Totem Talk: Restoration 4.0.1 survival guide, page 2
Gems and gear
Quite honestly, there has been little changed here that will cause most restoration shaman concern; however, there are changes at least worth noting.
Armor With patch 4.0.1, we received a bonus in the form of Mail Specialization. While wearing all mail gear, you can a boost of 5 percent to your primary stat. Consider that all spellpower has become intellect, and this becomes a big deal. Previously, it was acceptable to pick up a piece of cloth or leather if it was an upgrade, but now it is more beneficial to stick to mail gear. That boost to intellect not only gives you more spellpower, but it also increases your crit rating and gives you a larger mana pool. That larger mana pool also increases the amount you gain from sources of Replenishment as well. So if you are wearing any cloth or leather gear, the time to ditch those pieces has now come. This only counts for armor slots; there will be no mail trinkets or rings or anything odd like that.
Relics Our relic slot items have changed. Now, instead of granting various bonuses to spellpower based on our spell usage, they have become more or less stat sticks with a gem slot. This isn't a bad thing, entirely, as it does give us additional options while filing the slot based on need. We can take a totem now that grants crit instead of spirit if we are good on mana regeneration. Let's take a quick look at how the totems that are commonly used have changed.
You can see how they changed, and we can now pick up Bizuri's to add haste and crit if we feel like doing so.
Gems After 4.0.1 went live, some gems have changed color; others have changed function. Haste gems will remain largely unchanged. Quick King's Amber will still be your haste gem of choice and will stay a yellow gem. Haste gems will still be your main gem of choice throughout the end of the Wrath expansion. Runed Cardinal Ruby will now changed to Brilliant Cardinal Ruby and grant intellect instead of spellpower. It will, however, remain a red gem. Here's a quick breakdown of the gem changes that concern restoration shaman.
- Runed Dragon's Eye has become Brilliant Dragon's Eye.
- Quick Dragon's Eye remains unchanged.
- Brilliant Kings Amber has been removed.
- Runed Cardinal Ruby has become Brilliant Cardinal Ruby.
- Reckless Ametrine now grants 10 intellect and 10 haste.
- Quick King's Amber remains the same.
Reforging
The reforging system is now live. It allows you to take a secondary stat on any piece of gear and allow you to make up to 40 percent of it into another secondary stat. None of the primary stats are allowed to be reforged; this means strength, agility, stamina and intellect. Here is the list of what are considered secondary stats:
- crit
- haste
- hit
- mastery
- spirit
- dodge
- expertise
- parry
I recommend not reforging any of your stats into mastery at this time. In the current content, the benefit is limited and you are much better off worrying about haste and crit. Rarely are tanks or people going to drop low enough in the current content for deep healing to really be of any use. While your friends of other classes may be rushing to stack mastery rating, I highly suggest waiting for level cap in Cataclysm before you start looking at that. If you are a fresh level 80 character, I also suggest not reforging, at least for a little while. As a fresh 80, your stats will be in flux as you replace gear, so it would really be a waste of gold for you.
Talents and specs
There are quite a few specs being thrown around right now. Here are a few of the more common choices.
2/3/31 This spec allows you to put a few points in Acuity and regain a few points of crit, and it lets you pick up Telluric Currents. This new talent gives you 40 percent of the damage done by Lightning Bolt as mana. Lightning bolt costs only 263 mana to cast, and the average return at 3,000 spellpower is close to 1,000 mana. Pretty good return if you find yourself running low on mana in a fight and can spend a few moments throwing a Lightning Bolt instead of chugging a potion. This is also a spec that considers using Glyph of Lightning Bolt for the extra 4 percent damage.
0/5/31 This spec drops Acuity in favor of picking up two ranks in Elemental Weapons and drops Telluric Currents for Ancestral Resolve. Ancestral Resolve is quite handy in keeping yourself alive in fights during which you are constantly casting; the Lich King transition phase comes to mind when I think about that. This 10 percent adds up over time and can sometimes be the difference between life and death for you.
0/5/31 I personally favor this spec. It drops the points in Ancestral Resolve and moves them to Totemic Focus. This talent allows all of your totems to last longer and reduces the cost of them quite a bit. Totemic Focus does affect Mana Tide Totem, bringing its duration up to 16.8 seconds. It's a little extra time of regenerating at a higher spirit total, and I personally like having 7-minute totems. It does also affect Searing Totem and Grounding Totem. The spec also maximized points in Cleansing Waters, further reducing the cost of Cleanse Spirit by 40 percent -- which you are charged for whether it actually removes an effect or not -- and lets the free heal when it does remove an effect hit for a little bit more. I personally didn't feel picking up points in Acuity was necessary at this stage of the expansion simply because a loss of about 5 percent crit was not too bad.
Play around a little bit with your talent points and find out which one you like the most.
Spell changes
A number of our spells have changed, and we've gotten at least some new spells to entertain us until Cataclysm, while some have been removed.
- Lesser Healing Wave is now Healing Surge. It is a big, fast heal that is quite expensive now.
- Healing Wave is now a medium, low-cost heal.
- Greater Healing Wave is the new big, slow heal, with a proportionate mana cost.
- Chain Heal now affects four targets without a glyph. The top end was lowered slightly at level 80 but still remains strong.
- Riptide remains the same, but the HoT effect is now affected by haste.
- Bind Elemental is our new crowd control aimed at, well, elementals.
- Tidal Force has been removed.
- Cleansing Totem has been removed.
- Sentry Totem has been removed.
- Totem of Tranquil Mind is new and helps to eliminate spell pushback by 30 percent.
- Cleanse Spirit no longer removes disease or poisons, only curses.
- Improved Cleanse Spirit now lets you remove magic effects from a friendly target.
Final notes
After a full week, most of our habits are unchanged with few exceptions. We will be replacing HW as a nuke heal in favor of GHW or Healing Surge, sure -- but that is a minor change for now. We are still strong healers in every aspect, and we offer another level of utility with a few more tricks. When Cataclysm comes this will change, but for now, we get to sit back and enjoy some new toys. As always, if you have any questions, feel free to email me; I will do my best to respond in a timely manner. Until next time, happy healing!






Reader Comments (Page 1 of 3)
Kezren Oct 19th 2010 6:19PM
I haven't been able to play in over a month and have had limited Internet connection, so I was wondering: what's the status of CH? From what lite I've been able to read HW appears to be our new go to heal, it's cheap and heals for a decent amount. But is CH used frequently too? I've never been a Shaman to use only CH, but I do love seeing the yellow beam bouncing around. There aren't that many visual effects for heals so that makes it nice, but also being able to directly heal 4 people at once and gain a haste/crit buff has made mean very happy Resto Shaman.
Viper007Bond Oct 19th 2010 6:55PM
CH is still good, but it's not as effective to spam it anymore except to top multiple people off. If someone is in need of some serious health, CH isn't gonna do it.
Elmouth Oct 19th 2010 8:59PM
CH is still fine.
Actually, Shamans are coming on top after this patch and I'm guessing they'll be the best overall healers troughout cata.
All Resto Shammies, the new healing overlords =D
It was about time honestly.
Joe Perez Oct 20th 2010 12:36AM
@Elmouth we are quite certainly the lords of all healing... but you didn't hear that from me !
@Kezren CH is still super strong, even with the cap lowered. When I say our habits haven't changed, aside from HW usage, I really mean it. In raids it is still amazingly strong and in 5-mans if you can keep people close enough to get max bounce, it is still quite full of win. I think that this is in part because Chain Heal is fueled by Pally tears, but I'm not sure about the science of that yet.
Kezren Oct 20th 2010 8:42AM
Thanks for the info. Having only an iPhone for internet makes it a little difficult to keep up with current information.
thepiratester Oct 20th 2010 9:22AM
"Mastery rating goes towards our Deep Healing specialization bonus, which allows our heals to hit for more the lower the target's health is. While this seems like a great idea, I strongly suggest against reforging your current gear for mastery. At level 80, the benefit of this stat is not as helpful as just keeping your stats intact on the gear. When the expansion is released, this will definitely be something you want to look at again, but for the duration of Wrath, you shouldn't concern yourself too much with it. "
Oo I so dabbled with Mastery and everything is working out great for me. As far as deep healing, H-mode RS and LK pound our tanks so I have loads of opportunities to benefit from this. So far 4.01 has been wonderful for my Resto spec.. :)
Kuro Oct 19th 2010 6:33PM
Ok.. What buttons should I push to heal the big green dragon faster? My old buttons aren't cutting it because a holy priest beat me last week :P
Biskit333 Oct 19th 2010 7:04PM
I used a riptide, GHW, GHW, CH, GHW, GHW rotation and ended up with around 14k HPS at the end of the fight on 10 man last week. I went with the old rotation with greater healing wave swapped in for healing wave, basically you want to be bombing GHWs as often as possible with the haste buff from riptide or chain heal, but the cooldown on riptide is too long to use it every third spell.
If anyone knows of a higher HPS rotation please post, I haven't really done the math or anything. Also note that you will destroy your mana pool so dreamwalker is the only fight you will want to keep this up for long.
Imnick Oct 19th 2010 7:08PM
Would using the shock talent for 30% increased heals every 6 seconds help?
The problem is it requires you target an enemy first.
Vogie Oct 19th 2010 8:37PM
You could use a [target=focustarget] on the shock macro to shock whatever your tank or competent DPS it's killing.
Vogie Oct 19th 2010 8:41PM
You could use a [target=focustarget] on the shock macro to shock whatever your tank or competent DPS it's killing.
Joe Perez Oct 20th 2010 12:26AM
Valithria was a special, special lady this week. Honestly, Riptide every cooldown, and GHW / HS were phenomenal to deal with her health though. I basically just rolled Riptide > GHW > GHW > Riptide > GHW > GHW on the dragon and it worked just fine.
Joe Perez Oct 20th 2010 12:27AM
And ES on the dragon at allllllllll times.
srbb56 Oct 20th 2010 8:47AM
Riptide - GHW GHW Riptide or Riptide HS HS Riptide both work.
We use 2 resto shamans and we both did something different to test.
I did Riptide HS HS Riptide, he did Riptide GHW GHW Riptide , neither of us earth shielded the dragon and I beat him by I think 1% overall healing. So its basically the same.
We are in similar gear
SmallPaul84 Oct 20th 2010 11:56AM
I used to use a Riptide, HW, HW, CH rotation (pre-patch, mind you, when HW was the big one) and typically ended with 16-19k in 25mans. But after recent experimenting, I've found that a Riptide, HS, HS, HS spam rotation has given me upwards of 26k. With the mana regen buff, the effectiveness is amazing.
SmallPaul84 Oct 20th 2010 12:06PM
Sorry, meant the crit buff from Tidal Waves. I know the mana regen is expected anyways >.
Unavoidable Oct 19th 2010 6:51PM
As far as healing the big green dragon, I topped the charts over a skilled Priest and Paladin my firsttime after the patch with this setup, Glyph of Earthshield, ES the dragon, Riptide every time its up, then 2-3 Greater Healing waves, at 80 percent, Bloodlust, and Spam Greater Healing Wave. Just that simple, had no issues with mana and hit 20-25k HPS easy
Angus Oct 19th 2010 7:48PM
The orbs have a mana buff. No one has a problem with mana if they take the portals...
http://www.wowhead.com/spell=70873
Dadruidess Oct 19th 2010 7:34PM
Dwarf with a top hat. That is all.
Angus Oct 19th 2010 7:46PM
Reasoning for spirit being considered a secondary stat:
Elemental Shaman and Balance Druids.
They will get hit from it, but with the way gear is and will be in Cat, they will be reforging spirit to other stats like crazy.
No one needs 30% hit...