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10-14-2010 @ 8:00PM
@JorgesI agree that, in the best of all worlds, the classes would be balanced for every level. I think Ghostcrawler has come flat out and said that they just can't do it, however. The big problem right now is that the scaling for crit and haste is out of whack (and mastery is assumed in the balancing, but not actually in the game yet). For boomkin, for example, even if Blizz changed nothing, we would get weaker when we hit 81, and weaker still for every level up to 85. This is because our effective crit and haste will drop. Remember that ICC gear is overpowered b/c Blizzard hadn't accounted for all the half-tiers. Our haste and crit will, in theory, never get as high in Cata as it is right now. For a spec like boomkin, we had been doing 90% of our damage through our nukes because our DOTs didn't scale at all. 4.0.1 suddenly provided a huge bonus to our DOTs, without reducing the damage of our nukes. This will level out by level 85 because the bonus to our DOTs will actually be smaller. My boomkin on the beta server does not do damage that is significantly higher than anyone else's (though this is hard to measure because beta boomkin burn through their entire mana pool in about 30 seconds). That's not to say that Blizzard shouldn't try to make things a bit more balanced now. It's just that the scaling issues may never permit them to have things balanced at every level (or even at every 5 levels). They spend their time balancing for end game, and I think that's a fair way to do it. It doesn't bother me to be underpowered and overpowered for certain periods of the leveling process (though I don't PvP until I hit max, and I can see that being a big factor).
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