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10-14-2010 @ 3:06PM
Still not quite sure why fire was nerfed more then the other two, arcane does the most by far.
10-14-2010 @ 3:13PM
I saw a screenshot of a 107k arcane blast crit in icc. I haven't been able to locate it again but.... yeah....
10-14-2010 @ 3:24PM
Arcane does the most... for 10 seconds. Fire consistently, throughout a long boss fight, do more. A lot more.And I'm glad to say, Frost is in a good place. It's actually competitive, so I'm glad to play with my blue buddy again.
10-14-2010 @ 3:38PM
I'm just hoping that the changes didn't kill frost. In 5 mans, I was pulling 6-9.5k dps.Over a nine minute "fight" on a dummy that everyone else was beating on, while learning what I should be doing, I was hitting 6.7kdps.I'm going to be a very sad caster if that is gone. :(
10-14-2010 @ 4:01PM
"I'm glad to play with my blue buddy again."If it's blue you need to let go.
10-14-2010 @ 4:16PM
Sunaseni has it pretty much there. What I did, as soon servers came back online, was to take my mage to the reforger and make Spirit on my gear into Mastery (I highly recommend this- it isn't on topic but I don't care).What I found in random dungeons was that in the now-rare longer fights (things like the Gauntlet in HoR or stupid terrible Tribunal in HoS), arcane DPS starts at a very high very silly number then goes to a place a little above where it was pre-patch. In the fire spec, damage was consistently lol-high. The problem with both specs were the super-duper high numbers; tanks couldn't keep up with keeping aggro and healers weren't able to heal us ranged casters after we took pretty much all aggro with just a few cycles of the normal arcane rotation or watching DoTs and RNG and then King Dred eats you or something. With lesser geared/quality tanks and healers, we (this was in a few different runs and including a filthy aff lock, boomkin, another mage, and a couple of elemental shaman) were pulling aggro on trash mobs, with just doing our regular things. Also take in mind, that this nerf is more of a normalization. This is also before the Uh-Oh with our glyphs has been fixed (a whole bunch of prime glyphs got initialized as major ones; they are Fbolt, Fball, FFB, AM, ABarr, and Molten Armor- so the ones for three of our four main nukes, two arcane side-arms, and the armor that makes us have moar deeps are not working as intending and we're still bringing in silly numbers).
10-14-2010 @ 4:28PM
I was grouped with an arcane mage in VH yesterday. He/she did 18k on the last boss.. it was crazy.. he also said he crit with arcane blast for 47k..
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