high, meaning JCs will price accordingly, i.e. very expensive.
Darky Oct 9th 2010 3:29PM
As a JC I hope so but the rampant amount of bots on a lot of servers plus smaller demand will = a pretty low price.
hegar Oct 10th 2010 11:22AM
The price will definately drop. It'll probably drop to a small amount above the average price of the transmute mats. For red gems on my server that mean a bit over 35g. The prices of the matswill probably rise, but i'd guess maybe 50-60g for red gems, compared to 80-90g each now.
The best idea is to buy enough mats to transmute all the gems you need right now, and find a guildy alchemist and JC to do it all for you after the CD is removed.
croana Oct 18th 2010 6:50AM
The CD has not been removed. It resets at 12 AM, reguardless of when you do your transmute. So people can still only transmute one gem a day.
Darky Oct 9th 2010 12:17PM
Woah some one needs to pop a few chill pills. However valid your point is; you are still making him look like the better man here.
Darky Oct 9th 2010 12:19PM
Back up a second, did you tripple post that? Maybe you need a little more than a chill pill O_o
Colten Oct 9th 2010 12:27PM
I really like the way Enhancement's rotation is turning out. The current rotation on live servers is just really hard for me to wrap my head around. I made the shaman with the the plan for him to go resto, as I really like the spell variety the Resto Sham has available. I leveled as Enhancement and I tried running dungeons as Enh but had the hardest time trying to do DPS with Enhancements huge list of spells in the current priority rotation.
I'm glad that moving toward only being 5 buttons (LB, FS, ES, SS, LL; not counting 1 minute duration/cooldowns, which I can manually click.) But doesn't the shaman get even more spells to work into the rotation come level 85? Like Unleash Elements and wasn't there one more thing?
SR Oct 9th 2010 3:17PM
I thought there was Primal Strike to consider. >.>
Unless, of course, it's been taken out and I'm just reeeeeeally slow about it.
Tom Oct 9th 2010 3:32PM
Stormstrike replaces Primal Strike once you pick up the talent for it, level 29 at the earliest, atm.
SR Oct 10th 2010 1:59AM
I thought it would just give you a new button to press. Do they share the same cooldown?
Pled Oct 12th 2010 9:32AM
Primal Strike is essentially Stormstrike for one weapon, and yes it shares a cooldown with Stormstrike. Primal Strike is used solely for levelling (they added it because Enhancement used to be baaaaad before you were high enough to talent Stormstrike), so you won't be using it if you're max level.
Creedy Oct 9th 2010 12:33PM
Should we still be using the Fire Elemental on boss fights or does the searing totem triumph the elemental dude now?
relmatos Oct 9th 2010 3:19PM
Good question. Also curious about that. If it doesnt, I guess the fire elemental should add the same bonus that Searing Totem does.
Already added this post to favourite so I can compare come cataclysm.
Kunikenwad! Oct 13th 2010 11:56AM
I'm betting on bosses with lots of adds to burn Fire Elemental will be the totem of choice, but Searing is just so damn appealing right. Anyone else notice that you can use Fire Nova in conjunction with Searing Totem anymore? Is that permanent or just a bug?
Zanathos Oct 16th 2010 9:41PM
The fire nova tooltip specifically excludes searing totem, and they've been trying to do away with making it appealing to use AOE abilities singletarget, so I imagine it won't be working with Searing anytime soon.
Titusx Oct 9th 2010 12:34PM
Hey Rich!, long tome no see!
I have a question about filling up talent points at 85. Right now, the way I'm specing, I'm left with 3 points which I'm not sure where to place. I am torn between Reverberation and Elemental Precision. 3% spell dmg "feels" like a better thing to have but the way things are now being able to drop more shocks might be good too.
I'm not in the beta so I have no way to test this. How do you see the cutter build at 85 going?
Stoneybaby Oct 9th 2010 1:00PM
It's definitely worth subscribing to the EJ thread, there are far more smarter theorycrafters there than in my head that's swirling around with a bajillion other things. Having said that, Elemental Precision is not shaping up to be a good talent for Enhancement. First, we won't have Spirit on our gear. Second, we shouldn't ever reforge to Spirit. Third, it looks like the bonus to hit is for additional Spirit over your baseline. So far, not so good.
As we get closer to the expansion I'll dive in deeper to 85. Right now I'm focused on getting a heroic Halion 25 kill before the patch!
May all your hits be crits!
Titusx Oct 9th 2010 1:46PM
Thanks a bunch! I'm always looking around on EJ for the best theoricrafting info so I will keep an eye for any new threads related to talent bulds.
Since I was basing my choice over a simple judgement (as if I'm a paladin!) that maybe 3% spell dmg (I figured the spirit part of the talent was to be ignored) would be a bigger increase than more shocks.
As I said, I will dig around the EJ forums and see. Thanks for the heads up on it though... guess that leaves room for a little more utility.