Upcoming class mechanic changes in patch 4.0.1

Remember that in patch 4.0.1, we're going to see the majority of the systems change in game, but not the actual world itself. The information given by Blizzard today is what it feels warrants a closer look at from the community.
The full Blizzard statement, after the break.
BlizzardPatch 4.0.1 Class Mechanics Changes
Patch 4.0.1 will bring about major changes to all World of Warcraft classes, including sweeping talent tree revamps, altered spells, and improved abilities. We wanted to go over some of the more complex changes that are being made. If your class isn't listed here, it does not mean we didn't spend as much time on it -- the class will still receive a broad range of updates to talents, spells, and abilities -- we simply feel that these mechanics merit additional explanation.
Death Knights
Druids
Hunters
Paladins
Warlocks
Warriors
Patch 4.0.1 will bring about major changes to all World of Warcraft classes, including sweeping talent tree revamps, altered spells, and improved abilities. We wanted to go over some of the more complex changes that are being made. If your class isn't listed here, it does not mean we didn't spend as much time on it -- the class will still receive a broad range of updates to talents, spells, and abilities -- we simply feel that these mechanics merit additional explanation.
Death Knights
- Runes
- The way in which runes regenerate has been changed. Rather than each rune type (Blood, Frost, Unholy) regenerating simultaneously, they now fill sequentially. For example, if you use two Blood runes, then the first rune will fill up before the second one starts to fill up. You essentially have three sets of runes filling every 10 seconds instead of six individual runes filling every 10 seconds. This allows the death knight rotation to be more forgiving, so that the player can take advantage of things like ability procs or respond to movement. This system makes it a little easier to get back on track without six separate runes now "out of sync" from the standard rotation.
- You're a Bloody Tank
- The time has come to dedicate a death knight talent tree to tanking, and that is what is in store for the Blood tree. We felt that we could offer a more focused and polished tanking tree rather than having to scatter similar tools throughout the trees. This also allows us to really focus the other trees into more flavorful damage-dealing specializations.
- Runic Empowerment
- This mechanic allows for runes which were on cooldown to instantly activate, which prevents the rotation from becoming too predictable and boring.
Druids
- Eclipse
- This is a new mechanic being added for Balance druids. The resource is managed through a new bar near the health and mana bars. As the druid casts Arcane spells, the bar moves towards the sun element until the druid achieves a Solar Eclipse, which buffs Nature damage. The goal is then to cast Nature spells, until the bar moves toward the moon element, which triggers a Lunar Eclipse and buffs Arcane damage. The gameplay becomes trying to quickly move the bar from one end to the other in order to maximize each Eclipse buff.
Hunters
- Focus
- This is a new resource which has replaced mana. Hunters never felt like they should be casting mana-based spells, and having a resource that lasted for a long time and then was painfully gone didn't lead to compelling gameplay.
- Pets
- Hunters can now use Call Pet to choose from among five different pets. They can swap out any of these five pets with other pets they have tamed by visiting a Stable Master. The Stable Master now allows the hunter to store twenty pets total.
Pet families have been updated. Each family can now provide unique buffs to parties or raids, so if a class buff is needed for a raid and that class isn't represented in the group, chances are a hunter can provide a little assistance by calling out a specific pet.
- Hunters can now use Call Pet to choose from among five different pets. They can swap out any of these five pets with other pets they have tamed by visiting a Stable Master. The Stable Master now allows the hunter to store twenty pets total.
- Ammo
- Ammo is no more. As a hunter, you're just that good now.
- Any quivers or pouches used to store ammo will automatically be converted into a bag of roughly equal value.
Paladins
- Holy Power
- This is a new resource which works similarly to combo points. Paladins will generally want to build up Holy Power until it shines through with a bright yellow glowing effect. Once Holy Power has been built up, it can be consumed to augment existing abilities. For example, Word of Glory can be used to cast an instant-cast free heal. This gives paladins several options for how to spend their Holy Power, depending on the scenario.
Warlocks
- Soul Shards
- As items, Soul Shards are going away entirely.
Any shard bags used to store Soul Shards will automatically be converted into a bag of roughly equal value. - Soul Shards are now a new resource for warlocks. Each warlock will have a total of three. These Soul Shards can be expended using a new spell, Soul Burn, which allows the warlock to augment the next spell cast. The augmentation effect will vary depending on which spell is used, and all warlock spells which can be empowered by Soul Burn will have a tooltip listing of the effect it grants. Soul Shards will no longer be necessary for summoning demons or casting any other spell typically used when out of combat.
- As items, Soul Shards are going away entirely.
Warriors
- Rage
- Rage is being normalized so that its generation is no longer based on damage done by auto-attacks. Each auto-attack will provide a set amount of Rage, with off-hand weapons granting 50% of the rage main-hand weapons do. Haste will allow Rage to generate more rapidly by increasing attack speed. In addition, while taking damage, the amount of Rage generated will now be based on the warrior's health rather than the opponent's level. The essence of this change is to improve the scaling that occurs with warrior gear. With warriors balanced around the top tiers of items, we've found that the class tends to underperform more drastically than others in lower-quality items. These changes should correct that.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: News items, Cataclysm
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Reader Comments (Page 3 of 4)
Cyrus Oct 11th 2010 2:17PM
Achievements for hard modes on WotLK raids are being removed in 4.0.3 or the expansion itself, not 4.0.1, right? Please say I still have time to get a few more of those...
Carune Oct 11th 2010 2:33PM
They haven't announced anything like that. So I would assume that they will still be there once the expansion drops. Then taken out in a later patch.
Scooter Oct 11th 2010 2:46PM
honestly considering the original out crying with Naxx they may just leave them indefinitely. I don't see a problem with keeping them in. The people who do the achievement now can enjoy them during the relevant expansion. Everyone else can muster the teamwork later.
Scooter Oct 11th 2010 2:48PM
Remember they said they would give at least 1 months notice before ulduar drakes were removed and here they are still! You can do the achievments in an afternoon almost.
gennadius Oct 11th 2010 2:18PM
So this Quiver changing in a bag will this make them appear on our backs but still function as bags ?
Because I really hated when you could stock crazy ammounts of ammo in your bag and throwing away your quiver and then not seeing it on your back.
(answer would be cool)
Kraei Oct 11th 2010 2:36PM
I know this was mentioned in the past, but I cannot remember if it made past QQ: Are shaman's ghost wolf forms going to be usable indoors in 4.0.1? I was playing around with the 4.0.1 talent calculators, and debating the 5% run speed increase for high movement fights-but only if I can actually USE it. :D
feniks9174 Oct 11th 2010 2:41PM
Yes, you can Wolf indoors now.
Kraei Oct 11th 2010 2:55PM
Thanks :D
Thundrcrackr Oct 11th 2010 3:20PM
Any word if Druid's travel form (cheetah) can be used indoors now? Since mount level was reduced to 20 and Druids don't get travel form until a few levels before that, its practically useless. If it was usable indoors though that would give it a little extra much needed benefit. Either that or lower the level it becomes learnable to like level 10 or lower.
Kylenne Oct 11th 2010 2:42PM
Trade chat is going to be absolutely hilarious tomorrow.
frosty Oct 11th 2010 2:55PM
Nobody will be able to get in tomorrow :)
Usual major patch day delays.
Nagaina Oct 11th 2010 3:26PM
...I'm almost tempted to turn trade back on.
Kylenne Oct 11th 2010 4:16PM
We need a drinking game/Bingo card for when the servers finally get stable around 10p EST.
Take a drink for "WHY IS MY SCREEN LIGHTNING UP" [sic]
Take two for "WTF IS FOCUS WHERES MY MANA BAR"
Three for "WHY CANT I TANK AS FROST ANYMOAR"
Four for "WHERES MAH TREE?!?!?!?!?"
Five for "WTF MY HIT RATING WTF WTF"
(And then go to the hospital for alcohol poisoning after about 20 minutes)
Amaxe Oct 11th 2010 4:20PM
I just create another tab with trade in it, Then when I need something, I just switch tabs and spam my WTB until I get an answer.
For those who shut it off... you aren't missing anything, it actually seems dumber than it used to.
sherekhan88 Oct 11th 2010 6:21PM
Raidings gonna slow down to an absolute halt lol. I'd prolly get places in raids for my undergeared alts simply because I trained on the PTR ;3
Al Oct 11th 2010 2:45PM
You're a Bloody Tank "so stop looking at your meter and grab those adds"? Feels like something got cropped off the end of that.
Shkam Oct 11th 2010 3:24PM
Nice to see that they mentioned bear's when they're talking about Rage, what's that you say? Ignored again :(
I'll go /roll on some rogue leather to make myself feel better
Razorlution Oct 11th 2010 4:18PM
Can someone tell me if the badges are turned to justice in this patch or is it when Cataclysm hits?? I need to get my heirlooms and I hope I'm not too late as I won't be able to play till Wednesday or Thursday.
Thanks
lownwolf Oct 11th 2010 5:12PM
badges will turn into justice points on tuesday.
Hanak Oct 11th 2010 5:14PM
you're too late. the conversion is in this patch