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10-13-2010 @ 7:14PM
I'm a bit confused about something I've read about in a few places concerning the Asssassination rotation. Or rather, something I haven't read: Slice and Dice.I understand this could sound like a ver noobish question, so I apologize. But everywhere I read it's all Backstab-this, and Gems-that, and Glyphs-etc. I haven't read any mention of S&D in the rotation. Anyone care to lend a hand? :)
10-13-2010 @ 7:20PM
They're mentioned for Combat and Subtlety but for Assassination, it's in the link to his previous post about rotations.
10-13-2010 @ 7:25PM
Cut to the Chase.
10-13-2010 @ 7:44PM
Thanks for the quick replies.I re-read both articles, and I still didn't find mention of S&D in the Assassination department in neither of them.Matt's answer, short and to the point, makes it clear. I just find it odd that everyone's talking about "keeping up Rupture, otherwise Envenom" but no one actually mentions poor S&D. Gotta find a way to cram all those buttons in that rotation :D
10-13-2010 @ 9:56PM
You don't need to work SnD into an Assassin rotation, just get a few points up however you want, hit SnD, and then it refreshes to the 5pt length whenever you finish with Envenom. (Or Evis.)
10-14-2010 @ 9:23AM
Generally I'll open a fight with a couple of combo point generators, and then do a short slice and dice. Generate some more combo points and throw in a short rupture. (I'm Combat Specced and I want to have both finishers up and running as soon as possible) You then keep building the combo points till you can enter your stride, and be doing 5 point SnD / Ruptures easily at which point you'll want to juggle in your Eviscerates.Hope that helps,Eid
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