Upcoming class mechanic changes in patch 4.0.1

Remember that in patch 4.0.1, we're going to see the majority of the systems change in game, but not the actual world itself. The information given by Blizzard today is what it feels warrants a closer look at from the community.
The full Blizzard statement, after the break.
BlizzardPatch 4.0.1 Class Mechanics Changes
Patch 4.0.1 will bring about major changes to all World of Warcraft classes, including sweeping talent tree revamps, altered spells, and improved abilities. We wanted to go over some of the more complex changes that are being made. If your class isn't listed here, it does not mean we didn't spend as much time on it -- the class will still receive a broad range of updates to talents, spells, and abilities -- we simply feel that these mechanics merit additional explanation.
Death Knights
Druids
Hunters
Paladins
Warlocks
Warriors
Patch 4.0.1 will bring about major changes to all World of Warcraft classes, including sweeping talent tree revamps, altered spells, and improved abilities. We wanted to go over some of the more complex changes that are being made. If your class isn't listed here, it does not mean we didn't spend as much time on it -- the class will still receive a broad range of updates to talents, spells, and abilities -- we simply feel that these mechanics merit additional explanation.
Death Knights
- Runes
- The way in which runes regenerate has been changed. Rather than each rune type (Blood, Frost, Unholy) regenerating simultaneously, they now fill sequentially. For example, if you use two Blood runes, then the first rune will fill up before the second one starts to fill up. You essentially have three sets of runes filling every 10 seconds instead of six individual runes filling every 10 seconds. This allows the death knight rotation to be more forgiving, so that the player can take advantage of things like ability procs or respond to movement. This system makes it a little easier to get back on track without six separate runes now "out of sync" from the standard rotation.
- You're a Bloody Tank
- The time has come to dedicate a death knight talent tree to tanking, and that is what is in store for the Blood tree. We felt that we could offer a more focused and polished tanking tree rather than having to scatter similar tools throughout the trees. This also allows us to really focus the other trees into more flavorful damage-dealing specializations.
- Runic Empowerment
- This mechanic allows for runes which were on cooldown to instantly activate, which prevents the rotation from becoming too predictable and boring.
Druids
- Eclipse
- This is a new mechanic being added for Balance druids. The resource is managed through a new bar near the health and mana bars. As the druid casts Arcane spells, the bar moves towards the sun element until the druid achieves a Solar Eclipse, which buffs Nature damage. The goal is then to cast Nature spells, until the bar moves toward the moon element, which triggers a Lunar Eclipse and buffs Arcane damage. The gameplay becomes trying to quickly move the bar from one end to the other in order to maximize each Eclipse buff.
Hunters
- Focus
- This is a new resource which has replaced mana. Hunters never felt like they should be casting mana-based spells, and having a resource that lasted for a long time and then was painfully gone didn't lead to compelling gameplay.
- Pets
- Hunters can now use Call Pet to choose from among five different pets. They can swap out any of these five pets with other pets they have tamed by visiting a Stable Master. The Stable Master now allows the hunter to store twenty pets total.
Pet families have been updated. Each family can now provide unique buffs to parties or raids, so if a class buff is needed for a raid and that class isn't represented in the group, chances are a hunter can provide a little assistance by calling out a specific pet.
- Hunters can now use Call Pet to choose from among five different pets. They can swap out any of these five pets with other pets they have tamed by visiting a Stable Master. The Stable Master now allows the hunter to store twenty pets total.
- Ammo
- Ammo is no more. As a hunter, you're just that good now.
- Any quivers or pouches used to store ammo will automatically be converted into a bag of roughly equal value.
Paladins
- Holy Power
- This is a new resource which works similarly to combo points. Paladins will generally want to build up Holy Power until it shines through with a bright yellow glowing effect. Once Holy Power has been built up, it can be consumed to augment existing abilities. For example, Word of Glory can be used to cast an instant-cast free heal. This gives paladins several options for how to spend their Holy Power, depending on the scenario.
Warlocks
- Soul Shards
- As items, Soul Shards are going away entirely.
Any shard bags used to store Soul Shards will automatically be converted into a bag of roughly equal value. - Soul Shards are now a new resource for warlocks. Each warlock will have a total of three. These Soul Shards can be expended using a new spell, Soul Burn, which allows the warlock to augment the next spell cast. The augmentation effect will vary depending on which spell is used, and all warlock spells which can be empowered by Soul Burn will have a tooltip listing of the effect it grants. Soul Shards will no longer be necessary for summoning demons or casting any other spell typically used when out of combat.
- As items, Soul Shards are going away entirely.
Warriors
- Rage
- Rage is being normalized so that its generation is no longer based on damage done by auto-attacks. Each auto-attack will provide a set amount of Rage, with off-hand weapons granting 50% of the rage main-hand weapons do. Haste will allow Rage to generate more rapidly by increasing attack speed. In addition, while taking damage, the amount of Rage generated will now be based on the warrior's health rather than the opponent's level. The essence of this change is to improve the scaling that occurs with warrior gear. With warriors balanced around the top tiers of items, we've found that the class tends to underperform more drastically than others in lower-quality items. These changes should correct that.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: News items, Cataclysm
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 4)
Dan Oct 11th 2010 1:50PM
Yay! No more ammo!
thepiratester Oct 11th 2010 1:57PM
"Yay! No more ammo!"
This will not make you less of a Huntard! :)
wutsconflag Oct 11th 2010 2:03PM
We're just that good, after all.
RussGreene Oct 11th 2010 1:53PM
Please tell me that I wasn't the only one who read "You're a Bloody Tank!" in the voice of the Demoman.
Callum Forbes Oct 11th 2010 2:06PM
Bloody sp- death knight!
Langerhans Oct 11th 2010 2:09PM
Actually I heard it in Martin Tyler's voice!
Eternauta Oct 11th 2010 3:49PM
I read it in Total Biscuit'c voice (a.k.a The Cynical Brit)
Tomatketchup Oct 11th 2010 5:09PM
You are all weak, YOU ARE ALL BLEEDERS!
Ez Oct 11th 2010 7:27PM
I heard it like The Cynnical Brit and then it was kinda like Monty Python.
ToyChristopher Oct 11th 2010 1:53PM
The paladin description is pretty funny:
"For example, Word of Glory can be used to cast an instant-cast free heal. This gives paladins several options for how to spend their Holy Power, depending on the scenario."
Well, actually in 4.0.1 Word of Glory is pretty much it. LOL.
Elhannan Oct 11th 2010 2:10PM
Templar's Verdict. Shield of Righteousness. Zealotry.
There's three more.
ToyChristopher Oct 11th 2010 2:13PM
You've got me with Templar's Verdict. However you don't use Holy power on Zealotry, Zealotry gives you holy power.
I'm not sure if they have changed anything but last time I checked prot paladins were using word of glory over SoR, due to the self-healing and threat it generates.
Matthew Oct 11th 2010 2:55PM
The word of glory is. . . .Ghostcrawler.
Everyone say it out loud!
brian Oct 11th 2010 3:01PM
"There's three more."
Not if you're Holy.
Now tanks do have SotR, and Ret has TV, so they have *some* flexibility, but since we won't be leveling in 4.0.1 they basically only have one as well. Prot won't even need to use the bubble since we overgear everything so much. Unless you're doing the harder raidbosses, of course.
Boobah Oct 11th 2010 6:23PM
"However you don't use Holy power on Zealotry, Zealotry gives you holy power."
Zealotry costs 3 Holy Power to activate; in a sane rotation it will more than pay for itself, yes.
Alex Oct 11th 2010 2:07PM
This is the 4.68GB of data we've been downloading? Or does that count for 4.0.3 too?
toddcore Oct 11th 2010 3:03PM
Read the first paragraph. Then go to your room and think about what you've done.
Drakkenfyre Oct 11th 2010 2:49PM
Both, actually.
The world changes are in this patch, but not active.
Someone found out you could delete one file on the PTR and see the world changes.
The file, if is hasn't been changed since the PTR, is fairly obvious. DON'T DO THIS! You might get a ban for file tampering.
There will be more changes in 4.0.3, but the majority of the data is in this patch.
Amaxe Oct 11th 2010 2:56PM
Gah... I hope it includes 4.03 or I'm in a world of hurt bandwidth wise when 4.03 starts downloading
(can I shut off the downloader and just get it later?)
Derrek Oct 11th 2010 3:03PM
Yes.