Official 4.0.1 patch notes


World of Warcraft Client Patch 4.0.1
The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
Cataclysm Systems Patch
General
Cataclysm Launcher Update
Reforging
Dungeons & Raids
Flexible Raid Lock System
Icecrown Citadel
Currency
PvE Currency Changes
PvP Currency Changes
Classes: General
Druids
Hunters
Mages
Paladins
Warlocks
Items
Professions
User Interface
Graphics
The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
Cataclysm Systems Patch
- World of Warcraft: Cataclysm will be in stores on December 7, 2010 and the time has come to prep for the official launch by implementing its first major patch. Players can experience many major game and user interface systems updates in the first official patch for the upcoming third expansion, patch 4.0.1.
General
Cataclysm Launcher Update
- The new Cataclysm Launcher allows you to stream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We'd like to get your feedback on the toolset and gameplay experience. Please head to the forums here for additional information: http://forums.wow-europe.com/thread.html?topicId=14574501095&sid=1
Reforging
- Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be can be allocated to add a new secondary stat to the item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.
Dungeons & Raids
Flexible Raid Lock System
- Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid Lock system. This system provides the opportunity for a character to defeat each raid zone's encounters once a week. A character may now complete the encounters during the week with different raids of either 10 or 25 players.
- Learn more about this feature by visiting our official forums here: http://forums.wow-europe.com/thread.html?topicId=14713237976&sid=1
Icecrown Citadel
- The Chill of the Throne effect has been removed.
Currency
PvE Currency Changes
- All Emblems of Frost and Emblems of Triumph have been converted to new Justice Points.
- Any dungeon or raid which awarded these emblems will reward Justice Points instead. Anything below Emblems of Triumph, including badges from The Burning Crusade dungeon and raid content, have been converted into gold and sent to players via the in-game mail system.
- Any bosses players defeat that are level-appropriate to them award Justice Points.
- All items that previously cost emblems or badges of any type now cost Justice Points.
- Higher-tier Valor Points will be awarded to players who kill dungeon and raid bosses in the latest tier of PvE content after the launch of Cataclysm.
PvP Currency Changes
- All Arena Points, Honor Points, Battleground Marks of Honor, Stone Keeper's Shards, Venture Coins, and Spirit Shards have been converted into new Honor Points.
- Honor Points will be awarded instead of these currencies, with the exception of Arena Points.
- Higher-tier Conquest Points will be awarded to players competing in each of the latest Arena or Rated Battleground seasons after the launch of Cataclysm.
- For more information on the changes to the currencies and conversion rates for each type, please visit our Cataclysm forum: http://forums.wow-europe.com/thread.html?topicId=14574620792&sid=1
Classes: General
- Many class talents, spells, and abilities have been overhauled, added, or removed.
- All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
- Ammo has been removed from the game.
- The character levels at which classes gain new spells and abilities have changed.
- Many item and class stats have been changed or removed.
- Mastery rating has been added as a new stat which provides unique benefits for characters based on class and talent specialization. Mastery rating does not currently exist on items in the game, however, Reforging can be used to add Mastery rating as a secondary stat to existing items.
- Rage has been normalized.
- Spells and abilities no longer have multiple ranks and now scale with character level.
- Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
- - Each specialization has been reduced to a 31-point talent tree.
- - Players will now get a total of 41 talent points to spend.
- - Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
- - Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
- - The initial announcement regarding these talent tree changes can be found on our Cataclysm forum: http://forums.wow-europe.com/thread.html?topicId=13817049255&sid=1
- A dedicated tanking tree (Blood) has been implemented.
- The effects of Blood Presence and Frost Presence have been exchanged.
- The way in which runes recharge has changed.
Druids
- A new Eclipse mechanic has been added for druids.
Hunters
- Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
- Focus has replaced mana as a new resource.
- Hunters now start with a pet at level 1.
- The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.
Mages
- There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.
Paladins
- Paladins now have a new resource bar.
Warlocks
- There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
- Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.
Items
- Resilience no longer reduces the chance a player will be critically hit by an opponent.
- Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.
Professions
- The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.
User Interface
- Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
- The Guild Interface has been redesigned to incorporate additional functionality, including new sorting and organizational options.
- The Arena Teams pane has been improved.
- The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
- The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
- A Professions screen has been added to the Spellbook to better display the details of a character's primary and secondary professions.
- Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
- New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
- Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
- New Raid frames are now available. They can also be used in place of the standard 5-player party interface via the User Interface options.
- The Spellbook interface has been improved for greater ease-of-use and visual appeal.
- For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114
Graphics
- Improved water and lava rendering system (Video Options - Liquid Detail on the Graphics Panel)
- Dynamic Sunshafts effect (Video Options - Sunshafts on the Graphics Panel)
- Multi-monitor support (Video Options - Monitor on the Graphics Panel)
- OpenGL Hardware Cursor support for Windows (Video Options - Hardware Cursor on the Advanced Panel)
- Experimental support for DX11 (enabled by passing '-d3d11' on the command line or adding SET gxApi "d3d11" to the Config.WTF file)
Filed under: Cataclysm






Reader Comments (Page 1 of 6)
toddless Oct 12th 2010 12:18PM
finally...
:D
Nate Oct 12th 2010 12:29PM
Finally you're first? Downvoted!!!!!!!!!!! ;)
toddless Oct 12th 2010 12:32PM
finally the patch notes get released...*sigh*
now they need to make it so that these patch notes show up instead of the cata beta notes when you download the final 250MBs or so...
thepiratester Oct 12th 2010 12:44PM
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Randy Oct 12th 2010 1:14PM
Finally....what.....has The Rock come back to the comments of WoW Insider?
Sinfulle Oct 12th 2010 3:42PM
Do I smell what The Rock is cookin'? No. But I smell what Deathwing is cookin' - our goose
Come Cata there will be more wiping than the Charmin Extra Soft testing facility.
I really want to try out the DX11 support. People on MMO-Champ are saying the water looks like jell-o, I just have to see that for myself. Maybe I can using my fishing pole to catch gigglers.
saltypoison Oct 12th 2010 12:20PM
Ooooh, multi-monitor support... :D
Matthew Oct 12th 2010 12:25PM
Yeah anyone have any info on how that will work? I would love to have things like damage meters pushed to another monitor
Ivisi Oct 12th 2010 12:27PM
Yeah, but what kind of multi-monitor support? I can't imagine it would be fun to have your toon split in half by two monitors, but if I can specify on monitor for primary game real-estate while dedicating a portion of my second screen to addon information, that would be ideal.
Sariax Oct 12th 2010 12:34PM
From what I remember reading a post on the wow forums, multi monitor support amounts to a dropdown box you can use to specify the monitor you want wow to appear fullscreen on. Hardly anything worth getting excited about unfortunately.
http://forums.worldofwarcraft.com/thread.html?sid=1&topicId=26726065567&postId=267232912771#0
Andrew E. Oct 12th 2010 12:37PM
Multi-monitor support merely means that you can choose which monitor WoW will load on if for perhaps you'd like it to load on anything but your primary.
adam_johnson Oct 12th 2010 12:39PM
@ Experimental support for DX11 (enabled by passing '-d3d11' on the command line or adding SET gxApi "d3d11" to the Config.WTF file)
I would love to know what this might change.
Ron Oct 12th 2010 12:45PM
What would be ideal is if the second monitor allowd you to have a rear view mirror or other views like an expanded minimap/topview/sideview/you get the idea view. The benefits for things like tanking and pvp would be rediculous.
onq Oct 12th 2010 12:58PM
I have a couple of screens, but having like a small 7 or 9" widescreen below my main screen would be awesome for stats...
mailto:coolincarl Oct 12th 2010 1:09PM
Dandy! Now I can play wow on my TV while working on my monitor!
Eirik Oct 12th 2010 1:39PM
I saw multi-monitor support being demoed on the Cataclysm Beta at PAX. Whether it was the Beta, or the MMsupport, the demo machine would crash every so often.
Kylenne Oct 12th 2010 2:56PM
@coolincarl:
I discovered this on the ptr a few weeks ago, and it's great. As it is, I could only get WoW to show up on my TV via bugging out the display mirroring on my iMac, which was wonky and didn't always work. It's nice to have it officially supported though, because raiding on my TV is pretty epic (I used to do it in ZA all the time in BC).
swcdrumman Oct 12th 2010 12:20PM
first to be hated on
Drack Oct 12th 2010 12:27PM
Failed first is failed.
Hiwa Oct 12th 2010 12:29PM
And *whoosh* Drack, you got trolled son :)