All the World's a Stage: Roleplaying patch 4.0.1 changes

But for many reasons, Blizzard obviously is not going to wait until Dec. 7 to release the patch. Most of the rules and mechanics changes will be phased into the game in patch 4.0.1. This will give everyone some time to get used to the new rules and the changes to their characters. That last bit, however, is what concerns us roleplayers. Our characters will change.
We talked about this a little in April, but now that the beast is upon us, let's do some new evaluation. Let's talk about ideas for roleplaying through these changes.
Ch-ch-ch-changes
Death knights are my favorite example of the changes 4.0.1. Death knights are getting one of the single biggest shocks in 4.0.1. The talent trees are being redefined so that blood is the primary tanking tree. Unholy and frost are primarily damage-dealing trees, with focuses on different playstyles. This is a huge change from Wrath of the Lich King, in which every tree could tank and every tree could damage. If you'd been a frost tank in Wrath, you cannot continue playing the same way you had been.
So what changed to institute this difference? What is our in-character justification? Obviously, you can use the same rationalization you've always used for respeccing a character (assuming you made that an IC dynamic in the first place.) The idea behind this IC explanation is that your character is in control of his powers and has chosen to use them in a different way. The failing here, of course, is finding an explanation for "why can't you go back."
Reach the next level
Of course, my favorite story explanation for why my character's powers have radically changed is that he has achieved a new level of mastery. This progression should be a little more complicated than simply screaming, "It's over 9,000!" Ideally, you've already been roleplaying your character's quest to expand his powerbase. If not, get started now.
You can travel to far reaches of the unexplored world, seeking out ancient tomes of knowledge and power. You could be exploring your inner magic in order to express your deepest reserves as new spells and abilities. You could simply have finally mastered the trick of getting energies to move just right and now let loose these abilities.
As to why you can't go back, that could be more complicated. Perhaps the old spells are now simply beneath someone of your capability. Perhaps it's an evolution or a permanent change, and you could no sooner go back to the old way of performing your magic than a butterfly could return to being a caterpillar.
Alternatively, your character's magical growth could be a sliding scale. Using the new abilities and new methods moves your scale further toward this next evolution. By the same rules, though, if your character accesses those old abilities, he would backslide. He'd lose access to the novel abilities and find himself bereft of those advances.
Going to the Light
Paladins are going through another big change. They will be eschewing the use of mana in favor of holy power. By using their other light-granted abilities, they build up holy power. When they build up a reserve of holy power, they unleash some other power, such as Templar's Verdict. They still have a mana stat, but it's no longer their sole resource.
Why the change? For our in-character purposes, the balance and gameplay reasons aren't as important as a story justification. For me, this seems pretty clear. The Light that grants paladins their abilities has chosen to more directly imbue their abilities into their chosen warriors.
I think of it as the paladin orders' choosing to become more pure. They've chosen to cast away the "dirty" methods of mana that have become so associated with lesser magic users. While priests and paladins clearly still use mana, the paladins are distancing themselves from mages and warlocks. Using Holy Power is a control over the mana, instead of the mana guiding them entirely.
Of course, if you decide to play the story such that the Light mandated this change, you could run a roleplay mystery for years. As your character struggles to understand and research the change in power source, you could explore the vast changes to Azeroth. Perhaps the key to discovering why the Light decided paladins can no longer use mana actually lies in the devastation created by Deathwing.
Fundamental changes to the universe
Deathwing's emergence back into the world and the vast changes he will cause can easily be expected to change the fundamental rules of the universe. We can assume that the laws of physics and magic will presumably change just as much as the physical terrain.
This isn't like someone set off a bomb under Stormwind. This is much more like an ancient god waking up and saying, "You know what? I don't like this teapot. I shall destroy it." The vast destruction and recreation is arguably the most immense and epic thing to ever happen to Azeroth. It is more than reasonable to think that everything will change. Hell, it shouldn't be shocking to an informed character to even find out sharp swords don't cut. A few spell and ability changes will be minor pittance.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 3)
bloodfyr Oct 10th 2010 10:08PM
Pallies still use mana. We just use Holy Power on top of it.
Drakkenfyre Oct 10th 2010 11:10PM
I was going to say that.
Mana isn't going anywhere. That's like saying Rogues use Combo points, therefore they don't use Energy anymore.
Eddy Oct 11th 2010 1:02AM
Yeah, we're actually the ones that are getting the big resource change!
Nonette Oct 11th 2010 3:15PM
Yeah. And on the subject, there's a really obvious lore explanation for Holy Power. With the defeat of the Lich King, the Argent Crusade is now focused much more on training paladins and developing a stronger attunement to the Light.
Aranyszin Oct 10th 2010 10:14PM
I was thinking about this the other day, even though I don't actually RP formally. I just decided that the sudden, "overnight" change to everyone's abilities could be played as a "canary in the mine". The coming cataclysm isn't detected by mere mortals yet, but it is axiomatic that Deathwing is doing something beneath the surface of Azeroth. Perhaps his actions have affected the ley lines or the "magnectic field" of magic around the entire planet.
Larka Oct 10th 2010 10:12PM
Don't know if this will work since i won't know the lore of the worgen till cata. What my rp story is behind my main turning in to a worgen is such. (like i said i'm just going off of what i accidentally found out so far) my night elf was one of the loyal followers of malfurion and has taken it upon her self to help and teach any who wants to walk down the path of the druid. She helps teach a young orphan (i'm hoping unless they stay looking like a cat) female worgen, and later she becomes her apprentice, during the process my night elf dies and my worgen takes up her name and promises to up hold her teaches and ways along her travels....got a little irony out to do but i like it so far.
Matt P Oct 10th 2010 10:13PM
I don't think Paladins are nixing the use of mana entirely. Holy Power is a secondary resource.
Noyou Oct 10th 2010 11:57PM
You are exactly right. It's more like a bonus. You can't use holy power without using mana. As far as distancing yourself from mages: two totally different classes yet holy power is much like the use of Arcane Blast used to build up. It's also kind of like Death Knights and runic power except it has 3 stages. From a RP standpoint you can say the light has granted you this because it is needed to fight Deathwing or something to that effect. Food for thought.
RussGreene Oct 10th 2010 10:37PM
Death Knights have a great excuse for why their powers are changing so drastically: There's a new Lich King sitting on the Frozen Throne.
razion Oct 11th 2010 12:05AM
Deathknights, however, are not minions of the Scourge, and do not draw their power directly from a master--Bolvar, Arthas, or otherwise. A death-knight's power is THEIR OWN. They were taught and trained; developed and shaped into bringers of destruction, chaos and war. They are their own people.
Unless you personally walked up to Bolvar and asked really nicely with big puppy-dog eyes for him to give you a super special awesome Dark-Gift-Bolvar-Version-Special because the old Lich King is dead and that's just so darn wonderful. . . Then, well, okay. But I'm inclined to raise my eyebrow.
It assumes so much that we don't know--
Like if Bolvar is now nice enough to give out anything.
If he has power to spare to give out at all.
If he has the ability to get himself unfrozen from that hunk of ice.
But hey, whatever helps you sleep at night. p:
Angrycelt Oct 11th 2010 1:09PM
Although, with a new Lich King, there is a possibility that the class trainers have had a chance to go back and say "we never really learned our true potential since we rebelled 3/4 of the way to the end of our training". Maybe Bolvar wants to be left alone, maybe he wants to make sure the minions he's indirectly responsible for will understand and control their powers so as not to be tempted down the wrong path.
That's pretty much how my blood DK is explaining why he suddenly went to frost.
RussGreene Oct 11th 2010 1:41PM
@Razion
See, the way I saw it was that DK powers can, and, in some cases, are bequeathed by Ol' Arthas himself (Look at Drakuru post-DTK for an example, and possibly Svala Sorrowgrave in UK). Since Arthas is dead and gone, and Bolvar is the Lich King, the powers bequeathed by the Lich King might go haywire from the source drastically changing.
At least, that was how I envisioned it. Anyone's more than free to come up with their own answers as to what's up with DKs, up to and including "I got kissed by a fairy and my powers are now different."
Giraffehead Oct 10th 2010 10:40PM
I don't believe you have used 'eschewing' correctly. Paladins will still be using mana (more so than Holy Power in fact), but have only gained a new resource. They have not changed over completely which is what 'eschewing' would imply.
Stoner Oct 11th 2010 4:08AM
Yeah. that entire paragraph about paladins no longer using mana just made me think, "What!?"
Armath Oct 10th 2010 10:45PM
Hunters are the ones switching from Mana to Energy.
A don't RP, but I can't see this HUGE change to the fabric of the world as just a personal change. When 4.0.1 drops, everyone is going to wake up (or log in) and nothing will work right. Everyone is going to "forget" all their talents (talent reset), so everybody is going to have to re-learn how to use their abilities. As a world-wide change, I don't think you could RP that any other way without acting like a self centered twit.
Of course, if that's part of your character, than this is a perfect chance to show how the world really *does* revolve around you. :-)
Mattimus Oct 11th 2010 3:35AM
Most Roleplayers recognize the separation between Gameplay and Story. The class changes here won't really affect anything at all, because most people will just continue to RP "business as usual", as though nothing's changed.
Mana for Paladins was a gameplay mechanic, because Blizzard couldn't figure out anything better at the time. Paladins in RP pretty much work off of sheer gusto; what would be a low mana bar is just the Paladin getting tired, rather than a well of arcane energies that they must draw from like the Mage.
Now, the Cataclysm itself and the new races, that stuff is part of the story. That's the things RPers will react to. Folding Holy Shield into Shield of the Righteous? Not so much. If it gets even a cursory glance, it'll just be shrugged off as "a new technique", and RPers will move on.
In RP, it's not about the abilities or the resource bar, it's about the story.
Henrah Oct 10th 2010 10:54PM
"You know what? I don't like this teapot. I shall destroy it."
This line made my week.
Eregos ftw! Oct 10th 2010 11:05PM
For shamans, remember that the earth is changing. That could very well change your abilities.
DeathPaladin Oct 10th 2010 11:42PM
As a Death Knight moving from Blood DPS to Frost DPS, here is my IC justification for a change that came about for OOC reasons:
The Lich King destroyed everything I ever cared for. He killed me, twisted what was left, and unleashed me upon those I once called friends and family. When I regained my will, I wanted revenge. I felt nothing but hate. The Lich King's corruption was still there. It was a simple case of the creation turning on the creator.
Northrend is a place where people go to lose their souls. Except I did not have one to lose. Ironically, while the unforgiving north swallowed up those who set foot on its icy ground, some of those who were already lost began to find themselves again. As the expeditions north suffered setback after setback, they were forced to rely more and more on those who had once been thralls to the enemy. I regained the trust of my former comrades. Over time, I even became a source of inspiration. I was one of the damned, returned from the deepest and darkest pits of Hell. If I could not be broken, then hope remained for those who fought by my side.
And now my vengeance is fulfilled. The Lich King is dead. But with that victory many of the bonds forged by the conflict begin to weaken and fail. I am, for lack of a better term, a living reminder of everything bad that happened in Northrend. For those aware of the fact that the supposed victory against the Lich King was arguably no victory at all, the resentment runs even deeper. Perhaps, in order to allow the wounds of the world to heal, I should remain in Northrend. Find a cold and empty place where time has no meaning to live out the rest of eternity, content to forget and to be forgotten.
But I cannot. A new threat emerges, a greater threat than the one that almost broke the collective will of the living. Despite what others might think of me, I am still needed. Refusing to face this threat would nullify everything I worked for over the past several years. But it feels different now. I am tired, but I cannot rest. I am exhausted, but I cannot stop. The fire has gone out. There is no more hate. Only...persisting.
Kelashtir Oct 11th 2010 12:05AM
Now this... this was just awesome.