No, it's not just you. The pre-
Cataclysm patch 4.0.1 has indeed already begun turning the world upside down. Some caster DPS is far, far higher than it was a week ago, while melee DPS (especially DPSers who made heavy use of armor penetration) have seen significant shortfalls. Tanks are reporting threat issues across the board, as
Wrath heroics that they tanked with ludicrous ease a week ago are suddenly providing them with much more difficulty, especially on groups of mobs. It's the pre-expansion shift, and it's wreaking havoc with players who've grown accustomed to how their classes or specs have played since November 2008.
You're not alone. To try and put things into a nutshell:
- With elements of play like the new spirit-to-hit conversion and new talents and abilities, some casters are reporting greatly inflated DPS.
- Meanwhile, with the loss of stats like armor penetration and tinkering with buffs like Windfury, melee DPS of all stripes are reporting DPS losses. Some classes are reporting as much as a 50 to 60 percent drop. Some of this is probably due to suboptimal gem or gearing options. ArP's switching to crit like it did basically loaded up a lot of people with far more crit than they needed, as one example.
- Healing is in a weird place. Resto druids miss their forms, and across the board, heals are reported to be slightly less efficient -- but since no one's leveling past 80 yet, rating decay isn't crippling anyone.
- Tanks are reporting significant issues in trying to tank the current content with the new systems. AoE threat is greatly reduced for just about everyone, and learning new mechanics is causing some difficulty. For instance, if you spam Heroic Strike as a warrior tank now, you're doing it wrong. Armor has decreased in many cases, the loss of defense has cost tanks who relied on that stat some pure avoidance, and in general, the greatly inflated DPS of some casters has made keeping threat off of them extremely brutal.
Things are going to be up in the air for the next couple of months, more than likely. If your class got some of the ludicrous buffs, congrats on god mode until
Cataclysm. If you instead suffered for the changes, my condolences; I do know how you feel. I really, really do. Whether we'll see adjustments before
Cataclysm itself or not is unknown, but unlikely, as the focus right now is most likely on making sure the expansion ships in a more balanced way.
This is it! Patch 4.0.1 begins the slide into December's upcoming expansion. It's a whole new game from here on out. Get oriented with our roundup of everything there is to know about patch 4.0.1 and how it changes the game until the launch of World of Warcraft: Cataclysm.
Tags: cataclysm-game, cataclysm-guide, cataclysm-news, expansion, expansion-three, next-xpac, Patch-4.0.1, third-expansion, world-of-warcraft-cataclysm, wow-4.0, wow-cataclysm, wow-expansion, wow-guide, wow-third-expansion
Filed under: Analysis / Opinion, Raiding, Wrath of the Lich King, Cataclysm
Reader Comments (Page 6 of 8)
Muchao Oct 13th 2010 7:30PM
I'm scared to go tame things on my hunter now. Really, that's my only big complaint. There's a lot of stuff for me to get used to... but I know I'll get used to it. There's stuff that I'm hoping is just a bug, like not being able to just click off of NPCs to untarget them last night. I could complain about all those things, but it's not worth it. The new way the stables work is BS, though. I cannot (and I have been trying) imagine why someone would think it's a good idea to have our pets' talents wiped when we put them in the stable! And I suppose I could have just missed the news on that, but it would be the only hunter change I missed the news on. I didn't know until it showed up in the patch notes yesterday.
As it has been, if you bought all four stable slots, you could have a max of five pets. At level 80, with Call Stabled Pet, this meant having five pets to choose from without going to a stable in a city. Now, we have no Call Stabled Pet. Along the way, we learn additional "Call Pet" skills so we can switch out among our multiple "active" pets. Except that 5th Call Pet won't be available until level 82. So we now, at level 80, must leave one of our five pets in the stable and run around with four "active pets" to switch out as we wish.
Okay, okay... that's something I'm willing to work with until level 82 is available for me. It's an annoyance, but one that seems like it's not a big deal in the bigger picture and just part of the adjustment.
But why does putting a pet in the stable wipe it's talents? Especially when they've just given us a HUGE stable and made the pets give buffs to groups! It feels like they're pushing us to go tame more pets, but then punishing us for doing it. And this isn't just a hunter issue. What happens when your whole group is sitting around waiting because you need the hunter to bring her corehound for the buff, but the corehound isn't currently one of her "active pets"? It's not as simple as switch to BM, run by the stable and swap out something else with the corehound. The hunter will have to sit there and re-talent the corehound because she DARED to put it in... THE STABLE!
Maybe I'm just ticked off because it's the most annoying (to me) of all the hunter changes. But, really, I just don't see what this is supposed to add to the class or the gameplay experience except a fear of taming more pets because of the annoyance of having to re-talent them over and over.
Muchao Oct 13th 2010 7:32PM
To clarify... I knew about the new stable slots, the loss of "Call Stabled Pet", etc. What I mean I didn't know was coming was the talent wiping bit.
Brett Porter Oct 13th 2010 9:44PM
The targeting issue was something I reported in beta, and I was saddened to see it having come through to live. I hope it's fixed as it's annoying to have to hit Esc to untarget something.
Barthaes Oct 13th 2010 9:57PM
That's not a bug, it's an option called sticky targets. Look for it somewhere in your interface options. Mine was enabled after the patch too.
Revrant Oct 13th 2010 7:40PM
Warlock threat is totally out of control, I had a Rogue in ICC gear tipping the scales on and off(Blowing up the wrong mobs, as usual), but the Warlock...we all had to keep blowing threat CDs and I had to taunt to keep her, in Heroic Blues and #2 in DPS, from getting murdered.
Then I had an ICC Warlock, she died EIGHT times, EIGHT times, man, what is up with the threat here? None of the others I'm having problems with, but it seems Warlocks specifically.
As for my DK Tanking, overall not relying on RNG is fantastic, there's some kind of problem with spell damage, I'm taking 100% of spell damage from all casters in dungeons, getting hit with 15-20k and giving my healer a panic attack when I hit 10% in five seconds flat. The changes to Rune Strike and the 20% haste to rune regeneration will make the new system work better, as it stands I'm rune locked more often than before, but I have some more threat control options.
Blood Boil is fantastic, I found myself using it constantly in situations like the Brann fight in H HoS, and it worked! I've found myself not using diseases as often, the extra threat of Icy Touch was removed and Blood Plague was never much for it, so my best move is to Icy Touch, Pest, Blood Boil, DND and Death Strike when the big hits come, then Heart Strike when I can in an AoE situation. DND lasting longer is very nice indeed with the glyph, but the cooldown is hurting the many AoE pulls in some dungeons, making them last up to ten minutes longer all together just waiting on the CD of DND.
I think the patch was the correct step for DK tanks, when those two minor things happen and Runic Empowerment thus becomes more useful(rare currently) the DK tanking situation will be pretty great overall.
There are bugs and problems, but from my class perspective it's been good overall.
RIP, Tree form, you will be sorely missed as my heals.
hillbillyrod Oct 13th 2010 7:48PM
I call bull "due to suboptimal gem or gearing options" why my dps is so low. I though ahead and did my numbers without any gear only my underware and gun.Pet was dismissed.
Autoshot between today and yesterday 31% drop.
rotation according to here and MMO; between today and yesterday 37%
I've ran 3 dungeons geared, on average I'm loosing 1.7k
So you can stick your due to gem/gear arguement. I have used my own rotation and got better numbers. sting, and spam steady till kill shot. All while trying to catch the cooldowns for the pets. Having to manually get focus fire. we better get good camo, becasue PVP will suck trying to get all these cooldowns and rotation while keeping our distance. And having only 36 points is horrible. It is so dumb, because there are some really useless stuff you have to get to recieve mastery. So that gives only 5 points to use outside the your primary tree. All my attack power gone and they gave me 137 point of agility(i hope is a bug), wow. And whoever decided to put the pet key on the right side on the other side of where most of us have our abilities needs fired(and no I don't like using bartender)"Hey here is a idea lets put stuff they only use around once a run on the left side and controls of there pet on the other side from there main attack buttons" idiotic. I'm having flashbacks to vinilla.
And no spelling mistakes, cell phone doesn't have a keyboard.....
CD Oct 13th 2010 8:19PM
I'm loving this patch on my ele sham. Fulmination hits like a truck, in fact I can one shot 76 mobs as a 78 if it crits.
I most likely won't love this patch once I get on my warrior. I'm currently too afraid after hearing some of the horror stories I've heard from others.
Balgus Oct 13th 2010 8:35PM
i actually had a dps gain on my fury warrior. was doing 8k on the training dummy.
Kazidd Oct 13th 2010 8:41PM
I will just make a simple statement of what everyone is thinking. FUCK YOU Blizzard, now I have no qualms on quitting this shitastic game and playing my xbox full time.
Teo Oct 13th 2010 9:36PM
Translation: I can't roflstomp mobs anymore and I'm being forced to think! Whaaa!
Pizzaman4500 Oct 13th 2010 9:41PM
Have fun with that.
Dan Oct 13th 2010 8:49PM
Well as a Shadow Priest I suppose I theoretically have threat issues, But I have quite handily picked up and held Heroic(admittedly non ToC/ICC) Bosses and tanked them from 100% to 0% without ever feeling the danger of Dying so maybe SPriests are the new tanks :). Seriously I'm seeing tanks drop like stones while I merrily pick up multiple mobs.
WGSXFrank Oct 13th 2010 8:49PM
My Mutilate spec Rogue has seen a bit of DPS loss in PvE... but MY GOD am I pwning face in PvP now.
Usually I get curb-stomped in Wintergrasp... but today I was taking on groups of alliance (I'm talking a group with a priest, a sub rogue, a pally and a warlock all decked out in ICC gear), by myself, and coming out victorious with my crappy mix of gladiator gear and drops from random 5-man heroics.
Me likey :D
HeroJéz Oct 13th 2010 8:55PM
Prot Warriors look so much fun... and Sub rogues.. and Enhancement...
Teo Oct 13th 2010 9:33PM
I am loving how instances are rolling. DPS needs to actually pay attention, and tanks can't just put it in cruise control. I've DPSed with several tanks who are marking mobs again, and it really makes these instances fun.
I really hope this truly is the future of WoW, because I miss it. I grew tired of just running in and AoEing everything while the tank lulz and thunderclaps, etc.
Tland43 Oct 19th 2010 1:33AM
Frost dps dk here. 6k+ gs. My dps skyrocketed. I was sitting around 10k on toravon. I'm now sitting at 12-12.5. Woot. Really excited about where everything is going. My rogue has seen a nice boost as well. Love that they got ri of hfb.
Kazidd Oct 13th 2010 9:47PM
A 50% decrease in dps due to 1/2 talent removal, breaking rotations, removing stats that actually required theorycraft and thinking and presenting half baked new class structure is not an example of just QQ. Retard Blizzard gambits like you disgust me.
Whooptydo Oct 13th 2010 10:03PM
Blue Post in http://forums.worldofwarcraft.com/thread.html?topicId=27187856197&sid=1
Rather than try and address multiple threads, I'm just going to plop our current thoughts in this one post. Please excuse the brevity.
1) We think Fury, Arms, Feral cat and Retribution dps is too low and we will be buffing them.
2) We think mage dps is too high, especially Fire, and will be nerfing it.
3) We think Shadow priest dps is too high, but that's largely a result of Shadow Word: Death spam, which is tough on healers. We'll be fixing that.
4) We think Destro warlock dps is too high, but that's largely a result of Searing Pain spam, which is tough on tanks. We'll be fixing that.
5) As we suspected, PvP dps is just too high given that the health pools of Cataclysm haven't kicked in yet. While competitive PvP is over for the moment, we still want the environment to feel better so we will be buffing resilience. This change might be reverted at level 85.
There will probably be more changes after another night of raiding and BGs. Many of the bug fixes we have made today will affect dps as well. Stay tuned.
[ Post edited by Ghostcrawler ]
Aruhgulah Oct 13th 2010 11:02PM
Now if only the 'locks would pay attention to the tooltip on Searing Pain about it causing a high level of threat...
I mean, how hard is it to realize that hey, you're pulling mobs because of that one ability, and then to LEAVE THE ABILITY ALONE. Searing Pain's always done that, it's not a change. Just remove it and use your other abilities, end of problem.
Mugutu Oct 14th 2010 12:56AM
What, 20k on Saurfang is "too high" for fire mages? Come on, that's not THAT bad.