Soul Shards, talent specs and the 4.0.1 warlock, part 2

That's quite a number of things to watch out for, so I recommend keeping and configuring an addon to help you keep track of everything at first. Don't sweat it too much if you sometimes cast a lower-priority spell before a higher-priority one; a spell priority list can be forgiving and you don't have a reliance on DoT uptime the way affliction warlocks do. Keep in mind that the Cremation talent enables Hand of Gul'dan to refresh Immolation on the target, so optimize your DPS by casting Hand of Gul'dan instead of Immolate when appropriate (i.e., just before Immolate expires). I should also mention that if you're within range, you should pop Immolation Aura when in demon form because it deals sweet damage. Cast Shadowflame because of its significantly improved damage. These are both on low priority, because few fights allow you to actually be (safely) in range to cast either spell.
You should be glyphed with Glyph of Immolate (prime), Glyph of Incinerate (prime) and Glyph of Metamorphosis (prime). You can opt to replace the Glyph of Incinerate with Glyph of Felguard (prime), which increases your felguard's Legion Strike damage by 5 percent, but the numbers will tip in Incinerate's favor because of accompanying effects that increase its damage. You have a lot of flexibility when it comes to major glyphs, seeing as how none of them contribute directly to your key DPS spells, so beyond Glyph of Life Tap (major) and Glyph of Shadow Bolt (major), which only contribute to efficiency, pop in whatever strikes your fancy. Glyph of Demonic Circle (major) will probably be the most useful, especially in mobility fights.
In case you haven't allocated your talent points yet, take a look at this talent spec for demonology. Note that Demonic Empowerment doesn't confer any straight DPS increase but is a pure utility spell that's probably more useful in PvP. If you don't think you'll be using Demonic Empowerment (your felguard isn't likely to encounter much crowd control in PvE), feel free to swap that point elsewhere such as Aura of Foreboding to keep targets in place.
Destruction One of the biggest things with destruction is the massive nerf to Searing Pain, making it absolutely worthless to the spec (or any non-PvP warlock, for that matter). Don't look to be using Searing Pain after the nerf, although the spell was aces for a short while after 4.0.1 went live. I have to point out that this rebalance to the spell is to prevent it from being ridiculous at level 80, and it should probably be usable again at level 85. Unlike affliction warlocks, whose optimal pet has changed, you're still best off using your ever-reliable (albeit whiny) imp.
Your spell priority list should run through Immolate, Conglagrate, Bane of Doom, Shadowflame, Corruption, Chaos Bolt and Incinerate. On top of everything, you should open with Soul Fire to apply the Improved Soul Fire effect and maintain it as long as your target stays above 80 percent health. You should also cast Soul Fire whenever Empowered Imp procs. Overall, not too much to watch out for, but with the number of things on your plate, you'll always be casting something, which means haste is your friend after getting hit-capped and stocking up on spellpower through intellect. Shadowflame is excellent for destruction warlocks, so use it whenever you can get in range.
Your best glyphs for destruction are Glyph of Conflagrate (prime), Glyph of Immolate (prime) and Glyph of Imp (prime). Consider swapping Glyph of Incinerate for Glyph of Imp; although Incinerate is pretty low on your spell priority list, the DPS spread between the two gifts will be marginal. I'm partial to the Glyph of Chaos Bolt (prime), but from all reports, the glyph doesn't appear to be a significant increase in DPS compared to either glyph. You have even more freedom with major glyphs than either of the other two specs because you won't even be casting Shadow Bolt, so the only glyph that's reasonably usable would be Glyph of Life Tap (major) to reduce your downtime when you tap for mana.
Check this talent spec for destruction PvE, with a special note to the utility spell Bane of Havoc. While not necessarily something you'd use in a regular DPS rotation, the talent's situational use is stellar. Think of it as a reverse Beacon of Light. In situations where you'll need to split your attention, you can apply Bane of Havoc on one target while switching to DPS another, such as boss fights where adds enter the fray. It will be in the use of abilities like this that good warlocks will be able to distinguish themselves from mediocre ones. Destruction warlocks should also take advantage of Shadowburn, which works as a means to replenish Soul Shards while in combat, although its low damage and short window for use makes it less than ideal for most DPS rotations.
Final thoughts
Don't fret over the new mechanic so much. It's a great upgrade to the class playstyle, but for most players, it'll be an impalpable change aside from the additional bag space. The important thing to remember is that some of these rotations and numbers will change when players hit level 85. Abilities such as Demon Soul will make numbers jump significantly and hopefully push back felhunters back into the fore for affliction warlocks. Fel Flame will work itself into rotations, changing up things depending on its actual damage. Everything from here until Dec. 7 is temporary -- a transitional phase -- so don't worry too much if you're not topping the meters like you're used to. For now, it's important to get a feel for the new talents, an understanding of the mastery spec, and figure out what spec you'd like to play in the upcoming endgame.






Reader Comments (Page 1 of 6)
Mortoria Oct 19th 2010 2:07PM
This article was WAYYYYYY past due. Seems all the other writers covered their respective classes on or slightly before the patch hit. I am disappoint.
wscotthinds Oct 19th 2010 2:23PM
While I was anxious to see it I also understand that these people not only have lives to lead, but also spend time to investigate nuances. Lets not forget that these authors may or may not all have access to the same bonus resources to compile their pieces. Bottom line was I looking for it last wednesday? Yes. Yes I was. Did I live without it and play my warlock in its absence? Yes. Yes I did.
Thank you for getting this out regardless and the great work you put into it.
Zach Oct 19th 2010 2:45PM
You're absolutely right, Mortoria. Unfortunately, our regular Warlock writer was consumed by fire and brimstone right about when the patch hit, leaving the staff in flux and disarray. I had to step in -- bravely, I might add (those demons are nasty!) -- and do what needed to be done for the week. Yes, it's late, and we apologize.
Hopefully, our new Warlock columnist will make up for it next week. I'm sure you'll all be happy.
Chmmr Oct 19th 2010 3:11PM
A few things about the recommendations in this article.
1. There are no obtainable gems or recipes in the live game that include Mastery yet. Reforging is the only way to get more Mastery currently.
2. For Demo, now that immolate procs Molten Core, there is no need to use corruption. A boss would get CoE, BoD, Immo, SB (Incinerate x 3 with MC proc), and then Hand of Guldan only becomes high priority when Immo has about 5 seconds left.
3. Increased shadowflame damage is fun but I'll leave it to elitistjerks to figure out if it's worthwhile on anything but trash. And speaking of trash, immolation aura AND hellfire are nice along with Felguard whirlwind ability.. but have your finger on the soulshatter button just in case.
4. My hunch is that corruption is not very helpful on to a Destro lock (like it was before), unless you have to move. Also I tended to prefer using any haste effects immediately AFTER my Conflag effect was consumed by CB / incinerates. So my opening actions would be to apply all my junk on the boss, conflag, 3 nukes, THEN soul burn, soul fire, and nuke like crazy.
Azizrael Oct 19th 2010 2:52PM
Zach hasn't been the WoW Insider lock writer for a long time. I'm guessing from Sacco's twitter and a line about Warlock Columnist being like Defense Against the Dark Arts teacher that the last guy is no longer with the site.
Every time this job comes up (which seems to be a lot) I think how awesome it would be to apply, but then I try and think of ten things to write a warlock column about and I run out after about 2.
Zach Oct 19th 2010 3:19PM
@Chmmr - Thanks for pointing a few things out. I was wondering why there weren't any Mastery gems on the AH. I should've done my research a little more thoroughly. Shadowflame is a LOT of fun, but getting in that range just isn't. I guess it's a mixed bag.
NY2Kx Oct 19th 2010 11:01PM
"The new mechanics are balanced for level 85 and some values in the game aren't properly scaled for this level, so none of the numbers you see will be truly representative of how it's going to be a couple of months down the line."
Turned me off right there. Sorry to say you sound like a blizzard employee there. It will still be borken at 85 and it should not be an excuse. For that matter they should not charge us subscription until level 85.
jbodar Oct 19th 2010 4:28PM
@chmmr
Re: 4 - I haven't done any math, but the guys at wowhead & wowmb.net seem to be of the consensus that Corruption is better than the Incinerate filler it would replace esp. since you don't have to worry about clipping.
Baba Oct 19th 2010 5:36PM
@Zach - who's the new writer? Is it youuuu?
Eli was obviously a sabotaging mage in disguise -_-
ScorchHellfire Oct 19th 2010 6:02PM
I'd like to point out that since we get the talent anyway, if there is no one else keeping up the 5% crit debuff, that it seems to actually be a dps increase for destruction locks to work in shadow bolt every so often to keep it up ourselves...
Ashimar Oct 19th 2010 2:08PM
Classes shouldn't be balanced for 85 on live until 85 becomes an attainable goal. At the moment I still have 6 weeks before I can shoot for it, and in the meantime I'd like to be competitive at current level cap.
vocenoctum Oct 19th 2010 2:20PM
My issue with the "balanced at 85" thing is that all the spells scale now, so it should be entirely possible for them to set the numbers more exactly that previously, where you might get a damage spellboost 2-5 levels before max. I understand the gear issues also, but they are going out of their way to make sure good gear is getting out there, and new leveling characters will jump to UberGear at level 78, not 80...
So yeah, it gets old, but it's what it is.
Kurash Oct 19th 2010 3:58PM
@Voce
I agree, but I'd say that a big part of the current imbalance is current gear scores. Blizzard has acknowledged that they made a mistake with too many tiers of content (separate gear for normal raiding vs. heroic in ToC, for example), which inflated gear scores beyond what they had intended.
My assumption is that, since that won't happen in Cata, they have a better idea of how much damage properly geared dps will do. In the mean time, some will outshine others due to how their stat-inflated gear affects their new talents and abilities.
Or, at least, it seems like reasonable guess for a guy who doesn't crunch numbers. :)
Kai Oct 19th 2010 5:41PM
This. I am so tired of hearing that everything in every class is completely junked because it's "balanced around level 85." Sooo...since the game is not playable in a fun way until I am level 85, that means I don't have to pay my subscription fee until I am level 85? Didn't think so.
brendan.euclid Oct 19th 2010 7:20PM
Actually, you DON'T have to pay your monthly fee until Cataclysm is out. In fact, you don't have to pay for your monthly fee ever. Nobody is holding a gun to your head.
The issue is that there is nothing Blizzard can do about the insane crit and haste levels at 80 unless they combed through all of the gear and rebalanced every tier of content in the entire expansion. It's virtually impossible to balance classes around absurdly high crit and haste levels at 80 that were never intended in the first place, and then have those same mechanics balance fine at 85, when crit and haste will be SIGNIFICANTLY lower percentages. That isn't a simple numbers fix. Crit and haste don't simply give a passive boost to damage. They drastically change rotations and completely change the battlefield in PvP.
In other words, you would have a valid point if crit and haste were at the same percentages which they are expected to also be in Cataclysm, but they aren't. They are drastically higher.
Feralubu Oct 20th 2010 1:59AM
Nobody held a gun to Blizzard’s head and forced them to make the current haste and crit levels.
lilrabbit129 Oct 20th 2010 1:19PM
@Kai
"This. I am so tired of hearing that everything in every class is completely junked because it's "balanced around level 85." Sooo...since the game is not playable in a fun way until I am level 85, that means I don't have to pay my subscription fee until I am level 85? Didn't think so."
Its not that things are unplayable, its that they're not BALANCED. Meaning that some classes do more damage/heal better/have more threat, etc than others. The class is far from unplayable. Also saying that its balanced for 85 is completely fair, just like you don't expect every class to be balanced at level 17 or 54, you shouldn't expect it at 80. 80 used to be end-game now its not. The game is preparing for 85 being end game. If you don't like it, take a hiatus until Cataclysm comes out.
razion Oct 19th 2010 2:10PM
O.o The warlock on the first page at the top has a helm equiped and shown, but his portrait doesn't...
Zach Oct 19th 2010 2:45PM
The fel magic of Photoshop!
Noselacri Oct 19th 2010 2:11PM
What is this? I don't even....