Official 4.0.1 patch notes


World of Warcraft Client Patch 4.0.1
The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
Cataclysm Systems Patch
General
Cataclysm Launcher Update
Reforging
Dungeons & Raids
Flexible Raid Lock System
Icecrown Citadel
Currency
PvE Currency Changes
PvP Currency Changes
Classes: General
Druids
Hunters
Mages
Paladins
Warlocks
Items
Professions
User Interface
Graphics
The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
Cataclysm Systems Patch
- World of Warcraft: Cataclysm will be in stores on December 7, 2010 and the time has come to prep for the official launch by implementing its first major patch. Players can experience many major game and user interface systems updates in the first official patch for the upcoming third expansion, patch 4.0.1.
General
Cataclysm Launcher Update
- The new Cataclysm Launcher allows you to stream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We'd like to get your feedback on the toolset and gameplay experience. Please head to the forums here for additional information: http://forums.wow-europe.com/thread.html?topicId=14574501095&sid=1
Reforging
- Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be can be allocated to add a new secondary stat to the item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.
Dungeons & Raids
Flexible Raid Lock System
- Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid Lock system. This system provides the opportunity for a character to defeat each raid zone's encounters once a week. A character may now complete the encounters during the week with different raids of either 10 or 25 players.
- Learn more about this feature by visiting our official forums here: http://forums.wow-europe.com/thread.html?topicId=14713237976&sid=1
Icecrown Citadel
- The Chill of the Throne effect has been removed.
Currency
PvE Currency Changes
- All Emblems of Frost and Emblems of Triumph have been converted to new Justice Points.
- Any dungeon or raid which awarded these emblems will reward Justice Points instead. Anything below Emblems of Triumph, including badges from The Burning Crusade dungeon and raid content, have been converted into gold and sent to players via the in-game mail system.
- Any bosses players defeat that are level-appropriate to them award Justice Points.
- All items that previously cost emblems or badges of any type now cost Justice Points.
- Higher-tier Valor Points will be awarded to players who kill dungeon and raid bosses in the latest tier of PvE content after the launch of Cataclysm.
PvP Currency Changes
- All Arena Points, Honor Points, Battleground Marks of Honor, Stone Keeper's Shards, Venture Coins, and Spirit Shards have been converted into new Honor Points.
- Honor Points will be awarded instead of these currencies, with the exception of Arena Points.
- Higher-tier Conquest Points will be awarded to players competing in each of the latest Arena or Rated Battleground seasons after the launch of Cataclysm.
- For more information on the changes to the currencies and conversion rates for each type, please visit our Cataclysm forum: http://forums.wow-europe.com/thread.html?topicId=14574620792&sid=1
Classes: General
- Many class talents, spells, and abilities have been overhauled, added, or removed.
- All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
- Ammo has been removed from the game.
- The character levels at which classes gain new spells and abilities have changed.
- Many item and class stats have been changed or removed.
- Mastery rating has been added as a new stat which provides unique benefits for characters based on class and talent specialization. Mastery rating does not currently exist on items in the game, however, Reforging can be used to add Mastery rating as a secondary stat to existing items.
- Rage has been normalized.
- Spells and abilities no longer have multiple ranks and now scale with character level.
- Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
- - Each specialization has been reduced to a 31-point talent tree.
- - Players will now get a total of 41 talent points to spend.
- - Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
- - Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
- - The initial announcement regarding these talent tree changes can be found on our Cataclysm forum: http://forums.wow-europe.com/thread.html?topicId=13817049255&sid=1
- A dedicated tanking tree (Blood) has been implemented.
- The effects of Blood Presence and Frost Presence have been exchanged.
- The way in which runes recharge has changed.
Druids
- A new Eclipse mechanic has been added for druids.
Hunters
- Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
- Focus has replaced mana as a new resource.
- Hunters now start with a pet at level 1.
- The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.
Mages
- There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.
Paladins
- Paladins now have a new resource bar.
Warlocks
- There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
- Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.
Items
- Resilience no longer reduces the chance a player will be critically hit by an opponent.
- Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.
Professions
- The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.
User Interface
- Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
- The Guild Interface has been redesigned to incorporate additional functionality, including new sorting and organizational options.
- The Arena Teams pane has been improved.
- The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
- The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
- A Professions screen has been added to the Spellbook to better display the details of a character's primary and secondary professions.
- Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
- New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
- Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
- New Raid frames are now available. They can also be used in place of the standard 5-player party interface via the User Interface options.
- The Spellbook interface has been improved for greater ease-of-use and visual appeal.
- For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114
Graphics
- Improved water and lava rendering system (Video Options - Liquid Detail on the Graphics Panel)
- Dynamic Sunshafts effect (Video Options - Sunshafts on the Graphics Panel)
- Multi-monitor support (Video Options - Monitor on the Graphics Panel)
- OpenGL Hardware Cursor support for Windows (Video Options - Hardware Cursor on the Advanced Panel)
- Experimental support for DX11 (enabled by passing '-d3d11' on the command line or adding SET gxApi "d3d11" to the Config.WTF file)
Filed under: Cataclysm
Patch 5.2 interview with Dave Kosak
Inside an old alt's vault
The latest patch 5.2 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 6)
Drack Oct 12th 2010 1:18PM
Herp derp, bad fried-brain syndrome today, I guess.
P.S.-Why's Hiwa downvoted? They were just letting me know I got trolled.
Hiwa Oct 12th 2010 1:33PM
Drack, I got downvoted because as much as I love this website, that's what the commenters do. I personally thought the op should have been ignored because he was obviously trying to get downvoted to prove his pathetic little point, but it's nigh impossible to convey subtlety on the internet.
I wear my grey colors with pride! I know my heart is pure :D
Drack Nov 4th 2010 1:51PM
@Hiwa
Well, I'm sorry for bringing you into this grey mess we have here. You seem like a reasonable and nice person from your posts and don't really deserve a grey one. Anyway, Grey-pride, buddy!
Cetha Oct 12th 2010 12:21PM
"Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes."
so does this mean we can now all look forward to expensive repair bills? lucky us...
Koma Oct 12th 2010 12:31PM
about time, this will teach to that nab priest in my guild to not ninja pull :P
Koma Oct 12th 2010 12:31PM
about time, this will teach to that nab priest in my guild to not ninja pull :P
Greg Oct 13th 2010 9:40AM
Don't be so negative :P Focus on the positive.... instead realize the truth. There is no armor :O. Like that scene from the matrix
Muse Oct 12th 2010 12:37PM
And slightly more wipes before repairing becomes a critical necessity.
Daedalus Oct 12th 2010 12:43PM
Which is totally fair, when you think about it, considering that plate wearers and cloth wearers tend to die with roughly the same frequency.
Really Blizz, really? Is it a conceptual thing? 'Cause I'm pretty sure dry-cleaning and patching a few rips is usually cheaper than hammering out dents and welding things back together... A fairness thing? Okay, maybe plate wearers pay 5 times as much, but don't us clothies die at least 5 times more often? I mean, you're already expecting me to go into battle with gigantic monsters armed to the extremely sharp and pointy teeth with even sharper and pointier weapons of infernal design wearing no more than a damned nightgown; do you really think it's necessary that my repair bill be the same as the guy who can shrug off a frost giant's battle-axe to the face, when I can be taken down by a persistant kobold with a particularly sharp stick?
If repair bills are the same for cloth and plate now, doesn't that mean that cloth should provide just as much armor?
Vladeon Oct 12th 2010 12:43PM
@Koma
I know right? It's annoying when the mage in the group ninja pulls the boss, we wipe and he's like, "Oh man, that's so funny, and what's even better is that wipe only costed me 3g while it costed the pally tank here 15g."
-_-
frugality Oct 12th 2010 5:15PM
Says the clothie.
Maybe now Blizzard wants you folks will pull less and let the tank do it.
Drakkenfyre Oct 12th 2010 1:50PM
When I did a run of Deadmines on the PTR to test things (when I did that on the 3.0.2 PTR Sneed's Shredder was missing textures) the Corsair's Overshirt from VanCleef had 110 points of durability. I was like "What?"
Aikou Oct 12th 2010 1:05PM
im not down for that. it doesn't make sense. plate cost more cause your fixing the "dents" on your gear. what are you repairing on a cloth? the thread? Also cloth has very little armor, so were always the first to go. plate can take more hits which should even out that fact that their repair bill costs more.
Its this reason that i have never played a plate wearer.
Randy Oct 12th 2010 1:14PM
This is a good change....it'll make clothies and others pay more attention instead of being stupid and wiping the group because they don't have high repair costs.
Nothing pisses me off more than cloth wearers being stupid for fun and getting everyone killed giving me a 70 gold repair bill while they have a 15 gold repair bill.
Eyhk Oct 12th 2010 1:14PM
What's easier to repair, dented plate armor that you can just bang back out, or ripped cloth made with fairy dust, dragon silk, and unicorn tears?
It seems the seamstress union went on strike and demanded a 200% increase in pay..
Darasen Oct 12th 2010 1:18PM
They could have just made repairing plate cheaper. Remember most plate wearers are the ones standing in front of the clothies intentionally taking damage to their armour so you don't have to. Tanking can be expensive.
ophelia Oct 12th 2010 1:23PM
Is this...really happening?
People are arguing about the realism in repairing armor in a fantasy game?
Dear goodness.
Arbolamante Oct 12th 2010 1:28PM
I understand it from a fairness issue, but I think it would also be nice to scale down the plate repair costs (now everyone's repair costs) to balance things out.
As is, this will pull a lot of gold out of the economy. Which may very well fall under the category of Working As Intended.
Zheo Oct 12th 2010 1:47PM
Don't view it as cloth is easier to repair than plate. It's more you've taken enough damage to kill you. Allow me to illustrate.
Plate is dented (hammer it out) doesnt take much effort, yet we were paying the highest repair cost. I mean really. You take the piece off, they get a hammer and bam. Done.
Mail gets broken. You have to weave INDIVIDUAL metal rings back into the weave and bend them by hand.
Leather you have to stitch back together, or patch with another suitably strong piece of leather.
Cloth. Ah cloth. Cloth can be ripped, set aflame, torn, shredded, stretched, punctured. So yeah, in theory "ZOMG JUST STITCH IT BACK TOGETHER LOW REPAIR BILL AMG". But, I welcome you to grab an old t-shirt and rip it. Stitch it back together. NO WAY is it the same tensile strength as the original weave. Thus, it takes considerable effort to get cloth back to it's original strength. And really, clothies have sparkle and gems and shit sown into the weave whereas plate, for the most part, is plate bent in cool ways.
So, TL:DR, clothies stop QQing that you have to pay the same repair bills as the rest of us tanks. We've been keeping the hate OFF you and paying the repair bill that comes with it.
RndySasqatch Oct 12th 2010 2:47PM
The commenter that said " persistant kobold with a particularly sharp stick " seriously made me lol. that is all.