Patch 4.0.1 adds new guild UI features

- You can now view the profession recipes possessed by all guild members, and they're both searchable and sortable.
- Guild news such as achievements earned, epics found or items crafted is now published in the guild news feed.
- Guild events can be scheduled through the UI now, much like normal events.
- The UI for guild ranks and permissions has been streamlined and improved.
- You can now make certain guild ranks require a Battle.net authenticator!
Guilds are a pillar of the World of Warcraft community. Whether you're a dedicated raider or part of an easy-going leveling guild, we've made a number of changes to improve your guild experience. In patch 4.0.1, players will find that guilds are no longer part of the Social window, but instead have been given their own dedicated user interface (default: J). This interface has been completely redesigned to increase efficiency, aesthetic appeal, and ease of navigation for all guild members.
For this post, we'll be examining three core features: the professions roster, guild news and upcoming events, and improved guild controls. While the new interface contains a wealth of awesome improvements, we feel these features in particular deserve to be highlighted. This also gives us a chance to provide a bit of additional clarification.
Profession Roster
Under the "Roster" tab in the new Guild window, players will now be able to view the professions of all guild members.
All primary professions will be listed in the professions roster alphabetically and guild members with at least one active primary profession will be placed within the roster according to their current professions. Members of the guild will be able to search for guild recipes, patterns, blueprints, and schematics in two ways (for the purpose of the post, going forward all professions' spells will be referred to as "recipes") :
As with searching by player, the same filter options will be available.
Guild News and Upcoming Events
We've also made it easier than ever to plan guild events and keep up with the latest happenings in your guild organization.
New and Improved Guild Controls
Last but not least, we'll be adding more functionality to guild management.
With respect to the new Battle.net Authenticator permission, there are certain restrictions Guild Masters should keep in mind.
A Look to the Future
Keep in mind that this is only a taste of what's to come and additional features (like guild rewards) will be available once Cataclysm launches. We'll also be revealing more information about guild leveling and reputation as 4.0.3 draws closer, so stay tuned!
For this post, we'll be examining three core features: the professions roster, guild news and upcoming events, and improved guild controls. While the new interface contains a wealth of awesome improvements, we feel these features in particular deserve to be highlighted. This also gives us a chance to provide a bit of additional clarification.
Profession Roster
Under the "Roster" tab in the new Guild window, players will now be able to view the professions of all guild members.
All primary professions will be listed in the professions roster alphabetically and guild members with at least one active primary profession will be placed within the roster according to their current professions. Members of the guild will be able to search for guild recipes, patterns, blueprints, and schematics in two ways (for the purpose of the post, going forward all professions' spells will be referred to as "recipes")
- By player. When a profession's section in the roster is expanded, all guild members with the profession will be listed along with their skill level and current zone. Clicking on the guild member's name will open up a separate window listing all their known recipes. Players will be able to filter this list by slot (head, shoulder, etc), sub-class (item enhancement, modification, weapon type, etc), materials, and whether or not the recipe will provide a skill-up.
- By recipe. Players will also be able search all guild recipes by clicking on the "View All" option next to the profession name in the roster. This will open up a separate window that will list all known recipes for that profession in the guild. Once the particular recipe is found, the player will simply need to click on "View Crafters" to see who in the guild can craft that particular item. If any of the eligible guild crafters are online, the player will be able to send that crafter a message by clicking on the guild member's name.
As with searching by player, the same filter options will be available.
Guild News and Upcoming Events
We've also made it easier than ever to plan guild events and keep up with the latest happenings in your guild organization.
- Guild news. Guild news will include guild achievements, member achievements, raid encounters, epic items crafted, looted or purchased, and guild levels. These news items will appear in reverse chronological order, organized by date, in the Guild News window and can be filtered according to news type to fit a player's preference. The Guild Message of the Day will also display in the Guild News tab at the top of the window.
- Upcoming events. Guild members with the appropriate permissions will now be able to create guild-specific events and announcements. Guild events and announcements will function similarly to normal events and can be scheduled through the in-game calendar or guild window. Unlike normal events, however, these events and announcements will be viewable by all guild members, displaying both in the default "Guild" tab under "Guild News and Events" and in the "Info" tab under "Events." This feature will help ensure that all guild members are aware of scheduled activities and important information.
New and Improved Guild Controls
Last but not least, we'll be adding more functionality to guild management.
- Streamlined guild rank controls. Guild Masters will now be able to add, remove, raise, or lower guild ranks, as well as rename them on the fly.
- Improved permissions interface. Guild ranks, rank permissions, and bank tab permissions will now be managed in separate windows. We've also added new permission options and better organization, allowing Guild Masters greater control over a rank's access to certain guild and bank features.
- A new Battle.net Authenticator permission. Security-conscious Guild Masters will now be able to add a permission to certain guild ranks that will require all members in that rank to have an authenticator associated with their Battle.net account.
With respect to the new Battle.net Authenticator permission, there are certain restrictions Guild Masters should keep in mind.
- You will be unable to promote or demote players to ranks that require an Authenticator if they do not have one associated with their Battle.net account. If you attempt to promote/demote a player without an Authenticator to a rank that features this permission restriction, you'll be given the option to either move the player to the next eligible rank or cancel. (Please note that it may take a few days for a new Authenticator to be recognized by the guild controls.)
- If a player is in a guild rank that requires an Authenticator, but then removes the Authenticator from their Battle.net account, they will be automatically demoted to the next eligible rank.
- The Authenticator requirement cannot be assigned to the lowest (Initiate) and highest (Guild Master) guild ranks or to a rank that is currently in use.
A Look to the Future
Keep in mind that this is only a taste of what's to come and additional features (like guild rewards) will be available once Cataclysm launches. We'll also be revealing more information about guild leveling and reputation as 4.0.3 draws closer, so stay tuned!
Filed under: News items






Reader Comments (Page 1 of 2)
Klausse Oct 12th 2010 3:03PM
You should change the photo...guild XP is not arriving until Cata.
niko Oct 12th 2010 3:09PM
... and no screenshots of the changes, either?
i r disappoint
Michael Sacco Oct 12th 2010 3:11PM
Given that we can't log in to take screenshots yet, I think you'll both just have to deal with it :)
Drakkenfyre Oct 12th 2010 3:15PM
Considering I joined a guild on the PTR, and it said "Your rep with (guild) is now neutral", I would assume the rest of it is in as well.
Klausse Oct 12th 2010 3:18PM
No big deal, Mr. Sacco, sir. :) Just don't want people getting confused if they just see the title and screenshot.
Randy Oct 12th 2010 3:34PM
I will use the greatest line ever by Mr. McCurley in response to Sacco's antagonistic/sarcastic deal with it comment :)
SHUT THE HELL UP SACCO!!
:) Nothin but love ya Talbuk, nothin but love.
Ikane Oct 12th 2010 3:05PM
I didn't even hear about guild feeds until now
Sounds amazing, can't wait to try it out
relmatos Oct 12th 2010 3:07PM
Very interesting that Profession feature.
I aprove of the changes.
gruiz3 Oct 12th 2010 3:07PM
Woot new guild stuff!!!
nelriana Oct 12th 2010 3:07PM
FIRST!, also guild perks will be cool, especially looking forward to the free guild repairs that will prob be implemented with the extra money perk
Slaight Oct 12th 2010 3:11PM
wow dude. not even close...
Rufio Oct 12th 2010 10:54PM
5th infact. Kids, please let's not play this game anymore.
Natsumi Oct 12th 2010 3:08PM
So does guild rep start now, or in cata? I know that the leveling system starts in Cata but nothing I've seen says how soon you can start on guild rep.
Samutz Oct 12th 2010 3:09PM
4.0.3 for guild progression, that includes leveling, rep, and achievements.
Natsumi Oct 12th 2010 3:20PM
Thanks Samutz, very little has been said about the rep other than "you get rep when you do stuff" :p
Boobah Oct 12th 2010 3:50PM
4.0.3 is, from what I understand, still pre-Cataclysm.
The guild leveling/perks/rewards/achievements aren't going live until the expansion, although you don't require the expansion to take advantage of them.
Zheo Oct 12th 2010 3:11PM
"Your contribution: 0"
Translation:
GO DO SOMETHING!
MOVERMAN Oct 12th 2010 3:29PM
will ach. be retro active for cata like fishing 10,000 fish or when cata comes out will we have to do the all over again? meaning can I start now and have it active when 4.0.3 comes out
Boobah Oct 12th 2010 3:52PM
None of the new guild progression features are getting turned on until the expansion goes live; while the game almost certainly could start counting that stuff now, I wouldn't expect it to actually do so.
AltairAntares Oct 12th 2010 4:53PM
Yes- but will it be looking at the statistics the statistics on the character page when doing the guild achievements, or will it just start counting once 4.0.3 hits?