Breakfast Topic: What class would you like to see added to the game?

Let us ponder upon classes, the very thing that defines one's playstyle the most in World of Warcraft. Whether it be the ever-gorgeous, plate-clad warrior who shouts, "I HAZ TWO ROCKET SWORDZ, UR POINT IZ INVALID," the warlock-hating mage or the mage-hating warlock, or even the druid who thinks that Woodstock was really great, we all have our preferences on what we think is the best class of them all.
Yet if Blizzard has taught us anything, it is to plan for upsets or twists in class selection. Remember the great death knight massacre of 2008? Everyone and his great-grandmother's mailman had a death knight. They were easy to acquire, incredibly powerful and just a blast to play. Yet modern death knights are shells of what they once were. They play like the polar opposite of paladins now, but upon their initial release, they felt more like a battle mage class. Now, thanks to a complete revamp of the death knight class, the closest thing to a battle mage is long gone, leaving those who enjoyed the class idea from different roleplaying games feeling rather empty and disappointed, much the same way as when we discovered that the delicious cake we were promised was actually a lie.
It leaves us with a curious idea, though. Considering that the idea of a battle mage in WoW is doable, could it be brought in as its own class? Or would Blizzard dare to put in a totally different class?
I personally would love the idea of a monk class being brought into WoW. A class that specializes in staffs, polearms, fist weapons or just good ol' fashioned, unarmed, beat-down-style fighting would be a blast. Maybe even have a healing class that uses chants (much like a priest) but has a completely different resource known as meditative power as its ability fuel. They could switch into different trances to gain certain abilities, much how a hunter's aspects work.
If you could have any new class (whether it be from a roleplaying game of old or maybe a class you enjoyed from another MMO), what would it be? How would the class work? How would the class fit in lore-wise?
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Reader Comments (Page 17 of 17)
Xiona Oct 17th 2010 8:12AM
My first death knight i got from an odd glitch. At the time I had no one over 55, but i registered for the arena tournament (did nothing but run around and giggle on my dead pony) And apparently i got to make a DK on the live realms afterwards.
Tiqu Oct 17th 2010 3:00PM
I would like to see a "Buffy the Vampire Slayer" class.
Mike Oct 18th 2010 12:17AM
Elemental Shaman have had to deal with Spirit-laden shields for quite some time, to the point that, most of the time, they're just better off using held-in-off-hand gear. If Elementals, Magi, and Shockadins (seems to be viable, or at least playable, in 4.0 with Exorcism's removed cooldown and Spirit also counting for Hit via a Holy talent) were all eligible, there could be both healing and casting shields. Doesn't seem too far-fetched to me.
And while I agree that the Intellect plate is a problem, Big Bad Blizz has already said that any solution they can give to that problem is worse for the game than just leaving it as-is, and, frankly, I trust them. As I mentioned above, THIS problem actually has a fix.
Kaarson Oct 18th 2010 6:04AM
I'd love to see smething similar to the Shadow warrior class from Warhammer.
Ranged dps with some rogue like escape abilities, cc, aoe knockback, and lots of utility.
They could have a sniper tree with emphasis on long range damage for raid dps, a
skirmish tree with lots of abilities that could be done on the run plus rogue like vanish for pvp, and a utility tree with lots of cc, poison arrows, cursed arrows etc
Mage_Pro Oct 19th 2010 6:44AM
Dominator
Player can be presumably dead (sort of) or in some other kind of dimentional transparency, but his spirit has the will to possess mobs and players (for a short time like Fear). Maybe he can possess two mobs at the same time, and use only their abilities. So player can make his local "group", balancing their abilities, controlling the battle from aside and "die" with all his pets perishing.
In PvP I don't like to be smashed in a face but with this class that brutals wouldn't kick my ass literally.
What would you say guys? (not about my poor english I hope)
Grot_Punter Oct 20th 2010 11:47PM
I read a lot of desire for a new ranged physical class, and only one person mentioned shadow hunter, I am sad.
I say Shadow Hunter for a few reasons, the first of which isn't mechanical at all, but more a long the lines of how the DK is the dark cousin of the Paladin. Shadow Hunters are effectively voodoo priests, with a bit of head hunting and spirit worship (both nature and death) thrown in, making them in many ways the dark alternative to Shaman. The pally got its evil twin, why not shaman?
Second, their signature weapon is a large throwing glaive. We already have a gun/bow based ranged class, and its obvious from many posts that people want to see one that uses (the much under loved, in my opinion) thrown weapons.
Third, the game needs more voodoo and curses! The witch doctor theme of Shadow Hunters makes them a perfect candidate for heavy use of curse mechanics, either through individual curses that are placed on targets, to large scale, maintained curses that could take a myriad of forms, such as an antithesis to paladin auras (radiation of negative effects) to channeled spells that maintain a powerful debuff on a given target.
Forth, they have the potential for being a 3rd class capable of either melee or ranged damage as their main form of attack, putting them along side shaman and druids.