Cataclysm Beta: Handling Blackwing Descent's Omnotron defense system

Read on to find out more about what to expect!
The four trons are a multi-mob encounter. They all have shared health; it was about 32 million on 10-man. Not only do they all share health, but they seem to share threat tables. The gimmick here is that there will be about two to three trons active at any one time.
Every time you arrive, a different tron will be active. Once the encounter starts, you'll have some time to DPS the first tron down. Note the energy bar on the mob. When the energy reaches the halfway mark, it will activate a defensive system. The omnitron system will then bring online a different tron. You can tell which tron is coming up next because there will be a beam that emanates from the base unit. While the first tron can still be targeted and hit, it is generally a bad idea, because its shield effects can cause a wipe. Once a new tron comes up, switch to it when the tanks give the all-clear. At the same time, when the original tron reaches zero energy, it will automatically shut down until the omnitron system reactivates it again.

In terms of DPS time, it looks like we shaved 35 percent off the encounter when we went through a full set of trons. It's possible to tank two trons on top of each other and use cleave attacks. Just be wary of the defensive shields and make sure a tank pulls it off to the side.
Here's a quick rundown of the different trons and their abilities.
Arcanotron
It deals with effects that are, uh ... arcane.
Power Generator It creates a spinning vortex on the ground. If a player stands on it, they'll gain buffs to their damage and mana regeneration. It is similar to the effect from Iron Council in Ulduar. I recommend sending in 1 or 2 players on top of it just in case there is another tron with AoE effects that are active. You don't want to put all your eggs in one basket.

Power Conversion: Converts damage against the target to be converted into additional magic damage and cast speed. This is his shield. Once that shield goes up, DPS needs to stop.

As you can guess, Magmatron is the fire guy.
Incineration Security Measure Jets of flame will radiate outward from him.
Acquiring target Magmatron will "paint" a player with a red beam. After a few seconds, a jet of flame will belch out. It looks like it is a conical effect. The target needs to stand in a place where there isn't anyone else. Other players can help by getting out of the way. Healers will need to burst heal the target so that he doesn't die.
Barrier Absorbs 300,000 damage, and if the barrier is broken, it releases a gale of flame, inflicting 84,975 fire damage to all enemies. This is Magmatron's shield and as you can guess, DPSing and shattering it would not lead to a win.

Watch out for lightning and other electric-based attacks. Don't forget guys, ground beats electricity (kidding).
Chain Lightning Spread out! I can't tell you what the radius is, but I got dinged a few times.
Lightning Conductor This places a debuff on a player. It has a chance of hitting any player (including the tanks). Get away from the group if you have it. If the tank is the one who has it, get away from the tank.
Unstable shield Electron's shield unloads a fatal and explosive AoE effect. Again, don't strike this shield either when it is up.

Poison-soaked shell The boss places a stacking DoT effect on the attacker. As you are attacking with the effect, you'll deal a large amount of damage. Don't get too greedy with it, as you can die from it.
Poison Protocol Just when I thought we were done with oozes from Professor Putricide, I find out that Toxitron will generate his own oozes. They'll appear underneath him and then beeline for players at random. If it impacts a player, it will explode and create a green pool of sludge. If you kill them before they reach their target, nothing happens. They're easily slowable (Earthbind totem or Chains of Ice).

Even though I haven't tried out a whole bunch of raid encounters yet, I think this is by far the most intense. Your eyes are assaulted by a constant number of effects and abilities. You really have to stay on your toes and be aware of the different stuff that's being dropped. Not only that, the DPS has to make sure they're on the right target.
This encounter teaches a number of fundamental basics to players who haven't really raided before. There are good things to stand in and bad things to stand in. There are adds to be managed. Healers need to react and burst heal targets or cover AoE healing during some stages. This encounter is all about controlling the various states.
After all the resets, it was satisfying to take him down.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: Analysis / Opinion, Raiding






Reader Comments (Page 1 of 2)
g2g591 Oct 19th 2010 9:11AM
Sounds interesting, should probably be more entertaining than the opening bosses of the WotLK raids anyway
Mcdreamy Oct 19th 2010 9:25AM
I see your comment and raise yo....."BONESTORM!!!!"
g2g591 Oct 19th 2010 10:12AM
Come on, marrowgar was basically a tank and spank. Oh look a few people got spiked, slash slash, 20 seconds later they're down. Oh look, whirlwind with icy fire spots to stay out of...yawn
Mcdreamy Oct 19th 2010 10:22AM
They do look more challenging, but Marrowgar was "entertaining". If you weren't yelling out "BONESTOOOOOOOOORM" with him every time, you are dead inside.
Task Oct 19th 2010 11:23AM
If you put the head from the second screen shot (before Arcanotron), combined it with the 4 "Trons", you could face a large gestalt like the ones from Transformers..
Though the name would escape me as to what it would be called as a whole...
Bapo Oct 19th 2010 11:48AM
Bonestorm makes Marrowgar feel alive
CDave Oct 19th 2010 2:04PM
@Task
Megazord-tron
pancakes Oct 19th 2010 9:15AM
I'm looking forward to Cata more and more every day. These mechanics look quite interesting, & I always like me a council fight. Just an idle question: what kind of healthpools are people (namely tanks) rocking?
Knob Oct 19th 2010 9:26AM
In heroic dungeon gear and raid buffs, around 150k.
Knob Oct 19th 2010 9:28AM
Forgot the add that DPS and healers are a little over 100k.
pancakes Oct 19th 2010 9:30AM
Cheers :D
Tdog Oct 19th 2010 10:33AM
If i'm not mistaken I was watching a video of the fight over on MMO Champion and the pally healer was the person taking the video. His health was a little over 100k i can't remember exactly what and his mana pool was a little over 82k. I've also heard he was in a little bit lower end gear also.
Azizrael Oct 19th 2010 3:18PM
Paragon are posting 25 man videos of their testing on their Youtube channel at http://www.youtube.com/user/paragonWOW
Bear tank - 156.1k HP
Prot paladin - 130k HP
DPS/healers - in the 90k range.
Diamondtear, the holy paladin filming the raid, has 98.6k HP and 85.4k mana.
Later in the fight once the damage is rolling in, you can see on the Recount healing meter that two paladins and a resto shaman are putting out 14-18k HPS, with a couple of resto druids on 8-10k and a priest (presuming Holy) doing 7.7k HPS. I'm guessing the first three are tank healing and the other three topping off the raid.
Sithril Oct 19th 2010 9:18AM
I recall it was reported that Power Conversion of Arcanatron is Spellsteal-able.
I can immagine a skilled mage getting a nice benefit from it, considering he would be very cautious about triggering it.
Sleutel Oct 19th 2010 9:24AM
Man, I will never understand people who leave Porky as the font on MSBT. It may be the default, but it's ugly as hell and hard to read.
Spellotape Oct 19th 2010 9:48AM
This.
Kar Oct 19th 2010 10:41AM
Trying to read it makes my eyes bobble around, and I can't imagine doing that in the middle of a complicated and flashy raid fight.
Eternalmagic Oct 19th 2010 9:28AM
I've always loved these council-style fights. They're more realistic than just one overpowered individual.
krko Oct 19th 2010 9:33AM
Electron...
I don't know whether to applaud or facepalm that name. Maybe both.
Syhn Oct 19th 2010 9:58AM
You'd better not doing both at same time ;)