Upcoming changes to glyphs in patch 4.0.1

- Glyphs are separated into three tiers: minor, major and prime.
- Prime glyphs typically provide direct increases to damage or healing throughput.
- Major glyphs typically augment spells and abilities to offer additional utility.
- Minor glyphs typically provide players with additional convenience or cosmetic changes.
- Glyphs are now single-use; once you learn them, you know them forever.
- In order to switch glyphs, you need a reagent called a Dust of Disappearance. Get those from an inscription vendor or crafted by scribes.
In the upcoming 4.0.1 patch, we'll be introducing a major overhaul of the current glyph system. This update features a host of changes including the addition of a new glyph tier, the transition of glyphs from consumable items to permanent spells, and a more streamlined user interface.
In its Prime
Glyphs will now be separated into three different tiers: minor, major, and prime.
In total, there will be nine glyph slots: three minor, three major, and three prime. As players level, they will be able to progressively unlock "sets" of these slots in increments of three (one minor slot, one major slot, and one prime slot). The first set of glyph slots will be unlocked at level 25, the second at level 50, and the final at level 75.
Teach a Man to Glyph...
In addition to the glyph tier changes, glyphs will also be transitioning from single-use items to permanent spells that a player can learn. While the item from which a glyph will be taught will still be consumed on use, once a glyph is learned, a player will always have access to it. This functionality will feel very similar to the current mechanic that allows players to learn certain recipes and patterns from item drops.
Despite these changes, activating a glyph will more or less function as it does now. To activate a glyph, players will simply need to select the desired glyph from their list of known glyphs and then click on the appropriate tiered slot.
Dust to Dust
With the transition from single-use items to permanent spells, the process for switching activated glyphs has been slightly altered. Similar to activating a learned glyph, players will need to select the new glyph from their list of known glyphs and then "place" it on top of the old glyph. While this process will not destroy the old glyph as it does at present, it will require a new reagent, Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes.
As a precaution, the following dialogue will also appear before a glyph is exchanged:
Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated.
Gotta Catch'em All
To complement each of these changes, the glyph UI window has been completely redesigned. All glyphs will now be organized in the glyph panel according to their tier (minor, major, or prime) and, much like how class spells and abilities display in the trainer window, will be sortable by "Already Known," "Unavailable," and "All Glyphs" categories. Players will also be able to search for glyphs using keywords and results will populate under each corresponding collapsible tier.
To access the new glyph UI, players will need to open up the Talent pane (default: N) and then click on the "Glyphs" tab.
In its Prime
Glyphs will now be separated into three different tiers: minor, major, and prime.
- Prime - Prime glyphs will typically provide direct increases to damage or healing throughput. Examples of prime glyphs include Glyph of Howling Blast, which will cause the death knight ability Howling Blast to infect targets with Frost Fever, and Glyph of Insect Swarm, which increases the damage of druid's Insect Swarm ability by 30%.
Major - Major glyphs will typically augment spells and abilities to offer additional utility. Examples of major glyphs include Glyph of Silencing Shot, which will cause a hunter to instantly gain 10 focus when successfully silencing an enemy's spell cast, and Glyph of Ice Block, which will reset the cooldown on Frost Nova every time a mage uses Ice Block.
Minor - Minor glyphs will typically provide players with additional convenience or cosmetic changes. Examples of minor glyphs include Glyph of Righteousness which will reduce the mana cost of Seal of Righteousness for paladins by 50%, and Glyph of Levitate which will remove the reagent requirement for a priest's Levitate spell.
In total, there will be nine glyph slots: three minor, three major, and three prime. As players level, they will be able to progressively unlock "sets" of these slots in increments of three (one minor slot, one major slot, and one prime slot). The first set of glyph slots will be unlocked at level 25, the second at level 50, and the final at level 75.
Teach a Man to Glyph...
In addition to the glyph tier changes, glyphs will also be transitioning from single-use items to permanent spells that a player can learn. While the item from which a glyph will be taught will still be consumed on use, once a glyph is learned, a player will always have access to it. This functionality will feel very similar to the current mechanic that allows players to learn certain recipes and patterns from item drops.
Despite these changes, activating a glyph will more or less function as it does now. To activate a glyph, players will simply need to select the desired glyph from their list of known glyphs and then click on the appropriate tiered slot.
Dust to Dust
With the transition from single-use items to permanent spells, the process for switching activated glyphs has been slightly altered. Similar to activating a learned glyph, players will need to select the new glyph from their list of known glyphs and then "place" it on top of the old glyph. While this process will not destroy the old glyph as it does at present, it will require a new reagent, Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes.
As a precaution, the following dialogue will also appear before a glyph is exchanged:
- Are you sure you want to inscribe this glyph? The existing glyph will be lost.
Cost: 1 Dust of Disappearance
Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated.
Gotta Catch'em All
To complement each of these changes, the glyph UI window has been completely redesigned. All glyphs will now be organized in the glyph panel according to their tier (minor, major, or prime) and, much like how class spells and abilities display in the trainer window, will be sortable by "Already Known," "Unavailable," and "All Glyphs" categories. Players will also be able to search for glyphs using keywords and results will populate under each corresponding collapsible tier.
To access the new glyph UI, players will need to open up the Talent pane (default: N) and then click on the "Glyphs" tab.
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Reader Comments (Page 3 of 4)
StoNe Oct 12th 2010 7:57AM
[Glyph of Hammer of Justice] - Causes the target to break in to /dance once the stun wears off
BOOM...better minor glyph for you right there
Vrykerion Oct 11th 2010 1:38PM
"it will require a new reagent, Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes. "
From vendors OR scribes... well... there goes the scribe cash flow. Gouge away on patch day because if you aren't pricing that dust below vendor prices, no one is buying. :(
On the other hand, if you're not a scribe, congrats! Almost guaranteed decent prices on dust!
Natsumi Oct 11th 2010 1:54PM
Ah, but scribes get the dust for free, another Scribe perk :)
devilsei Oct 11th 2010 2:24PM
not really natsumi, it still needs to be crafted, which requires materials, which means there is indeed a cost.
Kurtis Oct 11th 2010 2:26PM
Most likely the vendor supply will be limited and/or sold by some out-of-the-way vendor. Balance instant access to a full stack of dust from the auction house against traveling to some distant location where you may or may not be able to buy more than a couple.
Natsumi Oct 11th 2010 2:33PM
The vendor does NOT have a limited stock. It's just like any other reagent out there.
mannlock Oct 11th 2010 1:40PM
No Cutaia....
I feel the same... I wanted to make my Holy Pally my main but it looks like I will stick with the hunter...
Natsumi Oct 11th 2010 2:01PM
Good idea :D I'm all for less pallies. Especially with Kings being given out to Druids and Hunters (Beast Mastery pet) and the other buffs covered by Warriors, Death Knights, and Shaman. With Beast Mastery back in the game as a viable raid spec and access to every buff and debuff, picking Hunter is a smart move :D You can even heal with your Spirit Beast :D
Tanderous Oct 11th 2010 1:43PM
Please stack higher than 5
Natsumi Oct 11th 2010 1:55PM
Dust stacks to at least 20, I didn't buy more than that on the PTR, but your worries about stacks of 5 are now assuaged. :)
Avan Oct 11th 2010 1:47PM
"As a precaution, the following dialogue will also appear before a glyph is exchanged:
Are you sure you want to inscribe this glyph? The existing glyph will be lost.
Cost: 1 Dust of Disappearance
Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated."
I think there is a UI flaw here. Their warning message should include the part about deactivation IN THE DIALOGUE BOX instead of on a forum post.
wutsconflag Oct 11th 2010 1:55PM
Have to agree. That will cause some people a headache, to be sure.
sherekhan88 Oct 11th 2010 6:19PM
"The existing glyph with be deactivated." seems a more logical statement to make, it's true.
Tanderous Oct 11th 2010 2:04PM
Thought I had hit reply to the comment on the dust.
matt Oct 11th 2010 2:06PM
how does the new glyph system work with dual specs? Is it completely de-coupled from spec? do you need to learn each glyph twice? do you have 2 sets of active glyphs or do you need to wipe each time to spec-swap?
Duulket Oct 11th 2010 2:12PM
Last time I was on the PTR the known glyphs for one spec did not show up on the list for the other spec. Granted I have not been on since 4.0.1 first hit the PTRs so this may have changed.
Nathan Oct 11th 2010 2:20PM
In the newest ptr both sets of glyphs show up for each spec.
quickshiv Oct 11th 2010 2:12PM
Aren't all of the recipes changing to use 3 inks instead of 1 or does that not happen until 4.0.3?
http://cata.wowhead.com/skill=773
Nathan Oct 11th 2010 2:21PM
The latest 4.0.1 ptr had them all at 3 inks, so if you're going to make a lot of glyphs, today's the day to do it.
frosty Oct 11th 2010 3:28PM
Sweet. Not only will the market be dead, but it'll cost scribes more too!