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10-14-2010 @ 11:26AM
Here's what's making tanking frustrating.These are my low and high shield slams for Marrowgar 25.4102 (non-crit)40578(Crit)That 4.1k comes at the beginning of the fight when everyone is unloading cooldowns, at least 2 classes are being told to use their largest nuke at the start of the fight.My attack power goes from less than it was pre-patch, to more than my feral kitty had pre-patch fully buffed. That 40k is what we're balanced around, but that 4k is the number that actually matters.Mid-fight, one mob tanking is not an issue, and never had been. Initial pull, tank swaps, and adds, suck because you lose vengeance. I should not have to stand in the death and decay on deathwhisper to tank adds.If they want this system in place, Cataclysm needs to re-tool mechanics to fit the new system.
10-14-2010 @ 11:40AM
Naaru bless you.I think this is just a learning issue: loldps should learn that tanks now need some time to build up threat. Especially, palatanks who need to get some HoPo too.Come on, guys! This is called "paradigm shift". Or as someone said: ...but in Soviet Cata mobs AoE you! ^_^
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