Upcoming changes to glyphs in patch 4.0.1

- Glyphs are separated into three tiers: minor, major and prime.
- Prime glyphs typically provide direct increases to damage or healing throughput.
- Major glyphs typically augment spells and abilities to offer additional utility.
- Minor glyphs typically provide players with additional convenience or cosmetic changes.
- Glyphs are now single-use; once you learn them, you know them forever.
- In order to switch glyphs, you need a reagent called a Dust of Disappearance. Get those from an inscription vendor or crafted by scribes.
In the upcoming 4.0.1 patch, we'll be introducing a major overhaul of the current glyph system. This update features a host of changes including the addition of a new glyph tier, the transition of glyphs from consumable items to permanent spells, and a more streamlined user interface.
In its Prime
Glyphs will now be separated into three different tiers: minor, major, and prime.
In total, there will be nine glyph slots: three minor, three major, and three prime. As players level, they will be able to progressively unlock "sets" of these slots in increments of three (one minor slot, one major slot, and one prime slot). The first set of glyph slots will be unlocked at level 25, the second at level 50, and the final at level 75.
Teach a Man to Glyph...
In addition to the glyph tier changes, glyphs will also be transitioning from single-use items to permanent spells that a player can learn. While the item from which a glyph will be taught will still be consumed on use, once a glyph is learned, a player will always have access to it. This functionality will feel very similar to the current mechanic that allows players to learn certain recipes and patterns from item drops.
Despite these changes, activating a glyph will more or less function as it does now. To activate a glyph, players will simply need to select the desired glyph from their list of known glyphs and then click on the appropriate tiered slot.
Dust to Dust
With the transition from single-use items to permanent spells, the process for switching activated glyphs has been slightly altered. Similar to activating a learned glyph, players will need to select the new glyph from their list of known glyphs and then "place" it on top of the old glyph. While this process will not destroy the old glyph as it does at present, it will require a new reagent, Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes.
As a precaution, the following dialogue will also appear before a glyph is exchanged:
Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated.
Gotta Catch'em All
To complement each of these changes, the glyph UI window has been completely redesigned. All glyphs will now be organized in the glyph panel according to their tier (minor, major, or prime) and, much like how class spells and abilities display in the trainer window, will be sortable by "Already Known," "Unavailable," and "All Glyphs" categories. Players will also be able to search for glyphs using keywords and results will populate under each corresponding collapsible tier.
To access the new glyph UI, players will need to open up the Talent pane (default: N) and then click on the "Glyphs" tab.
In its Prime
Glyphs will now be separated into three different tiers: minor, major, and prime.
- Prime - Prime glyphs will typically provide direct increases to damage or healing throughput. Examples of prime glyphs include Glyph of Howling Blast, which will cause the death knight ability Howling Blast to infect targets with Frost Fever, and Glyph of Insect Swarm, which increases the damage of druid's Insect Swarm ability by 30%.
Major - Major glyphs will typically augment spells and abilities to offer additional utility. Examples of major glyphs include Glyph of Silencing Shot, which will cause a hunter to instantly gain 10 focus when successfully silencing an enemy's spell cast, and Glyph of Ice Block, which will reset the cooldown on Frost Nova every time a mage uses Ice Block.
Minor - Minor glyphs will typically provide players with additional convenience or cosmetic changes. Examples of minor glyphs include Glyph of Righteousness which will reduce the mana cost of Seal of Righteousness for paladins by 50%, and Glyph of Levitate which will remove the reagent requirement for a priest's Levitate spell.
In total, there will be nine glyph slots: three minor, three major, and three prime. As players level, they will be able to progressively unlock "sets" of these slots in increments of three (one minor slot, one major slot, and one prime slot). The first set of glyph slots will be unlocked at level 25, the second at level 50, and the final at level 75.
Teach a Man to Glyph...
In addition to the glyph tier changes, glyphs will also be transitioning from single-use items to permanent spells that a player can learn. While the item from which a glyph will be taught will still be consumed on use, once a glyph is learned, a player will always have access to it. This functionality will feel very similar to the current mechanic that allows players to learn certain recipes and patterns from item drops.
Despite these changes, activating a glyph will more or less function as it does now. To activate a glyph, players will simply need to select the desired glyph from their list of known glyphs and then click on the appropriate tiered slot.
Dust to Dust
With the transition from single-use items to permanent spells, the process for switching activated glyphs has been slightly altered. Similar to activating a learned glyph, players will need to select the new glyph from their list of known glyphs and then "place" it on top of the old glyph. While this process will not destroy the old glyph as it does at present, it will require a new reagent, Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes.
As a precaution, the following dialogue will also appear before a glyph is exchanged:
- Are you sure you want to inscribe this glyph? The existing glyph will be lost.
Cost: 1 Dust of Disappearance
Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated.
Gotta Catch'em All
To complement each of these changes, the glyph UI window has been completely redesigned. All glyphs will now be organized in the glyph panel according to their tier (minor, major, or prime) and, much like how class spells and abilities display in the trainer window, will be sortable by "Already Known," "Unavailable," and "All Glyphs" categories. Players will also be able to search for glyphs using keywords and results will populate under each corresponding collapsible tier.
To access the new glyph UI, players will need to open up the Talent pane (default: N) and then click on the "Glyphs" tab.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: News items, Cataclysm






Reader Comments (Page 2 of 4)
cjivan Oct 11th 2010 2:12PM
No one, including me, is arguing that this isn't a better mechanic. I'm simpy questioning why there needs to be a physical cost associated with it. Why can't you just swap out glyphs without the dust at all? Why would that be a bad thing? Because Scribes need something to create and sell? There's got to be something better than this. Especially if you can get them from a vendor.
I'm not arguing that this doesn't greatly improve things. I'm just wondering why there needs to be a cost involved at all. I don't see any way anyone could abuse this without a cost...
relmatos Oct 11th 2010 2:26PM
From what I understood Scribes will be able to make the dust so they should be able to sell for less than the cost on a vendor so it works as compensation for the scribes for the decrease in glyphs they'll be selling
Bvannas Oct 11th 2010 3:02PM
Yes, dust is an improvement on the current problem of carrying stacks of glyphs. However Having to carry dust around with you is still more inconvenient than being able to swap glyphs out whenever.
I would think that it is added to prevent inflation in the economy. Its an added cost to prevent gold becoming meaningless.
nick Oct 11th 2010 3:11PM
Maybe they will add a minor glyph to remove the reagent cost for switching between glyphs!
Hasselhoff Oct 11th 2010 1:35PM
Since I plan on gouging people tomorrow, I spent the morning looking at the glyphs existing in 4.0.1 and what existing ones will be converted to, new glyphs I'll need to learn, etc. Anyhow, I've posted it on google docs.
https://spreadsheets.google.com/ccc?key=0AmxJhHlIZ_btdGJhYWxXMzJXeXJuMGNuV2I1Q1VMdEE&hl=en&authkey=CJvLr5IK
If it's listed as "(New)" it won't be available until tomorrow. If it's listed in the "Charred" column, it won't be usable tomorrow. Glyphs with a name in parentheses next to it are glyphs that will be converted tomorrow with the name in parentheses denoting what it will be converted from. Confusing enough?
Just thought I'd share it so it benefits others (hopefully not on my server :) )
Dragis Oct 11th 2010 1:48PM
GREAT info. Much appreciated :) Haven't found another list this detailed elsewhere.
Zendraven Oct 11th 2010 2:07PM
ROCK. My mage thanks you!
nathan Oct 11th 2010 2:18PM
Good, I'm glad I'm not the only one planning on gouging the market for the next few months
Hanak Oct 11th 2010 3:57PM
too bad that Google put a limit on the document. It seems as though only a few at a time (around 50) can access it. I got a permission denied the first few times I tried to access it.
Hasselhoff Oct 11th 2010 4:06PM
Yeah, I've noticed that. Here are two copies of the document. Try those.
Copy 1
https://spreadsheets.google.com/ccc?key=0AmxJhHlIZ_btdFp5UVA1a041Y3o4N3JvN1FDUVVCU1E&hl=en&authkey=CN-K8IYF
Copy 2
https://spreadsheets.google.com/ccc?key=0AmxJhHlIZ_btdHp6ejVIUkZlZlZmV0l6MVJmRGxYMnc&hl=en&authkey=CIvB-_oN
(cutaia) Oct 11th 2010 1:36PM
Am I the only one who's really disappointed with the Paladin minor glyphs when compared to the minor glyphs of the other classes? 6 out of 7 of our glyphs simply reduce the mana cost of buffs.
I was looking through other folks' minor glyphs and seeing some interesting changes that one might actually notice while playing. Different polymorphs, removal of reagent requirements, increased speed effects or increased duration of buffs...there are all kinds of interesting minor glyphs out there, even if most of them to fall under the category of tiny changes, simple cool factor or minor convenience.
I'm honestly considering applying the Glyph of Lay on Hands and simply leaving my other minors empty out of sheer principle.
Natsumi Oct 11th 2010 1:53PM
You must have missed the Warlock minor glyphs where none of them are really useful except for Drain Soul for Affliction Warlocks or Health Funnel for those crazy extreme soloing Demonology Warlocks. The rest are filler or completely useless. Don't get me wrong, I love Eye of Kilrog, but how many times do you REALLY get to use it?
wutsconflag Oct 11th 2010 1:54PM
Sadly, that's true of several classes. Some of the minor glyphs are underwhelming at best. Look at Hunters, the Mend Pet glyph is awesome, but the others? Meh.
Natsumi Oct 11th 2010 1:57PM
Hey, Feign Death is pretty sweet too. :p
Vladeon Oct 11th 2010 2:16PM
Cutaia's right and it's been this way for a very long time. The glyphs that do decrease mana for blessings only decrease the mana by 50%. Now, that wouldn't be too bad if they cost upwards of 1000 mana to cast, but they don't. they cost like 200 mana. I have never been in the position where 100 mana reduction has helped in any way possible at level 80. Minor glyphs are absolutely and completely useless. I leave one of my minor blessing slots completely empty and go with the two that're only kinda sometimes useful, Lay on Hands and Sense Undead. Even the sense undead one is pretty useless because not only do you have to be attacking undead (which isn't going to be happening much in cataclysm if at all) but you have to forego your track mining veins or whatever else you use. If there was one place that they should be putting in a few minutes in development, it's minor glyphs. I don't care if there's a minor glyph that makes my Pally wings bigger, I'd use that instead of having a completely empty glyph slot. Especially now that I'll probably be having twice as many empty glyph slots since I'm pretty sure Glyph of lay on hands will be turned into a major glyph as it fits the bill exactly of what they described major glyphs to be in cataclysm.
kaminari Oct 11th 2010 2:26PM
i'll be using it like crazy next patch, the eye can fly on azeroth for about a month and half before we can, so it'll be great for exploring the skys =D
Natsumi Oct 11th 2010 2:32PM
Snap, I totally forgot about that. It's good for cool screenies too :)
(cutaia) Oct 11th 2010 4:44PM
I'm not trying to contend that any other classes have amazingly useful minor glyphs...but even as a Warlock, I would recognize that the glyphs have changed something. Flying Eye of Kilrogg? Slightly faster swimming? 10% mana return if something dies from Drain Soul?
Are any of these terribly useful? Nah. But at least when they happen, you'll recognize, "Oh yeah...that's cause of the glyph."
I press Blessing of Kings once an hour and save a couple hundred mana which would have otherwise filled up anyway while everyone else buffs. I will literally never even notice the difference between having 3 glyphs and just using 1. (I'm referring to MMO-Champion's recent list of glyphs. Sense Undead was something I could actually get behind as a cool glyph, but it appears to be gone...)
(cutaia) Oct 11th 2010 4:47PM
Oh...also, I think it should be noted that this was at least more noticeable when you had to cast your greater spells up to 10 times in a row in a raid (or more if you ran out of Symbols, God forbid), but now the buff is a "press once and the whole raid gets it" kind of thing. So, it's more like those glyphs are simply out of touch with the new mechanics, which seems like a perfect reason to scrap them for something else.
Josh Oct 11th 2010 5:47PM
It is notable that the one minor glyph for palys that is useful, is VERY useful. This was mentioned in Mr. Christian's column this week. Other classes may have several cool glyphs but palys have a minor that arguably could be a Major.