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10-13-2010 @ 12:58PM
So Blizz implemented a patch that basically forces everyone to spend money to repair their stuff to the new full? It's almost like you had gold taken away just for logging in.
10-13-2010 @ 1:00PM
I have seen a few people post on the message boards that their repair costs have gone insane. With the increase in durability, the cost to repair goes up, but they were talking actual increase in repair cost.One person lost 10% durability, and had to pay 51g to repair.
10-13-2010 @ 1:07PM
You have to think of it differently. If you took your car to the shop and they put in a new gas tank that held 10 more gallons of gas, would you expect them to fill the new tank too? You didn't lose any money if they just put your old gas in the new tank.Durability is a resource you need to replenish. Now everyone has durability tanks that are similarly sized. If you could repair your armor to 50/100 instead of 100/100 you would be at the same point as pre-patch, but you'd still spend (with some caveats) the same amount of money either way in the long run.
10-13-2010 @ 1:38PM
The problem with thinking of it as a number of gallons is a player death doesn't remove a fixed amount of durability points, but a percent. 60/100 leaves you at 60% ie 6 deaths away from broken gear vs 10. So they charge you per point to refill and subtract in percent (for the most part).
10-13-2010 @ 1:47PM
Yes, we logged in to find out that we had to pay more gold. For plate wearers this could be a lot of money (my priest owed 81g). However, we also logged in to find gold strangely mailed to us from all the old Emblems and Badges we had earned over the years. It's a wash for some people, and some other people (myself included) had a nice little profit. Now, about those nameplates...
10-13-2010 @ 1:58PM
*You have to think of it differently. If you took your car to the shop and they put in a new gas tank that held 10 more gallons of gas, would you expect them to fill the new tank too? You didn't lose any money if they just put your old gas in the new tank.*I haven't logged into live yet so I can't see for myself but basically 60/100 means that you need to pay for a 40% repair to repair this to how it was before.Now the REAL QUESTION is: is the repair cost from 0 to 60 the same now you're filling from 0 to 100 (or has it gone up by 40%)... By the sounds of it, it has gone up by 40%.If you long at it from a "time in combat" before a repair is needed the item runs for 40% longer, but if you look at it from a "number of deaths" before a repair is needed it's now 40% lower than it was yesterday.So basically yes this change IS costing you gold (that if you don't sppend you currently have less durability than you had yesterday).
Zenotho. That badge money came once. Your repair bills will be there for as long as you play that character.
10-13-2010 @ 1:59PM
@ ZenothoI believe all the durability changes were focused around the plate classes, now everyone else is on the same page they they always suffered before, plate should be relatively unchanged.
10-13-2010 @ 2:20PM
@Drakkenfyre: I disagree. Your repair to bring your armor back up to 100% was a one-time thing, and now you get to sit back and enjoy your improved armor for as long as you play the game. If you are sticking by your "durability is a percent" argument, than there is little difference between 60/60 and 100/100. You do not need to continually repair anything extra, as you will never log back in to have your gear *suddenly* at 60% again. Think of it as Blizzard, without you doing anything, vastly improved your gear for free, and then on top of it you got a nice windfall to help pay the initial durability increase.If you win a nice brand new car, don't complain about the extra cost of insurance.
10-13-2010 @ 2:28PM
@ZenothoThis is NOT a buff but a nerf to non-plate wearing classes to bring them to parity with plate. I do not disagree with the reason for doing it but with the execution. Please recognize 60/100 is a fraction. What makes this relevant is the penalty for death is a percent. I wish my healing gear had 10/10 durability. Only lose a point when you die and its way cheaper to repair. It would last all night if we were raiding.There is no good reason to not put the points on the gear with the "upgrade".
10-13-2010 @ 2:36PM
Zenetho, I have no idea what you are talking about. I never said anything about it being a fixed amount or percent or whatever. Not just increased durability but actual price increases.What I was saying is that they raised repair costs. Cloth wearers are now reporting 50g repair bills for dying once.
10-13-2010 @ 2:41PM
I just wanted to clarify my above gas tank analogy. I didn't talk about the cost of repairing after a death because the comment I was replying to only brought up the initial cost of repairing to full. Yeah it sucks that everyone but plate wearers has to pay more each time you die now that durability is more normalized, but since I'm a vindictive angry tank, I can't muster that much sympathy :)
10-13-2010 @ 6:44PM
@Dave: I would not expect them to fill the tank. But I also wouldn't expect my gas bill to skyrocket due to a massive drop in miles-per-gallon. It's like I've gotten a bigger gas tank, but it *still* uses 10% of a tank any time I make that trip from the graveyard, so now it costs me a lot more to fill it every time I make the same trip that used to be much cheaper.I used to hang out in groups that were struggling to finish an instance. Now, I doubt I can afford to do anything but simply leave the group after the first wipe. It costs way too much to be courteous and helpful now. I should just quit the moment I zone in and the tank doesn't look geared enough. I can't afford to give people the benefit of the doubt anymore...I probably won't talk it to that extreme, TBH, but I'd be astounding if a lot of people don't. Expect to see a lot more people quitting groups as the slightest sign it might not be a cake-walk.
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