Totem Talk: Restoration stats and spells at level 85

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shamans. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and host of the BDTU: Lore edition podcast.
So last week, we went over a series of common questions players were asking about restoration shaman changes in both the Cataclysm beta and patch 4.0.1., and the week prior, we talked about healing in heroics and normal dungeons. With everything going through massive amounts of changes and still two months to go before the release of the Cataclysm, some things are starting to feel like they are becoming settled and stable.
Luckily for us, restoration shaman seem to be pretty settled, with maybe a little minor tweaking necessary before the full release. Today I'd like to talk about some of the numbers you can expect to see when you hit level 85. I'm talking about the base mana costs, stat values you will need to know and to start talking a little bit about the coefficient of healing spells you can expect come Cataclysm.
All theorycrafting has to start with the basics really. Totals of mana usage, spellpower coefficients and stat values.
Basic stat values
First on the list is to know exactly how much of what counts for what. Everything we do as healers is based on these stats. Knowing what they are worth and how they affect derivative stats is important to understanding our totals later. These totals are accurate as of beta build 13117.
Intellect Int is the stat from which we derive our spellpower and our mana pool. As it stands right now, my math shows 1 point in int is equal to 1 point of spellpower. No fancy math here; it is a straight 1:1 ratio. There is a slight adjustment with your base int, but that is the contribution that you will receive through gear. The conversion of int to mana is that 1 point in int equals roughly 15 points on your max mana. So a ratio of 1:15 in terms of mana gained.
To sum up:
int 1:1 spellpower
int 1:15 mana
Spirit Spirit is the mana regeneration stat for all healers. It determines our out-of-combat mana regeneration rate, and combined with Meditation, our in-combat mana regeneration rate. The exact formula to find the contribution of spirit to mana regeneration still isn't finalized, as regen takes into account to a lesser degree your level and your int score. The current equation works up to level 80, but from level 81 to 85, it no longer seems to be entirely accurate. We will keep you posted once a solution of spirit to regen is found.
Crit A lot of our abilities and talents trigger from critical heals. Knowing how much crit rating you need to equal a single percent chance to crit can be important. Crit percentage is derived from your crit rating, found on gear and your int value. At level 85, it takes roughly 649 int to equal 1 percent crit. As far as crit rating, it looks like it will be roughly 179 crit rating to equal 1 percent crit.
int 649:1 percent crit
crit rating 179:1 percent crit
Haste This stat has long since dominated the endgame as far as important restoration shaman stats in Wrath of the Lich King, but once Cataclysm is released, the value of our haste is going to plummet like a stone. My math is showing that it will take roughly 128 haste to equal 1 percent at level 85. Do not expect to have a ton of haste once you hit level 85.
haste rating 128:1 percent haste
Spell descriptions and coefficients
Let's take a look at what our healing kit looks like at level 85. All numbers assume talents of Spark of Life, Soothing Rains Tidal Focus, Improved Shields and Elemental Weapons at max ranks. These numbers do not include spellpower increases from gear and assume the average totals for healing done without gear. Healing coefficients are estimated as per the current build.
Healing Surge 5,946 mana, heals for 7,694. Estimate coefficient of 60%. 1.5 second cast time.
Healing Wave 1,981 mana, heals for 3846. Estimated coefficient of 30%. 3.0 second cast time.
Greater Healing Wave 6,607 mana, heals for 10,258. Estimated coefficient of 80%. 3.0 second cast time.
Chain Heal 3,744 mana, heals primary target for 4,225. Estimated coefficient of 32%. 2.5 second cast time.
Earth Shield 4,183 mana, heals 2,036 per consumed charge, 9 charges. Estimated coefficient of 19%. Instant cast, cooldown between charge consumption.
Riptide 2,202 mana, heals friendly target for 3,029 and applies a heal over time that restores 4,775 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec. will consume the healing over time effect and increase the amount of the Chain Heal by 25%. Estimated coefficient 23% direct heal, 37% HoT. Instant cast.
Healing Stream Totem 702 mana, heals all party members in range for 45 every 2 seconds. Estimated coefficient 8%. Instant cast.
Healing Rains 10,130 mana, heals 616 to all friendly targets in affected area every 2 seconds. Estimated coefficient 4%. 2.0 second cast time.
Earthliving Weapon 2,108 mana, chance to apply a heal over time healing 3,228 over 12 seconds. Estimated coefficient 23%. Instant cast.
Unleash Elements (ELW) 1,640 mana, heals 2,235. Increases next healing spell cast by 20%. Estimated coefficient 20%. Instant cast.
Cleansing Waters (requires Improved Cleanse Spirit and Cleanse Spirit) 3,280 mana (cost of Cleanse Spirit) Reduces the cost of Cleanse Spirit by 40%, and when your Cleanse Spirit successfully removes a harmful effect, you also heal the target for 3,265. Estimated coefficient, still being determined.
What is spellpower coefficient and why is it important?
Spellpower coefficient is the part of a spell that determines how much bonus damage or healing it gets from your spellpower total. This takes into account your total spellpower as augmented by buffs, consumables and talents. The coefficient is a fixed rate per spell, unless a talent or ability specifically states otherwise. Knowing what the coefficient is for your spells allows you to see exactly what type of benefit you get from your spellpower totals.
These are just the foundation numbers, so to speak. Keep in mind that even though these numbers have been pretty stable for several of the beta builds now, with less than two months to go until the official Cataclysm release, these numbers can still change. I will keep you up to date with any changes that do occur to these spells and abilities. We will be using these as we move forward. In the next couple of weeks, we will talk more about the interaction between the spells and the various augments they can provide each other. I will also go over the two talent specs that I have been using and their results. As always, if you have any questions feel free to email me or leave comments here, and I will do my best to answer them in a timely manner.
Special thanks to the healing community at PlusHeal and TotemSpot for all the help with number gathering over the course of this beta and to Naithin for the late-night math discussion.
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
jaelre Oct 12th 2010 4:12PM
Do any of the healing values include glyphs?
Joe Perez Oct 12th 2010 5:16PM
No glyphs are included in these values.
kevin cormier Oct 12th 2010 4:13PM
tacos
Mir Oct 12th 2010 4:27PM
Is it just me, or with the coefficients stated, doesn't greater healing wave replace healing wave as the efficient go to spell fairly early in the expac (as in T11). Unless I'm missing something (quite possible) our "autoattack" heal won't see much use after a few months at 85. Is there some big talent effect that makes shaman want to cast teh smaller spell many times rather than the big one once? Trying to keep track of all the changes hurts my head given that I have an 80 of everything and haven't picked which class will be my healing main yet.
Zenotho Oct 12th 2010 4:34PM
I came to the same exact conclusion. My only thought would be that mana conservation will be such a priority that the much cheaper HW will be the trash heal or the raid/party "top-off" heal when the tank is full.
Joe Perez Oct 12th 2010 4:53PM
Greater healing wave gets a higher coefficient value, but the mana consumption becomes a problem. Using GHW as your main heal chews through your mana faster than your regen can keep up with it at this time.
Kaleokalani Oct 12th 2010 5:01PM
In terms of efficiency, GHW at high gear levels will only begin to match HW at low gear levels. By efficiency, I mean heals per mana (hpm).
HW at 5k spellpower works out to be able 2.75 hpm. At 10k spellpower, it would be about 3.5 hpm.
GHW at 5k spellpower is 2.154 hpm. At 10k spellpower, it's 2.769 hpm.
However, there's a bit of risk in casting a high-mana cost spell that might be overheals. If someone else beats you to the punch, you could cast a 6.6k GHW for no benefit -- all overheals. If it had been a HW, you would've only lost the 2k mana cost.
As it stands, you will need to think about what is appropriate at what time. If you don't want to run out of mana, you're going to want to avoid overheals and use GHW as a situational spell (at least for some time).
Angus Oct 12th 2010 5:03PM
You guys didn't miss anything. They changed direction fairly late in the beta about how healing should be from a decent model to a dumb one and they won't listen.
Originally healing was supposed to be " use main heal and the skill is using the right heal for special situations. Emergency heals vs let them get low and use big heal."
But then they decided people were using the standard heal too much and not the extra special ones so they castrated the standard heal. Now the model is " Race the boss. Do you go OOM before he dies?"
I don't see this working especially with heroics being what they are. No one liked the 3 hour heroic shadow lab runs. No one liked going OOM as a healer in Hyjal.
Instead of making the small heal the standard they made the big one it once everyone gears enough to be okay with being 20k down I'm hit points. If they make it so no one can be like that, it means the healers go OOM too fast. They traded a decent model for an untenable one.
Mir Oct 12th 2010 5:23PM
Joe...you're missing my main point though. Not too far into the future, GHW will give more health per mana used. You'd use less mana overall to heal a tank using GHW than regular HW. I was estimating having around 10-11K spellpower in T11... Kaleokalani showed the math where at 10K spellpower GHW is more efficient. Looks like Cata shammy healing (tank anyway) will end up not much different than LK Pali healing.
Candina@WH Oct 12th 2010 5:25PM
re: Angus.
Going OOM during a boss fight - back in the day - was just the way it was. You chain chugged pots [oops - can't do that], brought along a mana battary [oops- nerfed that], stacked MP5 gear [not anymore]. You get the point.
Back in the day, we drank between every trash pull. And we liked it! Darn kids these days with their limitless mana.....
I agree with you the neutering of HW. HW is now like 'heal' was to priests. Why bother? We have Healing Surge [flash heal] and GHW [Greater Heal] HW more mana efficient, but with a 3 second cast time, whats the point?
I know that everybody has more health now. But unless they are balancing to make every fight REALLY long [big health pools, less damage per attack] no one will bother with HW. If your tank is going into the tank health wise, there isn't time for 3( 9sec no haste) HWs. Especially since they nuked our haste.
Joe Perez Oct 12th 2010 5:45PM
@mir sorry, not trying to give the impression that I'm missing the point. I understand what you're saying, but we're at a point where we don't know how it is going to scale past tier 11 right now. Back in vanilla wow, the stat differences between gear sets wasn't terribly great. Really in BC and Wrath was where you started seeing these HUGE leaps between set stats. We will have to see how they handle the stat jumps throughout the course of the expansion. Not to mention any set bonuses that may increase the efficiency of any of our spells. It is certainly a possibility that GHW will eclipse HW as the staple heal, I'm not saying it wont, this is just the first step.
The math shown, shows that even with higher spellpower though, HW will still be more efficient for now. In the example given At 10k spellpower, HW would be about 3.5 hpm. GHW at 10k spellpower would be 2.75. While the gap lessons, GHW still pulls ahead for the time being. But of course as we stack more spellpower, th ... More k in vanilla wow, the stat differences between gear sets wasn't terribly great. Really in BC and Wrath was where you started seeing these HUGE leaps between set stats. We will have to see how they handle the stat jumps throughout the course of the expansion. Not to mention any set bonuses that may increase the efficiency of any of our spells. It is certainly a possibility that GHW will eclipse HW as the staple heal, I'm not saying it wont, this is just the first step.
The math shown, shows that even with higher spellpower though, HW will still be more efficient for now. In the example given At 10k spellpower, HW would be about 3.5 hpm. GHW at 10k spellpower would be 2.75. While the gap lessons, GHW still pulls ahead for the time being. But of course as we stack more spellpower, that gap will continue to lessen.
Aycaramba Oct 12th 2010 5:48PM
Actually, the efficiency levels stay constant regardless of SP.
Consider this: The base heal of healing wave is 3846 and greater healing wave is 10258. Devided by their multipliers we get 3846/0.3 and 10258/0.8 which both comes out to almost exactly 12820. This is the hidden SP level that gives us the base numbers. Any additional level of SP will add .3 healing to HW and .8 healing to GHW. Since the quota of the mana costs are constant and the healing output scales linear the efficiency quotas will stay constant.
If we look to healing/mana at the base it's 1.94 for HW and 1.55 for GHW. This means that HW is 20% more bang for the buck through all values for your SP.
What might change is the situations where you need a heal as strong as GHW. Though, you are gonna need to reach almost 22000 SP before your ordinary healing wave equals the base level of healing/(second casttime) as your ghw. And at this point, you can land heals at 27,9k non crit without talents with GHW.
I'm pretty sure our SP scaling will follow the ramp up of incoming damage, so my bet is that HW will stay our efficient go to heal unless other things change.
(this is back of a napkin excel math so I can be wrong, but I think I'm right)
Hagu Oct 12th 2010 6:17PM
@Mir - My understanding of the equation is different (I could be wrong).
If
HW costs 1981 and heals for 3846+.3*SP
GHW costs 6607 and heals for 10258+.8*SP
then
the HPM for HW is always 125% that of GHW.
The HPM for GHW at 12,000 spellpower may be better than the HPM of HW @ 6500, but the HPM of GHW with 6500 or 12000 SP is always 80% of the HW HPM for that spellpower. At least if those are the equations.
Link Oct 12th 2010 4:31PM
Lol.
"A boomkin leaves Darnassus travelling at half the airspeed of an unladen european swallow. Will they reach..."
"Totem + Beer = Win^2"
Very funny.
Hob Oct 12th 2010 9:22PM
"What do you mean? A night elf or worgen moonkin?"
"Huh? I... I don't know that.. Yeeargh!"
Ianmis Oct 12th 2010 4:32PM
Will you be doing a right up for patch 4.0.1? Still got two months til Cata. and still raiding. Would love some help with the changes that were just made. If anyone knows of some tips, specs, and more for the patch shaman of today, I appreciate a point in the right direction.
Joe Perez Oct 12th 2010 4:55PM
Yes, this article was already done prior to news of the patch dropping, but I will have a 4.0.1 write up Beyond the two previous ones soon.
http://wow.joystiq.com/2010/10/05/totem-talk-cataclysm-and-patch-4-0-1-restoration-questions-answ/
http://wow.joystiq.com/2010/09/21/totem-talk-what-to-expect-for-restoration-shaman-in-patch-4-0-1/
Aurilia Oct 12th 2010 4:35PM
Base mana is certainly taking a jump. 144 base mana per level from 60 until 80, but jumps from 4,396 to 23,430 between 80 and 85.
Peter aka Feanor Oct 12th 2010 4:38PM
Yay Another 2 hours tacked on
Hasselhoff Oct 12th 2010 5:38PM
I know it's the wrong flavor of shaman, but what's been with the lack of updates on the enhancement side? It seems like Stoney just stopped writing.