The Lawbringer: Real money transactions and some eBay history

eBay and massively multiplayer online role playing games have a deep, rich and occasionally sordid past. As social beings, we've been bartering, trading and selling our time and goods for the entirety of human history. The internet just made things even easier. Hell, buying some gold or an item off of eBay isn't the first time you've probably spent money for a work-around in a game. Ever heard of Game Genie? We paid money for that at one point in our lives.
This week, The Lawbringer delves into the past, remembering the good ol' days when the internet came in three varieties: 28.8k, 33.6k and 56k v.90. Also, 14.4k, but only losers had such weak baud. Please don't make me go back further in time. You're probably making modem sounds right now, pretending to go ksshhhh ksshhhh bee doo be dooo wha wha wha wha wha wha wha beeboobeeboobeebeeboobeep, so we should probably start this up.
These were the days when you could browse eBay for a Silver Sword of Vanquishing for Ultima Online or buy plat in EverQuest. These were the homesteading, Wild West days. Eventually, companies either went the EverQuest route and sold stuff themselves or the Star Wars Galaxies path of banning accounts up for sale.
So who buys?
Not everyone buys, but more people than you think take part in purchasing in-game items and currencies. Virtual goods are hot right now -- do you think Farmville would be on 7-11 cups if it didn't bring people into the store? People think that buying virtual goods is a new phenomenon, when in actuality, we've been doing it for a long, long time.
Do you remember MUDs? I do. MUDs, or multi-user dungeons, are the genesis of the massively multiplayer. These online virtual worlds were the proto-MMOs, where people existed alongside others, fought dragons, explored worlds, and, through the power of text, lived virtual lives.
One of my professors once told us an amazing story in which he spent a good amount of money on an item in a MUD. He sent a decent amount of cash to the administrator of the game in the Netherlands. The class laughed. I didn't. I empathized with my professor -- the time, energy and devotion to get items in these games when the opportunities just don't present themselves for one reason or another seems utterly worth it sometimes. My heart almost broke.

Over time, the mob-like, back-alley transactions became events of the past, as eBay and other auction sites opened shop online providing an easy repository of virtual goods for the common player. Ultima Online rares and silver weapons flooded the virtual markets. EverQuest platinum potentially made people wealthy. For a while, Origin, original creators of Ultima Online, didn't really seem to mind. In-game real estate like large towers and castles were selling for thousands of dollars. Sony asked eBay to stop listing auctions for in-game Everquest items in 2001, curbing most of the real money transactions going on. If you've learned anything from the last few Lawbringer columns, you know that once money gets involved, there's trouble. And, really, you don't even own this stuff, so how are you selling it?
Time is money, friend
eBay virtual goods peddlers sold accounts, items, real estate and everything in between. The practice of selling something you don't own is tantamount to fraud in a lot of places, considering that a.) you don't own the thing you are selling, and b.) you don't have any rights to the thing you are selling. Terms of Use were in effect, acknowledging that players had no claim or right to the virtual items or currency that they amassed in game. How could people get around it?
Sellers erected what they had believed to be the iron wall of defenses, a disclaimer to end all disclaimers, one disclaimer to rule them all. The idea was that the buyer of an item was not actually paying for the goods or the item itself. Rather, the seller was being compensated for his time farming, questing or playing to get said item. Flawless, right? To the untrained eye, it's bulletproof. What people didn't realize was that it doesn't matter what disclaimers you throw at the bottom of an eBay auction. If it looks like a duck, smells like a duck, walks like a duck and is sold on an online auction website like a duck, companies are going to treat it like a duck.
No dice. Over time, game companies wised up to the shenanigans going on through eBay. MMOs were really picking up steam now, and the money started to pour in. A million people were playing EverQuest. The world was the MMO's oyster. SOE's Star Wars Galaxies began to close accounts that were found to be on sale, ruining sellers' potential profits by making those accounts inactive. You can't buy a house in Ultima Online anymore on eBay. Searching "World of Warcraft account" on eBay brings up a host of guides to level, but nothing substantial. There was more to lose now.
Blizzard's rule and the "grand scam" of things
What's the status of buying and selling accounts in World of Warcraft? Don't. Aeus, a Blizzard poster, made it very clear in 2007:
It's not allowed according to the agreements you agree to when you play WoW. If and when we find out an account was bought, it gets closed down, permanently, no appeal.
Do you really want to put time and effort into something you might lose over night?
Do you really want to put time and effort into something you might lose over night?
Blizzard's stance is unforgiving, and for good reason. Have you heard about the "grand scam"?
The grand scam is the end all, be all of account-selling scams. Here's how things go down. The account seller sets up an auction with whatever back-alley website he chooses. Buyer comes along and pays real money to the seller. Buyer has changed all the passwords. Here's the rub -- the user cannot change the first or last name on the account. How is this buyer ever going to prove this account is his? It doesn't even matter. One day, the buyer can't log in. The password has been reset. Seller has called up Blizzard tech support, claimed his account was stolen and reset the information. Buyer has no recourse, seller has his "goods" back and Blizzard has little way of knowing if the seller was ever telling the truth.

Paving a way?
Accounts, items, currencies and a whole lot more have been sold, bartered and traded throughout the history of MMOs. eBay was instrumental in the early days of real money transactions and virtual goods. I'd even go as far as saying that these types of transactions on eBay paved the way for the original generation of microtransactions and virtual goods outside of South Korea, China and Japan. People need to be OK with buying things that have no tangible, real-life counterpart, and early eBay provided the world with just that.
Filed under: Analysis / Opinion, The Lawbringer






Reader Comments (Page 1 of 3)
Molly Oct 15th 2010 9:26PM
Thank you for this. Now I have something to point to when certain people in my guild scoff at the idea that they're not allowed to sell their accounts (without me going arms-deep into the TOS).
Also, may I present to you the 56k Modem Emulator: http://www.lazylaces.com/56Kmodem/
Xantenise Oct 16th 2010 3:10AM
OMG, I remember that sound!
/weeps
And half the time it got an error in connection, too! And nobody could use the phone!
I feel old.
Ash Oct 17th 2010 9:13AM
That takes me back, the joy of a successful handshake, followed by "highspeed" quake gaming
Drakkenfyre Oct 15th 2010 9:30PM
I remember one idiotic person on the official message board who swore it was ok to trade accounts. When we pointed out the TOS section that proved it wasn't, he claimed the "selling or trading accounts" only applied to selling them on auction sites like eBay. We told him it didn't. It applied to trading and giving away accounts, period. We posted again and again explaining that it meant any trading at all. He repeatedly said up and down it "only applied to online auction sites like eBay."
A CM stepped in, and told him the same thing, It didn't matter what it was, it was against the rules. He actually started arguing with the CM, and telling her she was wrong. Repeatedly said the same thing, and kept telling the CM she was wrong. The CM gave him a polite warning (far from what he was deserving at this point) and locked the thread.
He made another post about it. Post was deleted.
He made another, "You can't delete my thread!"
CM posted saying he should stop reposting locked threads, or he could be temporarily banned from the forum. Post was locked.
Made another post, saying they were making him repost them by locking them, and if they didn't lock them, he wouldn't repost them. He also posted this in another forum.
He was banned, permanently.
IForget Oct 15th 2010 9:43PM
People still sell accounts, gold, etc., on Ebay. It's just being able to fly under the radar that's the difficult part today. Difficult, but not impossible. I support being able to sell anything you've put your hard earned time into.
I would love to see an economy similar to second life's implemented into all mmos.
eyeball2452 Oct 15th 2010 10:20PM
I used to get worked up about this, but it's one of those never ending arguments that either Blizzard decides to police or not. It's like bots. Back in the day, you could report them for a week and they'd still be there farming in the Badlands or Felwood.
The problem is that gold farmers are the foundation of the WoW economy since mat farming is the least efficient way to earn in-game gold and the least fun (not any fun at all) part of WoW. The previous sentiment has been partially echoed in at least one of the WoW Insider articles that I read about two months ago. Gold farmers are basically the result of terrible game design that's been carried forward for 10-15 years now.
WoW has always equated to time = accomplishment = some value of $. If you want the accomplishment and don't want to invest the time, you pay $. That model hasn't changed since day 1 of WoW. It's even worse for raiding guilds. I was in a top 10 guild (not bleeding edge, but we cleared all the content before the next piece was released) that used to knowingly deal with gold farmers to get the mats for tank resistance gear. Great people that had to do some shady things just to get geared up enough to complete content.
I love WoW leveling, but most of the end-game content is what causes these social problems. Either you invest the time to advance, you quit or you pay to eliminate/reduce the time requirement. You can't get worked up by the problem. You just need to evaluate how to live with it and make the appropriate decision about how to manage it going forward.
Xantenise Oct 16th 2010 3:13AM
Account buying/selling is why bad tanks and healers exist.
No. Just no.
Camo Oct 16th 2010 1:48PM
"Account buying/selling is why bad tanks and healers exist.
No. Just no."
Bad tanks and healers exist because they won't put in the effort, won't do their homework and read how their class works.
Cairnelover Oct 15th 2010 9:54PM
I have sold my account twice. When you do, they ask for old reg codes for all the games/expansions. Secret question answers and every detail you have given. My very first account had 2 80s and I sold it for $300. I was quitting the game and i put time in to get to 80. Time is money. Thought someone might enjoy my account. Second time I did it, I was moving and had no PC there, so i thought. One 80, $100.
I know its against the TOS but I thought someone could use what I had. Kinda like secondhand stores. I pay monthly. I buy the games. I really think my account should be mine....thats just my opinion tho
Iirdan Oct 15th 2010 10:05PM
You don't buy the games or an account. You buy a license to use the software/account and access their servers, nothing more.
Here's a flashlight, because confessing to selling an account (which is certainly an illegal venture) will only lead to much downvoting.
g2g591 Oct 16th 2010 12:07AM
who the hell voted this guy up? You're promoting violating the TOS? If I were to make a comment promoting buying gold (which I do not approve of btw) would you up vote me like this guy? Really?
vinniedcleaner Oct 16th 2010 9:17AM
Cairne does have a point. His time is worth something and if it's done honestly, there should be no reason that a transaction can't take play between 2 consenting adults. Yes, it'a against the ToS, and for that reason I'd never do it, but just because some lawyers sat down and wrote up some legal gibberish doesn't make it right.
Case in point, (and don't get me wrong, I'm not trying to equate the situations, jut trying to point out that laws, contracts, etc aren't always right) it's used to be illegal for African Americans to use the same drinking fountain as Caucasians. Ridiculous, right? You can call it a license all you like, but if you pay money for a product it belongs to you.
Solitha Oct 16th 2010 11:20AM
You didn't pay money for a product.
If you've paid any attention at all to this column, you'd know that already. It's been covered. Been there, done that.
You're doing something wrong, that you agreed via contract, every single installation and patch, that you have no right to do.
ktith Oct 16th 2010 12:36PM
I haven't checked the new EULA for WoW, but the one changed for Feb 2009 stated that transferring accounts was okay, while their ToS said it wasn't, which was to say the least odd.
Honestly, I sold my first WoW account two months after the beginning of BC. I had a 3rd best geared healer on the account (lvl70) and a few other 70's. The priest valued the account out and I walked away with $1250 bucks. Of course I have integrity and business practices and didn't attempt to reclaim the account, like many others have. That's the extent of my WoW selling. Though a person can get away with selling through Ebay if they post the auction for only 24 hours (as per Ebay's own mention, anything 24 hours or less doesn't get scanned for such content).
I started selling goods in the UO years, as that was my first official MMO. I made tons of cash off selling virtual real estate, pre-build homes, salvage sales (people not keeping their upkeep on their castles/keeps), and items that people just didn't want to take the time to get on their own. I even went on to sell virtual goods through EQ and SWG, making killing's there as well.
Bernie Roscoe Oct 16th 2010 3:06PM
@lirdan
Why should he be downvoted? He presented his argument clearly and politely, bringing sound points to the table even speaking from personal experience. He wasn't advising us to sell our accounts either.
WowInsider commenters are not Blizzard fan boys. Its accusations and presumptions such as yours that lead to such accusations however.
But in any case I'm normally a big fan of your comments!
Oakraven Oct 15th 2010 10:02PM
Lets be blunt
there ARE games that allow you to Defacto sell your time for money, EvE online has 2 diferent mechanisms to buy Gametime by trading a "Gametime Licence" for ISK to annother player (there also looking at other ways for players to use "Gametime" to buy ingame features like Nural remaps) Second life literaly has the "Lindex exchange" where anyone including the game managers can sell that ingame currency for real money, and so on.
the point though is that the games that tend to allow this have one thing in comon.
the company that owns the game is the one that gets the money, Either directly or from "Fees" from handeling said money.
kaminari Oct 16th 2010 12:33PM
blizz is one step away from doing that.
WTS spikemoose code, 10kg pst
Robert Oct 18th 2010 2:21AM
There was a time when I thought that purchasing or selling accounts, items and or gold was okay and in fact I thought it was a great idea. The problem is that I had this idea that the many person benefiting from this was another player who was getting something for his time and trouble and that the reseller was just a middle man.
The problem is that I failed to appreciate how much this changes when a company steps into this and creates a business model on it and that the need to generate money becomes their top and in most cases only goal and that the end result is the destruction of much of the economy in a game and frequently the endless spamming and account attacks.
Even the idea that bots farming low level mats for general sale is somehow helpful to the game's economy is false. What these business people are doing is creating huge inflationary pressures in the game by generating huge amounts of extra gold in large lumps where people no long really appreciate the effort involved in getting it so easily spend thousands of gold or tens of thousands of plat for an item.
In WoW I frequently see bots levelling up or grinding out gold and mats so I report them and Blizzard is pretty good about getting rid of them but within hours you find more of them back hard at work since after all this is a business for them they just hit their restart buttons and try again and again.
Now, I hate them with a passion and go out of my way to check up on suspicious activity and report it as soon as I see it. Death to all bots and gold farmers.
Gamroc Oct 15th 2010 11:32PM
Is it ok to buy a WoW TCG loot card that has a code for a in game item? You see this on eBay all the time.
g2g591 Oct 16th 2010 12:09AM
I'm 99% sure thats fine, trading cards are routinely sold on ebay and similar sites, I'm sure that a trading card that happens to have a loot code on the back falls under roughly the same guidlines