The Care and Feeding of Warriors: Too soon?

Yes, your DPS is too low. Be you arms or fury, yes, absolutely, it is too low. It is not my purpose to dispute this with you or argue with you about it. (I will point out it has already been addressed and you may already see an increase.) Frankly, I fear I have not been contentious enough the past few months. It was hard for me, looking at ICC DPS parses, seeing the highest fury DPS and even seeing my own in those times when I would go off-spec, to worry about fury DPS in 4.0.1. While arms has been low in PvE for quite some time, it was difficult for me to believe that patch 4.0.1 would launch and lower fury DPS so dramatically. I knew that it would lower it. Rage normalization, the loss of the Heroic Strike bug that allowed warriors to get away with so little hit, and the rooting out of armor pen was fated to topple us from our throne and humble us -- there is no disputing this. It was intentional. I could easily have imagined a drop as severe as 80 percent of what warriors were doing in Icecrown in patch 3.3.3 and not have been surprised.
I was, however, surprised by reports of just how far fury fell. I think I failed you in three key regards. I failed to account for the change to Whirlwind making it not an ability we used on cooldown anymore (specifically, I failed to account for its single-target DPS), and I also failed to account for the loss of cross-tree talents like Deep Wounds and Two-Handed Weapon Specialization. Even with the TG penalty removed, TG fury simply can't compete, and arms isn't balanced at all for level 80 anymore since Colossus Smash is out of reach for another level. Raging Blow is a fine ability, but since it is enrage-dependent, it's only useful when you're in an enraged state and therefore cannot serve as rotation filler the way WW did. Combine that with Bloodthirst now on a somewhat overly punishing cooldown (every 3 seconds) and a lack of real rotational options, and fury has become the DPS tree that provides nothing to do or too much to do, depending on procs. At level 85, it's not the worst priority-guided rotation I've ever played, but criticism of it as boring is not without merit. Finally, I failed to realize how sweeping the gem and glyph changes would be and how many people would be basically thrown into relearning their class.
Arms, meanwhile, just plain doesn't push out the numbers at 80. You can game the system to an extent -- gem for strength, get some mastery on gear and get that Strikes of Opportunity chance way up -- but it still ends up being underwhelming in PvE and remarkably bursty in PvP. If you get lucky, you can rock some faces clean off. If the random number generator does not smile upon you, you're probably dead in a global. To some extent, this is just the nature of the pre-expansion beast, but it still feels rotten.

I'm going to get personal here for a moment.
Warriors are the class I love. I've dabbled with and enjoyed my shaman, I've tanked on a DK and enjoyed it, but we all know that I am biased towards and a partisan for warriors and those who play them. Even those warriors I've met who I haven't personally liked for one reason or another can engage me in a conversation about the class, and I can talk about it for hours. Just ask Sacco and McCurley -- they can't get me to shut up about warriors. I love the class's somewhat unique resource system (druids excepted) and I very much enjoy the brutal, no-frills aspect of the class that doesn't use magic.
Now, we all know I prefer tanking to DPS. This doesn't mean I don't love the DPS specs; I raided arms for two years and fury for a year. In fact, I will go so far as to say that no tanking class can remain viable as a tanking class if its off specs are not viable. Warrior tanks rely on a strong and viable DPS off spec for a variety of reasons. It's necessary due to the tanking deflation once one moves from 5- and 10-man content to 25-man, for instance. One tank per five scales perfectly to two tanks per 10-man, but a 25-man raid will almost never require five tanks, and often, it will at most require two for bosses but three for trash. Being able to do something else besides tank relieves pressure on who takes the knee for the night.
It's also necessary because our tanking and DPS mechanics are seemingly inextricable. I don't even know that I consider this a bad thing. But it is an aspect of the class, and it needs to be considered when changing, say, a major strike from an on-next to an instant, or reducing the number of sunders applicable to a target, or changing how shouts work and taking Bloodrage out of the game. Both tanks and DPS warriors need rage, especially in the early moments of a pull.
So when I see DPS so low, I get worried about tanking. A lack of viability to DPS specs leads to tanking issues, but more importantly, it helps lead to tank burnout. I've found that I am a much more contented tank when I feel secure that I can switch specs and still contribute, or when I can take a break and run a few instances as DPS to shift my mindset. Asking players to give up freedom in off-spec choices and talents is fine for creating a more cohesive feeling. I personally think leveling a warrior will be a lot more fun with the 4.0.1 changes. I just hope all that bathwater we're throwing out doesn't contain any babies.
Quick and dirty specs (now with glyphs)
I wanted to talk about specs to try out this week. I'm not going to say that these specs are in any way the best possible specs you can use; they're hardly rigorously tested to ensure they are the maximum performance specs for their respective roles. They more exist to give you something to test out if you're feeling overwhelmed by all the changes.
This arms spec is aimed at middle-of-the-road use. Improved Hamstring and Tactical Mastery would be good options for a more dedicated PvP tree, while a Slam glyph would replace the Bladestorm glyph for PvE usage. This particular arms spec is aimed at throwing Rend around as much as possible with Blood and Thunder. This should get the Blood Frenzy debuff on as many targets as are in range.
This fury spec is also somewhat aimed for either PvE or PvP use. Prime glyphs are no-brainers, while major glyphs are chosen because there's not really any better options for level 80. With fury's DPS as low as it is, it's hard to really be excited for the spec, but if you're a diehard dual wielder, this one should be functional. Give SMF a shot if you have solid 1H weapons to play with.
This protection spec is aimed at main tanking. It lacks Blood and Thunder, which I would consider picking up if I expected to be tanking a lot of adds, but with AoE threat already reduced and the intended paradigm shift to higher CC, I think those points are better spent on Incite. At least while tanking a boss, Incite can be pretty hot for the current content. (Rage doesn't seem to be much of an issue on a single target.) I'm still tweaking what I consider the right build for 80 and may have a lot more to say about all three soon (perhaps even before next week, depending on how fast those rumored buffs come in).
In the end, 4.0.1 has been a pretty hard patch for us. If you love the warrior class and feel disappointed by it, I can wholly relate to your feelings. I personally feel as though I should not have let myself expect things to be adjusted before they were patched in, but I honestly assumed more work would be done on balance before this went live. For that, I apologize. I'd like to say, however, that this is still the best class to play and things will get better for us. We knew rage normalization and mechanics changes would hurt, and now we've seen them about as bad as they could possibly have been. It's all uphill from here.
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King






Reader Comments (Page 1 of 6)
Eric Oct 15th 2010 9:18AM
Rest in peace my mysterious, albeit my enraged crazy two tree swinging son of a titan, knight.
I hardly knew thee DPS
frugality Oct 15th 2010 10:00AM
This.
Tanking is doing okay, in my opinion, but I just started up a viable fury offspec and was having a ball and now I just decided my fury gear is just going to gather dust in my bank.
Helston Oct 15th 2010 9:52AM
Downrank the above and the links lead to baaaad sites.
Helston Oct 15th 2010 9:53AM
Ninja'd by staff, good work.
Helston Oct 15th 2010 10:12AM
Now someone's ninja'ing me from afterwards? This is just getting ridiculous!
Eros Oct 15th 2010 10:37AM
These spammers need to diaf.
Eros Oct 15th 2010 10:40AM
Errrr the spam link was removed. I need to remember to refresh the page after reading the article >.>
Eyhk Oct 15th 2010 1:16PM
DPS seems fixed as of yesterday?
Did a pug VOA25, my feral druid still in the crit gems with no reforges (too busy making money on gems) was top at 9k dps, next was a fury warrior and ret pally with mages and warlocks after.
The warrior tank had a really hard time keeping aggro though, had to give him a good 5 second head start and even then we were catching up to him way too fast.
Elmouth Oct 15th 2010 2:21PM
To be fair, warrior tanks are the least affected by the AoE nerfs so it was to be expected that they'd get raped somewhere else.
I play all 4 tanks and I'm a paladin tank fan, but after 4.0.1, I can admittedly say that warrior is the top dog for AoE now. We'll see how single-target plays out between tanks but warriors have never had much trouble in that zone, altho mocking blow and vigileance gone might make it a bit harder.
I didn't even bother building my off-sepc after the patch because I knew wichever I'd choose from fury or arms they'd both be worthless. I'm thinking of just trying out a 2nd prot spec with maximum healing and see how it fares for old content soloing.
Schmexy Dec 6th 2010 4:57PM
Early days, I'm sure there are many adjustments still to be made. Your argument is an important one, as there must be an element of choice with each class. With the DPS on the downside, the Warrior conundrum will become similar to the Pre-Burning Crusade situation for Druids; only one viable spec.
Natsumi Oct 15th 2010 9:33AM
You forget that Warriors were FORCED into the tanking role in vanilla content, there was no DPS gear out there except for the PvP gear. Don't come here and complain about your druid, you will find no sympathy.
Blayze Oct 15th 2010 9:57AM
"lf random no warrior" indeed.
loop_not_defined Oct 15th 2010 1:08PM
Warriors didn't DPS in raids in Vanilla? Christ...was all that a dream? Did I never step foot in a 40-man as a Fury Warrior with hodge-podged Blue +Hit gear? Did I never make my Rogue acquaintances weep with my meter-topping DPS? Did I never painfully watch my position on KLH Threat Meter, hovering dangerously close to the tank due to Heroic Strike spam?
I'm so...I'm so confused, now!
Dregg Oct 15th 2010 9:21AM
Drop HS and use meat cleaver to it's full extent. Even on single target Cleave/ww/cleave. I had that third cleave criting almost every time for more than HS.
I LOVE fury warrior more then any other class, but until they re-address the dps issue (current 'fix' wasnt enough) i might as well level the DK i loathe to keep that feeling of contributing.
mac Oct 17th 2010 11:14AM
I did a test just hitting heroic strikes then just cleaves and heroic strike topped cleave on single target by 500+ dps
BigBadGooz Oct 15th 2010 9:23AM
We had our balls kicked in tl;dr version.
devilsei Oct 15th 2010 2:27PM
yeah... right into the ground no less. As a retribution paladin, I feel ye pain.
Lemons Oct 15th 2010 4:35PM
devilsei...no...just no. Ret never got its balls kicked in even though you guys like to act like it did. Getting a lot of nerfs doesn't mean squat if it simply takes you from godhood to normality.
devilsei Oct 15th 2010 10:56PM
Lemon, don't assume that because I said I'm a ret pally, that I jumped in during its "godly state". I played Ret since TBC came out (screwed around as ret before then though alliance side). I'm used to having subpar damage, no CC, and pretty much thrown in with the "retardins" lot.
That's essentially what is/was happening to fury. Besides, it was Blizzards incompetence with retribution that lead to all the issues with the class, whether it got buffed too much, or nerfed too hard. And its Blizzards incompetence now that led to the huge nerf that occurred with Fury damage.
unforgiven710 Oct 15th 2010 9:24AM
I wholeheartedly agree with you Matt. I had my first "real" test last night in ICC and I was a bit overwhelmed at first, and then disappointed, and then a whole host of emotion over the changes. I kept trying to spam Heroic Strike, and hitting Thunder Clap before Shockwave is a lot harder to do when you know you have to do it in that order and not in whatever order tickles your fancy at the time. It is probably just my inexperience with the new class, but last night I felt like a paladin (in the sense that I did not feel in control of any situation), and to me anyways, that was a very foreign and scary thing to realize.
Just my 2 cents.