Scattered Shots: 4.0.1 hunter builds and rotations

Patch 4.0.1 is finally here, and we're ready to rock out on live with focus. Today, we're going to get into the specifics of 4.0.1 talent builds and rotations. I'm assuming you've already read the hunter 4.0.1 prep guide, which covers gems, gear and various other specifics of the patch. And to answer yet again the question I'm continuously asked: Agility gems are your gem of choice.
Before we get into the builds and rotations, though, it's worth noting a couple of interesting measurements in the live build. The hit rating conversion appears to have changed and you're now hit-capped (8 percent still) at just 246 hit rating. Guns got their DPS boosted more than bows and crossbows (expect a fix on that). Base focus regen, as closely as I can measure, appears to be 4.08 focus per second.
Also, sadly, hunter DPS appears to have actually gone down with the patch -- and significantly so. This isn't an across-the-board thing, either -- other classes have had their DPS jump up. This patch has our new abilities balanced around level 85, so level 80 balance isn't a big concern; however, this is certainly bad news for people still working on progression. Sorry guys.
With that out of the way, join me after the cut for talent builds for all three hunter specs.
Focusing on raid builds
Every time we talk about ideal hunter builds, we're talking about raid builds, and that's what we're talking about here. Don't worry, we'll get to some leveling advice shortly before Cataclysm releases.
In a raid build, we're specifically focusing on boss DPS. We don't care at all about trash -- trash is not a problem, it's going to go down, and we don't optimize our characters for trash. And we're going to be monumentally worse at trash than we were before. The new Multi-Shot AoE is nowhere remotely near as good as even a monstrously nerfed Volley. Trash is just no longer something we do well.
Beast Mastery talents and rotation
I recommend the following 31/2/3 build for 4.0.1 BM hunters.

- Put up Hunter's Mark and Serpent Sting.
- Focus Fire (not on the GCD) whenever your pet is at full Frenzy stacks. The UI will flash you a visual reminder and light up your Focus Fire button to let you know when it's time.
- Kill Command whenever available -- you will need to make sure you always have enough focus to hit Kill Command whenever it's off cooldown.
- Refresh Serpent Sting whenever it drops.
- Arcane Shot to dump focus.
- Steady Shot to regen focus.
During Bestial Wrath, you will hit only Kill Command and Arcane Shot. With the huge focus discount of Beast Within, you will not run out of focus throughout the entire duration, making it a huge DPS burst. Generally speaking, you don't want to hit Focus Fire during big red pet, since you'd rather your pet had the Frenzy stacks to get faster attacks while under the bonus damage effects. You'll also want to use Fervor as often as possible -- this is basically getting you a bunch more Arcane Shots. It's also very useful during heavy movement phases.
Marksmanship talents and rotation
I recommend the following 2/31/3 build for 4.0.1 MM hunters.

The MM rotation, like all focus-based hunter rotations, is a priority-based rotation. Normally, our priority looks like this:
- Put up Hunter's Mark and Serpent Sting.
- Fire Chimera Shot whenever available -- you will need to make sure you always have enough focus to hit Chimera Shot when it's off cooldown. This will keep your Serpent Sting refreshed.
- Fire Aimed Shot when the Master Marksman proc comes up.
- Fire Arcane Shot as a focus dump.
- Use Steady Shot to regen focus, and always try to fire your Steady Shots in pairs to maintain your Improved Steady Shot buff.
Your Aimed Shot proc is probably going to have the most flexibility in your priority rotation. If you fire a Steady Shot and Aimed Shot procs, you'll want to fire that second steady before aimed, so as to keep your buff rolling. Also, you always want to avoid capping out on focus, so if your Aimed Shot procs when you're near full focus, it's probably best to fire off a quick Arcane Shot first to bleed the focus down before firing the free Aimed Shot. Similarly, Chimera Shot's damage is low enough that you're really just using it to keep up Serpent Sting -- so waiting a shot or two after it becomes available is fine, as long as you're in time to refresh serpent.
As always, you'll want to make full use of your Rapid Fire. Since there is a focus regen element to Rapid Fire for MM, we usually want to hit it while we're low on focus. As always, you want to hit Rapid Fire when you have as many procs and other cooldowns going on as well.
Survival talents and rotation
I recommend the following 0/5/31 build for 4.0.1 SV hunters.

- Put up Hunter's Mark and Serpent Sting.
- Refresh Serpent Sting as needed.
- Fire Black Arrow.
- Fire Explosive Shot whenever available -- you will need to try your best to have enough focus to hit Explosive Shot when it's off cooldown.
- Use Arcane Shot to bleed off excess focus. (This will almost never be needed.)
- Use Steady Shot to regen focus.
Currently, the difference between an Arcane Shot SV rotation and an Explosive Shot rotation is unfortunately small. Explosive Shot is better DPS than Arcane Shot, but Arcane Shot is better DPF (damage per focus). Thus, you could use a build that ignores Explosive Shot except during Lock and Load procs and just fires a ton of Arcane Shots. Right now, all of my testing and number crunching shows that using Explosive Shot is actually better DPS -- just not by a large margin.
During Lock and Load procs, Explosive Shot will have its cooldown instantly reset, so you can fire it at once. You will want to weave another shot in between Explosive Shots -- this is a perfect time to refresh your Serpent Sting, or you can use Steady Shot. Keep in mind that our global cooldown is now only 1 second; thus, we have a bit more time to work with between Explosive Shots than we used to.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 5)
Shadowkaizen Oct 14th 2010 6:13PM
Nice guide...I am looking forward to trying out these changes in actual raids. One question, does anyone know what we should be sitting at for haste for BM now? We don' thave those nice talents anymore hehe. Thanks in advance.
Arrowsmith Oct 14th 2010 6:28PM
In my experience, the Haste that used to be built into Auto Shot is now in your gear. My haste actually went UP a little bit, and the 15% Haste burst now comes predictably from Focus Fire instead of a random proc. So things should be the same as usual.
Arrowsmith Oct 14th 2010 6:13PM
Thanks for this!!
I have to admit that adjusting to focus is rather difficult, but I'm having a lot of fun doing it. And I agree, having buttons light up when certain procs go off is REALLY helpful.
*goes to adjust his BM and Surv. specs*
danarchy Oct 14th 2010 6:18PM
In my testing (as bm spec) I found my best damage is simply ignoring everything but arcane shot. By like 300dps. Its sad but go find a dummy and try it yourself.
A5 Oct 14th 2010 6:29PM
I found the same thing. 4k using KC, SSt and AS. 4.2k using just SSt (glyphed) and AS. 4.5k+ just spamming AS.
wutsconflag Oct 14th 2010 6:17PM
I've been getting used to our new talents and skills and resource, and I've gotta say ... the Doom and Gloom from the Hunter's forums doesn't really seem to reflect reality.
Faylla Oct 14th 2010 6:23PM
They've been overrun with a flood of QQ tears and trolls. Best to just ignore them for the next few days while we theorycraft what the optimum gem/talent/glyph/stat setup is. At the moment it's a juvenile shouting match where the vast majority of the shouters are grossly uninformed.
Jesse Felt Oct 14th 2010 6:32PM
You could have just said "the forums don't reflect reality" lol :)
DragonNightz Oct 14th 2010 6:56PM
I agree with you wutsconflag, myself and a friend of mine who is also a hunter love the changes. I also want to thank Frostheim on another great article. I will be making adjustments to my specs as well. :)
wutsconflag Oct 14th 2010 7:21PM
And the best part is when you don't agree with the QQing masses, they calling you a "$#$#ing fanboi" apparently.
It really is too funny.
naPS Oct 14th 2010 8:20PM
The main issue is that people that were at or near BiS for MM have taken a significant performance hit, while less geared players have stayed about the same. The loss of ArP and the resultant reduction across the board in comparison to how hard our abilities hit when we were ArP capped is pretty much a gigantic F-U to the portion of the hunter community that was saying this was happening for several weeks. I'm honestly surprised it went live.
So please, continue to QQ about the other folks QQ'ing about an absolutely real situation, that's pretty awesome. Just because it didn't happen to you in your specific gearset, doesn't mean it didn't happen.
Neil Oct 14th 2010 11:19PM
naPS is absolutely correct. And everyone who thinks this is mindless QQ needs to read the article where Frostheim clearly states that hunter dps has dropped.
If you were ArPen capped, like my hunter was last week, you are doing less dps this week. It's the same thing that happened to Fury Warriors who were ArPen capped. If you weren't pushing heroic raid progression, you are either doing the same dps or slightly more.
Some of us are still raiding and trying to down RoS 25 in Heroic. And our toons doing a few K less DPS than we were last week stings.
jrb Oct 15th 2010 6:44AM
@ naPS "The main issue is that people that were at or near BiS for MM have taken a significant performance hit, while less geared players have stayed about the same"
not that i was close to BiS, but i was fairly well geared - average item level was around 272. What i've noticed is that my performance in MM is even worse in the current set of heroics, and trash in raids. I simply can't put out aoe damage at all any more - i would often times be in the top 2-3 players for trash before. On heroic icc10 bosses i'd usually be top dps before patch 4.0.1.. we'd been working on sindragosa hc a lot lately and i'd be hitting around 8,000 dps averaged out over the fight (a lot of downtime). Now tho over the fight i'm averaging around 10,000 and still top.
what i've done is stack +agi in red gem slots and in yellow sockets where the +agi sockets bonus is less than 6 otherwise +10 agi +whatever gems for the socket bonus, and +hit in blue sockets. Then reforge any hit above the cap, or excess crit in to mastery.
still not sure what to do about haste, as still the largest portion of damage comes from auto-shot, and haste really does benefit auto-shot a lot, not to mention focus regen.
Dadruidess Oct 14th 2010 6:23PM
I might have missed it, but which spec currently has the highest damage output?
Harvoc Oct 14th 2010 6:52PM
MM currently is because BM and SV don't have access to Cobra Shot yet, forcing them to refresh Serpent Sting separately from their focus generating shot.
Elmouth Oct 15th 2010 2:51AM
The correct answer here is none.
I have tested both BM & MM on the boss target dummy with a raptor pet (for 12% armor pen) and they both average out at 5k~ dps when done correctly with the right glyphs.
The only difference I'm seing is that MM is much more stable in that BM tends to plummet between bestial wraths, going as low as 4k6 and then rising as high as 5k2 while MM remains between 4k9 & 5k1.
BM also is much, much more forgiving while MM is all about getting your rotation down perfectly.
All this was tested with a regular Njordar Bow (i251), 5k5gs gear (your average 11% haste 47% crit) and 15% mastery.
I didn't bother to test surv because I hate the spec.
QQinsider Oct 15th 2010 10:09AM
5k on the target dummy with 5.5k GS? No, you're not doing it correctly.
I tested lower gear level dps on my Horde-side hunter, who has only 4.9k GS and an ilvl 232 xbow. He gets 6k on the boss dummy in MM and 5.2k in BM. And that's even without any re-gemming (1% under hit cap) or re-forging. I'm using a cat.
Also, if you have 2/2 Careful Aim then MM will always come out ahead on the dummy - because of it always being above 80% health you have a 100% crit rate on Steady Shot and Aimed Shot. The fact that they come out the same for you indicates that something is wrong, because if that was really the case then BM would be far ahead on a real boss.
The correct answer is, no-one knows yet for sure, and our dps will get adjusted "soon" anyway. Currently I've been using MM on my main, but I'm not overly impressed, and I want to try BM in some real raids at the weekend.
SV I have no idea on, never liked that spec much and unless it ends up miles ahead like it was early on in WotLK, which I can't see happening, then I won't bother with it.
Elmouth Oct 15th 2010 10:19PM
lol yes, 6k on a target dummy unbuffed with a 232 weapon,4k9gs and after the armor pen total nerf.
I totally believe you.
/sarcasm
benbettis Oct 14th 2010 6:26PM
Thanks for expanding on these since their WHU debut :D I was glad to see more detail about Focus Fire and Bestial Wrath interaction.
You mentioned the Arcane shot rotation in SV (depressing), but I'm wondering if the same thing could be happening in BM.
Kill Command is double Arcane Shot's focus. From my, admittedly limited, testing on the dummy I was getting 9-10k crit arcane shots and 10-13k crit kill commands. I've reforged some of my haste and excess crit to mastery. (I believe I have around 200, don't quote me)
It isn't hard to see how for hunters without mastery, spamming arcane shot might be viable in BM too.
QQinsider Oct 14th 2010 7:59PM
Yup, see the comments above about arcane shot spam in BM.
So now they've changed TWO of our specs to one-button dps....oh the irony.
And yeah, I know it's early days and things will no doubt change with cobra shot and L85 and future patches...but still, I find the current situation pretty amusing :P