Upcoming changes to glyphs in patch 4.0.1

- Glyphs are separated into three tiers: minor, major and prime.
- Prime glyphs typically provide direct increases to damage or healing throughput.
- Major glyphs typically augment spells and abilities to offer additional utility.
- Minor glyphs typically provide players with additional convenience or cosmetic changes.
- Glyphs are now single-use; once you learn them, you know them forever.
- In order to switch glyphs, you need a reagent called a Dust of Disappearance. Get those from an inscription vendor or crafted by scribes.
In the upcoming 4.0.1 patch, we'll be introducing a major overhaul of the current glyph system. This update features a host of changes including the addition of a new glyph tier, the transition of glyphs from consumable items to permanent spells, and a more streamlined user interface.
In its Prime
Glyphs will now be separated into three different tiers: minor, major, and prime.
In total, there will be nine glyph slots: three minor, three major, and three prime. As players level, they will be able to progressively unlock "sets" of these slots in increments of three (one minor slot, one major slot, and one prime slot). The first set of glyph slots will be unlocked at level 25, the second at level 50, and the final at level 75.
Teach a Man to Glyph...
In addition to the glyph tier changes, glyphs will also be transitioning from single-use items to permanent spells that a player can learn. While the item from which a glyph will be taught will still be consumed on use, once a glyph is learned, a player will always have access to it. This functionality will feel very similar to the current mechanic that allows players to learn certain recipes and patterns from item drops.
Despite these changes, activating a glyph will more or less function as it does now. To activate a glyph, players will simply need to select the desired glyph from their list of known glyphs and then click on the appropriate tiered slot.
Dust to Dust
With the transition from single-use items to permanent spells, the process for switching activated glyphs has been slightly altered. Similar to activating a learned glyph, players will need to select the new glyph from their list of known glyphs and then "place" it on top of the old glyph. While this process will not destroy the old glyph as it does at present, it will require a new reagent, Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes.
As a precaution, the following dialogue will also appear before a glyph is exchanged:
Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated.
Gotta Catch'em All
To complement each of these changes, the glyph UI window has been completely redesigned. All glyphs will now be organized in the glyph panel according to their tier (minor, major, or prime) and, much like how class spells and abilities display in the trainer window, will be sortable by "Already Known," "Unavailable," and "All Glyphs" categories. Players will also be able to search for glyphs using keywords and results will populate under each corresponding collapsible tier.
To access the new glyph UI, players will need to open up the Talent pane (default: N) and then click on the "Glyphs" tab.
In its Prime
Glyphs will now be separated into three different tiers: minor, major, and prime.
- Prime - Prime glyphs will typically provide direct increases to damage or healing throughput. Examples of prime glyphs include Glyph of Howling Blast, which will cause the death knight ability Howling Blast to infect targets with Frost Fever, and Glyph of Insect Swarm, which increases the damage of druid's Insect Swarm ability by 30%.
Major - Major glyphs will typically augment spells and abilities to offer additional utility. Examples of major glyphs include Glyph of Silencing Shot, which will cause a hunter to instantly gain 10 focus when successfully silencing an enemy's spell cast, and Glyph of Ice Block, which will reset the cooldown on Frost Nova every time a mage uses Ice Block.
Minor - Minor glyphs will typically provide players with additional convenience or cosmetic changes. Examples of minor glyphs include Glyph of Righteousness which will reduce the mana cost of Seal of Righteousness for paladins by 50%, and Glyph of Levitate which will remove the reagent requirement for a priest's Levitate spell.
In total, there will be nine glyph slots: three minor, three major, and three prime. As players level, they will be able to progressively unlock "sets" of these slots in increments of three (one minor slot, one major slot, and one prime slot). The first set of glyph slots will be unlocked at level 25, the second at level 50, and the final at level 75.
Teach a Man to Glyph...
In addition to the glyph tier changes, glyphs will also be transitioning from single-use items to permanent spells that a player can learn. While the item from which a glyph will be taught will still be consumed on use, once a glyph is learned, a player will always have access to it. This functionality will feel very similar to the current mechanic that allows players to learn certain recipes and patterns from item drops.
Despite these changes, activating a glyph will more or less function as it does now. To activate a glyph, players will simply need to select the desired glyph from their list of known glyphs and then click on the appropriate tiered slot.
Dust to Dust
With the transition from single-use items to permanent spells, the process for switching activated glyphs has been slightly altered. Similar to activating a learned glyph, players will need to select the new glyph from their list of known glyphs and then "place" it on top of the old glyph. While this process will not destroy the old glyph as it does at present, it will require a new reagent, Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes.
As a precaution, the following dialogue will also appear before a glyph is exchanged:
- Are you sure you want to inscribe this glyph? The existing glyph will be lost.
Cost: 1 Dust of Disappearance
Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated.
Gotta Catch'em All
To complement each of these changes, the glyph UI window has been completely redesigned. All glyphs will now be organized in the glyph panel according to their tier (minor, major, or prime) and, much like how class spells and abilities display in the trainer window, will be sortable by "Already Known," "Unavailable," and "All Glyphs" categories. Players will also be able to search for glyphs using keywords and results will populate under each corresponding collapsible tier.
To access the new glyph UI, players will need to open up the Talent pane (default: N) and then click on the "Glyphs" tab.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: News items, Cataclysm






Reader Comments (Page 1 of 4)
wutsconflag Oct 11th 2010 1:24PM
This is new information? Odd, I seem to recall having read most of it before, but in any event, glad to see it up.
kaminari Oct 11th 2010 1:48PM
rather than new, it's relevant information, since the patch will most likely drop tomorrow.
i'm also glad to see it up, and i expect a similar thing done for talents and other changes =)
Netherscourge Oct 11th 2010 2:07PM
What happens to our CURRENT Glyphs once the patch hits? We lose all of them? Or will they auto-convert to the new ones and we'll automatically have them added to our Learned Glyph list?
nwideman Oct 11th 2010 2:15PM
If it's anything like transferring a character to the PTR, all the glyphs (besides the 17 that will not exist) will be transferred over, and the glyphs you are using currently will be learned permanently from the start.
Natsumi Oct 11th 2010 2:30PM
From the PTR any glyphs you have in your bags will be auto learned by you (appropriate class only lol) during the change. Any glyphs you have equipped currently will be auto transferred (excepting those glyphs that no longer exist) to the new glyph system as well. Glyphs in your bank will NOT be auto learned and must be used as normal.
Please not that though you may never use a glyph, there is an Achievement for collecting all your class glyphs. :)
mordenov Oct 11th 2010 1:30PM
"Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes." What exactly is the purpose of being able to craft them if everyone can just buy them from the vendor. The very least this will greatly hurt the potential profit to be made from the creation of this dust for scribes.
Avan Oct 11th 2010 1:43PM
It might be on a severely limited supply, or have an abnormally high cost associated with it.
Thundrcrackr Oct 11th 2010 2:53PM
Yeah, its probably one of those limited inventory items that has a (1) or (2) next to it. So players CAN get it from vendors instead of scribes, but they may need to camp the vendor for a while in order to get it, which obviously won't be worth it for most players.
frosty Oct 11th 2010 3:05PM
Yep. No money making here. The powders cost about 6 silver each from a vendor (32s for 5), and a midnight ink to make 1. No one is going to craft these.
squig_masta Oct 11th 2010 3:21PM
I imagine that this is just a stop-gap till cata hits. Since the dust is made with inks from Cata herbs, if there wasn't a vendor selling them now we'd be pretty much stuck with the glyphs we have now for another 2 months. I'd be amazed if the vendors are still selling them when we get to 85.
Heilig Oct 11th 2010 3:53PM
They were originally 10 gold from vendors, which seems more realistic to me. Can still be profitable for scribes, but caps the possible price and functions as a gold sink for lazy people.
cjivan Oct 11th 2010 1:31PM
"it will require a new reagent, Dust of Disappearance"
Great. Another reagent people will have to carry around so they can switch glyphs in between boss fights. I thought we were moving away from requiring reagents for things? Now I have to carry a stack of dust around with me.
Kurash Oct 11th 2010 1:40PM
Better than several stacks of various glyphs.
JPB Oct 11th 2010 1:44PM
As opposed to now, where we have to carry around stacks of glyphs we want to change between boss fights...
Wait. You're trolling, right? You got me.
KJP Oct 11th 2010 1:47PM
Only if you're that much of a min-maxer that you just HAVE to figure out and install the optimal glyphs for every single boss fight.
Mind you, that dust won't be particularly cheap...
Natsumi Oct 11th 2010 1:48PM
Better 1 stack of dust than 4 or more stacks of glyphs. Quality of life improvement, yes. More cost effective, hell yes, some glyphs on my server go for 40+ gold BEFORE this was announced. I know tanks that carried 6 STACKS of different glyphs around at a time, most of which cost 10 gold OR MORE each glyph. I think switching to 40 silver each is much preferable to them.
cjivan Oct 11th 2010 1:48PM
I'm not trolling. I'm wondering why we move away from requiring reagents for spells and buffs, and then introduce a new mechanic with a reagent. What's the point of a reagent? So that when you want to switch glyphs in the middle of a raid and get caught without one you can hold everyone up while you go get one? Reagents are cumbersome, frustrating and take up bag space. I thought that's why Blizzard was moving away from using them in general.
windstalker668 Oct 11th 2010 1:57PM
I am not sure I understand your complaint. If you are switching glyphs between boss fights then you are carrying around stacks of glyphs currently, at least 2 different types if you want to switch back. If anything, this is making your problem better, instead of carrying around several stacks of glyphs, you carry around 1 stack of reagents, which would be fewer things cluttering up your inventory.
Sorry if this sounds snarky, it isn't meant to.
relmatos Oct 11th 2010 2:00PM
One extra slot taken is a small price to pay for such versatility.
Natsumi Oct 11th 2010 2:05PM
And you are all still ignoring the cost benefit, the vendor in Dalaran was selling to my main for 40 silver each dust (I'm exalted so that's 50 silver at neutral). Your average glyph you swap out costs over 5 gold up to 60 gold. last I checked 50 silver was significantly less than even 5 gold, not to mention you only have to get 1 reagent instead of 2 or more.
Stop complaining about the Dust, it's a good thing :D
P.S.: I'm not a scribe XD