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10-15-2010 @ 8:07AM
I'd like to see a hand-to-hand combat class that uses punches, kicks, rolls and flips. Kind of like Blanka crossed with Kung-Fu the Legend Returns.You would cannonball into people, and do flurries of kicks, punches, ground slams and dragon punches.. their main strength would be their Chi which they fill up a bar of (0/10 and then meet their inner focus) the higher they are, the better they become.. they can meditate out of combat and call all wild animals to them.. like Ace Ventura. They also wear Spell Power Mail... because there's so much of it, and no other fucker uses it.
10-15-2010 @ 10:39AM
Personally I think implementing all this "dragon punching" and "chi" and the other terminology you used to describe the monk's playstyle would just be catering to all the anime-lover kids out there while distracting from the more pure lore the game is based off of. And frankly, this game is a sensitive balance of interests already, and said japanimation fans already have plenty of games for them.
10-15-2010 @ 12:18PM
Ditto that on spell plate.
10-15-2010 @ 12:44PM
@Siln:This would be the same "pure lore" game that already has references to Paris Hilton, Indiana Jones, LOST, and a couple of classic Nintendo games? And that's just off the top of my head; here, go read this:http://www.wowwiki.com/List_of_pop_culture_references_in_Warcraft
10-15-2010 @ 2:34PM
A monk in mail?! No way, everyone knows monks would have to be clothies. And how cool would that be? A clothie melee!!
10-15-2010 @ 8:27PM
I see a hand-to-hand (NO weapons) melee character in cloth. As the mage is a glass cannon, a monk is a glass hand. Should be able to spec either DPS or heals. Heal spec uses chants (channeling) -- that we can hear in game. Key attribute agility?
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