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10-18-2010 @ 3:33PM
I am also seeing my pet's health take a dive when dismounting from the air taxi's and other times when my pet disappears into the ether. They come back at partial health. I am hoping this is a bug...
10-18-2010 @ 3:56PM
I've been seeing this bug, too, though I was seeing it before the patch, too. It can happen when I'm zoning into something which is a huge pain.
10-18-2010 @ 4:18PM
Seconded.I've been seeing the mysterious "health drop" for a few weeks before patch 4.0.1 hit, was hoping it would go away - it's still there.My pets will invariably be at half health when i zone into a random instance group or hop off a taxi. I havent noticed it affecting their happiness though.
10-18-2010 @ 4:55PM
I was talking about this over the weekend with the others hunters in my guild. The general consensus is that when a pet respawns (taxi, mount, instance, whatever) it first shows up with its "default" stats and then gets its talents and the master's (your) stats applied.Assuming that's the case, it's easily explained why it happens but it's no less frustrating. :(
10-18-2010 @ 10:47PM
Have you people seriously not seen this bug before? It's been in the game for years, but it definitely has become a lot more noticeable after this patch. It used to happen infrequently, now it happens much more often.What it seems to be is that there is some kind of delay applying your stats to the pet after it is summoned, and they set the pets hp to full before the scaling instead of after.Well, on the plus side, maybe they'll actually fix it now if so many people are noticing it.
11-05-2010 @ 4:53AM
I never saw it happen until now: its always been the case that the pet will momentarily have low health (likely loading the scaled stats) but then it jumps to its current health. I've never seen it get stuck on the un-scaled health before, but its very annoying when your pet is tanking an elite and you dismount only to realize he'll probably die soon because he has almost no health -_-
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