Cataclysm Beta: Handling Blackwing Descent's Omnotron defense system

Read on to find out more about what to expect!
The four trons are a multi-mob encounter. They all have shared health; it was about 32 million on 10-man. Not only do they all share health, but they seem to share threat tables. The gimmick here is that there will be about two to three trons active at any one time.
Every time you arrive, a different tron will be active. Once the encounter starts, you'll have some time to DPS the first tron down. Note the energy bar on the mob. When the energy reaches the halfway mark, it will activate a defensive system. The omnitron system will then bring online a different tron. You can tell which tron is coming up next because there will be a beam that emanates from the base unit. While the first tron can still be targeted and hit, it is generally a bad idea, because its shield effects can cause a wipe. Once a new tron comes up, switch to it when the tanks give the all-clear. At the same time, when the original tron reaches zero energy, it will automatically shut down until the omnitron system reactivates it again.

In terms of DPS time, it looks like we shaved 35 percent off the encounter when we went through a full set of trons. It's possible to tank two trons on top of each other and use cleave attacks. Just be wary of the defensive shields and make sure a tank pulls it off to the side.
Here's a quick rundown of the different trons and their abilities.
Arcanotron
It deals with effects that are, uh ... arcane.
Power Generator It creates a spinning vortex on the ground. If a player stands on it, they'll gain buffs to their damage and mana regeneration. It is similar to the effect from Iron Council in Ulduar. I recommend sending in 1 or 2 players on top of it just in case there is another tron with AoE effects that are active. You don't want to put all your eggs in one basket.

Power Conversion: Converts damage against the target to be converted into additional magic damage and cast speed. This is his shield. Once that shield goes up, DPS needs to stop.

As you can guess, Magmatron is the fire guy.
Incineration Security Measure Jets of flame will radiate outward from him.
Acquiring target Magmatron will "paint" a player with a red beam. After a few seconds, a jet of flame will belch out. It looks like it is a conical effect. The target needs to stand in a place where there isn't anyone else. Other players can help by getting out of the way. Healers will need to burst heal the target so that he doesn't die.
Barrier Absorbs 300,000 damage, and if the barrier is broken, it releases a gale of flame, inflicting 84,975 fire damage to all enemies. This is Magmatron's shield and as you can guess, DPSing and shattering it would not lead to a win.

Watch out for lightning and other electric-based attacks. Don't forget guys, ground beats electricity (kidding).
Chain Lightning Spread out! I can't tell you what the radius is, but I got dinged a few times.
Lightning Conductor This places a debuff on a player. It has a chance of hitting any player (including the tanks). Get away from the group if you have it. If the tank is the one who has it, get away from the tank.
Unstable shield Electron's shield unloads a fatal and explosive AoE effect. Again, don't strike this shield either when it is up.

Poison-soaked shell The boss places a stacking DoT effect on the attacker. As you are attacking with the effect, you'll deal a large amount of damage. Don't get too greedy with it, as you can die from it.
Poison Protocol Just when I thought we were done with oozes from Professor Putricide, I find out that Toxitron will generate his own oozes. They'll appear underneath him and then beeline for players at random. If it impacts a player, it will explode and create a green pool of sludge. If you kill them before they reach their target, nothing happens. They're easily slowable (Earthbind totem or Chains of Ice).

Even though I haven't tried out a whole bunch of raid encounters yet, I think this is by far the most intense. Your eyes are assaulted by a constant number of effects and abilities. You really have to stay on your toes and be aware of the different stuff that's being dropped. Not only that, the DPS has to make sure they're on the right target.
This encounter teaches a number of fundamental basics to players who haven't really raided before. There are good things to stand in and bad things to stand in. There are adds to be managed. Healers need to react and burst heal targets or cover AoE healing during some stages. This encounter is all about controlling the various states.
After all the resets, it was satisfying to take him down.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: Analysis / Opinion, Raiding
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Reader Comments (Page 2 of 2)
Asaoirc Oct 19th 2010 5:11PM
Electron, You're sure that's his name?
Yes, I'm positive!
You're welcome for the facepalm =P
windstalker668 Oct 19th 2010 8:28PM
I don't know, I mean it just sounds so....NEGATIVE!!
Bahahahahahahahahahahahaha!
.......
I'll leave now :(
Pat Oct 19th 2010 9:35AM
Nice, Can't wait to check this out.
Curious though, 3rd picture down what addon gives those warnings/bars?
I've always run a simple list of addons on my Ele shaman. That looks very useful now that I have to deal with Fulmination and that small chance of Lava Burst coming off cooldown.
cbehring35 Oct 19th 2010 2:50PM
It looks like Mik's scrolling battle text. I recommend Power Aura for Proc's Like Lava Burst Popping up. I also have a power aura for when I have 9 lightning orbs for fulmination.
Marshall Oct 19th 2010 9:57AM
ForteXorcist is the addon you're looking for.
mehehe Nov 1st 2010 9:42AM
That'd be ForteXorcist.
Additional Question, What kinda DPS are people pulling in the Beta? Also any idea when the next bosses will be released?
matt Oct 19th 2010 9:46AM
Both of the fights you have posted seem really fun. This one seems a little more complex that the wyrmbreaker fight. I am officially excited about getting leveled up and geared up to try out these fights.
My main complaint with fights like this (really wow raiding in general) is that often times there is so much "shiny" on the screen that you cannot extract any meaningful information from it. Turning down the rendering on spell effects helps but sometimes you lose valuable info (like healy/buff puddles). I think I am going to go buy a nicer video card, whats a couple hundred dollars between friends.
Mohsus Oct 19th 2010 10:37AM
maan, i scrolled through this article frantically looking for when they all combined to make
MEGATRON- destroyer of raids! I would have squee'd a little at that, but they don't and I didn't : I
Thats ok though, looks like a dynamic encounter that requires people to pay attention.
Nightwing Oct 19th 2010 11:39AM
Hey Magmatron is still pretty cool right? He was that predacon dinosaur combiner from one of the Japanese best war series.....
jq71586 Oct 19th 2010 10:45AM
Einhorn is a man.
Ian Oct 19th 2010 10:52AM
Comic. Sans. Must. Die.
Rob Oct 19th 2010 10:54AM
Looks pretty complex for an intro fight, along the complexity of most of ICC. I guess it points to a desire for increased complexity. Unfortunately...my guild never really got into raiding and couldn't get past more than the intro boss in any raid. So, i can see this guy as a guild destroyer already. I like complexity, but i'm just thinking of my raid members. Oh well, we'll figure it out.
Ebylon Oct 19th 2010 11:26AM
That font for your MSBT or whatever is gross. :\
Matticus Oct 19th 2010 11:37AM
Next time, I'm just going to post screenshots UI-less. Wish more comments were made on the encounter and the mechanics itself as opposed to how my mods are set up. I had under 20 minutes to create a shaman pre-made, reforge, enchant, gem, bind, get timers and other mods as well as learn to play a class.
I didn't actually finish gemming until the 3rd/4th attempt on Halfus. Didn't finish enchanting until we downed him and went to BWD.
Slack please. Can I haz it?
HeroJéz Oct 19th 2010 12:25PM
Denied.
Change your font.
Haha, just kidding.. looks like you did a great job. Thanks for the previews.
Burnaphatone Oct 19th 2010 12:27PM
After reading about the Wyrmbreaker event, it seemed pretty straightforward, which had me thinking that the first tier of raiding might be kindof lackluster as far as skill was involved. This fight, however, has me salivating at the mouth for the utter chaos that might ensue. I am definitely already thinking about the hardmode version and what might be in store for my team!
HeroJéz Oct 19th 2010 12:31PM
Hopefully hard mode has 3 (10-man) or 4 (25-man) Trons up at all times. Imagine a dance like Four Horsemen where the bosses (through taunting) do the running... like pass the parcel, while spreading for CL, and avoiding the fire debuff guy, and killing oozes, and making the most of arcane vortexes. :D
I have a feeling Cata HM raiding will be brutal from the get go.
HeroJéz Oct 19th 2010 12:28PM
Incidentally, I wonder how the majority of people prefer their raid bosses. I always enjoyed fights where adds were a genuine concern and stuff like Council where you split off into teams.. Thorim, etc and the gauntlet. Looking forward to this one.. although Light of Dawn tears @ the whole spreading out thing..
Fun.
ryck Oct 19th 2010 6:22PM
I feel as if though I've already played this fight...
There was a Giant spider,
and lil carrot things dying...
OH THE HUMANITY!
Zuf Oct 22nd 2010 10:20AM
Am I the only one worried about the fact that people are downing this literally within a day of it being released, I came back during wrath because of cata, and a promise that the game would go back more to how it used to be in difficulty/playstyle. The fact that the first two encounters are being downed within hours of their release on the beta has me worried that this will not be the case. Downing a boss first on your server should be an accomplishment of at least a few weeks practice, not something you get simply because your group raids closer to patch time than anyone else.