Upcoming changes to glyphs in patch 4.0.1

- Glyphs are separated into three tiers: minor, major and prime.
- Prime glyphs typically provide direct increases to damage or healing throughput.
- Major glyphs typically augment spells and abilities to offer additional utility.
- Minor glyphs typically provide players with additional convenience or cosmetic changes.
- Glyphs are now single-use; once you learn them, you know them forever.
- In order to switch glyphs, you need a reagent called a Dust of Disappearance. Get those from an inscription vendor or crafted by scribes.
In the upcoming 4.0.1 patch, we'll be introducing a major overhaul of the current glyph system. This update features a host of changes including the addition of a new glyph tier, the transition of glyphs from consumable items to permanent spells, and a more streamlined user interface.
In its Prime
Glyphs will now be separated into three different tiers: minor, major, and prime.
In total, there will be nine glyph slots: three minor, three major, and three prime. As players level, they will be able to progressively unlock "sets" of these slots in increments of three (one minor slot, one major slot, and one prime slot). The first set of glyph slots will be unlocked at level 25, the second at level 50, and the final at level 75.
Teach a Man to Glyph...
In addition to the glyph tier changes, glyphs will also be transitioning from single-use items to permanent spells that a player can learn. While the item from which a glyph will be taught will still be consumed on use, once a glyph is learned, a player will always have access to it. This functionality will feel very similar to the current mechanic that allows players to learn certain recipes and patterns from item drops.
Despite these changes, activating a glyph will more or less function as it does now. To activate a glyph, players will simply need to select the desired glyph from their list of known glyphs and then click on the appropriate tiered slot.
Dust to Dust
With the transition from single-use items to permanent spells, the process for switching activated glyphs has been slightly altered. Similar to activating a learned glyph, players will need to select the new glyph from their list of known glyphs and then "place" it on top of the old glyph. While this process will not destroy the old glyph as it does at present, it will require a new reagent, Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes.
As a precaution, the following dialogue will also appear before a glyph is exchanged:
Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated.
Gotta Catch'em All
To complement each of these changes, the glyph UI window has been completely redesigned. All glyphs will now be organized in the glyph panel according to their tier (minor, major, or prime) and, much like how class spells and abilities display in the trainer window, will be sortable by "Already Known," "Unavailable," and "All Glyphs" categories. Players will also be able to search for glyphs using keywords and results will populate under each corresponding collapsible tier.
To access the new glyph UI, players will need to open up the Talent pane (default: N) and then click on the "Glyphs" tab.
In its Prime
Glyphs will now be separated into three different tiers: minor, major, and prime.
- Prime - Prime glyphs will typically provide direct increases to damage or healing throughput. Examples of prime glyphs include Glyph of Howling Blast, which will cause the death knight ability Howling Blast to infect targets with Frost Fever, and Glyph of Insect Swarm, which increases the damage of druid's Insect Swarm ability by 30%.
Major - Major glyphs will typically augment spells and abilities to offer additional utility. Examples of major glyphs include Glyph of Silencing Shot, which will cause a hunter to instantly gain 10 focus when successfully silencing an enemy's spell cast, and Glyph of Ice Block, which will reset the cooldown on Frost Nova every time a mage uses Ice Block.
Minor - Minor glyphs will typically provide players with additional convenience or cosmetic changes. Examples of minor glyphs include Glyph of Righteousness which will reduce the mana cost of Seal of Righteousness for paladins by 50%, and Glyph of Levitate which will remove the reagent requirement for a priest's Levitate spell.
In total, there will be nine glyph slots: three minor, three major, and three prime. As players level, they will be able to progressively unlock "sets" of these slots in increments of three (one minor slot, one major slot, and one prime slot). The first set of glyph slots will be unlocked at level 25, the second at level 50, and the final at level 75.
Teach a Man to Glyph...
In addition to the glyph tier changes, glyphs will also be transitioning from single-use items to permanent spells that a player can learn. While the item from which a glyph will be taught will still be consumed on use, once a glyph is learned, a player will always have access to it. This functionality will feel very similar to the current mechanic that allows players to learn certain recipes and patterns from item drops.
Despite these changes, activating a glyph will more or less function as it does now. To activate a glyph, players will simply need to select the desired glyph from their list of known glyphs and then click on the appropriate tiered slot.
Dust to Dust
With the transition from single-use items to permanent spells, the process for switching activated glyphs has been slightly altered. Similar to activating a learned glyph, players will need to select the new glyph from their list of known glyphs and then "place" it on top of the old glyph. While this process will not destroy the old glyph as it does at present, it will require a new reagent, Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes.
As a precaution, the following dialogue will also appear before a glyph is exchanged:
- Are you sure you want to inscribe this glyph? The existing glyph will be lost.
Cost: 1 Dust of Disappearance
Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated.
Gotta Catch'em All
To complement each of these changes, the glyph UI window has been completely redesigned. All glyphs will now be organized in the glyph panel according to their tier (minor, major, or prime) and, much like how class spells and abilities display in the trainer window, will be sortable by "Already Known," "Unavailable," and "All Glyphs" categories. Players will also be able to search for glyphs using keywords and results will populate under each corresponding collapsible tier.
To access the new glyph UI, players will need to open up the Talent pane (default: N) and then click on the "Glyphs" tab.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: News items, Cataclysm






Reader Comments (Page 4 of 4)
Shrian Oct 11th 2010 2:46PM
Gotta catchem all
another reason cataclysm is making wow like pokemon.
so. much. win.
Matthew Oct 11th 2010 2:50PM
I'd like for BG's to be a free swap zone (with automatic resets after its over) so you can have PVP glyphs when you need them WITH NO COST.
Do you think this is doable?
Hanak Oct 11th 2010 4:04PM
Sure it's doable, but they won't because that's one of the intended uses for the dust. :)
Matthew Oct 11th 2010 4:48PM
Thanks for writing back Hanak,
I wasn't sure if it was - they introduced dual specs so you can have a pvp spec without having to pay . . so I was wondering if they wanted us to 'pay' (use dust) for pvp or was this just to stop re-glyphing in between battles.
Dust is 9g on the beta. so each time I BG i have to spend 18g? no . . . .
Hanak Oct 11th 2010 5:18PM
well, I guess as they see it, if you need to switch that often, then you should use your offspec for it. Both my shaman and my druid wants just a few more offspecs. 5 or so would be enough :p
Drakkenfyre Oct 11th 2010 3:06PM
I guess the change of name from "Vanishing Powder" to "Dust of Disappearance" is to keep the confusion on the PTR thinking it was the former Rogue item from happening again.
Boobah Oct 11th 2010 6:19PM
Levels 25-80 uses "Vanishing Powder"
Level 81+ uses "Dust of Disappearance"
hshaft Oct 12th 2010 9:13AM
The obsolete reagent for Rogue's to Vansih was called Flash Powder, not Vanishing Powder (although I do see how some might be confused).
Drakkenfyre Oct 12th 2010 10:39AM
That's my entire point. People on the PTR was thinking it was the former Rogue powder.
Xot Oct 11th 2010 3:10PM
I can see where this would indeed cause the scribes to gouge. Because you only be able to sell your glyphs to the same player once. As a scribe I know that its already a tough market. In fact if I were not doing this for my guild I would not be a scribe at all.
I had to resort to another profession just to get gold to play the game.
So I dont really see it as gouging, it's survival. After Cata, I will probably drop the prof and move on because I will only have to puchase them once and that would be far easier than either purchasing the mats or gathering them.
Piisuke Oct 11th 2010 3:32PM
As a precaution, the following dialogue will also appear before a glyph is exchanged:
Are you sure you want to inscribe this glyph? The existing glyph will be lost.
Cost: 1 Dust of Disappearance
Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated.
So... if the glyph will not be permanently lost, but deactivated, why phrase it as if it is going to be deleted? I know we all have a brain here, but come on...
What is wrong with:
Are you sure you want to inscribe this glyph? The existing glyph will be deactivated.
Sergel Oct 11th 2010 6:31PM
i remember reading somewhere that you have to be level 80 to use the Dust of Disappearance. is that true?
Drakkenfyre Oct 11th 2010 6:41PM
Ah. On the PTR last build I checked, it said under Vanishing Powder, "This is effective at wiping Glyphs only to level 80."
Now that makes sense. Sort of. Seems like an artificial barrier to be placed only to increase cost to people changing Glyphs. And to increase the need for Scribes at 80+.