The Light and How to Swing It: Ret rotation and cooldowns in 4.0.1

A couple of weeks back, I covered the basics of things that changed for retribution paladins. At the time, I was putting off any information about rotations, because our class has drastically changed and I wasn't sure if there were any more changes coming down along the lines. Now, 4.0.1 is here and locked in.
I'll be honest. Some of you might not like the direction the class has taken. I do ask you all to at least give it a try for a week before getting upset. A lot of classes have been revamped and I expect a lot of class-swapping before the expansion. However, those of you who are looking at these changes and drooling should find much more depth to the class.
Rotational inertia
We now actually have something that resembles a rotation with a priority system attached, as opposed to a cooldown-based, first-come-first-serve system with a priority system attached. That doesn't mean we're stuck with 1, 1, 1, 1, 1, 2 and repeat. We've been given tools via both abilities and procs to change things up.
First, I'm going to take you through the long version of the rotation. This is what you'll be doing if the random number generator on the server absolutely despises you.
The long rotation
- Crusader Strike
- fillers
- Crusader Strike
- fillers
- Crusader Strike
- finisher
Fillers pretty much come down to what's available at that moment with a priority system. If you have no haste to work with Sanctity of Battle, then you'll have global cooldowns with of space to fill. If you have a lot of haste, you'll start needing less to fill that gap.
As far as the priority of those fillers: Judgement, followed by any Art of War procs for Exorcism (the cool sword-looking things in the above graphic on the sides shows you when it procs [edit: Yes, I know it's Ashbringer, but I decided to simplify when describing it. It's not the end of the world ... well, it is, but unrelated to me not mentioning Ashbringer by name.]), Hammer of Wrath, Holy Wrath (providing you're not standing next to a crowd-controlled target) and finally Consecration (although you'll likely not have the mana for it often, as its cost has gone up greatly).
Finishers will be the new ability Templar's Verdict for single targets and Divine Storm for three or more targets. Templar's Verdict is a damage-dealer that scales up higher and more efficiently the more holy power you have invested into it. Divine Storm has been changed to work off holy power and is now one of your finishers. Much like Templar's Verdict, it gets more efficient the more holy power is used with it.
You will always, and I do mean always, want to use these two abilities with the full 3 holy power. If you're not using 3 holy power with them, then you're wasting both the holy power you used as well as the global cooldown it took to press the button. I know that's rather harsh, but that's the truth of the matter. You also have the secondary problem that if you don't use a finisher as the next ability after you've hit 3 holy power, you're potentially wasting holy power due to Divine Purpose procs or even just hitting Crusader Strike an extra and unneeded time.
There are actually two other finishers we could talk about. Both of them are new. The problem is that you can't get one of them until level 81, and the other is a heal and not a damage-dealer. I'm talking about Inquisition and Word of Glory, respectively. Inquisition provides a 30 percent buff to all holy damage while it's active and will be something you'll be weaving into your rotations at level 85 to maximize your damage. The part of it that scales with holy power is its duration, which means using more holy power means less time spent refreshing it.
On the other hand, Word of Glory has replaced the instant Flash of Light we formerly received from The Art of War. This is a linearly scaling heal. This means that if its base healing is 1,000 and you have 2 holy power when you use it, then you are healed for 2,000 hit points. This isn't something you're going to be hitting if you're trying to maximize your DPS, but if you're about to die, then blowing a couple of holy power on staying alive isn't a bad idea.
I did say above that this is the "long rotation," and there's a reason for that. With Divine Purpose, you can grab extra holy power along the way from your filler abilities and hit 3 holy power. This adds a little more skill in watching for the ability to hit your finishers early.
Also, you have Hand of Light mastery bonus for retribution. When it procs (that's the cool bird thing at the top of the header graphic), you'll have 3 free holy power to spend unrelated to your holy power bar. While none of the level 80 armor comes with mastery as a stat, you can visit one of the new arcane reforgers in major cities to have them replace some of the stats you have in abundance with this new stat.
Between Art of War, Divine Purpose and Hand of Light, your rotation will be focused around making sure you take advantage of procs and watching your holy power to make sure you aren't wasting it.
Cooldowns
We're used to pretty much just having one DPS cooldown to hit. We have, however, been upgraded to a total of two with the addition of our tree-topper of Zealotry.
What, you may ask, does that do? Well, let me tell you. Normally, when you hit Crusader Strike, you'll get 1 holy power. That's boring. Hit Zealotry, and your Crusader Strike provides 3 holy power per hit for the next 20 seconds. This means that you'll be able to alternate between Crusader Strike and Templar's Verdict or Divine Storm. Actually, if you're in a bind, you can hit Word of Glory to heal yourself or your tank in a really tight situation where a healer has gone down.
We've still got Avenging Wrath, and it has been our bread and butter since The Burning Crusade was cutting-edge content. Well, it still does the same things it always has, but with an added twist. The talent Sanctified Wrath lets you use Hammer of Wrath while completely disregarding its restriction on your opponent's health. So if you're in a fight with mechanics like Heigan the Unclean (yeah, it's a couple tiers ago, but it's a good example) in which you have to run around a lot while not being close to the boss, then you can hit Avenging Wrath and shoot hammers across the room while running back and forth.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 4)
(cutaia) Oct 13th 2010 4:05PM
"the cool sword-looking things"
Haha...it's like I just heard my mom try to describe Ashbringer.
Oteo Oct 13th 2010 4:19PM
At least she would say 'cool'!
Gregg Reece Oct 13th 2010 5:30PM
Yes, it's Ashbringer. However, I don't expect everyone to know what Ashbringer looks like, so I simplified... a bit.
Okay, so it's over simplified. The graphic still looks frickin' awesome. Although I do like Grand Crusader proc graphic a little bit more.
Derrek Oct 13th 2010 5:31PM
"cool-looking sword things"
Dude, that's no ordinary cool-looking sword thing.
That's the One and Only, the mighty Ashbringer, dealer of Justice and bringer of..well, ash.
I'd think a paladin columnist would know these things. =P
Gregg Reece Oct 13th 2010 5:56PM
*sighs* Post updated to say that yes, I do know that it is Ashbringer and was simplifying for the sake of pointing out a proc graphic.
You can see Tirion Fondring wielding it multiple times within Wrath. Darion Morgraine wields it in its evil form during the DK starting experience. It is ... a cool sword looking thing.
(cutaia) Oct 13th 2010 5:58PM
Aw...I was just messin' with ya'. :(
jbodar Oct 13th 2010 9:06PM
People who don't know what Ashbringer looks like should not be playing a pally. Just sayin' :p
/lol-nerd-elitism
cj Oct 13th 2010 4:15PM
article couldnt of come soon enough... hopefully some of us (ret pallies) quit whinning in trade chat.
(cutaia) Oct 13th 2010 4:21PM
Unfortunately, we've always been a relatively easy class to learn and play because of our FCFS system. A lot of folks who chose pally specifically for that ease of use are going to be disappointed with the added complexity, but it's nothing that other classes haven't been doing for years.
I've been in love with this rotation from the second I started to understand it. Now I just can't wait for each and every Templar's Verdict to go off.
Guy Oct 13th 2010 4:52PM
@cutaiai
I chose pally originally because it was easy. It was pretty easy to learn and I am glad it is getting more complicated. I think a lot of people are complaining because it is new and they aren't facerolling anymore.
shkss Oct 13th 2010 5:09PM
Yeah exactly. I liked the old way, but I'm LOVING the new rotation. It makes it a lot less boring in combat.
Old orcish proverb says:
When retribution paladins whine, it's a good sign.
wutsconflag Oct 13th 2010 5:40PM
Whinging seems to be pretty common atm. I would avoid most of the class forums (except maybe mages?) for awhile.
Heilig Oct 13th 2010 6:06PM
For people that don't understand it, this rotation is extremely punishing. I played around with messing up the rotation just a little bit on the dummies (occasionally doing a TV2 instead of 3, CS after HP bar is full, etc.) and the DPS jump can be as much as 40%.
This is the nail in the coffin for "ret is faceroll", and I for one love it. Good rets will be obvious now, and bad rets will go play their DK's.
On the other hand, our ramp up time in PvP right now is ridiculously long, and you will simply get wrecked by just about any other class now, including most healers. In coordinated PvP I'm not even being focused down, I'm simply being ignored, and in BG's, one of two things happens: You either die before you can even get 3 HP, or you have 3 HP going into a fight, blow your CD's and the person dies after 2 TV's. Anyone that didn't like the binary nature of Wrath PvP is going to have to just stay away until 85.
Armill3 Oct 13th 2010 9:51PM
The only thing I don't like is having two/three finishers lined up on my bar next to my combo point generator, and *then* the "filler" attacks further down. It's more punishing than the cat rotation!
kevinblack16 Oct 14th 2010 9:51AM
I'm absolutely thrilled with the new Retribution model. It's intelligent, its fun and more importantly, I have seen higher numbers with my 4pc tier 10.
I definitely praise Blizzards class design team for being so innovative considering the state of Ret paladins only 3-4 yrs ago in Vanilla/BC.
Arackattack Oct 13th 2010 4:17PM
With all the glitchy stuff happening last night, I have a bad feeling it's going to take me a while before I'm fully able to get in to this new ret rotation. That being said, I do like the use of holy wrath as an anybody attack, and not just undead, and the new finisher move. Hopefully when all the dust settles, I might come close to my old dps...
Samutz Oct 13th 2010 4:18PM
I actually haven't had much trouble figuring out the new Ret. It's Prot that I need help with. :(
(cutaia) Oct 13th 2010 4:27PM
Knowing when to multi-target and when to single-target is important. Having the rest of your team know the same is crucial. We can't really just rely on everything to automatically stay aggroed on to us anymore. :(
Another big thing seems to be ensuring you only use Shield of Righteousness at a full 3 stack of holy power for that extra threat generation. But because of this we feel slightly clunky compared to before because we tend to find ourselves waiting on something to do instead of having a button to press every 1.5 seconds.
At least that's my view on it so far.
Phos Oct 13th 2010 4:46PM
If i liked a class where i had to wait 10 sec between pushing like 3 buttons I wouldnt have played pally. Gues I'll have to switch mains now. Goodbye achievements and over 90 mounts. Or I can try that new game called real life ? I heard the graphics sucked but maybe I'll have to try that
The Dewd Oct 13th 2010 5:20PM
@Phos - From what the Blues have said, everyone is going to be seeing a lot of that now. Rogues and Cats have to wait for energy. Warriors have to wait for rage. DKs have to wait for runes. Casters have the wait built in to every spell that isn't instant-cast. etc, etc....
@Cutaia - I fully agree. I gave my paladin a test run last night and we got HPoS. I was being out-dpsed by everyone else but I'm in emblem-purchased T9 and they're all in T10 and ICC 10 gear. (My Pally is nowhere near being my main.)
I had to learn to stop using consecrate (not enough mana to keep that up) and when to use Divine Storm and when to use Templar's Verdict. The power-auras style of alert is very helpful, too. Overall, I'm pretty excited about the changes.
And thanks, Gregg, for explaining about the Hand of Glory -I couldn't figure out what the proc was but it looked like a full Holy Power bar so I just mashed Templar's Verdict whenever I saw it. :)