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10-20-2010 @ 11:52AM
I posted this separately by accident, just vote the other one down:---I'm not promoting, say, going back to a 2.2 offhand. But I'm saying that the mastery should narrow the gap between 1.5 and 1.6 so that .1 speed no longer equals a weapon tier. Right now the rule of thumb is that (for example) a 1.5 T8 weapon is the same or better than a 1.6 T9, due to CP and poison mechanics.While slower weapons proc those less, they do more damage with the mastery extra attack. But the mastery should also proc off your instant attacks, imo. That would help make the stat more valuable.The alternative is also true. A 2.5 MH won't be immediately cast aside in favor of a 2.6, due to more mastery procs.Also, I'm at work and can't test, but are the Main Gauche strikes yellow damage? If so, they would have a 9% miss rate, can never glance and may or may not be normalized. This info is probably on EJ somewhere, I'll try and find it. If they were normalized that would favor wielding a non-dagger in the OH.
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