No, it's not just you. The pre-
Cataclysm patch 4.0.1 has indeed already begun turning the world upside down. Some caster DPS is far, far higher than it was a week ago, while melee DPS (especially DPSers who made heavy use of armor penetration) have seen significant shortfalls. Tanks are reporting threat issues across the board, as
Wrath heroics that they tanked with ludicrous ease a week ago are suddenly providing them with much more difficulty, especially on groups of mobs. It's the pre-expansion shift, and it's wreaking havoc with players who've grown accustomed to how their classes or specs have played since November 2008.
You're not alone. To try and put things into a nutshell:
- With elements of play like the new spirit-to-hit conversion and new talents and abilities, some casters are reporting greatly inflated DPS.
- Meanwhile, with the loss of stats like armor penetration and tinkering with buffs like Windfury, melee DPS of all stripes are reporting DPS losses. Some classes are reporting as much as a 50 to 60 percent drop. Some of this is probably due to suboptimal gem or gearing options. ArP's switching to crit like it did basically loaded up a lot of people with far more crit than they needed, as one example.
- Healing is in a weird place. Resto druids miss their forms, and across the board, heals are reported to be slightly less efficient -- but since no one's leveling past 80 yet, rating decay isn't crippling anyone.
- Tanks are reporting significant issues in trying to tank the current content with the new systems. AoE threat is greatly reduced for just about everyone, and learning new mechanics is causing some difficulty. For instance, if you spam Heroic Strike as a warrior tank now, you're doing it wrong. Armor has decreased in many cases, the loss of defense has cost tanks who relied on that stat some pure avoidance, and in general, the greatly inflated DPS of some casters has made keeping threat off of them extremely brutal.
Things are going to be up in the air for the next couple of months, more than likely. If your class got some of the ludicrous buffs, congrats on god mode until
Cataclysm. If you instead suffered for the changes, my condolences; I do know how you feel. I really, really do. Whether we'll see adjustments before
Cataclysm itself or not is unknown, but unlikely, as the focus right now is most likely on making sure the expansion ships in a more balanced way.
This is it! Patch 4.0.1 begins the slide into December's upcoming expansion. It's a whole new game from here on out. Get oriented with our roundup of everything there is to know about patch 4.0.1 and how it changes the game until the launch of World of Warcraft: Cataclysm.
Tags: cataclysm-game, cataclysm-guide, cataclysm-news, expansion, expansion-three, next-xpac, Patch-4.0.1, third-expansion, world-of-warcraft-cataclysm, wow-4.0, wow-cataclysm, wow-expansion, wow-guide, wow-third-expansion
Filed under: Analysis / Opinion, Raiding, Wrath of the Lich King, Cataclysm
Reader Comments (Page 8 of 8)
Mayhew Oct 14th 2010 1:11PM
If you are a DK tank, you should not be getting crit. The fact that you are makes me wonder if you are still in Frost Presence. That is no longer the tanking presence. In order to be crit-immune when tanking, you need to be in Blood Presence now. Hope that helps!
dyak Oct 14th 2010 11:00AM
I think, Blizzard does not care what people think about their changes (unless there is *suddenly too much* QQ), they care whether the changes work as intended or not.
So if Blizzard wanted to nerf AoE tanking and incentivise (forgive my English here) CC, then QQ from AoE-missing tanks only proves that they have done it right ^_^.
I am very glad that they did it, because tBC heroics are more fun than "heroics" of WotLK. But now the fun seems to be crawling back.
Powaah Dec 6th 2010 11:46AM
Haven't tanked yet on my DK since the patch but did run my 19 paly through DM and it was crazy easy. Shield toss at that level rocks and we literally ran through the whole dungeon.I had zero problems keeping all threat on every mob. So far I'm giving the patch a big thumbs up.
Jabadabadana Oct 14th 2010 11:26AM
Here's what's making tanking frustrating.
These are my low and high shield slams for Marrowgar 25.
4102 (non-crit)
40578(Crit)
That 4.1k comes at the beginning of the fight when everyone is unloading cooldowns, at least 2 classes are being told to use their largest nuke at the start of the fight.
My attack power goes from less than it was pre-patch, to more than my feral kitty had pre-patch fully buffed. That 40k is what we're balanced around, but that 4k is the number that actually matters.
Mid-fight, one mob tanking is not an issue, and never had been. Initial pull, tank swaps, and adds, suck because you lose vengeance. I should not have to stand in the death and decay on deathwhisper to tank adds.
If they want this system in place, Cataclysm needs to re-tool mechanics to fit the new system.
dyak Oct 14th 2010 11:40AM
Naaru bless you.
I think this is just a learning issue: loldps should learn that tanks now need some time to build up threat. Especially, palatanks who need to get some HoPo too.
Come on, guys! This is called "paradigm shift". Or as someone said: ...but in Soviet Cata mobs AoE you! ^_^
Agebur Oct 14th 2010 11:39AM
OK I think the unforgiveable thing is they tried too much as once. This was meant to be about new races and a cataclysmic event in Azeroth.
The pointless changes were:
Talent Trees - No one asked for the changes people understood the old ones so why changes it?
Spells - Changing the level at which you are granted a spell - causing havoc on alts for no purpose
No Cross Server Instance Queueing - This will kill the game for the casual player
Archaeology - pointless fluff
Removal of Attack Power, Spell Power, Defense and Shield Block - Again I don't remember a community demand for this?
It is unforgiveable that a multi-million dollar enterprise releases such bugged and unwelcome changes without having them properly tested. I am a paying customer on a Live server and should not be expected to have a worse game playing experience thats what Beta Testing is meant to fix. Blizzard are basically ducking the real issue - they want to maximize revenue and keep costs to a minimum and really don't care what we think of the changes.
edgarrinwow Oct 14th 2010 12:51PM
I for one have mixed feelings about the patch. Being a prot pallies I was shocked to see my dps, but what I think blizzard forgot was our chief concern isn't dps, it's holding aggro. Doing 8-9k of dps is worth shit if I can't hold onto the mob. I would gladly cut my dps in half if I could accurately control the mob.
right now I'm holding aggro in boss fights by my fingernails, spamming my taunt like it's going out of style. I even dug out my old macro for taunting my targets target using the old BC taunting style just so I have an extra taunt button. Having 2 taunt buttons plus worrying about this frankly regarded holy power crap is silly. just give me back the old aggro multipler and my shield and I'll be a happy man, I'm fine leaving the dps to the mage, lock and boomkin.
Mayhew Oct 14th 2010 1:22PM
You should have a 200% threat modifier via Righteous Fury, FYI.
Pfinferno Oct 14th 2010 1:28PM
Surprisingly I've seen little issue with my DK, both in tanking and DPSing. I don't know if I stumbled upon good speccing and glyphing by happenstance, at least for lvl80 content, or what exactly I may have lucked into, but I tank for DPS ranging anywhere from 5.6k-6.4k gearscore on my 5.9k gearscore DK, and I'm holding threat well, unless someone else pulls groups when both DnD and Blood Boil are on cd. Single target threat hasn't been an issue at all, even through a fight like Ymiron in UP with lock dots all over the place. Similarly, in my frost dps spec, I'm pulling at least as much as I used to, if not a little more. My DK is Pfinferno on Kel'thuzad.
Vrykerion Oct 14th 2010 2:09PM
Similar experiences here as well. My DPS in both Frost (2H AND DW) and Unholy remains more or less unchanged for me from Pre to Post patch. And after tanking a bit last night, I found no issue holding threat except for one pull when the mage unleashed hell before I got my blood boil off.
Pfinferno Oct 14th 2010 2:54PM
After a little work with a training dummy unbuffed, I feel fairly confident in saying that my frost DW dps has actually seen a significant increase. I'm pretty happy with this patch, at least for DKs, it just takes a little bit of work to be honest. I do have another DK tank friend who is having trouble, though he was a frost tank so he's adjusting to blood. I think in many cases its just a matter of determining the proper speccing and glyphing, though clearly some things either will require some attention from blizzard, or are simply balanced around 85 instead of 80.
Oomer Oct 14th 2010 2:36PM
I don't get the tank whining at all. I have 0 threat issues on my bear at all, aoe, single target, whatever. 14k tps single target isn't a problem, and I'm in mostly icc10 level gear. My warrior was a little more challenging threat wise, but once I reforged and got the glyphs in order, all was well.
I think a lot of it is just qq without people trying to learn the new mechanics.
Chris Oct 14th 2010 5:26PM
To everyone talking about "learn how to tank", "you have no skill",etc....
Bull$#!@
I'm all for making tanking more difficult, but what WoW is essentially doing is making DPSer's have to be more intelligent and attentive to their threat. And guess what???
Most DPSer's are f@#king MORONS!!!
Sure give me a good group of intelligent players and sure no problem. Everyone working together and doing their job is ideal. But c'mon most pewpew'rs are impatient spazzes that have no interest in teamwork. Therefore you haven't made AoE tanking more challenging, you've made those idiots out there MORE ANNOYING than ever!
Nankwok Oct 14th 2010 5:29PM
I'll try to be patient, but I'm a demon spec lock and I gotta say I really dislike the talent changes. I used to be able to play the demon spec in a variety of ways, but with the limited selection of talents, they all end up being the same in the end. Very disappointing, and many of the talents are spent in abilities that are mostly useless, like searing pain.
styopa Oct 14th 2010 5:33PM
Why does everyone act like "OMG teh skY, iT 1z FaLlinGz0rs!"
GIGANTIC patch to WoW, changing many of the base system mechanics.
Sorry, but you'd have to be a complete retard to a) be surprised, b) expect that everything in a massively-complex system is perfectly balanced after a patch.
I don't give a crap if they had 5000 dedicated beta's working for 2 months straight (and believe me, a PTR of 100,000 logins is well less than an actual 5000 real beta-testers), they're still not going to discover a majority of the nuance bugs - the game is just too complex.
The game is not FUBAR. Some things need tweaking. OMG, your main is doing less damage this week than last! Heavens! I guess you won't get to kill Arthas for the 78th time until NEXT week! Oh noes!
(More accurately, "I guess it will take your group marginally, trivially longer to kill Arthas for the 78th time, this week!")
God, I'm sick of the histrionic QQ. Get outside once in a while, kids - life is a little more than your threat-per-second. It's a frikkin game. Come back for patch 4.0.2 and you can complain some more then.
Okrog Oct 14th 2010 5:50PM
Mulva?
Nathan Oct 15th 2010 6:58AM
As a Druid I immediatly switched to bear with this patch, I find that the tanking is improved for druids, and it is actually fun. I now have a normal rotation and can hold aggro much better making it less armor dependant and player skill dependant. Note* warn the group about the AoE problem first. Not having to spam maul/swipe makes it fun to be a bear for the first time in a long time.
Powaah Dec 6th 2010 11:48AM
Bears are broke now