Known issues with Patch 4.0.1

World of Warcraft Client Patch 4.0.1 Known Issues
Customer Service Known Issues List:
http://forums.worldofwarcraft.com/thread.html?topicId=25552395180&sid=1
This is a listing of some of the known issues for World of Warcraft Patch 4.0.1.
* This list is not complete, and will not include all issues.
* The issues listed here are frequently reported issues that will be addressed at a later date via a client patch.
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General Issues
Combat & PvP
Classes
Death Knights
Druid
Hunter
Mages
Paladin
Customer Service Known Issues List:
http://forums.worldofwarcraft.com/thread.html?topicId=25552395180&sid=1
This is a listing of some of the known issues for World of Warcraft Patch 4.0.1.
* This list is not complete, and will not include all issues.
* The issues listed here are frequently reported issues that will be addressed at a later date via a client patch.
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General Issues
- Mammoth pictures do not fit inside of the mount preview window.
- Characters are seated too far back on the Winged Steed of the Ebon Blade.
- Stackable items that are purchased with extended cost currency cannot be purchased in stacks.
- The costs for level 70 Brutal pvp gear, weapons and gems, offered by Brutal Arena Vendors, have not been adjusted to the new Honor points system.
- The drum loop played by the Sen'jin Fetish loops endlessly and will stack when dismissed/re-summoned.
- Argent Peacekeepers are randomly playing attack animations while idle.
- All character models dip into the terrain briefly when dismounting their flying and ground mounts.
- Frostbrood Matriarchs are animating strangely.
Combat & PvP
- Spell penetration does not update dynamically on pets.
- Detailed combat log tooltips that use tokens are scaling based on the players' spellpower.
- Ferocious Inspiration, Communion, and Arcane Tactics, are appearing inconsistently on the buff bar.
- There is an inconsistency in the cast bar when switching between talent specializations.
- No sound is played when switching between talent specializations.
- The tooltip for Dual Wield Specialization is incorrect.
- Spawn animations for some named creatures are no longer playing when summoned.
- The casting animation from channeling a beam spell will stop displaying if you are targeted by another player with the same spell and its duration ends.
- The PvP currency, Honor Points, cost of several items offered by classic battleground vendors needs to be adjusted.
Classes
Death Knights
- Ghoul pet bars have the abilities Sweeping Claws and Monstrous Blow by default.
- Ebon Plague has a tooltip error. The tooltip for magic damage taken is 0%.
Druid
- If a druid has a negative amount of balance power when they level, their balance power will be set to 100.
- The Druid's Flight Form only displays in the trainer UI once Expert Riding has been learned.
- The tooltip for the feral druid ability Skull Bash is incorrect.
- There is a typo in the tooltip for the talent Stampede.
- The tooltip for the feral druid ability Skull Bash is incorrect.
- Ravage cannot be used in macros.
Hunter
- Newly created Hunters have a pet bar.
- Beetles cannot be tamed.
- Several Hunter Pet spells appear in the Pet tab of the Spellbook before a Hunter is able to actually use them.
- Pets have no animation for the ability "Carrion Feeder."
- Wolverine Bite's is displaying incorrect numerical information in the combat log.
- The exotic pet spell Froststorm Breath does not function according to its tooltip.
- The debuff tooltip for Froststorm Breath is inconsistent with the spell tooltip.
- The tooltip for Chimera Shot does not mention the healing effects of this ability.
- The spell effect for Cobra Shot travels past creature models.
- The survival talent Black Arrow does not do the same amount of damage as indicated by its tooltip.
- Many hunter pet abilities are removed from the pet's action bar upon relogging into the game or zoning.
- Devilsaur are not displaying correctly in the hunter pet UI.
Mages
- The periodic damage from Flamestrike is not being increased by Mastery: Flashburn.
- Charges from Arcane Potency are being consumed inconsistently with channeled spells.
- The tooltip for Combustion does not clearly state that a fire DoT must be on the target to be cast.
Paladin
- The Retribution Aura tooltip shows the damage value modified by Aura Mastery even after Aura Mastery has dropped.
- Divine Guardian is reducing the damage the Paladin takes by 20% instead of reducing the damage his party members take by 20%.
- Glyphing Divine Protection makes the tooltip say reduces damage by 0%. The glyph reduces magical damage by 40% and physical damage by 20%.
Priest
Shaman
Warlocks
Warriors
Environments
Items
Quests
Raids and Dungeons
User Interface
- The spell Power Infusion can be obtained at level 29, but cannot be cast on players under level 30.
- Mental Agility is not affecting old Priest abilities.
Shaman
- The spell effect visual for Earthquake looks awkward when cast on a staircase or a steep incline.
Warlocks
- Drain Life cannot be used in macros.
- Using an ability that triggers Soul Link around neutral guards will cause these guards to attack.
- Blood Pact's tooltip is inconsistent with the actual buff given to them.
- Health Funnel tooltip doesn't mention a channel duration.
- The Emberstorm talent is too low on the talent tree of Destruction.
- The damage listed for spell Drain Life is inconsistent in multiple areas.
- The sound of Immolation Aura will not last the full duration of the spell.
Warriors
- Execute is highlighted if a Warrior has less than 20% health, regardless of having an active target.
- Bonus damage gained by consuming extra rage for Execute is not modified correctly by stances.
- Cannons in Battlegrounds will behave oddly when moved.
- There is a slight delay on the flag capture when returning a flag in battlegrounds.
- The East Frostwolf Tower in Alterac Valley has a typo on the map when destroyed.
- Icons for both the airships in the Isle of Conquest do not have icons on the game map.
- Players who leave Battlegrounds that are in progress are not removed from the Score Board.
- The instance portals for Battlegrounds are not functioning for Arathi Basin, Alterac Valley and Warsong Gulch.
- It is possible for boats to not phase out completely upon the start of round two in Strand of the Ancients.
- Orgrimmar Arena: It is possible for players to get their pets stuck on the large pillars in the Orgrimmar Arena.
- Both airships in the Isle of Conquest do not have icons that appear on the game map.
Environments
- Resizing the game window while in windowed mode makes bodies of water disappear in game.
Items
- Barrier of the Earth Princess still offers defense rating.
- Many items are losing their bonus armor.
- There are multiple items that are still giving socket bonuses.
- There is no recipe to craft a Glyph of Vanish.
- Overwriting any active glyph by using a second active glyph will still use Vanishing Powder and erase the first glyph (despite an error message afterward), instead of preventing erasure of the targeted glyph.
Quests
- Dungeon Finder doesn't mention the Justice Point reward in Random Lich King Dungeon or Random Lich King Heroic.
- In the quest "Hammering It Out," the NPC name is not correct in the objective.
Raids and Dungeons
- Grand Ambassador Flamelash's Flamelash is doing a damage type that is inconsistent with the detailed combat log tooltip.
- The corpse marker for players who die in the Grand Ambassador Flamelash encounter are directed to an incorrect location.
- The portals in the Twilight Hammer event doesn't take you to the named position.
- The last remaining player in a random instance group can miss out on Random Dungeon loot
- Players from different servers can't trade dungeon items necessary to progress through the dungeon.
User Interface
- Changing between System Default and Microphone in the Voice Chat settings after recording a voice sample can cause a crash.
- Character and Pet UI can disappear if the player uses the LFD teleport to dungeon immediately after leaving a quest vehicle.
- Warlocks and Paladins will see the chat messages that Cold Weather Flying and Flight Master's License are unlocked when they reach level 20.
Filed under: Cataclysm






Reader Comments (Page 1 of 8)
Brozarius Oct 12th 2010 1:22PM
And no one on the PTR saw at least some of these 'known issues'?
McRaider Oct 12th 2010 1:26PM
Most probably they did, but blizzard just heard about them too late. Otherwise they wouldn't be "Known Issues".
Smokescreen Oct 12th 2010 1:27PM
I found this one but the "report bugs" feature had been removed:
"Overwriting any active glyph by using a second active glyph will still use Vanishing Powder and erase the first glyph (despite an error message afterward), instead of preventing erasure of the targeted glyph."
kvanje Oct 12th 2010 1:41PM
They either heard about them too late, or they weren't a priority. For instance, I reported the Sen'Jin Fetish issue on beta mid September.
Cephas Oct 12th 2010 1:41PM
If it wasn't for the PTR, these bugs would still exist, but many of them would still not be known. If Blizzard always waited to fix all of the bugs they knew about before going live with a patch, no patch would ever make it to live.
Drakkenfyre Oct 12th 2010 1:50PM
We reported lots of these.
It comes down to what is fixed in the time they release it.
If a bug is considered non-critical, they may wait until later to fix it, or fix it when they can.
Lots of these were reported early on in the PTR.
Pets losing the "Attack" command on their action bar has been around for several build.s
I find it interesting they list a bug for Cobra Shot since Cobra Shot isn't learned until level 81.
Hasselhoff Oct 12th 2010 1:57PM
I can say from experience that the Earthquake issue was a known issue on the PTR. It stands to reason that many others are known issues that are not game-breaking, meaning they feel OK about releasing the patch.
As another example: for a time on the PTR, the Froststorm Breath from BM Hunters' Chimaera pets was usable against friendly players. This led to insane amounts of griefing, as people are generally asshats. But I have to say it was fun to be on a holy priest and keep those offending hunters focused so I could see who their targets were and preemptively heal them. But all-in-all, it made the PTR almost unplayable at the target dummies while this bug was active.
Long story short: they've known about these bugs since the PTR testing phase, but some they just haven't worked out yet.
percinho Oct 12th 2010 1:58PM
Known issues are known.
There isn't a game in the history of computers that has ever gone live without known bugs. If the severity and priority aren't that high then the software is released with them in it and they're patched as and when. It's standard opertaing procedure in all software testing and nothing to worry about.
Drakkenfyre Oct 12th 2010 2:19PM
I bet the reason the Chimera's Froststorm Breath is "inconsistent" with the tooltip is because they changed how it worked.
Like posted above, people found out you could grief with it. If you did a faction-change (and they were given out free all the time on the PTR) you could use a Chimera to attack your own faction. Tons of jackasses stood around cities and griefed everyone. The attack was OP. It 3-shot everything.
Some people reported in Orgrimmar you couldn't even load in before you were dead. Dozens and dozens of Hunters running around killing people.
There was a defense. The attack is considered an aura, so you could use a /cancelaura Froststorm Breath macro to stop it. Some places you had to mash it non-stop to survive.
I am thoroughly of the opinion the people who did it to grief should be banned from the PTR. They shut down some of the cities and testing by griefing non-stop. They would stand by the test dummies and keep attacking people. Without the macro you couldn't survive. These things did insane damage.
(cutaia) Oct 12th 2010 4:49PM
"I can say from experience that the Earthquake issue was a known issue on the PTR."
Haha...you could log into the PTR and just stand in Ironforge and see people casting Earthquake and talking about how stupid it looked.
It's a tough fix, I bet. Spell's got potential from an art perspective, but I'm not 100% sure how they can make it look right...
Brozarius Oct 12th 2010 5:09PM
Thanks for all the feedback!
Hasselhoff Oct 12th 2010 5:35PM
@cutaia More like I saw it was a known issue on the PTR's known issues list and thought, "I gotsta know!" It looks pretty ridiculous.
MartynArygos Oct 12th 2010 1:24PM
Yay for bugs!
jjwbean Oct 12th 2010 3:51PM
its an entomologist's dream :)
Sleutel Oct 12th 2010 6:54PM
Oh, c'mon.
"The drum loop played by the Sen'jin Fetish loops endlessly and will stack when dismissed/re-summoned."
Clearly, that's not a bug--it's a feature!
SamLowry Oct 12th 2010 11:39PM
Buggy? I was able to log in and play for a few hours, but when I logged out and restarted the downloader so I could pare away some of the 650meg left to go I was informed that I couldn't log back in until there was only 443meg left.
WTF?
Starsmore Oct 12th 2010 1:24PM
So the Cataclysm world events are live? (Since they are broken, that means they are live, right?)
Sweet. Stuff to get slaughtered by while we're learning to play.
Jeff Oct 12th 2010 1:32PM
Not necessarily. They were active on the PTR, which I'm sure is where a number of these issues were discovered.
It may not mean that they're active on Live servers just yet.
Starsmore Oct 12th 2010 2:28PM
Awwwwwwww. Buzzkill. :(
Ice Oct 12th 2010 1:25PM
I'm always wondering what goes wrong when it goes from ptr to live. Not saying sloppy job or anything, just wondering how going from PTR build to live causes this much errors everytime. Do they make some final changes that wont go to ptr that suddenly break a lot of that?
Also dont overuse the deathwing bubble, I'm already little "oh look its him :I " about it
*hides*