Known issues with Patch 4.0.1

4.0.1 Known Issues Sticky Updated 10/12/2010World of Warcraft Client Patch 4.0.1 Known Issues
Customer Service Known Issues List:
http://forums.worldofwarcraft.com/thread.html?topicId=25552395180&sid=1
This is a listing of some of the known issues for World of Warcraft Patch 4.0.1.
* This list is not complete, and will not include all issues.
* The issues listed here are frequently reported issues that will be addressed at a later date via a client patch.
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General Issues
Combat & PvP
Classes
Death Knights
Druid
Hunter
Mages
Paladin
Customer Service Known Issues List:
http://forums.worldofwarcraft.com/thread.html?topicId=25552395180&sid=1
This is a listing of some of the known issues for World of Warcraft Patch 4.0.1.
* This list is not complete, and will not include all issues.
* The issues listed here are frequently reported issues that will be addressed at a later date via a client patch.
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General Issues
- Mammoth pictures do not fit inside of the mount preview window.
- Characters are seated too far back on the Winged Steed of the Ebon Blade.
- Stackable items that are purchased with extended cost currency cannot be purchased in stacks.
- The costs for level 70 Brutal pvp gear, weapons and gems, offered by Brutal Arena Vendors, have not been adjusted to the new Honor points system.
- The drum loop played by the Sen'jin Fetish loops endlessly and will stack when dismissed/re-summoned.
- Argent Peacekeepers are randomly playing attack animations while idle.
- All character models dip into the terrain briefly when dismounting their flying and ground mounts.
- Frostbrood Matriarchs are animating strangely.
Combat & PvP
- Spell penetration does not update dynamically on pets.
- Detailed combat log tooltips that use tokens are scaling based on the players' spellpower.
- Ferocious Inspiration, Communion, and Arcane Tactics, are appearing inconsistently on the buff bar.
- There is an inconsistency in the cast bar when switching between talent specializations.
- No sound is played when switching between talent specializations.
- The tooltip for Dual Wield Specialization is incorrect.
- Spawn animations for some named creatures are no longer playing when summoned.
- The casting animation from channeling a beam spell will stop displaying if you are targeted by another player with the same spell and its duration ends.
- The PvP currency, Honor Points, cost of several items offered by classic battleground vendors needs to be adjusted.
Classes
Death Knights
- Ghoul pet bars have the abilities Sweeping Claws and Monstrous Blow by default.
- Ebon Plague has a tooltip error. The tooltip for magic damage taken is 0%.
Druid
- If a druid has a negative amount of balance power when they level, their balance power will be set to 100.
- The Druid's Flight Form only displays in the trainer UI once Expert Riding has been learned.
- The tooltip for the feral druid ability Skull Bash is incorrect.
- There is a typo in the tooltip for the talent Stampede.
- The tooltip for the feral druid ability Skull Bash is incorrect.
- Ravage cannot be used in macros.
Hunter
- Newly created Hunters have a pet bar.
- Beetles cannot be tamed.
- Several Hunter Pet spells appear in the Pet tab of the Spellbook before a Hunter is able to actually use them.
- Pets have no animation for the ability "Carrion Feeder."
- Wolverine Bite's is displaying incorrect numerical information in the combat log.
- The exotic pet spell Froststorm Breath does not function according to its tooltip.
- The debuff tooltip for Froststorm Breath is inconsistent with the spell tooltip.
- The tooltip for Chimera Shot does not mention the healing effects of this ability.
- The spell effect for Cobra Shot travels past creature models.
- The survival talent Black Arrow does not do the same amount of damage as indicated by its tooltip.
- Many hunter pet abilities are removed from the pet's action bar upon relogging into the game or zoning.
- Devilsaur are not displaying correctly in the hunter pet UI.
Mages
- The periodic damage from Flamestrike is not being increased by Mastery: Flashburn.
- Charges from Arcane Potency are being consumed inconsistently with channeled spells.
- The tooltip for Combustion does not clearly state that a fire DoT must be on the target to be cast.
Paladin
- The Retribution Aura tooltip shows the damage value modified by Aura Mastery even after Aura Mastery has dropped.
- Divine Guardian is reducing the damage the Paladin takes by 20% instead of reducing the damage his party members take by 20%.
- Glyphing Divine Protection makes the tooltip say reduces damage by 0%. The glyph reduces magical damage by 40% and physical damage by 20%.

Priest
Shaman
Warlocks
Warriors
Environments
Items
Quests
Raids and Dungeons
User Interface
- The spell Power Infusion can be obtained at level 29, but cannot be cast on players under level 30.
- Mental Agility is not affecting old Priest abilities.
Shaman
- The spell effect visual for Earthquake looks awkward when cast on a staircase or a steep incline.
Warlocks
- Drain Life cannot be used in macros.
- Using an ability that triggers Soul Link around neutral guards will cause these guards to attack.
- Blood Pact's tooltip is inconsistent with the actual buff given to them.
- Health Funnel tooltip doesn't mention a channel duration.
- The Emberstorm talent is too low on the talent tree of Destruction.
- The damage listed for spell Drain Life is inconsistent in multiple areas.
- The sound of Immolation Aura will not last the full duration of the spell.
Warriors
- Execute is highlighted if a Warrior has less than 20% health, regardless of having an active target.
- Bonus damage gained by consuming extra rage for Execute is not modified correctly by stances.
- Cannons in Battlegrounds will behave oddly when moved.
- There is a slight delay on the flag capture when returning a flag in battlegrounds.
- The East Frostwolf Tower in Alterac Valley has a typo on the map when destroyed.
- Icons for both the airships in the Isle of Conquest do not have icons on the game map.
- Players who leave Battlegrounds that are in progress are not removed from the Score Board.
- The instance portals for Battlegrounds are not functioning for Arathi Basin, Alterac Valley and Warsong Gulch.
- It is possible for boats to not phase out completely upon the start of round two in Strand of the Ancients.
- Orgrimmar Arena: It is possible for players to get their pets stuck on the large pillars in the Orgrimmar Arena.
- Both airships in the Isle of Conquest do not have icons that appear on the game map.
Environments
- Resizing the game window while in windowed mode makes bodies of water disappear in game.
Items
- Barrier of the Earth Princess still offers defense rating.
- Many items are losing their bonus armor.
- There are multiple items that are still giving socket bonuses.
- There is no recipe to craft a Glyph of Vanish.
- Overwriting any active glyph by using a second active glyph will still use Vanishing Powder and erase the first glyph (despite an error message afterward), instead of preventing erasure of the targeted glyph.
Quests
- Dungeon Finder doesn't mention the Justice Point reward in Random Lich King Dungeon or Random Lich King Heroic.
- In the quest "Hammering It Out," the NPC name is not correct in the objective.
Raids and Dungeons
- Grand Ambassador Flamelash's Flamelash is doing a damage type that is inconsistent with the detailed combat log tooltip.
- The corpse marker for players who die in the Grand Ambassador Flamelash encounter are directed to an incorrect location.
- The portals in the Twilight Hammer event doesn't take you to the named position.
- The last remaining player in a random instance group can miss out on Random Dungeon loot
- Players from different servers can't trade dungeon items necessary to progress through the dungeon.
User Interface
- Changing between System Default and Microphone in the Voice Chat settings after recording a voice sample can cause a crash.
- Character and Pet UI can disappear if the player uses the LFD teleport to dungeon immediately after leaving a quest vehicle.
- Warlocks and Paladins will see the chat messages that Cold Weather Flying and Flight Master's License are unlocked when they reach level 20.
Filed under: Cataclysm
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 5 of 8)
Mindaika Oct 12th 2010 1:46PM
I know, right? I mean, no other software has known issues on release.
Mihn Oct 12th 2010 2:01PM
Right, they just repackage them as "features". To the morons who downvoted me, why is such a gamebreaking "feature" such as not being able to see the green puddle you are standing in considered OK? Nameplates being broken? Oh, thats just selective sight.
Mindaika, you my friend, are an activision apologist.
niko Oct 12th 2010 2:14PM
somebody had Grumpy-O's this morning.
Artificial Oct 12th 2010 2:57PM
Oh noes!
Repeat after me, "it's only a game." :p
There are bugs. They will get fixed. No one will die. No one will be injured. No property damage will result.
The game will be out by Christmas, Blizzard will make more money, employees will get paychecks, investors will get dividends, the economy will be better off, and everyone will be happy. Well, except for nerdraging zealots being driven insane by the fact that most people don't even know who Bobby Kotik is, and are inexplicably not terribly moved by the fact that there are bugs in a video game on patch day.
Try more tinfoil, I hear it helps...
ZeroDesu Oct 13th 2010 8:30AM
I wonder if Mihn realized that Mindaika was being sarcastic...
Vallioria Oct 12th 2010 1:42PM
"Frostbrood Matriarchs are animating strangely."
"The spell effect visual for Earthquake looks awkward when cast on a staircase or a steep incline."
I'd love to see a vid or at least a screenshot of some of these bugs. When Blizzard says that an animation is either strange or awkward, I wish I knew what they meant.
EnigmaEngine Oct 12th 2010 1:55PM
If it is the same bug I saw, the matriarchs are flapping their wings way too fast. Very comical and almost insect-like.
Drakkenfyre Oct 12th 2010 1:59PM
Earthquake is a flat effect.
It is a circle that makes the ground rumble and shake. You see plates come up and down. The effect is even with the ground. It's flat on the ground. When you cast it on a ledge or incline, you see the animation unchanged, so you see the disc as it animates.
Hasselhoff Oct 12th 2010 2:05PM
Yeah, the Frostbrood dragons' animations are pretty funny. The smaller ones right outside of Dalaran (Broken Front, I believe) were flapping their wings so fast they looked like hummingbirds. Not sure if they fixed those yet (since they're the same model, just different scales, I'd assume not), but it was kind of funny to see.
Baneraven Oct 12th 2010 5:40PM
And this is different from a mage's Blizzard... how?
It also looks pretty effed-up when cast on inclines. There is a perfectly horizontal radiant blue disc animation that cuts into the angle of the terrain. Hopefully the solution to the earthquake issue can fix this as well.
Drakkenfyre Oct 12th 2010 8:38PM
Earthquake is an actual model that's placed underground.
It's a series of plates arranged in a circle. When you cast it, these plates bounce up and down to simulate the ground breaking up. When you cast it on an edge or an incline, the animation stays horiztonal. So you can look up, and see the plates from underneath.
Bith Oct 12th 2010 1:45PM
Resto Druid's Swift Rejuvenation talent is bugged and will override haste-on-gear effects on your Rejuv's GCD.
So taking 2/2 will automatically put you at 1.00s. 1/2 will set you at a level (unadjusted by haste at all). 0/2 gives you your normal haste (in good gear, worth the saving of two points for other stuff).
Candina@WH Oct 12th 2010 1:47PM
@Xhelius "This patch feels Rushed"
Yes it does. But I'd bet [I'm don't have time to check right now - darn you paycheck] that the listing of known issues is on par with the pre-Wrath patch or the pre-BC patch.
Known issue = Something reported on PTR, but either not critially important or will take to much time to incorporate the fix in this patch push.
Many, if not all, of these issues will be fixed in 4.0.2. or maybe 4.0.1.1. But the product managers [either techical or business side] decided not to hold the patch up for a relatively few issues so that the rest of us can get on with learning to play.
And for those of us who didn't L2P the first time, maybe we can get it right this time :-D
And my guess is that the lines regarding Flamelash are 'known issues' on the PTR, as I do not believe the actual Cata-event will kick off with this patch.
Innocente Oct 12th 2010 1:47PM
You all might be interested to know that Blizzard forum GMs are deleting all posts that critisize for releasing 4.0.1 and Cataclysm to early.
Banning posters for calling Blizzard onto the carpet for caving in to Activision regarding releasing stuff before it is ready.
I guess it is their forums, and their right to do it. When you have 12 million subscribers, you can treat your customers like dirt and get away with it.
Artificial Oct 12th 2010 3:09PM
You all might be interested to know that Blizzard is, as always, graciously accepting criticism to be posted in appropriate places. They are also, as always, deleting posts by people who break forum rules, spam the wrong forums with threads, spam the right forums with multiple threads on the same topics rather than use the ones that are already there, etc.
Nipah Oct 12th 2010 8:41PM
Heh... you act like this is the only patch that broke things.
Heres a little tidbit: All the patches have broken things. All the patches have had people bitching and moaning that they're releasing it too early/late. All the patches have had smaller, fix patches that came later.
This is not new. This is not exciting. This is business as usual.
Put the torches down and get over it.
Hoval Oct 12th 2010 1:48PM
- Paladin
Divine Guardian is reducing the damage the Paladin takes by 20% instead of reducing the damage his party members take by 20%.
that seems like a pretty major bug. People are gunna complain about how OP paladins are in pvp again....especially because (I think) this ability is on a timer, with no Forbearance debuff. Meaning they can use this, chained to another bubble, while they rip your face from your skull...
toddless Oct 12th 2010 2:01PM
lol...it won't make it to the live server
even if it did, people who are silly enough to pvp right away instead of glyph, retalent correctly, and relearn their rotation deserve to get their faces ripped off.
Vinyl Oct 12th 2010 2:25PM
Interesting, when Divine Guardian is now a deep prot talent.
Emile Oct 12th 2010 7:27PM
Exactly, which means that I as a tank will now have 3! -20% damage taken cooldowns =/ I'd rather have one for the raid tbh.